1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "gpu/command_buffer/service/feature_info.h" 6 7 #include <set> 8 9 #include "base/command_line.h" 10 #include "base/macros.h" 11 #include "base/metrics/histogram.h" 12 #include "base/strings/string_number_conversions.h" 13 #include "base/strings/string_split.h" 14 #include "base/strings/string_util.h" 15 #include "gpu/command_buffer/service/gl_utils.h" 16 #include "gpu/command_buffer/service/gpu_switches.h" 17 #include "ui/gl/gl_fence.h" 18 #include "ui/gl/gl_implementation.h" 19 20 namespace gpu { 21 namespace gles2 { 22 23 namespace { 24 25 struct FormatInfo { 26 GLenum format; 27 const GLenum* types; 28 size_t count; 29 }; 30 31 class StringSet { 32 public: 33 StringSet() {} 34 35 StringSet(const char* s) { 36 Init(s); 37 } 38 39 StringSet(const std::string& str) { 40 Init(str); 41 } 42 43 void Init(const char* s) { 44 std::string str(s ? s : ""); 45 Init(str); 46 } 47 48 void Init(const std::string& str) { 49 std::vector<std::string> tokens; 50 Tokenize(str, " ", &tokens); 51 string_set_.insert(tokens.begin(), tokens.end()); 52 } 53 54 bool Contains(const char* s) { 55 return string_set_.find(s) != string_set_.end(); 56 } 57 58 bool Contains(const std::string& s) { 59 return string_set_.find(s) != string_set_.end(); 60 } 61 62 private: 63 std::set<std::string> string_set_; 64 }; 65 66 // Process a string of wordaround type IDs (seperated by ',') and set up 67 // the corresponding Workaround flags. 68 void StringToWorkarounds( 69 const std::string& types, FeatureInfo::Workarounds* workarounds) { 70 DCHECK(workarounds); 71 std::vector<std::string> pieces; 72 base::SplitString(types, ',', &pieces); 73 for (size_t i = 0; i < pieces.size(); ++i) { 74 int number = 0; 75 bool succeed = base::StringToInt(pieces[i], &number); 76 DCHECK(succeed); 77 switch (number) { 78 #define GPU_OP(type, name) \ 79 case gpu::type: \ 80 workarounds->name = true; \ 81 break; 82 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 83 #undef GPU_OP 84 default: 85 NOTIMPLEMENTED(); 86 } 87 } 88 if (workarounds->max_texture_size_limit_4096) 89 workarounds->max_texture_size = 4096; 90 if (workarounds->max_cube_map_texture_size_limit_4096) 91 workarounds->max_cube_map_texture_size = 4096; 92 if (workarounds->max_cube_map_texture_size_limit_1024) 93 workarounds->max_cube_map_texture_size = 1024; 94 if (workarounds->max_cube_map_texture_size_limit_512) 95 workarounds->max_cube_map_texture_size = 512; 96 97 if (workarounds->max_fragment_uniform_vectors_32) 98 workarounds->max_fragment_uniform_vectors = 32; 99 if (workarounds->max_varying_vectors_16) 100 workarounds->max_varying_vectors = 16; 101 if (workarounds->max_vertex_uniform_vectors_256) 102 workarounds->max_vertex_uniform_vectors = 256; 103 } 104 105 } // anonymous namespace. 106 107 FeatureInfo::FeatureFlags::FeatureFlags() 108 : chromium_color_buffer_float_rgba(false), 109 chromium_color_buffer_float_rgb(false), 110 chromium_framebuffer_multisample(false), 111 chromium_sync_query(false), 112 use_core_framebuffer_multisample(false), 113 multisampled_render_to_texture(false), 114 use_img_for_multisampled_render_to_texture(false), 115 oes_standard_derivatives(false), 116 oes_egl_image_external(false), 117 oes_depth24(false), 118 oes_compressed_etc1_rgb8_texture(false), 119 packed_depth24_stencil8(false), 120 npot_ok(false), 121 enable_texture_float_linear(false), 122 enable_texture_half_float_linear(false), 123 angle_translated_shader_source(false), 124 angle_pack_reverse_row_order(false), 125 arb_texture_rectangle(false), 126 angle_instanced_arrays(false), 127 occlusion_query_boolean(false), 128 use_arb_occlusion_query2_for_occlusion_query_boolean(false), 129 use_arb_occlusion_query_for_occlusion_query_boolean(false), 130 native_vertex_array_object(false), 131 ext_texture_format_bgra8888(false), 132 enable_shader_name_hashing(false), 133 enable_samplers(false), 134 ext_draw_buffers(false), 135 ext_frag_depth(false), 136 ext_shader_texture_lod(false), 137 use_async_readpixels(false), 138 