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    Searched refs:set_glActiveTexture (Results 1 - 11 of 11) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 306 m_glActiveTexture = m_glDec.set_glActiveTexture(s_glActiveTexture);
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.cpp 15 ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
gl2_client_context.h 220 virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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GL2Encoder.cpp 110 m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
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gl2_enc.cpp     [all...]
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_client_context.cpp 53 ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr);
GLEncoder.cpp     [all...]
gl_client_context.h 341 virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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gl_enc.cpp     [all...]
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp 63 ptr = dlsym(gles_android,"glActiveTexture"); disp->set_glActiveTexture((glActiveTexture_t)ptr);
gles_dispatch.h 333 glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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