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      1 #ifndef _SGLRCONTEXT_HPP
      2 #define _SGLRCONTEXT_HPP
      3 /*-------------------------------------------------------------------------
      4  * drawElements Quality Program OpenGL ES Utilities
      5  * ------------------------------------------------
      6  *
      7  * Copyright 2014 The Android Open Source Project
      8  *
      9  * Licensed under the Apache License, Version 2.0 (the "License");
     10  * you may not use this file except in compliance with the License.
     11  * You may obtain a copy of the License at
     12  *
     13  *      http://www.apache.org/licenses/LICENSE-2.0
     14  *
     15  * Unless required by applicable law or agreed to in writing, software
     16  * distributed under the License is distributed on an "AS IS" BASIS,
     17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     18  * See the License for the specific language governing permissions and
     19  * limitations under the License.
     20  *
     21  *//*!
     22  * \file
     23  * \brief Simplified GLES reference context.
     24  *//*--------------------------------------------------------------------*/
     25 
     26 #include "tcuDefs.hpp"
     27 #include "tcuSurface.hpp"
     28 #include "gluRenderContext.hpp"
     29 #include "sglrShaderProgram.hpp"
     30 
     31 
     32 /*--------------------------------------------------------------------*//*!
     33  * \brief Reference OpenGL API implementation
     34  *//*--------------------------------------------------------------------*/
     35 namespace sglr
     36 {
     37 
     38 // Abstract drawing context with GL-style API
     39 
     40 class Context
     41 {
     42 public:
     43 						Context					(glu::ContextType type) : m_type(type) {}
     44 	virtual				~Context				(void) {}
     45 
     46 	virtual int			getWidth				(void) const												= DE_NULL;
     47 	virtual int			getHeight				(void) const												= DE_NULL;
     48 
     49 	virtual void		activeTexture			(deUint32 texture)											= DE_NULL;
     50 	virtual void		viewport				(int x, int y, int width, int height)						= DE_NULL;
     51 
     52 	virtual void		bindTexture				(deUint32 target, deUint32 texture)							= DE_NULL;
     53 	virtual void		genTextures				(int numTextures, deUint32* textures)						= DE_NULL;
     54 	virtual void		deleteTextures			(int numTextures, const deUint32* textures)					= DE_NULL;
     55 
     56 	virtual void		bindFramebuffer			(deUint32 target, deUint32 framebuffer)						= DE_NULL;
     57 	virtual void		genFramebuffers			(int numFramebuffers, deUint32* framebuffers)				= DE_NULL;
     58 	virtual void		deleteFramebuffers		(int numFramebuffers, const deUint32* framebuffers)			= DE_NULL;
     59 
     60 	virtual void		bindRenderbuffer		(deUint32 target, deUint32 renderbuffer)					= DE_NULL;
     61 	virtual void		genRenderbuffers		(int numRenderbuffers, deUint32* renderbuffers)				= DE_NULL;
     62 	virtual void		deleteRenderbuffers		(int numRenderbuffers, const deUint32* renderbuffers)		= DE_NULL;
     63 
     64 	virtual void		pixelStorei				(deUint32 pname, int param)									= DE_NULL;
     65 	virtual void		texImage1D				(deUint32 target, int level, deUint32 internalFormat, int width, int border, deUint32 format, deUint32 type, const void* data)							= DE_NULL;
     66 	virtual void		texImage2D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int border, deUint32 format, deUint32 type, const void* data)				= DE_NULL;
     67 	virtual void		texImage3D				(deUint32 target, int level, deUint32 internalFormat, int width, int height, int depth, int border, deUint32 format, deUint32 type, const void* data)	= DE_NULL;
     68 	virtual void		texSubImage1D			(deUint32 target, int level, int xoffset, int width, deUint32 format, deUint32 type, const void* data)										= DE_NULL;
     69 	virtual void		texSubImage2D			(deUint32 target, int level, int xoffset, int yoffset, int width, int height, deUint32 format, deUint32 type, const void* data)							= DE_NULL;
