OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:half_depth
(Results
1 - 22
of
22
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_viewport.c
70
GLfloat
half_depth
= (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
local
74
st->state.viewport.scale[2] =
half_depth
;
79
st->state.viewport.translate[2] =
half_depth
+ z;
/external/mesa3d/src/mesa/state_tracker/
st_atom_viewport.c
70
GLfloat
half_depth
= (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
local
74
st->state.viewport.scale[2] =
half_depth
;
79
st->state.viewport.translate[2] =
half_depth
+ z;
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/
shader-leak.c
58
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
63
vp.scale[2] =
half_depth
;
68
vp.translate[2] =
half_depth
+ z;
tri-gs.c
59
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
64
vp.scale[2] =
half_depth
;
69
vp.translate[2] =
half_depth
+ z;
tri-instanced.c
88
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
93
vp.scale[2] =
half_depth
;
98
vp.translate[2] =
half_depth
+ z;
graw_util.h
194
float
half_depth
= (far - near) / 2.0f;
local
199
vp.scale[2] =
half_depth
;
204
vp.translate[2] =
half_depth
+ z;
quad-sample.c
68
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
73
vp.scale[2] =
half_depth
;
78
vp.translate[2] =
half_depth
+ z;
fs-test.c
182
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
187
vp.scale[2] =
half_depth
;
192
vp.translate[2] =
half_depth
+ z;
gs-test.c
215
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
220
vp.scale[2] =
half_depth
;
225
vp.translate[2] =
half_depth
+ z;
vs-test.c
126
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
131
vp.scale[2] =
half_depth
;
136
vp.translate[2] =
half_depth
+ z;
/external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
tri.c
177
float
half_depth
= ((float)FAR - (float)NEAR) / 2.0f;
local
190
p->viewport.scale[2] =
half_depth
;
195
p->viewport.translate[2] =
half_depth
+ z;
quad-tex.c
236
float
half_depth
= ((float)FAR - (float)NEAR) / 2.0f;
local
249
p->viewport.scale[2] =
half_depth
;
254
p->viewport.translate[2] =
half_depth
+ z;
/external/mesa3d/src/gallium/tests/graw/
shader-leak.c
58
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
63
vp.scale[2] =
half_depth
;
68
vp.translate[2] =
half_depth
+ z;
tri-gs.c
59
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
64
vp.scale[2] =
half_depth
;
69
vp.translate[2] =
half_depth
+ z;
tri-instanced.c
88
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
93
vp.scale[2] =
half_depth
;
98
vp.translate[2] =
half_depth
+ z;
graw_util.h
194
float
half_depth
= (far - near) / 2.0f;
local
199
vp.scale[2] =
half_depth
;
204
vp.translate[2] =
half_depth
+ z;
quad-sample.c
68
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
73
vp.scale[2] =
half_depth
;
78
vp.translate[2] =
half_depth
+ z;
fs-test.c
182
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
187
vp.scale[2] =
half_depth
;
192
vp.translate[2] =
half_depth
+ z;
gs-test.c
215
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
220
vp.scale[2] =
half_depth
;
225
vp.translate[2] =
half_depth
+ z;
vs-test.c
126
float
half_depth
= ((float)far - (float)near) / 2.0f;
local
131
vp.scale[2] =
half_depth
;
136
vp.translate[2] =
half_depth
+ z;
/external/mesa3d/src/gallium/tests/trivial/
tri.c
177
float
half_depth
= ((float)FAR - (float)NEAR) / 2.0f;
local
190
p->viewport.scale[2] =
half_depth
;
195
p->viewport.translate[2] =
half_depth
+ z;
quad-tex.c
236
float
half_depth
= ((float)FAR - (float)NEAR) / 2.0f;
local
249
p->viewport.scale[2] =
half_depth
;
254
p->viewport.translate[2] =
half_depth
+ z;
Completed in 2244 milliseconds