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      1 ##########################
      2 Frequently Asked Questions
      3 ##########################
      4 
      5 .. contents::
      6   :local:
      7   :backlinks: none
      8   :depth: 2
      9 
     10 This document answers some frequently asked questions about Native
     11 Client (NaCl) and Portable Native Client (PNaCl, pronounced
     12 "pinnacle"). For a high-level overview of Native Client, see the
     13 :doc:`Technical Overview <overview>`.
     14 
     15 If you have questions that aren't covered in this FAQ:
     16 
     17 * Scan through the :doc:`Release Notes <sdk/release-notes>`.
     18 * Search through or ask on the :doc:`Native Client Forums <help>`.
     19 
     20 
     21 What is Native Client Good For?
     22 ===============================
     23 
     24 Why did Google build Native Client?
     25 -----------------------------------
     26 
     27 * **Performance:** Native Client modules run nearly as fast as native
     28   compiled code.
     29 * **Security:** Native Client lets users run native compiled code in the
     30   browser with the same level of security and privacy as traditional web
     31   applications.
     32 * **Convenience:**
     33 
     34   * Developers can leverage existing code, written in C/C++ or other
     35     languages, in their applications without forcing users to install a
     36     plugin.
     37   * This code can interact with the embedding web page as part of an
     38     HTML and JavaScript web application, or it can be a self-contained
     39     and immersive experience.
     40 
     41 * **Portability:** Native Client and Portable Native Client applications
     42   can execute on:
     43 
     44   * The Windows, Mac, Linux or ChromeOS operating systems.
     45   * Processors with the x86-32, x86-64, or ARM instruction set
     46     architectures. Native Client also has experimental support for MIPS.
     47 
     48 Portable Native client further enhances the above:
     49 
     50 * **Performance:** Each PNaCl release brings with it more performance
     51   enhancements. Already-released applications get faster over time,
     52   conserving user's battery.
     53 * **Security:** Users are kept secure with an ever-improving sandbox
     54   model which adapts to novel attacks, without affecting
     55   already-released applications.
     56 * **Convenience:** Developers only need to ship a single ``.pexe`` file,
     57   not one ``.nexe`` file per supported architecture.
     58 * **Portability:** Developers and users don't need to worry about
     59   already-released applications not working on new hardware: PNaCl
     60   already supports all architectures NaCl does, and as PNaCl evolves it
     61   gains support for new processors and fully uses their capabilities.
     62 
     63 .. TODO Expand on the PNaCl performance section in another document, and
     64 .. link to it here. How does one profile PNaCl code? What are common
     65 .. causes of slowness? How can code be made faster? What's the best way
     66 .. to use Pepper's asynchronous APIs? What do I need to know about
     67 .. threads and inter-thread communications? Can I use SIMD or other
     68 .. processor-specific instructions? What about the GPU?
     69 
     70 For more details, refer to the :doc:`history behind and comparison of
     71 NaCl and PNaCl <nacl-and-pnacl>`.
     72 
     73 When should I use Native Client?
     74 --------------------------------
     75 
     76 The following are some typical use cases. For details, see the
     77 :doc:`Technical Overview <overview>`.
     78 
     79 * Porting existing software components for use in a web application.
     80 * Porting legacy desktop applications.
     81 * Handling browser-side encryption and decryption for an enterprise
     82   application.
     83 * Handling multimedia for a web application.
     84 * Handling various aspects of web-based games, including physics engines
     85   and AI.
     86 
     87 Native Client is a versatile technology; we expect that it will also be
     88 used in many other contexts outside of Chrome.
     89 
     90 When should I use Portable Native Client?
     91 -----------------------------------------
     92 
     93 See :doc:`NaCl and PNaCl <nacl-and-pnacl>`. In short: PNaCl works on the
     94 open web whereas NaCl only works on the Chrome Web Store.
     95 
     96 How fast does code run in Portable Native Client?
     97 -------------------------------------------------
     98 
     99 Fast! The SPEC2k benchmarks (C, C++ and floating-point benchmarks) give
    100 the following overhead for optimized PNaCl compared to regular optimized
    101 LLVM:
    102 
    103 +--------+-----+
    104 | x86-32 | 15% |
    105 +--------+-----+
    106 | x86-64 | 25% |
    107 +--------+-----+
    108 |  ARM   | 10% |
    109 +--------+-----+
    110 
    111 Note that benchmark performance is sometimes bimodal, so different use
    112 cases are likely to achieve better or worse performance than the above
    113 averages. For example floating-point heavy code usually exhibits much
    114 lower overheads whereas very branch-heavy code often performs worse.