     70 	virtual void		texSubImage3D			(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data)	= DE_NULL;
     71 	virtual void		copyTexImage1D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int border)																= DE_NULL;
     72 	virtual void		copyTexImage2D			(deUint32 target, int level, deUint32 internalFormat, int x, int y, int width, int height, int border)													= DE_NULL;
     73 	virtual void		copyTexSubImage1D		(deUint32 target, int level, int xoffset, int x, int y, int width)																			= DE_NULL;
     74 	virtual void		copyTexSubImage2D		(deUint32 target, int level, int xoffset, int yoffset, int x, int y, int width, int height)																= DE_NULL;
     75 	virtual void		copyTexSubImage3D		(deUint32 target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)												= DE_NULL;
     76 
     77 	virtual void		texStorage2D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height)				= DE_NULL;
     78 	virtual void		texStorage3D			(deUint32 target, int levels, deUint32 internalFormat, int width, int height, int depth)	= DE_NULL;
     79 
     80 	virtual void		texParameteri			(deUint32 target, deUint32 pname, int value)					= DE_NULL;
     81 
     82 	virtual void		framebufferTexture2D	(deUint32 target, deUint32 attachment, deUint32 textarget, deUint32 texture, int level)	= DE_NULL;
     83 	virtual void		framebufferTextureLayer	(deUint32 target, deUint32 attachment, deUint32 texture, int level, int layer)	= DE_NULL;
     84 	virtual void		framebufferRenderbuffer	(deUint32 target, deUint32 attachment, deUint32 renderbuffertarget, deUint32 renderbuffer) = DE_NULL;
     85 	virtual deUint32	checkFramebufferStatus	(deUint32 target)												= DE_NULL;
     86 
     87 	virtual void		getFramebufferAttachmentParameteriv	(deUint32 target, deUint32 attachment, deUint32 pname, int* params) = DE_NULL;
     88 
     89 	virtual void		renderbufferStorage				(deUint32 target, deUint32 internalformat, int width, int height) = DE_NULL;
     90 	virtual void		renderbufferStorageMultisample	(deUint32 target, int samples, deUint32 internalFormat, int width, int height) = DE_NULL;
     91 
     92 	virtual void		bindBuffer				(deUint32 target, deUint32 buffer)							= DE_NULL;
     93 	virtual void		genBuffers				(int numBuffers, deUint32* buffers)							= DE_NULL;
     94 	virtual void		deleteBuffers			(int numBuffers, const deUint32* buffers)					= DE_NULL;
     95 
     96 	virtual void		bufferData				(deUint32 target, deIntptr size, const void* data, deUint32 usage)	= DE_NULL;
     97 	virtual void		bufferSubData			(deUint32 target, deIntptr offset, deIntptr size, const void* data)	= DE_NULL;
     98 
     99 	virtual void		clearColor				(float red, float green, float blue, float alpha)			= DE_NULL;
    100 	virtual void		clearDepthf				(float depth)												= DE_NULL;
    101 	virtual void		clearStencil			(int stencil)												= DE_NULL;
    102 
    103 	virtual void		clear					(deUint32 buffers)											= DE_NULL;
    104 	virtual void		clearBufferiv			(deUint32 buffer, int drawbuffer, const int* value)			= DE_NULL;
    105 	virtual void		clearBufferfv			(deUint32 buffer, int drawbuffer, const float* value)		= DE_NULL;
    106 	virtual void		clearBufferuiv			(deUint32 buffer, int drawbuffer, const deUint32* value)	= DE_NULL;
    107 	virtual void		clearBufferfi			(deUint32 buffer, int drawbuffer, float depth, int stencil)	= DE_NULL;
    108 	virtual void		scissor					(int x, int y, int width, int height)						= DE_NULL;
    109 
    110 	virtual void		enable					(deUint32 cap)												= DE_NULL;
    111 	virtual void		disable					(deUint32 cap)												= DE_NULL;
    112 
    113 	virtual void		stencilFunc				(deUint32 func, int ref, deUint32 mask)						= DE_NULL;
    114 	virtual void		stencilOp				(deUint32 sfail, deUint32 dpfail, deUint32 dppass)			= DE_NULL;
