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    Searched refs:posLocation (Results 1 - 11 of 11) sorted by null

  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 325 deUint32 posLocation;
330 posLocation = gl.getAttribLocation(program, "a_pos");
331 gl.enableVertexAttribArray(posLocation);
374 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions1);
389 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions2);
404 gl.disableVertexAttribArray(posLocation);
teglNativeColorMappingTests.cpp 227 deUint32 posLocation;
231 posLocation = gl.getAttribLocation(program, "a_pos");
232 gl.enableVertexAttribArray(posLocation);
238 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
teglNativeCoordMappingTests.cpp 237 deUint32 posLocation;
240 posLocation = gl.getAttribLocation(program, "a_pos");
241 gl.enableVertexAttribArray(posLocation);
242 gl.vertexAttribPointer(posLocation, 2, GL_FLOAT, GL_FALSE, 0, positions);
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/
VideoRendererGui.java 256 int posLocation = GLES20.glGetAttribLocation(program, "in_pos");
257 GLES20.glEnableVertexAttribArray(posLocation);
259 posLocation, 2, GLES20.GL_FLOAT, false, 0, textureVertices);
268 GLES20.glDisableVertexAttribArray(posLocation);
  /external/deqp/modules/gles31/functional/
es31fTessellationGeometryInteractionTests.cpp 253 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position");
261 if (posLocation == -1)
268 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
269 gl.enableVertexAttribArray(posLocation);
551 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position");
557 if (posLocation == -1)
562 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
563 gl.enableVertexAttribArray(posLocation);
    [all...]
es31fMultisampleShaderRenderCase.cpp 547 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
568 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
569 gl.enableVertexAttribArray(posLocation);
598 const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_position");
625 gl.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
626 gl.enableVertexAttribArray(posLocation);
es31fDrawTests.cpp 821 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
860 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
861 ctx.vertexAttribDivisor(posLocation, 0);
862 ctx.enableVertexAttribArray(posLocation);
    [all...]
es31fTextureMultisampleTests.cpp     [all...]
es31fGeometryShaderTests.cpp     [all...]
  /external/deqp/modules/gles31/stress/
es31sDrawTests.cpp 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
216 gl.glVertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
217 gl.glEnableVertexAttribArray(posLocation);
  /external/deqp/modules/gles3/functional/
es3fDrawTests.cpp 690 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position");
726 ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
727 ctx.vertexAttribDivisor(posLocation, 0);
728 ctx.enableVertexAttribArray(posLocation);
    [all...]

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