    115 
    116 Note that PNaCl supports performance features that are often used in
    117 native code such as :ref:`threading <language_support_threading>` and
    118 :ref:`Portable SIMD Vectors <portable_simd_vectors>`.
    119 
    120 For details, see:
    121 
    122 * `Adapting Software Fault Isolation to Contemporary CPU Architectures
    123   <https://nativeclient.googlecode.com/svn/data/site/NaCl_SFI.pdf>`_ (PDF).
    124 * `Native Client: A Sandbox for Portable, Untrusted x86 Code
    125   <http://research.google.com/pubs/pub34913.html>`_ (PDF).
    126 
    127 If your code isn't performing as close to native speed as you'd expect,
    128 :doc:`let us know <help>`!
    129 
    130 .. TODO Link to the non-existent performance page! (see above todo).
    131 
    132 Why use Portable Native Client instead of *<technology X>*?
    133 -----------------------------------------------------------
    134 
    135 Many other technologies can be compared to Portable Native Client:
    136 Flash, Java, Silverlight, ActiveX, .NET, asm.js, etc...
    137 
    138 Different technologies have different strengths and weaknesses. In
    139 appropriate contexts, Portable Native Client can be faster, more secure,
    140 and/or more compatible across operating systems and architectures than
    141 other technologies.
    142 
    143 Portable Native Client complement other technologies by giving web
    144 developers a new capability: the ability to run fast, secure native code
    145 from a web browser in an architecture-independent way.
    146 
    147 If I want direct access to the OS, should I use Native Client?
    148 --------------------------------------------------------------
    149 
    150 No---Native Client does not provide direct access to the OS or devices,
    151 or otherwise bypass the JavaScript security model. For more information,
    152 see later sections of this FAQ.
    153 
    154 
    155 Development Environments and Tools
    156 ==================================
    157 
    158 What development environment and development operating system do you recommend?
    159 -------------------------------------------------------------------------------
    160 
    161 You can develop on Windows, Mac, or Linux, and the resulting Native
    162 Client or Portable Native Client application will run inside the Google
    163 Chrome browser on all those platforms as well as ChromeOS. You can also
    164 develop on ChromeOS with Crouton_, and we're working on
    165 self-hosting a full development environment on Portable Native Client.
    166 
    167 Any editor+shell combination should work as well as IDEs like Eclipse,
    168 Visual Studio with the :doc:`Native Client Add-In
    169 <devguide/devcycle/vs-addin>` on Windows, or Xcode on Mac OSX.
    170 
    171 I'm not familiar with native development tools, can I still use the Native Client SDK?
    172 --------------------------------------------------------------------------------------
    173 
    174 You may find our :doc:`Tutorial <devguide/tutorial/index>` and :doc:`Building
    175 instructions <devguide/devcycle/building>` useful, and you can look at
    176 the code and Makefiles for the SDK examples to understand how the
    177 examples are built and run.
    178 
    179 You'll need to learn how to use some tools (like GCC, LLVM, make,
    180 Eclipse, Visual Studio, or Xcode) before you can get very far with the
    181 SDK. Try seaching for an `introduction to GCC
    182 <https://www.google.com/search?q=gcc+introduction>`_.
    183 
    184 
    185 Openness, and Supported Architectures and Languages
    186 ===================================================
    187 
    188 Is Native Client open? Is it a standard?
    189 ----------------------------------------
    190 
    191 Native Client is completely open: the executable format is open and the
    192 `source code is open <nacl_project_>`_. Right
    193 now the Native Client project is in its early stages, so it's premature
    194 to consider Native Client for standardization.
    195 
    196 We consistenly try to document our design and implementation and hope to
    197 standardize Portable Native Client when it gains more traction. A good
    198 example is our :doc:`PNaCl bitcode reference manual
    199 <reference/pnacl-bitcode-abi>`.
    200 
    201 What are the supported instruction set architectures?
    202 -----------------------------------------------------
    203 
    204 Portable Native Client uses an architecture-independent format (the
    205 ``.pexe``) which can currently be translated to execute on processors
    206 with the x86-32, x86-64, and ARM instruction set architectures, as well
    207 as experimental support for MIPS. As new architectures come along and
    208 become popular we expect Portable Native Client to support them without
    209 developers having to recompile their code.