    115 	virtual void		stencilFuncSeparate		(deUint32 face, deUint32 func, int ref, deUint32 mask)		= DE_NULL;
    116 	virtual void		stencilOpSeparate		(deUint32 face, deUint32 sfail, deUint32 dpfail, deUint32 dppass) = DE_NULL;
    117 
    118 	virtual void		depthFunc				(deUint32 func)												= DE_NULL;
    119 	virtual void		depthRangef				(float n, float f)											= DE_NULL;
    120 	virtual void		depthRange				(double n, double f)										= DE_NULL;
    121 
    122 	virtual void		polygonOffset			(float factor, float units)									= DE_NULL;
    123 	virtual void		provokingVertex			(deUint32 convention)										= DE_NULL;
    124 	virtual void		primitiveRestartIndex	(deUint32 index)											= DE_NULL;
    125 
    126 	virtual void		blendEquation			(deUint32 mode)												= DE_NULL;
    127 	virtual void		blendEquationSeparate	(deUint32 modeRGB, deUint32 modeAlpha)						= DE_NULL;
    128 	virtual void		blendFunc				(deUint32 src, deUint32 dst)								= DE_NULL;
    129 	virtual void		blendFuncSeparate		(deUint32 srcRGB, deUint32 dstRGB, deUint32 srcAlpha, deUint32 dstAlpha) = DE_NULL;
    130 	virtual void		blendColor				(float red, float green, float blue, float alpha)			= DE_NULL;
    131 
    132 	virtual void		colorMask				(deBool r, deBool g, deBool b, deBool a)					= DE_NULL;
    133 	virtual void		depthMask				(deBool mask)												= DE_NULL;
    134 	virtual void		stencilMask				(deUint32 mask)												= DE_NULL;
    135 	virtual void		stencilMaskSeparate		(deUint32 face, deUint32 mask)								= DE_NULL;
    136 
    137 	virtual void		blitFramebuffer			(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, deUint32 mask, deUint32 filter) = DE_NULL;
    138 
    139 	virtual void		invalidateSubFramebuffer(deUint32 target, int numAttachments, const deUint32* attachments, int x, int y, int width, int height)	= DE_NULL;
    140 	virtual void		invalidateFramebuffer	(deUint32 target, int numAttachments, const deUint32* attachments)										= DE_NULL;
    141 
    142 	virtual void		bindVertexArray			(deUint32 array)											= DE_NULL;
    143 	virtual void		genVertexArrays			(int numArrays, deUint32* vertexArrays)						= DE_NULL;
    144 	virtual void		deleteVertexArrays		(int numArrays, const deUint32* vertexArrays)				= DE_NULL;
    145 
    146 	virtual void		vertexAttribPointer		(deUint32 index, int size, deUint32 type, deBool normalized, int stride, const void *pointer)	= DE_NULL;
    147 	virtual void		vertexAttribIPointer	(deUint32 index, int size, deUint32 type, int stride, const void *pointer)						= DE_NULL;
    148 	virtual void		enableVertexAttribArray	(deUint32 index)											= DE_NULL;
    149 	virtual void		disableVertexAttribArray(deUint32 index)											= DE_NULL;
    150 	virtual void		vertexAttribDivisor		(deUint32 index, deUint32 divisor)							= DE_NULL;
    151 
    152 	virtual void		vertexAttrib1f			(deUint32 index, float)										= DE_NULL;
    153 	virtual void		vertexAttrib2f			(deUint32 index, float, float)								= DE_NULL;
    154 	virtual void		vertexAttrib3f			(deUint32 index, float, float, float)						= DE_NULL;
    155 	virtual void		vertexAttrib4f			(deUint32 index, float, float, float, float)				= DE_NULL;
    156 	virtual void		vertexAttribI4i			(deUint32 index, deInt32, deInt32, deInt32, deInt32)		= DE_NULL;
    157 	virtual void		vertexAttribI4ui		(deUint32 index, deUint32, deUint32, deUint32, deUint32)	= DE_NULL;
    158 
    159 	virtual deInt32		getAttribLocation		(deUint32 program, const char *name)						= DE_NULL;
    160 
    161 	virtual void		uniform1f				(deInt32 index, float)										= DE_NULL;
    162 	virtual void		uniform1i				(deInt32 index, deInt32)									= DE_NULL;
    163 	virtual void		uniform1fv				(deInt32 index, deInt32 count, const float*)				= DE_NULL;
    164 	virtual void		uniform2fv				(deInt32 index, deInt32 count, const float*)				= DE_NULL;
    165 	virtual void		uniform3fv				(deInt32 index, deInt32 count, const float*)				= DE_NULL;
