/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer.h | 69 float depthRange[4]; 75 float depthRange[4];
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/ |
GLState.java | 134 IGLProperty depthRange = new GLCompositeProperty(GLStateType.DEPTH_RANGE, 140 depthRange);
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/external/deqp/framework/opengl/simplereference/ |
sglrContext.hpp | 120 virtual void depthRange (double n, double f) = DE_NULL;
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sglrGLContext.hpp | 132 virtual void depthRange (double n, double f);
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sglrGLContext.cpp | 525 void GLContext::depthRange (double n, double f)
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sglrReferenceContext.hpp | 678 virtual void depthRange (double n, double f); [all...] |
/external/chromium_org/third_party/angle/src/compiler/translator/ |
Initialize.cpp | [all...] |
/external/chromium_org/third_party/WebKit/Source/platform/graphics/test/ |
MockWebGraphicsContext3D.h | 104 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) { }
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/external/deqp/framework/opengl/wrapper/ |
glwFunctions.inl | 52 glDepthRangeFunc depthRange;
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glwInitGL30.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL31.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL32.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL33.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange");
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glwInitGL40.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL41.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
glwInitGL42.inl | 50 gl->depthRange = (glDepthRangeFunc) loader->get("glDepthRange"); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
Renderer11.cpp | 920 mVertexConstants.depthRange[0] = actualZNear; 921 mVertexConstants.depthRange[1] = actualZFar; 922 mVertexConstants.depthRange[2] = actualZFar - actualZNear; 924 mPixelConstants.depthRange[0] = actualZNear; 925 mPixelConstants.depthRange[1] = actualZFar; 926 mPixelConstants.depthRange[2] = actualZFar - actualZNear; [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
Renderer9.cpp | [all...] |
/external/deqp/framework/platform/null/ |
tcuNullRenderContextInitFuncs.inl | 52 gl->depthRange = glDepthRange;
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLRenderingContextBase.h | 167 void depthRange(GLfloat zNear, GLfloat zFar); [all...] |
WebGLRenderingContextBase.idl | 529 void depthRange(GLclampf zNear, GLclampf zFar); [all...] |
/external/chromium_org/third_party/WebKit/public/platform/ |
WebGraphicsContext3D.h | 243 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
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/external/chromium_org/webkit/common/gpu/ |
webgraphicscontext3d_impl.h | 134 virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
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webgraphicscontext3d_impl.cc | 292 DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) [all...] |
/external/deqp/framework/opengl/ |
gluStateReset.cpp | 518 gl.depthRange (0.0, 1.0); [all...] |