    210 
    211 Native Client can currently execute on the same architectures as
    212 Portable Native Client but is only supported on the Chrome Web
    213 Store. Native Client's ``.nexe`` files are architecture-dependent and
    214 cannot adapt to new architectures without recompilation, we therefore
    215 deem them better suited to a web store than to the open web.
    216 
    217 With Portable Native Client we deliver a system that has comparable
    218 portability to JavaScript and can adapt to new instruction set
    219 architectures without requiring recompilation. The web is better when
    220 it's platform-independent, and we'd like it to stay that way.
    221 
    222 .. _other_languages:
    223 
    224 Do I have to use C or C++? I'd really like to use another language.
    225 -------------------------------------------------------------------
    226 
    227 Right now only C and C++ are supported directly by the toolchain in the
    228 SDK. C# and other languages in the .NET family are supported via the
    229 `Mono port <https://github.com/elijahtaylor/mono>`_ for Native
    230 Client. Moreover, there are several ongoing projects to support
    231 additional language runtimes (e.g. `naclports supports Lua, Python and
    232 Ruby
    233 <https://code.google.com/p/naclports/source/browse#svn%2Ftrunk%2Fsrc%2Fexamples%2Ftools>`_)
    234 as well as to compile more languages to LLVM's intermediate
    235 representation (e.g. support Haskell with `GHC
    236 <http://www.haskell.org/ghc/docs/latest/html/users_guide/code-generators.html>`_
    237 or support Fortran with `flang
    238 <https://flang-gsoc.blogspot.ie/2013/09/end-of-gsoc-report.html>`_), or
    239 transpile languages to C/C++ (source-to-source compilation).
    240 
    241 If you're interested in getting other languages working, please contact the
    242 Native Client team by way of the `native-client-discuss mailing list
    243 <https://groups.google.com/group/native-client-discuss>`_.
    244 
    245 Will you only support Chrome? What about other browsers?
    246 --------------------------------------------------------
    247 
    248 We aim to support multiple browsers. However, a number of features that
    249 we consider requirements for a production-quality system that keeps the
    250 user safe are difficult to implement without help from the
    251 browser. Specific examples are an out-of-process plugin architecture and
    252 appropriate interfaces for integrated 3D graphics. We have worked
    253 closely with Chromium developers to deliver these features and we are
    254 eager to collaborate with developers from other browsers.
    255 
    256 What's the difference between NPAPI and Pepper?
    257 -----------------------------------------------
    258 
    259 :doc:`Pepper <pepper_stable/index>` (also known as PPAPI) is a new API that
    260 lets Native Client modules communicate with the browser. Pepper supports
    261 various features that don't have robust support in NPAPI, such as event
    262 handling, out-of-process plugins, and asynchronous interfaces. Native
    263 Client has transitioned from using NPAPI to using Pepper.
    264 
    265 Is NPAPI part of the Native Client SDK?
    266 ---------------------------------------
    267 
    268 NPAPI is not supported by the Native Client SDK, and is `deprecated in
    269 Chrome
    270 <http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html>`_.
    271 
    272 Does Native Client support SIMD vector instructions?
    273 ----------------------------------------------------
    274 
    275 Native Client currently supports SSE on x86 and NEON on ARM. Support for
    276 AVX on x86 is under way.
    277 
    278 Portable Native Client supports portable SIMD vectors, as detailed in
    279 :ref:`Portable SIMD Vectors <portable_simd_vectors>`.
    280 
    281 Can I use Native Client for 3D graphics?
    282 ----------------------------------------
    283 
    284 Yes. Native Client supports `OpenGL ES 2.0
    285 <https://www.khronos.org/opengles/>`_.
    286 
    287 To alert the user regarding their hardware platform's 3D feature set
    288 before loading a large NaCl application, see :doc:`Vetting the driver in
    289 Javascript <devguide/coding/3D-graphics>`.
    290 
    291 Some GL extensions are exposed to Native Client applications, see the
    292 `GLES2 file
    293 <https://src.chromium.org/viewvc/chrome/trunk/src/ppapi/lib/gl/gles2/gles2.c>`_.
    294 This file is part of the GL wrapper supplied by the library
    295 ``ppapi_gles2`` which you'll want to include in your project.  In most
    296 cases extensions map to extensions available on other platforms, or
    297 differ very slightly (if they differ, the extension is usually CHROMIUM
    298 or ANGLE instead of EXT).
