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    Searched refs:texY (Results 1 - 3 of 3) sorted by null

  /frameworks/base/libs/hwui/
Layer.h 96 const float texY = 1.0f / float(texture.height);
99 regionRect.left * texX, (height - regionRect.top) * texY,
100 regionRect.right * texX, (height - regionRect.bottom) * texY);
LayerRenderer.cpp 163 const float texY = 1.0f / float(mLayer->getHeight());
172 const float v1 = (height - r->top) * texY;
174 const float v2 = (height - r->bottom) * texY;
OpenGLRenderer.cpp     [all...]

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