Home | History | Annotate | Download | only in hwui
      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <ui/Rect.h>
     21 
     22 #include <private/hwui/DrawGlInfo.h>
     23 
     24 #include "RenderState.h"
     25 #include "LayerCache.h"
     26 #include "LayerRenderer.h"
     27 #include "Matrix.h"
     28 #include "Properties.h"
     29 #include "Rect.h"
     30 
     31 namespace android {
     32 namespace uirenderer {
     33 
     34 ///////////////////////////////////////////////////////////////////////////////
     35 // Rendering
     36 ///////////////////////////////////////////////////////////////////////////////
     37 
     38 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
     39         : OpenGLRenderer(renderState)
     40         , mLayer(layer) {
     41 }
     42 
     43 LayerRenderer::~LayerRenderer() {
     44 }
     45 
     46 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
     47         bool opaque) {
     48     LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
     49 
     50     renderState().bindFramebuffer(mLayer->getFbo());
     51 
     52     const float width = mLayer->layer.getWidth();
     53     const float height = mLayer->layer.getHeight();
     54 
     55     Rect dirty(left, top, right, bottom);
     56     if (dirty.isEmpty() || (dirty.left <= 0 && dirty.top <= 0 &&
     57             dirty.right >= width && dirty.bottom >= height)) {
     58         mLayer->region.clear();
     59         dirty.set(0.0f, 0.0f, width, height);
     60     } else {
     61         dirty.intersect(0.0f, 0.0f, width, height);
     62         android::Rect r(dirty.left, dirty.top, dirty.right, dirty.bottom);
     63         mLayer->region.subtractSelf(r);
     64     }
     65     mLayer->clipRect.set(dirty);
     66 
     67     return OpenGLRenderer::prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, opaque);
     68 }
     69 
     70 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
     71     if (mLayer->isDirty()) {
     72         getCaches().disableScissor();
     73         glClear(GL_COLOR_BUFFER_BIT);
     74 
     75         getCaches().resetScissor();
     76         mLayer->setDirty(false);
     77 
     78         return DrawGlInfo::kStatusDone;
     79     }
     80 
     81     return OpenGLRenderer::clear(left, top, right, bottom, opaque);
     82 }
     83 
     84 void LayerRenderer::finish() {
     85     OpenGLRenderer::finish();
     86 
     87     generateMesh();
     88 
     89     LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
     90 
     91     // No need to unbind our FBO, this will be taken care of by the caller
     92     // who will invoke OpenGLRenderer::resume()
     93 }
     94 
     95 GLuint LayerRenderer::getTargetFbo() const {
     96     return mLayer->getFbo();
     97 }
     98 
     99 bool LayerRenderer::suppressErrorChecks() const {
    100     return true;
    101 }
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 // Layer support
    105 ///////////////////////////////////////////////////////////////////////////////
    106 
    107 bool LayerRenderer::hasLayer() const {
    108     return true;
    109 }
    110 
    111 void LayerRenderer::ensureStencilBuffer() {
    112     attachStencilBufferToLayer(mLayer);
    113 }
    114 
    115 ///////////////////////////////////////////////////////////////////////////////
    116 // Dirty region tracking
    117 ///////////////////////////////////////////////////////////////////////////////
    118 
    119 Region* LayerRenderer::getRegion() const {
    120     if (currentSnapshot()->flags & Snapshot::kFlagFboTarget) {
    121         return OpenGLRenderer::getRegion();
    122     }
    123     return &mLayer->region;
    124 }
    125 
    126 // TODO: This implementation uses a very simple approach to fixing T-junctions which keeps the
    127 //       results as rectangles, and is thus not necessarily efficient in the geometry
    128 //       produced. Eventually, it may be better to develop triangle-based mechanism.
    129 void LayerRenderer::generateMesh() {
    130     if (mLayer->region.isRect() || mLayer->region.isEmpty()) {
    131         if (mLayer->mesh) {
    132             delete[] mLayer->mesh;
    133             mLayer->mesh = NULL;
    134             mLayer->meshElementCount = 0;
    135         }
    136 
    137         mLayer->setRegionAsRect();
    138         return;
    139     }
    140 
    141     // avoid T-junctions as they cause artifacts in between the resultant
    142     // geometry when complex transforms occur.
