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      1 /**************************************************************************
      2  *
      3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
      4  * All Rights Reserved.
      5  *
      6  * Permission is hereby granted, free of charge, to any person obtaining a
      7  * copy of this software and associated documentation files (the
      8  * "Software"), to deal in the Software without restriction, including
      9  * without limitation the rights to use, copy, modify, merge, publish,
     10  * distribute, sub license, and/or sell copies of the Software, and to
     11  * permit persons to whom the Software is furnished to do so, subject to
     12  * the following conditions:
     13  *
     14  * The above copyright notice and this permission notice (including the
     15  * next paragraph) shall be included in all copies or substantial portions
     16  * of the Software.
     17  *
     18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
     22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     25  *
     26  **************************************************************************/
     27 
     28 
     29 #include "main/context.h"
     30 #include "st_context.h"
     31 #include "st_atom.h"
     32 #include "pipe/p_context.h"
     33 #include "cso_cache/cso_context.h"
     34 
     35 /**
     36  * Update the viewport transformation matrix.  Depends on:
     37  *  - viewport pos/size
     38  *  - depthrange
     39  *  - window pos/size or FBO size
     40  */
     41 static void
     42 update_viewport( struct st_context *st )
     43 {
     44    struct gl_context *ctx = st->ctx;
     45    GLfloat yScale, yBias;
     46 
     47    /* _NEW_BUFFERS
     48     */
     49    if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
     50       /* Drawing to a window.  The corresponding gallium surface uses
     51        * Y=0=TOP but OpenGL is Y=0=BOTTOM.  So we need to invert the viewport.
     52        */
     53       yScale = -1;
     54       yBias = (GLfloat)ctx->DrawBuffer->Height;
     55    }
     56    else {
     57       /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
     58       yScale = 1.0;
     59       yBias = 0.0;
     60    }
     61 
     62    /* _NEW_VIEWPORT
     63     */
     64    {
     65       GLfloat x = (GLfloat)ctx->Viewport.X;
     66       GLfloat y = (GLfloat)ctx->Viewport.Y;
     67       GLfloat z = ctx->Viewport.Near;
     68       GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
     69       GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
     70       GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
     71 
     72       st->state.viewport.scale[0] = half_width;
     73       st->state.viewport.scale[1] = half_height * yScale;
     74       st->state.viewport.scale[2] = half_depth;
     75       st->state.viewport.scale[3] = 1.0;
     76 
     77       st->state.viewport.translate[0] = half_width + x;
     78       st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
     79       st->state.viewport.translate[2] = half_depth + z;
     80       st->state.viewport.translate[3] = 0.0;
     81 
     82       cso_set_viewport(st->cso_context, &st->state.viewport);
     83    }
     84 }
     85 
     86 
     87 const struct st_tracked_state st_update_viewport = {
     88    "st_update_viewport",				/* name */
     89    {							/* dirty */
     90       _NEW_BUFFERS | _NEW_VIEWPORT,			/* mesa */
     91       0,						/* st */
     92    },
     93    update_viewport					/* update */
     94 };
     95