    299 
    300 .. TODO Improve documentation for GL extensions.
    301 
    302 Does Native Client support concurrency/parallelism?
    303 ---------------------------------------------------
    304 
    305 Native Client and Portable Native Client both support pthreads,
    306 C11/C++11 threads, and low-level synchronization primitives (mutex,
    307 barriers, atomic read/modify/write, compare-and-exchange, etc...), thus
    308 allowing your Native Client application to utilize several CPU cores.
    309 Note that this allows you to modify datastructures concurrently without
    310 needing to copy them, which is often a limitation of shared-nothing
    311 systems. For more information see :ref:`memory model and atomics
    312 <memory_model_and_atomics>` and :ref:`threading
    313 <language_support_threading>`.
    314 
    315 Native Client doesn't support HTML5 Web Workers directly but can
    316 interact with JavaScript code which does.
    317 
    318 
    319 Coming Soon
    320 ===========
    321 
    322 Do Native Client modules have access to external devices?
    323 ---------------------------------------------------------
    324 
    325 At this time Native Client modules do not have access to serial ports,
    326 camera devices, or microphones: Native Client can only use native
    327 resources that today's browsers can access. However, we intend to
    328 recommend such features to the standards bodies and piggyback on their
    329 efforts to make these resources available inside the browser.
    330 
    331 You can generally think of Pepper as the C/C++ bindings to the
    332 capabilities of HTML5. The goal is for Pepper and JavaScript to evolve
    333 together and stay on par with each other with respect to features and
    334 capabilities.
    335 
    336 
    337 Security and Privacy
    338 ====================
    339 
    340 What happens to my data when I use Native Client?
    341 -------------------------------------------------
    342 
    343 Users can opt-in to sending usage statistics and crash information in
    344 Chrome, which includes usage statistics and crash information about
    345 Native Client. Crashes in your code won't otherwise send your
    346 information to Google: Google counts the number of such crashes, but
    347 does so anonymously without sending your application's data or its debug
    348 information.
    349 
    350 For additional information about privacy and Chrome, see the `Google
    351 Chrome privacy policy
    352 <https://www.google.com/chrome/intl/en/privacy.html>`_ and the `Google
    353 Chrome Terms of Service
    354 <https://www.google.com/chrome/intl/en/eula_text.html>`_.
    355 
    356 How does Native Client prevent sandboxed code from doing Bad Things?
    357 --------------------------------------------------------------------
    358 
    359 Native Client's sandbox works by validating the untrusted code (the
    360 compiled Native Client module) before running it. The validator checks
    361 the following:
    362 
    363 * **Data integrity:** No loads or stores are permitted outside of the
    364   data sandbox. In particular this means that once loaded into memory,
    365   the binary is not writable. This is enforced by operating system
    366   protection mechanisms. While new instructions can be inserted at
    367   runtime to support things like JIT compilers, such instructions will
    368   be subject to runtime verification according to the following
    369   constraints before they are executed.
    370 * **No unsafe instructions:** The validator ensures that the Native
    371   Client application does not contain any unsafe instructions. Examples
    372   of unsafe instructions are ``syscall``, ``int``, and ``lds``.
    373 * **Control flow integrity:** The validator ensures that all direct and
    374   indirect branches target a safe instruction.
    375 
    376 The beauty of the Native Client sandbox is in reducing "safe" code to a
    377 few simple rules that can be verified by a small trusted validator: the
    378 compiler isn't trusted. The same applies to Portable Native Client where
    379 even the ``.pexe`` to ``.nexe`` translator, a simplified compiler
    380 backend, isn't trusted: it is validated before executing, and so is its
    381 output.
    382 
    383 In addition to static analysis of untrusted code, the Native Client
    384 runtime also includes an outer sandbox that mediates system calls. For
    385 more details about both sandboxes, see `Native Client: A Sandbox for
    386 Portable, Untrusted x86 Code <http://research.google.com/pubs/pub34913.html>`_
    387 (PDF).
    388 
    389 How does Google know that the safety measures in Native Client are sufficient?
    390 ------------------------------------------------------------------------------
    391 
    392 Google has taken several steps to ensure that Native Client's security
    393 works, including:
    394 
    395 * Open source, peer-reviewed papers describing the design.
    396 * A :doc:`security contest <community/security-contest/index>`.
    397 * Multiple internal and external security reviews.