map_buffer_range(false), 139 ext_discard_framebuffer(false), 140 angle_depth_texture(false), 141 is_angle(false), 142 is_swiftshader(false), 143 angle_texture_usage(false), 144 ext_texture_storage(false) { 145 } 146 147 FeatureInfo::Workarounds::Workarounds() : 148 #define GPU_OP(type, name) name(false), 149 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP) 150 #undef GPU_OP 151 max_texture_size(0), 152 max_cube_map_texture_size(0), 153 max_fragment_uniform_vectors(0), 154 max_varying_vectors(0), 155 max_vertex_uniform_vectors(0) { 156 } 157 158 FeatureInfo::FeatureInfo() { 159 InitializeBasicState(*CommandLine::ForCurrentProcess()); 160 } 161 162 FeatureInfo::FeatureInfo(const CommandLine& command_line) { 163 InitializeBasicState(command_line); 164 } 165 166 void FeatureInfo::InitializeBasicState(const CommandLine& command_line) { 167 if (command_line.HasSwitch(switches::kGpuDriverBugWorkarounds)) { 168 std::string types = command_line.GetSwitchValueASCII( 169 switches::kGpuDriverBugWorkarounds); 170 StringToWorkarounds(types, &workarounds_); 171 } 172 feature_flags_.enable_shader_name_hashing = 173 !command_line.HasSwitch(switches::kDisableShaderNameHashing); 174 175 feature_flags_.is_swiftshader = 176 (command_line.GetSwitchValueASCII(switches::kUseGL) == "swiftshader"); 177 178 static const GLenum kAlphaTypes[] = { 179 GL_UNSIGNED_BYTE, 180 }; 181 static const GLenum kRGBTypes[] = { 182 GL_UNSIGNED_BYTE, 183 GL_UNSIGNED_SHORT_5_6_5, 184 }; 185 static const GLenum kRGBATypes[] = { 186 GL_UNSIGNED_BYTE, 187 GL_UNSIGNED_SHORT_4_4_4_4, 188 GL_UNSIGNED_SHORT_5_5_5_1, 189 }; 190 static const GLenum kLuminanceTypes[] = { 191 GL_UNSIGNED_BYTE, 192 }; 193 static const GLenum kLuminanceAlphaTypes[] = { 194 GL_UNSIGNED_BYTE, 195 }; 196 static const FormatInfo kFormatTypes[] = { 197 { GL_ALPHA, kAlphaTypes, arraysize(kAlphaTypes), }, 198 { GL_RGB, kRGBTypes, arraysize(kRGBTypes), }, 199 { GL_RGBA, kRGBATypes, arraysize(kRGBATypes), }, 200 { GL_LUMINANCE, kLuminanceTypes, arraysize(kLuminanceTypes), }, 201 { GL_LUMINANCE_ALPHA, kLuminanceAlphaTypes, 202 arraysize(kLuminanceAlphaTypes), } , 203 }; 204 for (size_t ii = 0; ii < arraysize(kFormatTypes); ++ii) { 205 const FormatInfo& info = kFormatTypes[ii]; 206 ValueValidator<GLenum>& validator = texture_format_validators_[info.format]; 207 for (size_t jj = 0; jj < info.count; ++jj) { 208 validator.AddValue(info.types[jj]); 209 } 210 } 211 } 212 213 bool FeatureInfo::Initialize() { 214 disallowed_features_ = DisallowedFeatures(); 215 InitializeFeatures(); 216 return true; 217 } 218 219 bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features) { 220 disallowed_features_ = disallowed_features; 221 InitializeFeatures(); 222 return true; 223 } 224 225 void FeatureInfo::InitializeFeatures() { 226 // Figure out what extensions to turn on. 227 StringSet extensions( 228 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); 229 230 bool npot_ok = false; 231 232 const char* renderer_str = 233 reinterpret_cast<const char*>(glGetString(GL_RENDERER)); 234 if (renderer_str) { 235 feature_flags_.is_angle = StartsWithASCII(renderer_str, "ANGLE", true); 236 } 237 238 bool is_es3 = false; 239 const char* version_str = 240 reinterpret_cast<const char*>(glGetString(GL_VERSION)); 241 if (version_str) { 242 std::string lstr(StringToLowerASCII(std::string(version_str))); 243 is_es3 = (lstr.substr(0, 12) == "opengl es 3."); 244 } 245 246 AddExtensionString("GL_ANGLE_translated_shader_source"); 247 AddExtensionString("GL_CHROMIUM_async_pixel_transfers"); 248 AddExtensionString("GL_CHROMIUM_bind_uniform_location"); 249 AddExtensionString("GL_CHROMIUM_command_buffer_query"); 250 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query"); 251 AddExtensionString("GL_CHROMIUM_copy_texture"); 252 AddExtensionString("GL_CHROMIUM_get_error_query"); 253 AddExtensionString("GL_CHROMIUM_lose_context"); 254 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object"); 255 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context"); 256 AddExtensionString("GL_CHROMIUM_resize"); 257 AddExtensionString("GL_CHROMIUM_resource_safe"); 258 AddExtensionString("GL_CHROMIUM_strict_attribs"); 259 AddExtensionString("GL_CHROMIUM_texture_mailbox"); 260 AddExtensionString("GL_EXT_debug_marker"); 261 262 // OES_vertex_array_object is emulated if not present natively, 263 // so the extension string is always exposed. 