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Searched
refs:setBufferCount
(Results
1 - 12
of
12
) sorted by null
/frameworks/native/libs/gui/tests/
IGraphicBufferProducer_test.cpp
481
EXPECT_OK(mProducer->
setBufferCount
(0)) << "bufferCount: " << 0;
490
ASSERT_OK(mProducer->
setBufferCount
(minBuffers)) << "bufferCount: " << minBuffers;
513
ASSERT_OK(mProducer->
setBufferCount
(BufferQueue::NUM_BUFFER_SLOTS));
537
EXPECT_EQ(BAD_VALUE, mProducer->
setBufferCount
(-1)) << "bufferCount: " << -1;
538
EXPECT_EQ(BAD_VALUE, mProducer->
setBufferCount
(minBuffers - 1)) << "bufferCount: " << minBuffers - 1;
539
EXPECT_EQ(BAD_VALUE, mProducer->
setBufferCount
(BufferQueue::NUM_BUFFER_SLOTS + 1))
542
// Pre-requisite to fail out a valid
setBufferCount
call
556
EXPECT_EQ(BAD_VALUE, mProducer->
setBufferCount
(minBuffers)) << "bufferCount: " << minBuffers;
562
EXPECT_EQ(NO_INIT, mProducer->
setBufferCount
(minBuffers)) << "bufferCount: " << minBuffers;
BufferQueue_test.cpp
148
mProducer->
setBufferCount
(4);
/frameworks/native/services/surfaceflinger/
MonitoredProducer.cpp
59
status_t MonitoredProducer::
setBufferCount
(int bufferCount) {
60
return mProducer->
setBufferCount
(bufferCount);
MonitoredProducer.h
38
virtual status_t
setBufferCount
(int bufferCount);
/frameworks/native/include/gui/
BufferQueueProducer.h
42
//
setBufferCount
updates the number of available buffer slots. If this
57
virtual status_t
setBufferCount
(int bufferCount);
IGraphicBufferProducer.h
82
//
setBufferCount
sets the number of buffer slots available. Calling this
102
virtual status_t
setBufferCount
(int bufferCount) = 0;
Surface.h
162
virtual int
setBufferCount
(int bufferCount);
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.h
101
virtual status_t
setBufferCount
(int bufferCount);
VirtualDisplaySurface.cpp
282
status_t VirtualDisplaySurface::
setBufferCount
(int bufferCount) {
283
return mSource[SOURCE_SINK]->
setBufferCount
(bufferCount);
/frameworks/native/libs/gui/
IGraphicBufferProducer.cpp
80
virtual status_t
setBufferCount
(int bufferCount)
296
int result =
setBufferCount
(bufferCount);
Surface.cpp
480
return
setBufferCount
(bufferCount);
625
int Surface::
setBufferCount
(int bufferCount)
628
ALOGV("Surface::
setBufferCount
");
631
status_t err = mGraphicBufferProducer->
setBufferCount
(bufferCount);
632
ALOGE_IF(err, "IGraphicBufferProducer::
setBufferCount
(%d) returned %s",
BufferQueueProducer.cpp
70
status_t BufferQueueProducer::
setBufferCount
(int bufferCount) {
72
BQ_LOGV("
setBufferCount
: count = %d", bufferCount);
80
BQ_LOGE("
setBufferCount
: BufferQueue has been abandoned");
85
BQ_LOGE("
setBufferCount
: bufferCount %d too large (max %d)",
93
BQ_LOGE("
setBufferCount
: buffer owned by producer");
106
BQ_LOGE("
setBufferCount
: requested buffer count %d is less than "
194
//
setBufferCount
so we know whether to perform the min undequeued
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