/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
RenderStateCache.cpp | 156 rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false); 157 rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false); 158 rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB); 160 rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true); 161 rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true); 162 rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha); 165 rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed, 237 D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode); 330 dsDesc.DepthWriteMask = gl_d3d11::ConvertDepthMask(dsState.depthMask); 331 dsDesc.DepthFunc = gl_d3d11::ConvertComparison(dsState.depthFunc) [all...] |
TextureStorage11.cpp | 128 if (gl_d3d11::GetSRVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN) 132 if (gl_d3d11::GetDSVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN) 136 if (gl_d3d11::GetRTVFormat(internalFormat, clientVersion) != DXGI_FORMAT_UNKNOWN && renderTarget) 405 mSwizzleTextureFormat = gl_d3d11::GetSwizzleTexFormat(internalFormat, renderer); 406 mSwizzleShaderResourceFormat = gl_d3d11::GetSwizzleSRVFormat(internalFormat, renderer); 407 mSwizzleRenderTargetFormat = gl_d3d11::GetSwizzleRTVFormat(internalFormat, renderer); 426 mTextureFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); 427 mShaderResourceFormat = gl_d3d11::GetSRVFormat(internalformat, clientVersion); 428 mDepthStencilFormat = gl_d3d11::GetDSVFormat(internalformat, clientVersion); 429 mRenderTargetFormat = gl_d3d11::GetRTVFormat(internalformat, clientVersion) [all...] |
SwapChain11.cpp | 135 || offscreenTextureDesc.Format != gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion()) 151 offscreenTextureDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion()); 207 offscreenRTVDesc.Format = gl_d3d11::GetRTVFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion()); 216 offscreenSRVDesc.Format = gl_d3d11::GetSRVFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion()); 230 depthStencilTextureDesc.Format = gl_d3d11::GetTexFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion()); 258 depthStencilDesc.Format = gl_d3d11::GetDSVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion()); 268 depthStencilSRVDesc.Format = gl_d3d11::GetSRVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion()); 328 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion()); 401 swapChainDesc.BufferDesc.Format = gl_d3d11::GetTexFormat(mBackBufferFormat, mRenderer->getCurrentClientVersion());
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VertexBuffer11.cpp | 112 VertexCopyFunction conversionFunc = gl_d3d11::GetVertexCopyFunction(vertexFormat); 151 unsigned int elementSize = static_cast<unsigned int>(gl_d3d11::GetVertexElementSize(vertexFormat));
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formatutils11.h | 47 namespace gl_d3d11 namespace in namespace:rx
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renderer11_utils.cpp | 18 namespace gl_d3d11 namespace in namespace:rx 226 InitializeTextureDataFunction initializeFunc = gl_d3d11::GetTextureDataInitializationFunction(internalFormat); 227 DXGI_FORMAT dxgiFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion);
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RenderTarget11.cpp | 283 DXGI_FORMAT texFormat = gl_d3d11::GetTexFormat(internalFormat, clientVersion); 284 DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(internalFormat, clientVersion); 285 DXGI_FORMAT rtvFormat = gl_d3d11::GetRTVFormat(internalFormat, clientVersion); 286 DXGI_FORMAT dsvFormat = gl_d3d11::GetDSVFormat(internalFormat, clientVersion); 396 if (gl_d3d11::RequiresTextureDataInitialization(internalFormat))
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Image11.cpp | 86 return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))); 130 mDXGIFormat = gl_d3d11::GetTexFormat(internalformat, clientVersion); 132 mRenderable = gl_d3d11::GetRTVFormat(internalformat, clientVersion) != DXGI_FORMAT_UNKNOWN; 135 mDirty = gl_d3d11::RequiresTextureDataInitialization(mInternalFormat); 353 if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)) 394 if (gl_d3d11::RequiresTextureDataInitialization(mInternalFormat))
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Query11.cpp | 48 queryDesc.Query = gl_d3d11::ConvertQueryType(getType());
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renderer11_utils.h | 18 namespace gl_d3d11 namespace in namespace:rx
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InputLayoutCache.cpp | 112 DXGI_FORMAT dxgiFormat = gl_d3d11::GetNativeVertexFormat(vertexFormat);
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PixelTransfer11.cpp | 164 DXGI_FORMAT srvFormat = gl_d3d11::GetSRVFormat(sourceFormat, clientVersion);
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BufferStorage11.cpp | 38 namespace gl_d3d11 namespace in namespace:rx 727 D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(access);
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Clear11.cpp | 491 blendDesc.RenderTarget[i].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(blendKey.maskChannels[i][0],
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Renderer11.cpp | [all...] |
formatutils11.cpp | 1146 namespace gl_d3d11 namespace in namespace:rx [all...] |