    143     // TODO: generate the safeRegion only if necessary based on drawing transform (see
    144     // OpenGLRenderer::composeLayerRegion())
    145     Region safeRegion = Region::createTJunctionFreeRegion(mLayer->region);
    146 
    147     size_t count;
    148     const android::Rect* rects = safeRegion.getArray(&count);
    149 
    150     GLsizei elementCount = count * 6;
    151 
    152     if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
    153         delete[] mLayer->mesh;
    154         mLayer->mesh = NULL;
    155     }
    156 
    157     if (!mLayer->mesh) {
    158         mLayer->mesh = new TextureVertex[count * 4];
    159     }
    160     mLayer->meshElementCount = elementCount;
    161 
    162     const float texX = 1.0f / float(mLayer->getWidth());
    163     const float texY = 1.0f / float(mLayer->getHeight());
    164     const float height = mLayer->layer.getHeight();
    165 
    166     TextureVertex* mesh = mLayer->mesh;
    167 
    168     for (size_t i = 0; i < count; i++) {
    169         const android::Rect* r = &rects[i];
    170 
    171         const float u1 = r->left * texX;
    172         const float v1 = (height - r->top) * texY;
    173         const float u2 = r->right * texX;
    174         const float v2 = (height - r->bottom) * texY;
    175 
    176         TextureVertex::set(mesh++, r->left, r->top, u1, v1);
    177         TextureVertex::set(mesh++, r->right, r->top, u2, v1);
    178         TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
    179         TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
    180     }
    181 }
    182 
    183 ///////////////////////////////////////////////////////////////////////////////
    184 // Layers management
    185 ///////////////////////////////////////////////////////////////////////////////
    186 
    187 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
    188     ATRACE_CALL();
    189     LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
    190 
    191     Caches& caches = Caches::getInstance();
    192     GLuint fbo = caches.fboCache.get();
    193     if (!fbo) {
    194         ALOGW("Could not obtain an FBO");
    195         return NULL;
    196     }
    197 
    198     caches.activeTexture(0);
    199     Layer* layer = caches.layerCache.get(renderState, width, height);
    200     if (!layer) {
    201         ALOGW("Could not obtain a layer");
    202         return NULL;
    203     }
    204 
    205     // We first obtain a layer before comparing against the max texture size
    206     // because layers are not allocated at the exact desired size. They are
    207     // always created slighly larger to improve recycling
    208     const uint32_t maxTextureSize = caches.maxTextureSize;
    209     if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
    210         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    211                 width, height, maxTextureSize, maxTextureSize);
    212 
    213         // Creating a new layer always increment its refcount by 1, this allows
    214         // us to destroy the layer object if one was created for us
    215         Caches::getInstance().resourceCache.decrementRefcount(layer);
    216 
    217         return NULL;
    218     }
    219 
    220     layer->setFbo(fbo);
    221     layer->layer.set(0.0f, 0.0f, width, height);
    222     layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    223             width / float(layer->getWidth()), 0.0f);
    224     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    225     layer->setColorFilter(NULL);
    226     layer->setDirty(true);
    227     layer->region.clear();
    228 
    229     GLuint previousFbo = renderState.getFramebuffer();
    230 
    231     renderState.bindFramebuffer(layer->getFbo());
    232     layer->bindTexture();
    233 
    234     // Initialize the texture if needed
    235     if (layer->isEmpty()) {
    236         layer->setEmpty(false);
    237         layer->allocateTexture();
    238 
    239         // This should only happen if we run out of memory
    240         if (glGetError() != GL_NO_ERROR) {
    241             ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
    242             renderState.bindFramebuffer(previousFbo);
    243             caches.resourceCache.decrementRefcount(layer);
    244             return NULL;
    245         }
    246     }
    247 
    248     glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
    249             layer->getTexture(), 0);
    250 
    251     renderState.bindFramebuffer(previousFbo);
    252 
    253     return layer;
    254 }
    255 
    256 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
    257     if (layer) {