    398 * The ongoing vigilance of our engineering and developer community.
    399 
    400 Google is committed to making Native Client safer than JavaScript and
    401 other popular browser technologies. If you have suggestions for security
    402 improvements, let the team know, by way of the `native-client-discuss
    403 mailing list <https://groups.google.com/group/native-client-discuss>`_.
    404 
    405 Development
    406 ===========
    407 
    408 How do I debug?
    409 ---------------
    410 
    411 Instructions on :ref:`debugging the SDK examples
    412 <debugging_the_sdk_examples>` using GDB are available. You can also
    413 debug Native Client modules with some :doc:`alternative approaches
    414 <devguide/devcycle/debugging>`.
    415 
    416 How do I build x86-32, x86-64 or ARM ``.nexes``?
    417 ------------------------------------------------
    418 
    419 By default, the applications in the ``/examples`` folder create
    420 architecture-independent ``.pexe`` for Portable Native Client. To
    421 generate a ``.nexe`` targetting one specific architecture using the
    422 Native Client or Portable Native Client toolchains, see the
    423 :doc:`Building instructions <devguide/devcycle/building>`.
    424 
    425 How can my web application determine which ``.nexe`` to load?
    426 -------------------------------------------------------------
    427 
    428 Your application does not need to make the decision of loading an
    429 x86-32, x86-64 or ARM ``.nexe`` explicitly---the Native Client runtime
    430 examines a manifest file (``.nmf``) to pick the right ``.nexe`` file for
    431 a given user. You can generate a manifest file using a Python script
    432 that's included in the SDK (see the ``Makefile`` in any of the SDK
    433 examples for an illustration of how to do so). Your HTML file specifies
    434 the manifest filename in the ``src`` attribute of the ``<embed>``
    435 tag. You can see the way the pieces fit together by examining the
    436 examples included in the SDK.
    437 
    438 Is it possible to build a Native Client module with just plain C (not C++)?
    439 ---------------------------------------------------------------------------
    440 
    441 Yes. See the ``"Hello, World!"`` in C example in the SDK under
    442 ``examples/tutorial/using_ppapi_simple/``, or the Game of Life example
    443 under ``examples/demo/life/life.c``.
    444 
    445 What UNIX system calls can I make through Native Client?
    446 --------------------------------------------------------
    447 
    448 Native Client doesn't directly expose any system calls from the host OS
    449 because of the inherent security risks and because the resulting
    450 application would not be portable across operating systems. Instead,
    451 Native Client provides portable cross-OS abstractions wrapping or
    452 proxying OS functionality or emulating UNIX system calls. For example,
    453 Native Client provides an ``mmap()`` system call that behaves much like
    454 the standard UNIX ``mmap()`` system call.
    455 
    456 Is my favorite third-party library available for Native Client?
    457 ---------------------------------------------------------------
    458 
    459 Google has ported several third-party libraries to Native Client; such
    460 libraries are available in the naclports_ project. We encourage you to
    461 contribute libraries to naclports, and/or to host your own ported
    462 libraries, and to `let the team know about it
    463 <https://groups.google.com/group/native-client-discuss>`_ when you do.
    464 
    465 Do all the files in an application need to be served from the same domain?
    466 --------------------------------------------------------------------------
    467 
    468 The ``.nmf``, and ``.nexe`` or ``.pexe`` files must either be served from the
    469 same origin as the embedding page or an origin that has been configured
    470 correctly using CORS_.
    471 
    472 For applications installed from the Chrome Web Store the Web Store manifest
    473 must include the correct, verified domain of the embedding page.
    474 
    475 Portability
    476 ===========
    477 
    478 Do I have to do anything special to make my application run on different operating systems?
    479 -------------------------------------------------------------------------------------------
    480 
    481 No. Native Client and Portable Native Client applications run without
    482 modification on all supported operating systems.
    483 
    484 However, to run on different instruction set architectures (such as
    485 x86-32, x86-64 or ARM), you currently have to either:
    486 
    487 * Use Portable Native Client.
    488 * Build and supply a separate ``.nexe`` file for each architecture, and
    489   make them available on the Chrome Web Store. See :doc:`target
    490   architectures <devguide/devcycle/building>` for details about which
    491   ``.nexe`` files will run on which architectures.
