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Searched
refs:set_glActiveTexture
(Results
1 - 11
of
11
) sorted by null
/sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp
306
m_glActiveTexture = m_glDec.
set_glActiveTexture
(s_glActiveTexture);
/device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_client_context.cpp
15
ptr = getProc("glActiveTexture", userData);
set_glActiveTexture
((glActiveTexture_client_proc_t)ptr);
gl2_client_context.h
220
virtual glActiveTexture_client_proc_t
set_glActiveTexture
(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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GL2Encoder.cpp
110
m_glActiveTexture_enc =
set_glActiveTexture
(s_glActiveTexture);
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gl2_enc.cpp
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/device/generic/goldfish/opengl/system/GLESv1_enc/
gl_client_context.cpp
53
ptr = getProc("glActiveTexture", userData);
set_glActiveTexture
((glActiveTexture_client_proc_t)ptr);
GLEncoder.cpp
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gl_client_context.h
341
virtual glActiveTexture_client_proc_t
set_glActiveTexture
(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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gl_enc.cpp
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/device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp
63
ptr = dlsym(gles_android,"glActiveTexture"); disp->
set_glActiveTexture
((glActiveTexture_t)ptr);
gles_dispatch.h
333
glActiveTexture_t
set_glActiveTexture
(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;}
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