264 AddExtensionString("GL_OES_vertex_array_object"); 265 266 if (!disallowed_features_.gpu_memory_manager) 267 AddExtensionString("GL_CHROMIUM_gpu_memory_manager"); 268 269 if (extensions.Contains("GL_ANGLE_translated_shader_source")) { 270 feature_flags_.angle_translated_shader_source = true; 271 } 272 273 // Check if we should allow GL_EXT_texture_compression_dxt1 and 274 // GL_EXT_texture_compression_s3tc. 275 bool enable_dxt1 = false; 276 bool enable_dxt3 = false; 277 bool enable_dxt5 = false; 278 bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc"); 279 bool have_dxt3 = 280 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3"); 281 bool have_dxt5 = 282 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5"); 283 284 if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) { 285 enable_dxt1 = true; 286 } 287 if (have_dxt3) { 288 enable_dxt3 = true; 289 } 290 if (have_dxt5) { 291 enable_dxt5 = true; 292 } 293 294 if (enable_dxt1) { 295 AddExtensionString("GL_EXT_texture_compression_dxt1"); 296 validators_.compressed_texture_format.AddValue( 297 GL_COMPRESSED_RGB_S3TC_DXT1_EXT); 298 validators_.compressed_texture_format.AddValue( 299 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); 300 } 301 302 if (enable_dxt3) { 303 // The difference between GL_EXT_texture_compression_s3tc and 304 // GL_CHROMIUM_texture_compression_dxt3 is that the former 305 // requires on the fly compression. The latter does not. 306 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3"); 307 validators_.compressed_texture_format.AddValue( 308 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT); 309 } 310 311 if (enable_dxt5) { 312 // The difference between GL_EXT_texture_compression_s3tc and 313 // GL_CHROMIUM_texture_compression_dxt5 is that the former 314 // requires on the fly compression. The latter does not. 315 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5"); 316 validators_.compressed_texture_format.AddValue( 317 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT); 318 } 319 320 // Check if we should enable GL_EXT_texture_filter_anisotropic. 321 if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) { 322 AddExtensionString("GL_EXT_texture_filter_anisotropic"); 323 validators_.texture_parameter.AddValue( 324 GL_TEXTURE_MAX_ANISOTROPY_EXT); 325 validators_.g_l_state.AddValue( 326 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT); 327 } 328 329 // Check if we should support GL_OES_packed_depth_stencil and/or 330 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture. 331 // 332 // NOTE: GL_OES_depth_texture requires support for depth cubemaps. 333 // GL_ARB_depth_texture requires other features that 334 // GL_OES_packed_depth_stencil does not provide. 335 // 336 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture. 337 // 338 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't 339 // get rid of it. 340 // 341 bool enable_depth_texture = false; 342 if (!workarounds_.disable_depth_texture && 343 (extensions.Contains("GL_ARB_depth_texture") || 344 extensions.Contains("GL_OES_depth_texture") || 345 extensions.Contains("GL_ANGLE_depth_texture") || is_es3)) { 346 enable_depth_texture = true; 347 feature_flags_.angle_depth_texture = 348 extensions.Contains("GL_ANGLE_depth_texture"); 349 } 350 351 if (enable_depth_texture) { 352 AddExtensionString("GL_CHROMIUM_depth_texture"); 353 AddExtensionString("GL_GOOGLE_depth_texture"); 354 texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_SHORT); 355 texture_format_validators_[GL_DEPTH_COMPONENT].AddValue(GL_UNSIGNED_INT); 356 validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT); 357 validators_.texture_format.AddValue(GL_DEPTH_COMPONENT); 358 validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT); 359 validators_.pixel_type.AddValue(GL_UNSIGNED_INT); 360 } 361 362 if (extensions.Contains("GL_EXT_packed_depth_stencil") || 363 extensions.Contains("GL_OES_packed_depth_stencil") || is_es3) { 364 AddExtensionString("GL_OES_packed_depth_stencil"); 365 feature_flags_.packed_depth24_stencil8 = true; 366 if (enable_depth_texture) { 367 texture_format_validators_[GL_DEPTH_STENCIL] 368 .AddValue(GL_UNSIGNED_INT_24_8); 369 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL); 370 validators_.texture_format.AddValue(GL_DEPTH_STENCIL); 371 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8); 372 } 373 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8); 374 } 375 376 if (extensions.Contains("GL_OES_vertex_array_object") || 377 extensions.Contains("GL_ARB_vertex_array_object") || 378 extensions.Contains("GL_APPLE_vertex_array_object")) { 379 feature_flags_.native_vertex_array_object = true; 380 } 381 382 // If we're using client_side_arrays we have to emulate 383 // vertex array objects since vertex array objects do not work 384 // with client side arrays. 385 if (workarounds_.use_client_side_arrays_for_stream_buffers) { 386 feature_flags_.native_vertex_array_object = false; 387 } 388 389 if (extensions.Contains("GL_OES_element_index_uint") || 390 gfx::HasDesktopGLFeatures()) { 391 AddExtensionString("GL_OES_element_index_uint"); 392 validators_.index_type.AddValue(GL_UNSIGNED_INT); 393 } 394 395 bool enable_texture_format_bgra8888 = false; 396 bool enable_read_format_bgra = false; 397 bool enable_render_buffer_bgra = false; 398 399 // Check if we should allow GL_EXT_texture_format_BGRA8888 400 if (extensions.Contains("GL_EXT_texture_format_BGRA8888") || 401 extensions.Contains("GL_APPLE_texture_format_BGRA8888") || 402 extensions.Contains("GL_EXT_bgra")) { 403 enable_texture_format_bgra8888 = true; 404 } 405 406 if (extensions.Contains("GL_EXT_bgra")) { 407 enable_render_buffer_bgra = true; 408 } 409 410 if (extensions.Contains("GL_EXT_read_format_bgra") || 411 extensions.Contains("GL_EXT_bgra")) { 412 enable_read_format_bgra = true; 413 } 414 415 if (enable_texture_format_bgra8888) { 416 feature_flags_.ext_texture_format_bgra8888 = true; 417 AddExtensionString("GL_EXT_texture_format_BGRA8888"); 418 texture_format_validators_[GL_BGRA_EXT].AddValue(GL_UNSIGNED_BYTE); 419 validators_.texture_internal_format.AddValue(GL_BGRA_EXT); 420 validators_.texture_format.AddValue(GL_BGRA_EXT); 421 } 422 423 if (enable_read_format_bgra) { 424 AddExtensionString("GL_EXT_read_format_bgra"); 425 validators_.read_pixel_format.AddValue(GL_BGRA_EXT); 426 } 427 428 if (enable_render_buffer_bgra) { 429 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888"); 430 validators_.render_buffer_format.AddValue(GL_BGRA8_EXT); 431 } 432 433 if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) { 434 AddExtensionString("GL_OES_rgb8_rgba8"); 435 validators_.render_buffer_format.AddValue(GL_RGB8_OES); 436 validators_.render_buffer_format.AddValue(GL_RGBA8_OES); 437 } 438 439 // Check if we should allow GL_OES_texture_npot 440 if (extensions.Contains("GL_ARB_texture_non_power_of_two") || 441 extensions.Contains("GL_OES_texture_npot")) { 442 AddExtensionString("GL_OES_texture_npot"); 443 npot_ok = true; 444 } 445 446 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float, 447 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear 448 bool enable_texture_float = false; 449 bool enable_texture_float_linear = false; 450 bool enable_texture_half_float = false; 451 bool enable_texture_half_float_linear = false; 452 453 bool may_enable_chromium_color_buffer_float = false; 454 455 if (extensions.Contains("GL_ARB_texture_float")) { 456 enable_texture_float = true; 457 enable_texture_float_linear = true; 458 enable_texture_half_float = true; 459 enable_texture_half_float_linear = true; 460 may_enable_chromium_color_buffer_float = true; 461 } else { 462 if (extensions.Contains("GL_OES_texture_float")) { 463 enable_texture_float = true; 464 if (extensions.Contains("GL_OES_texture_float_linear")) { 465 enable_texture_float_linear = true; 466 } 467 if ((is_es3 && extensions.Contains("GL_EXT_color_buffer_float")) || 468 feature_flags_.is_angle) { 469 may_enable_chromium_color_buffer_float = true; 470 } 471 } 472 if (extensions.Contains("GL_OES_texture_half_float")) { 473 enable_texture_half_float = true; 474 if (extensions.Contains("GL_OES_texture_half_float_linear")) { 475 enable_texture_half_float_linear = true; 476 } 477 } 478 } 479 480 if (enable_texture_float) { 481 texture_format_validators_[GL_ALPHA].AddValue(GL_FLOAT); 482 texture_format_validators_[GL_RGB].AddValue(GL_FLOAT); 483 texture_format_validators_[GL_RGBA].AddValue(GL_FLOAT); 484 texture_format_validators_[GL_LUMINANCE].AddValue(GL_FLOAT); 485 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_FLOAT); 486 validators_.pixel_type.AddValue(GL_FLOAT); 487 validators_.read_pixel_type.AddValue(GL_FLOAT); 488 AddExtensionString("GL_OES_texture_float"); 489 if (enable_texture_float_linear) { 490 AddExtensionString("GL_OES_texture_float_linear"); 491 } 492 } 493 494 if (enable_texture_half_float) { 495 texture_format_validators_[GL_ALPHA].AddValue(GL_HALF_FLOAT_OES); 496 texture_format_validators_[GL_RGB].AddValue(GL_HALF_FLOAT_OES); 497 texture_format_validators_[GL_RGBA].AddValue(GL_HALF_FLOAT_OES); 498 texture_format_validators_[GL_LUMINANCE].AddValue(GL_HALF_FLOAT_OES); 499 texture_format_validators_[GL_LUMINANCE_ALPHA].AddValue(GL_HALF_FLOAT_OES); 500 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES); 501 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES); 502 AddExtensionString("GL_OES_texture_half_float"); 503 if (enable_texture_half_float_linear) { 504 AddExtensionString("GL_OES_texture_half_float_linear"); 505 } 506 } 507 508 if (may_enable_chromium_color_buffer_float) { 509 COMPILE_ASSERT(GL_RGBA32F_ARB == GL_RGBA32F && 510 GL_RGBA32F_EXT == GL_RGBA32F && 511 GL_RGB32F_ARB == GL_RGB32F && 512 GL_RGB32F_EXT == GL_RGB32F, 513 sized_float_internal_format_variations_must_match); 514 // We don't check extension support beyond ARB_texture_float on desktop GL, 515 // and format support varies between GL configurations. For example, spec 516 // prior to OpenGL 3.0 mandates framebuffer support only for one 517 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not 518 // support rendering to RGB32F. Check for framebuffer completeness with 519 // formats that the extensions expose, and only enable an extension when a 520 // framebuffer created with its texture format is reported as complete. 521 GLint fb_binding = 0; 522 GLint tex_binding = 0; 523 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding); 524 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding); 525 526 GLuint tex_id = 0; 527 GLuint fb_id = 0; 528 GLsizei width = 16; 529 530 glGenTextures(1, &tex_id); 531 glGenFramebuffersEXT(1, &fb_id); 532 glBindTexture(GL_TEXTURE_2D, tex_id); 533 // Nearest filter needed for framebuffer completeness on some drivers. 534 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 535 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA, 536 GL_FLOAT, NULL); 537 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id); 538 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 539 GL_TEXTURE_2D, tex_id, 0); 540 GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); 541 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB, 542 GL_FLOAT, NULL); 543 GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); 544 glDeleteFramebuffersEXT(1, &fb_id); 545 glDeleteTextures(1, &tex_id); 546 547 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding)); 548 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding)); 549 550 DCHECK(glGetError() == GL_NO_ERROR); 551 552 if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) { 553 validators_.texture_internal_format.AddValue(GL_RGBA32F); 554 feature_flags_.chromium_color_buffer_float_rgba = true; 555 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba"); 556 } 557 if (statusRGB == GL_FRAMEBUFFER_COMPLETE) { 558 