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Searched
refs:ship
(Results
1 - 6
of
6
) sorted by null
/external/clang/test/CXX/dcl.decl/dcl.init/dcl.init.list/
p3-0x.cpp
55
Map
ship
= {{"Sophie",14}, {"Surprise",28}};
member in namespace:bullet4_example2
/development/samples/ControllerSample/src/com/example/controllersample/
GameView.java
48
* a bullet is fired or the
ship
crashes into an obstacle. Otherwise, the system
62
* Each
ship
is created as an event comes in from a new Joystick device
64
private final SparseArray<
Ship
> mShips;
87
mShips = new SparseArray<
Ship
>();
111
// Iterate through the input devices, looking for controllers. Create a
ship
118
// if the device is a gamepad/joystick, create a
ship
to represent it
131
Ship
currentShip = getShipForId(deviceId);
145
Ship
currentShip = getShipForId(deviceId);
168
Ship
curShip = getShipForId(id);
189
Ship
currentShip = mShips.valueAt(i)
1145
Ship
ship
= getShipForId(deviceId);
local
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/external/chromium_org/native_client_sdk/src/doc/
faq.rst
56
* **Convenience:** Developers only need to
ship
a single ``.pexe`` file,
/external/libexif/
configure
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...]
/external/bison/build-aux/
texinfo.tex
[
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/ndk/sources/host-tools/sed-4.2.1/build-aux/
texinfo.tex
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