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    Searched refs:gl_d3d11 (Results 1 - 16 of 16) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderStateCache.cpp 156 rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false);
157 rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false);
158 rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB);
160 rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true);
161 rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true);
162 rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
165 rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed,
237 D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode);
330 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask);
331 dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc)
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TextureStorage11.cpp 128 if (gl_d3d11::GetSRVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
132 if (gl_d3d11::GetDSVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN)
136 if (gl_d3d11::GetRTVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN && renderTarget)
405 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat, renderer);
406 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat, renderer);
407 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat, renderer);
426 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
427 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion);
428 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion);
429 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion)
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SwapChain11.cpp 135 || offscreenTextureDesc.Format != gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion())
151 offscreenTextureDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
207 offscreenRTVDesc.Format = gl_d3d11::GetRTVFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
216 offscreenSRVDesc.Format = gl_d3d11::GetSRVFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
230 depthStencilTextureDesc.Format = gl_d3d11::GetTexFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
258 depthStencilDesc.Format = gl_d3d11::GetDSVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
268 depthStencilSRVDesc.Format = gl_d3d11::GetSRVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
328 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
401 swapChainDesc.BufferDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
VertexBuffer11.cpp 112 VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat);
151 unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
formatutils11.h 47 namespace gl_d3d11 namespace in namespace:rx
renderer11_utils.cpp 18 namespace gl_d3d11 namespace in namespace:rx
226 InitializeTextureDataFunction initializeFunc = gl_d3d11::GetTextureDataInitializationFunction(internalFormat);
227 DXGI_FORMAT dxgiFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion);
RenderTarget11.cpp 283 DXGI_FORMAT texFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion);
284 DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(internalFormat, clientVersion);
285 DXGI_FORMAT rtvFormat = gl_d3d11::GetRTVFormat(internalFormat, clientVersion);
286 DXGI_FORMAT dsvFormat = gl_d3d11::GetDSVFormat(internalFormat, clientVersion);
396 if (gl_d3d11::RequiresTextureDataInitialization(internalFormat))
Image11.cpp 86 return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)));
130 mDXGIFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion);
132 mRenderable = gl_d3d11::GetRTVFormat(internalformat, clientVersion) != DXGI_FORMAT_UNKNOWN;
135 mDirty = gl_d3d11::RequiresTextureDataInitialization(mInternalFormat);
353 if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
394 if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
Query11.cpp 48 queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
renderer11_utils.h 18 namespace gl_d3d11 namespace in namespace:rx
InputLayoutCache.cpp 112 DXGI_FORMAT dxgiFormat = gl_d3d11::GetNativeVertexFormat(vertexFormat);
PixelTransfer11.cpp 164 DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(sourceFormat, clientVersion);
BufferStorage11.cpp 38 namespace gl_d3d11 namespace in namespace:rx
727 D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
Clear11.cpp 491 blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
Renderer11.cpp     [all...]
formatutils11.cpp 1146 namespace gl_d3d11 namespace in namespace:rx
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