    258         LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
    259 
    260         if (layer->resize(width, height)) {
    261             layer->layer.set(0.0f, 0.0f, width, height);
    262             layer->texCoords.set(0.0f, height / float(layer->getHeight()),
    263                     width / float(layer->getWidth()), 0.0f);
    264         } else {
    265             return false;
    266         }
    267     }
    268 
    269     return true;
    270 }
    271 
    272 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
    273     LAYER_RENDERER_LOGD("Creating new texture layer");
    274 
    275     Layer* layer = new Layer(Layer::kType_Texture, renderState, 0, 0);
    276     layer->setCacheable(false);
    277     layer->setEmpty(true);
    278     layer->setFbo(0);
    279     layer->setAlpha(255, SkXfermode::kSrcOver_Mode);
    280     layer->layer.set(0.0f, 0.0f, 0.0f, 0.0f);
    281     layer->texCoords.set(0.0f, 1.0f, 1.0f, 0.0f);
    282     layer->region.clear();
    283     layer->setRenderTarget(GL_NONE); // see ::updateTextureLayer()
    284 
    285     Caches::getInstance().activeTexture(0);
    286     layer->generateTexture();
    287 
    288     return layer;
    289 }
    290 
    291 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
    292         bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
    293     if (layer) {
    294         layer->setBlend(!isOpaque);
    295         layer->setForceFilter(forceFilter);
    296         layer->setSize(width, height);
    297         layer->layer.set(0.0f, 0.0f, width, height);
    298         layer->region.set(width, height);
    299         layer->regionRect.set(0.0f, 0.0f, width, height);
    300         layer->getTexTransform().load(textureTransform);
    301 
    302         if (renderTarget != layer->getRenderTarget()) {
    303             layer->setRenderTarget(renderTarget);
    304             layer->bindTexture();
    305             layer->setFilter(GL_NEAREST, false, true);
    306             layer->setWrap(GL_CLAMP_TO_EDGE, false, true);
    307         }
    308     }
    309 }
    310 
    311 void LayerRenderer::destroyLayer(Layer* layer) {
    312     if (layer) {
    313         ATRACE_CALL();
    314         LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
    315                 layer->getWidth(), layer->getHeight(), layer->getFbo());
    316 
    317         if (!Caches::getInstance().layerCache.put(layer)) {
    318             LAYER_RENDERER_LOGD("  Destroyed!");
    319             Caches::getInstance().resourceCache.decrementRefcount(layer);
    320         } else {
    321             LAYER_RENDERER_LOGD("  Cached!");
    322 #if DEBUG_LAYER_RENDERER
    323             Caches::getInstance().layerCache.dump();
    324 #endif
    325             layer->removeFbo();
    326             layer->region.clear();
    327         }
    328     }
    329 }
    330 
    331 void LayerRenderer::destroyLayerDeferred(Layer* layer) {
    332     if (layer) {
    333         LAYER_RENDERER_LOGD("Deferring layer destruction, fbo = %d", layer->getFbo());
    334 
    335         Caches::getInstance().deleteLayerDeferred(layer);
    336     }
    337 }
    338 
    339 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
    340 #ifdef GL_EXT_discard_framebuffer
    341     if (!layer) return;
    342 
    343     GLuint fbo = layer->getFbo();
    344     if (fbo) {
    345         // If possible, discard any enqueud operations on deferred
    346         // rendering architectures
    347         if (Extensions::getInstance().hasDiscardFramebuffer()) {
    348             GLuint previousFbo = renderState.getFramebuffer();
    349             if (fbo != previousFbo) {
    350                 renderState.bindFramebuffer(fbo);
    351             }
    352 
    353             const GLenum attachments[] = { GL_COLOR_ATTACHMENT0 };
    354             glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
    355 
    356             if (fbo != previousFbo) {
    357                 renderState.bindFramebuffer(previousFbo);
    358             }
    359         }
    360     }
    361 #endif
    362 }
    363 
    364 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
    365     Caches& caches = Caches::getInstance();
    366     if (layer && bitmap->width() <= caches.maxTextureSize &&
    367             bitmap->height() <= caches.maxTextureSize) {
    368 
    369         GLuint fbo = caches.fboCache.get();
    370         if (!fbo) {
    371             ALOGW("Could not obtain an FBO");
    372             return false;
    373         }
    374 
    375         SkAutoLockPixels alp(*bitmap);
    376 
    377         GLuint texture;
