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  /external/deqp/modules/glshared/
glsShaderLibrary.hpp 45 std::vector<tcu::TestNode*> parseShader (const char* shaderSource);
glsShaderLibrary.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderReturnTests.cpp 83 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements = 0);
92 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 requirements)
98 m_vertShaderSource = shaderSource;
108 m_fragShaderSource = shaderSource;
es2fShaderDiscardTests.cpp 61 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags)
79 m_fragShaderSource = shaderSource;
es2fShaderApiTests.cpp 369 const char* shaderSource = getSimpleShaderSource(m_shaderType);
374 glShaderSource(shaderObject, 1, &shaderSource, 0);
  /external/deqp/modules/gles3/functional/
es3fShaderReturnTests.cpp 78 ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 ShaderReturnCase::ShaderReturnCase (Context& context, const char* name, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc)
87 m_vertShaderSource = shaderSource;
99 m_fragShaderSource = shaderSource;
es3fShaderDiscardTests.cpp 55 ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture);
68 ShaderDiscardCase::ShaderDiscardCase (Context& context, const char* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture)
73 m_fragShaderSource = shaderSource;
  /external/deqp/framework/opengl/
gluShaderProgram.hpp 243 struct ShaderSource
248 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {}
249 ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), source(source_) { DE_ASSERT(!source_.empty()); }
252 struct VertexSource : public ShaderSource
254 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {}
257 struct FragmentSource : public ShaderSource
259 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {}
262 struct GeometrySource : public ShaderSource
264 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {}
267 struct ComputeSource : public ShaderSource
    [all...]
gluES3PlusWrapperContext.cpp 350 static GLW_APICALL void GLW_APIENTRY shaderSource (deUint32 shader, deInt32 count, const char* const* strings, const int* length)
363 context->gl.shaderSource(shader, 1, &srcPtr, DE_NULL);
367 context->gl.shaderSource(shader, count, strings, length);
427 dst->shaderSource = shaderSource;
gluES3PlusWrapperFuncs.inl 102 dst->shaderSource = src.shaderSource;
gluShaderProgram.cpp 62 gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths);
  /external/deqp/framework/opengl/wrapper/
glwInitES20Direct.inl 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwInitES20.inl 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
glwInitES30Direct.inl 102 gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
glwFunctions.inl 143 glShaderSourceFunc shaderSource;
glwInitES30.inl 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
glwInitES31.inl 102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
  /external/deqp/modules/egl/
teglSwapBuffersTests.cpp 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
157 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglPreservingSwapTests.cpp 152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL);
153 m_gl.shaderSource(fragShader, 1, &fragmentShaderSource, DE_NULL);
teglGLES2SharedRenderingPerfTests.cpp 341 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
343 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
364 gl.shaderSource(vertexShader, 1, &vertexShaderSource, NULL);
366 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
    [all...]
teglNativeColorMappingTests.cpp 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
teglNativeCoordMappingTests.cpp 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
122 gl.shaderSource(fragmentShader, 1, &fragmentShaderSource, DE_NULL);
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 366 IGLProperty shaderSource = new GLStringProperty(GLStateType.SHADER_SOURCE,
369 shaderType, shaderSource);
  /external/chromium_org/content/shell/renderer/test_runner/
TestPlugin.cpp 546 m_context->shaderSource(shader, source.data());
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/test/
MockWebGraphicsContext3D.h 185 virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) { }

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