    166 	virtual void		uniform4fv				(deInt32 index, deInt32 count, const float*)				= DE_NULL;
    167 	virtual void		uniform1iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
    168 	virtual void		uniform2iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
    169 	virtual void		uniform3iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
    170 	virtual void		uniform4iv				(deInt32 index, deInt32 count, const deInt32*)				= DE_NULL;
    171 	virtual void		uniformMatrix3fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value)	= DE_NULL;
    172 	virtual void		uniformMatrix4fv		(deInt32 location, deInt32 count, deInt32 transpose, const float *value)	= DE_NULL;
    173 	virtual deInt32		getUniformLocation		(deUint32 program, const char *name)						= DE_NULL;
    174 
    175 	virtual void		lineWidth				(float)														= DE_NULL;
    176 
    177 	virtual void		drawArrays				(deUint32 mode, int first, int count)															= DE_NULL;
    178 	virtual void		drawArraysInstanced		(deUint32 mode, int first, int count, int instanceCount)										= DE_NULL;
    179 	virtual void		drawElements			(deUint32 mode, int count, deUint32 type, const void *indices)									= DE_NULL;
    180 	virtual void		drawElementsInstanced	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount)				= DE_NULL;
    181 	virtual void		drawElementsBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int baseVertex)					= DE_NULL;
    182 	virtual void		drawElementsInstancedBaseVertex	(deUint32 mode, int count, deUint32 type, const void *indices, int instanceCount, int baseVertex) = DE_NULL;
    183 	virtual void		drawRangeElements		(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices)	= DE_NULL;
    184 	virtual void		drawRangeElementsBaseVertex	(deUint32 mode, deUint32 start, deUint32 end, int count, deUint32 type, const void *indices, int baseVertex) = DE_NULL;
    185 	virtual void		drawArraysIndirect		(deUint32 mode, const void *indirect)															= DE_NULL;
    186 	virtual void		drawElementsIndirect	(deUint32 mode, deUint32 type, const void *indirect)											= DE_NULL;
    187 
    188 	virtual void		multiDrawArrays			(deUint32 mode, const int* first, const int* count, int primCount)								= DE_NULL;
    189 	virtual void		multiDrawElements		(deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount)			= DE_NULL;
    190 	virtual void		multiDrawElementsBaseVertex (deUint32 mode, const int* count, deUint32 type, const void** indices, int primCount, const int* baseVertex) = DE_NULL;
    191 
    192 	virtual deUint32	createProgram			(ShaderProgram* program)															= DE_NULL;
    193 	virtual void		useProgram				(deUint32 program)																	= DE_NULL;
    194 	virtual void		deleteProgram			(deUint32 program)																	= DE_NULL;
    195 
    196 
    197 	virtual void		readPixels				(int x, int y, int width, int height, deUint32 format, deUint32 type, void* data)	= DE_NULL;
    198 	virtual deUint32	getError				(void)																				= DE_NULL;
    199 	virtual void		finish					(void)																				= DE_NULL;
    200 
    201 	virtual void		getIntegerv				(deUint32 pname, int* params)														= DE_NULL;
    202 	virtual const char*	getString				(deUint32 pname)																	= DE_NULL;
    203 
    204 	// Helpers implemented by Context.
    205 	virtual void		texImage2D				(deUint32 target, int level, deUint32 internalFormat, const tcu::Surface& src);
    206 	virtual void		texImage2D				(deUint32 target, int level, deUint32 internalFormat, int width, int height);
    207 	virtual void		texSubImage2D			(deUint32 target, int level, int xoffset, int yoffset, const tcu::Surface& src);
    208 	virtual void		readPixels				(tcu::Surface& dst, int x, int y, int width, int height);
    209 
    210 	glu::ContextType	getType					(void)	{ return m_type; }
    211 
    212 private:
    213 	const glu::ContextType	m_type;
    214 };
    215 
    216 } // sglr
    217 
    218 #endif // _SGLRCONTEXT_HPP
    219