validators_.texture_internal_format.AddValue(GL_RGB32F); 559 feature_flags_.chromium_color_buffer_float_rgb = true; 560 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb"); 561 } 562 } 563 564 // Check for multisample support 565 if (!workarounds_.disable_multisampling) { 566 bool ext_has_multisample = 567 extensions.Contains("GL_EXT_framebuffer_multisample") || is_es3; 568 if (feature_flags_.is_angle) { 569 ext_has_multisample |= 570 extensions.Contains("GL_ANGLE_framebuffer_multisample"); 571 } 572 feature_flags_.use_core_framebuffer_multisample = is_es3; 573 if (ext_has_multisample) { 574 feature_flags_.chromium_framebuffer_multisample = true; 575 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT); 576 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT); 577 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT); 578 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT); 579 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT); 580 AddExtensionString("GL_CHROMIUM_framebuffer_multisample"); 581 } 582 if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) { 583 feature_flags_.multisampled_render_to_texture = true; 584 } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) { 585 feature_flags_.multisampled_render_to_texture = true; 586 feature_flags_.use_img_for_multisampled_render_to_texture = true; 587 } 588 if (feature_flags_.multisampled_render_to_texture) { 589 validators_.render_buffer_parameter.AddValue( 590 GL_RENDERBUFFER_SAMPLES_EXT); 591 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT); 592 validators_.frame_buffer_parameter.AddValue( 593 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT); 594 AddExtensionString("GL_EXT_multisampled_render_to_texture"); 595 } 596 } 597 598 if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() || 599 is_es3) { 600 AddExtensionString("GL_OES_depth24"); 601 feature_flags_.oes_depth24 = true; 602 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24); 603 } 604 605 if (!workarounds_.disable_oes_standard_derivatives && 606 (extensions.Contains("GL_OES_standard_derivatives") || 607 gfx::HasDesktopGLFeatures())) { 608 AddExtensionString("GL_OES_standard_derivatives"); 609 feature_flags_.oes_standard_derivatives = true; 610 validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); 611 validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES); 612 } 613 614 if (extensions.Contains("GL_OES_EGL_image_external")) { 615 AddExtensionString("GL_OES_EGL_image_external"); 616 feature_flags_.oes_egl_image_external = true; 617 validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES); 618 validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES); 619 validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES); 620 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES); 621 } 622 623 if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) { 624 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture"); 625 feature_flags_.oes_compressed_etc1_rgb8_texture = true; 626 validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES); 627 } 628 629 if (extensions.Contains("GL_AMD_compressed_ATC_texture")) { 630 AddExtensionString("GL_AMD_compressed_ATC_texture"); 631 validators_.compressed_texture_format.AddValue( 632 GL_ATC_RGB_AMD); 633 validators_.compressed_texture_format.AddValue( 634 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD); 635 validators_.compressed_texture_format.AddValue( 636 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD); 637 } 638 639 if (extensions.Contains("GL_IMG_texture_compression_pvrtc")) { 640 AddExtensionString("GL_IMG_texture_compression_pvrtc"); 641 validators_.compressed_texture_format.AddValue( 642 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG); 643 validators_.compressed_texture_format.AddValue( 644 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG); 645 validators_.compressed_texture_format.AddValue( 646 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG); 647 validators_.compressed_texture_format.AddValue( 648 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG); 649 } 650 651 // Ideally we would only expose this extension on Mac OS X, to 652 // support GL_CHROMIUM_iosurface and the compositor. We don't want 653 // applications to start using it; they should use ordinary non- 654 // power-of-two textures. However, for unit testing purposes we 655 // expose it on all supported platforms. 