    378         GLuint previousFbo;
    379         GLsizei previousViewportWidth;
    380         GLsizei previousViewportHeight;
    381 
    382         GLenum format;
    383         GLenum type;
    384 
    385         GLenum error = GL_NO_ERROR;
    386         bool status = false;
    387 
    388         switch (bitmap->colorType()) {
    389             case kAlpha_8_SkColorType:
    390                 format = GL_ALPHA;
    391                 type = GL_UNSIGNED_BYTE;
    392                 break;
    393             case kRGB_565_SkColorType:
    394                 format = GL_RGB;
    395                 type = GL_UNSIGNED_SHORT_5_6_5;
    396                 break;
    397             case kARGB_4444_SkColorType:
    398                 format = GL_RGBA;
    399                 type = GL_UNSIGNED_SHORT_4_4_4_4;
    400                 break;
    401             case kN32_SkColorType:
    402             default:
    403                 format = GL_RGBA;
    404                 type = GL_UNSIGNED_BYTE;
    405                 break;
    406         }
    407 
    408         float alpha = layer->getAlpha();
    409         SkXfermode::Mode mode = layer->getMode();
    410         GLuint previousLayerFbo = layer->getFbo();
    411 
    412         layer->setAlpha(255, SkXfermode::kSrc_Mode);
    413         layer->setFbo(fbo);
    414 
    415         previousFbo = renderState.getFramebuffer();
    416         renderState.getViewport(&previousViewportWidth, &previousViewportHeight);
    417         renderState.bindFramebuffer(fbo);
    418 
    419         glGenTextures(1, &texture);
    420         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    421 
    422         caches.activeTexture(0);
    423         caches.bindTexture(texture);
    424 
    425         glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel());
    426 
    427         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    428         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    429 
    430         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    431         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    432 
    433         glTexImage2D(GL_TEXTURE_2D, 0, format, bitmap->width(), bitmap->height(),
    434                 0, format, type, NULL);
    435         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    436 
    437         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
    438                 GL_TEXTURE_2D, texture, 0);
    439         if ((error = glGetError()) != GL_NO_ERROR) goto error;
    440 
    441         {
    442             LayerRenderer renderer(renderState, layer);
    443             renderer.setViewport(bitmap->width(), bitmap->height());
    444             renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
    445                     bitmap->width(), bitmap->height(), !layer->isBlend());
    446 
    447             caches.disableScissor();
    448             renderer.translate(0.0f, bitmap->height());
    449             renderer.scale(1.0f, -1.0f);
    450 
    451             mat4 texTransform(layer->getTexTransform());
    452 
    453             mat4 invert;
    454             invert.translate(0.0f, 1.0f);
    455             invert.scale(1.0f, -1.0f, 1.0f);
    456             layer->getTexTransform().multiply(invert);
    457 
    458             if ((error = glGetError()) != GL_NO_ERROR) goto error;
    459 
    460             {
    461                 Rect bounds;
    462                 bounds.set(0.0f, 0.0f, bitmap->width(), bitmap->height());
    463                 renderer.drawTextureLayer(layer, bounds);
    464 
    465                 glReadPixels(0, 0, bitmap->width(), bitmap->height(), format,
    466                         type, bitmap->getPixels());
    467 
    468                 if ((error = glGetError()) != GL_NO_ERROR) goto error;
    469             }
    470 
    471             layer->getTexTransform().load(texTransform);
    472             status = true;
    473         }
    474 
    475 error:
    476 #if DEBUG_OPENGL
    477         if (error != GL_NO_ERROR) {
    478             ALOGD("GL error while copying layer into bitmap = 0x%x", error);
    479         }
    480 #endif
    481 
    482         renderState.bindFramebuffer(previousFbo);
    483         layer->setAlpha(alpha, mode);
    484         layer->setFbo(previousLayerFbo);
    485         caches.deleteTexture(texture);
    486         caches.fboCache.put(fbo);
    487         renderState.setViewport(previousViewportWidth, previousViewportHeight);
    488 
    489         return status;
    490     }
    491     return false;
    492 }
    493 
    494 }; // namespace uirenderer
    495 }; // namespace android
    496