/frameworks/rs/ |
rsProgramStore.cpp | 26 bool depthMask, bool ditherEnable, 40 mHal.state.depthWriteEnable = depthMask; 88 bool depthMask, bool ditherEnable, 103 if (existing->mHal.state.depthWriteEnable != depthMask) continue; 114 depthMask, ditherEnable, 148 bool depthMask, bool ditherEnable, 156 depthMask, ditherEnable,
|
rsProgramStore.h | 68 bool depthMask, bool ditherEnable, 79 bool depthMask, bool ditherEnable,
|
rsg.spec | 7 param bool depthMask
|
/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsProgramStore.h | 68 bool depthMask, bool ditherEnable, 79 bool depthMask, bool ditherEnable,
|
rsg.spec | 7 param bool depthMask
|
/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsProgramStore.h | 68 bool depthMask, bool ditherEnable, 79 bool depthMask, bool ditherEnable,
|
rsg.spec | 7 param bool depthMask
|
/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsProgramStore.h | 68 bool depthMask, bool ditherEnable, 79 bool depthMask, bool ditherEnable,
|
rsg.spec | 7 param bool depthMask
|
/external/deqp/modules/gles2/functional/ |
es2fDepthStencilClearTests.cpp | 74 , depthMask (false) 86 bool depthMask; 254 clear->depthMask = m_masked ? rnd.getBool() : true; 304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); 315 gl.depthMask (GL_TRUE); 331 gl.depthMask(GL_FALSE); 352 gl.depthMask(GL_TRUE); 421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
|
es2fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; 321 gl.depthMask(GL_TRUE);
|
/external/deqp/modules/gles3/functional/ |
es3fDepthStencilClearTests.cpp | 74 , depthMask (false) 86 bool depthMask; 257 clear->depthMask = m_masked ? rnd.getBool() : true; 307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE); 318 gl.depthMask (GL_TRUE); 334 gl.depthMask(GL_FALSE); 355 gl.depthMask(GL_TRUE); 424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
|
es3fRandomFragmentOpTests.cpp | 112 dst.depthMask = src.depthWriteMask; 321 gl.depthMask(GL_TRUE);
|
/external/deqp/framework/referencerenderer/ |
rrRenderState.hpp | 238 bool depthMask; 272 , depthMask (true)
|
/external/deqp/framework/opengl/wrapper/ |
glwInitES20Direct.inl | 39 gl->depthMask = &glDepthMask;
|
glwInitES20.inl | 39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
angletypes.h | 131 bool depthMask;
|
/frameworks/native/opengl/libagl/ |
state.cpp | 96 c->rasterizer.procs.depthMask(c, 1); 536 c->rasterizer.procs.depthMask(c, flag);
|
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 39 dst->depthMask = src.depthMask;
|
/system/core/include/pixelflinger/ |
pixelflinger.h | 281 void (*depthMask)(void* c, GGLboolean flag);
|
/frameworks/base/rs/java/android/renderscript/ |
RenderScript.java | [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
RenderStateCache.cpp | 330 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
|
/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 133 virtual void depthMask (deBool mask) = DE_NULL;
|
sglrContextWrapper.cpp | 351 m_curCtx->depthMask(mask);
|
sglrGLContext.hpp | 145 virtual void depthMask (deBool mask);
|