    492 
    493 How easy is it to port my existing native code to Native Client?
    494 ----------------------------------------------------------------
    495 
    496 In most cases you won't have to rewrite much, if any, code. The Native
    497 Client-specific tools, such as ``pnacl-clang++`` or ``x86_64-nacl-g++``,
    498 take care of most of the necessary changes. You may need to make some
    499 changes to your operating system calls and interactions with external
    500 devices to work with the web. Porting existing Linux libraries is
    501 generally straightforward, with large libraries often requiring no
    502 source change.
    503 
    504 The following kinds of code may be more challenging to port:
    505 
    506 * Code that does direct TCP/IP or UDP networking. For security reasons
    507   these APIs are only available to packaged applications, not on the
    508   open web, after asking for the appropriate permissions. Native Client
    509   is otherwise restricted to the networking APIs available in the
    510   browser.
    511 * Code that creates processes, including UNIX forks. Creating processes
    512   is not supported for security reasons. However, threads are supported.
    513 * Code that needs to do local file I/O. Native Client is restricted to
    514   accessing URLs and to local storage in the browser (the Pepper file I/O API
    515   has access to the same per-application storage that JavaScript has via Local
    516   Storage). HTML5 File System can be used, among others. For POSIX compatabiliy
    517   the Native Client SDK includes a library called nacl_io which allows the
    518   application to interact with all these types of files via standard POSIX I/O
    519   functions (e.g. open/fopen/read/write/...). See :doc:`Using NaCl I/O
    520   <devguide/coding/nacl_io>` for more details.
    521 
    522 .. _faq_troubleshooting:
    523 
    524 Troubleshooting
    525 ===============
    526 
    527 My ``.pexe`` isn't loading, help!
    528 ---------------------------------
    529 
    530 * You must use Google Chrome version 31 or greater for Portable Native
    531   Client. Make sure you have Portable Native Client installed in
    532   ``about:nacl``; if not open ``about:components`` and "Check for
    533   update" for PNaCl.
    534 * PNaCl ``.pexe`` must be compiled with pepper_31 SDK or higher (earlier
    535   SDK versions had experimental support for PNaCl, now deprecated).
    536 * Your application can verify that Portable Native Client is supported
    537   in JavaScript with ``navigator.mimeTypes['application/x-pnacl'] !==
    538   undefined``. This is preferred over checking the Chrome version.
    539 
    540 My ``.nexe`` files never finish loading. What gives?
    541 ----------------------------------------------------
    542 
    543 Here are ways to resolve some common problems that can prevent loading:
    544 
    545 * You must use Google Chrome version 14 or greater for Native Client.
    546 * If you haven't already done so, enable the Native Client flag in
    547   Google Chrome. Type ``about:flags`` in the Chrome address bar, scroll
    548   down to "Native Client", click the "Enable" link, scroll down to the
    549   bottom of the page, and click the "Relaunch Now" button (all browser
    550   windows will restart).
    551 * Verify that the Native Client plugin is enabled in Google Chrome. Type
    552   ``about:plugins`` in the Chrome address bar, scroll down to "Native
    553   Client", and click the "Enable" link. (You do not need to relaunch
    554   Chrome after you enable the Native Client plugin).
    555 * Make sure that the ``.nexe`` files are being served from a web
    556   server. Native Client uses the same-origin security policy, which
    557   means that modules will not load in pages opened with the ``file://``
    558   protocol. In particular, you can't run the examples in the SDK by
    559   simply dragging the HTML files from the desktop into the browser. See
    560   :doc:`Running Native Client Applications <devguide/devcycle/running>`
    561   for instructions on how to run the httpd.py mini-server included in
    562   the SDK.
    563 * The ``.nexe`` files must have been compiled using SDK version 0.5 or
    564   greater.
    565 * You must load the correct ``.nexe`` file for your machine's specific
    566   instruction set architecture (x86-32, x86-64 or ARM). You can ensure
    567   you're loading the correct ``.nexe`` file by building a separate
    568   ``.nexe`` for each architecture, and using a ``.nmf`` manifest file to
    569   let the browser select the correct ``.nexe`` file. Note: the need to
    570   select a processor-specific ``.nexe`` goes away with Portable Native
    571   Client.
    572 * If things still aren't working, :doc:`ask for help <help>`!
    573 
    574 .. _CORS: http://en.wikipedia.org/wiki/Cross-origin_resource_sharing
    575 .. _naclports: https://code.google.com/p/naclports
    576 .. _Crouton: https://github.com/dnschneid/crouton
    577