HomeSort by relevance Sort by last modified time
    Searched refs:depthMask (Results 1 - 25 of 71) sorted by null

1 2 3

  /frameworks/rs/
rsProgramStore.cpp 26 bool depthMask, bool ditherEnable,
40 mHal.state.depthWriteEnable = depthMask;
88 bool depthMask, bool ditherEnable,
103 if (existing->mHal.state.depthWriteEnable != depthMask) continue;
114 depthMask, ditherEnable,
148 bool depthMask, bool ditherEnable,
156 depthMask, ditherEnable,
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsProgramStore.h 68 bool depthMask, bool ditherEnable,
79 bool depthMask, bool ditherEnable,
rsg.spec 7 param bool depthMask
  /external/deqp/modules/gles2/functional/
es2fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
254 clear->depthMask = m_masked ? rnd.getBool() : true;
304 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
315 gl.depthMask (GL_TRUE);
331 gl.depthMask(GL_FALSE);
352 gl.depthMask(GL_TRUE);
421 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es2fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
321 gl.depthMask(GL_TRUE);
  /external/deqp/modules/gles3/functional/
es3fDepthStencilClearTests.cpp 74 , depthMask (false)
86 bool depthMask;
257 clear->depthMask = m_masked ? rnd.getBool() : true;
307 gl.depthMask (clear->depthMask ? GL_TRUE : GL_FALSE);
318 gl.depthMask (GL_TRUE);
334 gl.depthMask(GL_FALSE);
355 gl.depthMask(GL_TRUE);
424 if ((clear->clearMask & GL_DEPTH_BUFFER_BIT) == 0 || !clear->depthMask)
es3fRandomFragmentOpTests.cpp 112 dst.depthMask = src.depthWriteMask;
321 gl.depthMask(GL_TRUE);
  /external/deqp/framework/referencerenderer/
rrRenderState.hpp 238 bool depthMask;
272 , depthMask (true)
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 39 gl->depthMask = &glDepthMask;
glwInitES20.inl 39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
  /external/chromium_org/third_party/angle/src/libGLESv2/
angletypes.h 131 bool depthMask;
  /frameworks/native/opengl/libagl/
state.cpp 96 c->rasterizer.procs.depthMask(c, 1);
536 c->rasterizer.procs.depthMask(c, flag);
  /external/deqp/framework/opengl/
gluES3PlusWrapperFuncs.inl 39 dst->depthMask = src.depthMask;
  /system/core/include/pixelflinger/
pixelflinger.h 281 void (*depthMask)(void* c, GGLboolean flag);
  /frameworks/base/rs/java/android/renderscript/
RenderScript.java     [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderStateCache.cpp 330 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 133 virtual void depthMask (deBool mask) = DE_NULL;
sglrContextWrapper.cpp 351 m_curCtx->depthMask(mask);
sglrGLContext.hpp 145 virtual void depthMask (deBool mask);

Completed in 429 milliseconds

1 2 3