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    Searched refs:detachNextBuffer (Results 1 - 9 of 9) sorted by null

  /frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp 72 status_t MonitoredProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
74 return mProducer->detachNextBuffer(outBuffer, outFence);
MonitoredProducer.h 42 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
  /frameworks/native/include/gui/
BufferQueueProducer.h 102 // See IGraphicBufferProducer::detachNextBuffer
103 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
IGraphicBufferProducer.h 188 // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
206 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h 105 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
VirtualDisplaySurface.cpp 402 status_t VirtualDisplaySurface::detachNextBuffer(
404 VDS_LOGE("detachNextBuffer is not available for VirtualDisplaySurface");
  /frameworks/native/libs/gui/
StreamSplitter.cpp 193 status_t status = from->detachNextBuffer(&buffer, &fence);
IGraphicBufferProducer.cpp 128 virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
131 ALOGE("detachNextBuffer: outBuffer must not be NULL");
134 ALOGE("detachNextBuffer: outFence must not be NULL");
329 int32_t result = detachNextBuffer(&buffer, &fence);
BufferQueueProducer.cpp 416 status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
421 BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
424 BQ_LOGE("detachNextBuffer: outFence must not be NULL");
432 BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
452 BQ_LOGV("detachNextBuffer detached slot %d", found);
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