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  /external/clang/test/CXX/dcl.decl/dcl.init/dcl.init.list/
p3-0x.cpp 55 Map ship = {{"Sophie",14}, {"Surprise",28}}; member in namespace:bullet4_example2
  /development/samples/ControllerSample/src/com/example/controllersample/
GameView.java 48 * a bullet is fired or the ship crashes into an obstacle. Otherwise, the system
62 * Each ship is created as an event comes in from a new Joystick device
64 private final SparseArray<Ship> mShips;
87 mShips = new SparseArray<Ship>();
111 // Iterate through the input devices, looking for controllers. Create a ship
118 // if the device is a gamepad/joystick, create a ship to represent it
131 Ship currentShip = getShipForId(deviceId);
145 Ship currentShip = getShipForId(deviceId);
168 Ship curShip = getShipForId(id);
189 Ship currentShip = mShips.valueAt(i)
1145 Ship ship = getShipForId(deviceId); local
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  /external/chromium_org/native_client_sdk/src/doc/
faq.rst 56 * **Convenience:** Developers only need to ship a single ``.pexe`` file,
  /external/libexif/
configure     [all...]
  /external/bison/build-aux/
texinfo.tex     [all...]
  /ndk/sources/host-tools/sed-4.2.1/build-aux/
texinfo.tex     [all...]

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