656 if (extensions.Contains("GL_ARB_texture_rectangle")) { 657 AddExtensionString("GL_ARB_texture_rectangle"); 658 feature_flags_.arb_texture_rectangle = true; 659 validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB); 660 // For the moment we don't add this enum to the texture_target 661 // validator. This implies that the only way to get image data into a 662 // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is 663 // just fine since again we don't want applications depending on this 664 // extension. 665 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB); 666 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB); 667 } 668 669 #if defined(OS_MACOSX) 670 AddExtensionString("GL_CHROMIUM_iosurface"); 671 #endif 672 673 // TODO(gman): Add support for these extensions. 674 // GL_OES_depth32 675 676 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear; 677 feature_flags_.enable_texture_half_float_linear |= 678 enable_texture_half_float_linear; 679 feature_flags_.npot_ok |= npot_ok; 680 681 if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) { 682 AddExtensionString("GL_ANGLE_pack_reverse_row_order"); 683 feature_flags_.angle_pack_reverse_row_order = true; 684 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); 685 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE); 686 } 687 688 if (extensions.Contains("GL_ANGLE_texture_usage")) { 689 feature_flags_.angle_texture_usage = true; 690 AddExtensionString("GL_ANGLE_texture_usage"); 691 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE); 692 } 693 694 if (extensions.Contains("GL_EXT_texture_storage")) { 695 feature_flags_.ext_texture_storage = true; 696 AddExtensionString("GL_EXT_texture_storage"); 697 validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT); 698 if (enable_texture_format_bgra8888) 699 validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT); 700 if (enable_texture_float) { 701 validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT); 702 validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT); 703 validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT); 704 validators_.texture_internal_format_storage.AddValue( 705 GL_LUMINANCE32F_EXT); 706 validators_.texture_internal_format_storage.AddValue( 707 GL_LUMINANCE_ALPHA32F_EXT); 708 } 709 if (enable_texture_half_float) { 710 validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT); 711 validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT); 712 validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT); 713 validators_.texture_internal_format_storage.AddValue( 714 GL_LUMINANCE16F_EXT); 715 validators_.texture_internal_format_storage.AddValue( 716 GL_LUMINANCE_ALPHA16F_EXT); 717 } 718 } 719 720 bool have_ext_occlusion_query_boolean = 721 extensions.Contains("GL_EXT_occlusion_query_boolean"); 722 bool have_arb_occlusion_query2 = 723 extensions.Contains("GL_ARB_occlusion_query2"); 724 bool have_arb_occlusion_query = 725 extensions.Contains("GL_ARB_occlusion_query"); 726 727 if (!workarounds_.disable_ext_occlusion_query && 728 (have_ext_occlusion_query_boolean || 729 have_arb_occlusion_query2 || 730 have_arb_occlusion_query)) { 731 AddExtensionString("GL_EXT_occlusion_query_boolean"); 732 feature_flags_.occlusion_query_boolean = true; 733 feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean = 734 !have_ext_occlusion_query_boolean && have_arb_occlusion_query2; 735 feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean = 736 !have_ext_occlusion_query_boolean && have_arb_occlusion_query && 737 !have_arb_occlusion_query2; 738 } 739 740 if (!workarounds_.disable_angle_instanced_arrays && 741 (extensions.Contains("GL_ANGLE_instanced_arrays") || 742 (extensions.Contains("GL_ARB_instanced_arrays") && 743 extensions.Contains("GL_ARB_draw_instanced")) || 744 is_es3)) { 745 AddExtensionString("GL_ANGLE_instanced_arrays"); 746 feature_flags_.angle_instanced_arrays = true; 747 validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); 748 } 749 750 if (!workarounds_.disable_ext_draw_buffers && 751 (extensions.Contains("GL_ARB_draw_buffers") || 752 extensions.Contains("GL_EXT_draw_buffers"))) { 753 AddExtensionString("GL_EXT_draw_buffers"); 754 feature_flags_.ext_draw_buffers = true; 755 756 GLint max_color_attachments = 0; 757 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments); 758 for (GLenum i = GL_COLOR_ATTACHMENT1_EXT; 759 i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments); 760 ++i) { 761 validators_.attachment.AddValue(i); 762 } 763 764 validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT); 765 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB); 766 GLint max_draw_buffers = 0; 767 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers); 768 for (GLenum i = GL_DRAW_BUFFER0_ARB; 769 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers); 770 ++i) { 771 validators_.g_l_state.AddValue(i); 772 } 773 } 774 775 if (extensions.Contains("GL_EXT_blend_minmax") || 776 gfx::HasDesktopGLFeatures()) { 777 AddExtensionString("GL_EXT_blend_minmax"); 778 validators_.equation.AddValue(GL_MIN_EXT); 779 validators_.equation.AddValue(GL_MAX_EXT); 780 } 781 782 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) { 783 AddExtensionString("GL_EXT_frag_depth"); 784 feature_flags_.ext_frag_depth = true; 785 } 786 787 if (extensions.Contains("GL_EXT_shader_texture_lod") || 788 gfx::HasDesktopGLFeatures()) { 789 AddExtensionString("GL_EXT_shader_texture_lod"); 790 feature_flags_.ext_shader_texture_lod = true; 791 } 792 793 #if !defined(OS_MACOSX) 794 if (workarounds_.disable_egl_khr_fence_sync) { 795 gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync = false; 796 } 797 if (workarounds_.disable_egl_khr_wait_sync) { 798 gfx::g_driver_egl.ext.b_EGL_KHR_wait_sync = false; 799 } 800 #endif 801 if (workarounds_.disable_arb_sync) 802 gfx::g_driver_gl.ext.b_GL_ARB_sync = false; 803 bool ui_gl_fence_works = gfx::GLFence::IsSupported(); 804 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works); 805 806 feature_flags_.map_buffer_range = 807 is_es3 || extensions.Contains("GL_ARB_map_buffer_range"); 808 809 // Really it's part of core OpenGL 2.1 and up, but let's assume the 810 // extension is still advertised. 811 bool has_pixel_buffers = 812 is_es3 || extensions.Contains("GL_ARB_pixel_buffer_object"); 813 814 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks. 815 if (has_pixel_buffers && ui_gl_fence_works && 816 !workarounds_.disable_async_readpixels) { 817 feature_flags_.use_async_readpixels = true; 818 } 819 820 if (is_es3 || extensions.Contains("GL_ARB_sampler_objects")) { 821 feature_flags_.enable_samplers = true; 822 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects") 823 // when available. 824 } 825 826 if ((is_es3 || extensions.Contains("GL_EXT_discard_framebuffer")) && 827 !workarounds_.disable_ext_discard_framebuffer) { 828 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer. 829 AddExtensionString("GL_EXT_discard_framebuffer"); 830 feature_flags_.ext_discard_framebuffer = true; 831 } 832 833 if (ui_gl_fence_works) { 834 AddExtensionString("GL_CHROMIUM_sync_query"); 835 feature_flags_.chromium_sync_query = true; 836 } 837 } 838 839 void FeatureInfo::AddExtensionString(const std::string& str) { 840 size_t pos = extensions_.find(str); 841 while (pos != std::string::npos && 842 pos + str.length() < extensions_.length() && 843 extensions_.substr(pos + str.length(), 1) != " ") { 844 // This extension name is a substring of another. 845 pos = extensions_.find(str, pos + str.length()); 846 } 847 if (pos == std::string::npos) { 848 extensions_ += (extensions_.empty() ? "" : " ") + str; 849 } 850 } 851 852 FeatureInfo::~FeatureInfo() { 853 } 854 855 } // namespace gles2 856 } // namespace gpu 857