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      1 /*
      2  * Copyright (C) 2012 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 
     19 #include <utils/Log.h>
     20 
     21 #include "Caches.h"
     22 #include "DeferredDisplayList.h"
     23 #include "RenderState.h"
     24 #include "Layer.h"
     25 #include "LayerRenderer.h"
     26 #include "OpenGLRenderer.h"
     27 #include "RenderNode.h"
     28 
     29 namespace android {
     30 namespace uirenderer {
     31 
     32 Layer::Layer(Type layerType, RenderState& renderState, const uint32_t layerWidth, const uint32_t layerHeight)
     33         : state(kState_Uncached)
     34         , caches(Caches::getInstance())
     35         , renderState(renderState)
     36         , texture(caches)
     37         , type(layerType) {
     38     mesh = NULL;
     39     meshElementCount = 0;
     40     cacheable = true;
     41     dirty = false;
     42     renderTarget = GL_TEXTURE_2D;
     43     texture.width = layerWidth;
     44     texture.height = layerHeight;
     45     colorFilter = NULL;
     46     deferredUpdateScheduled = false;
     47     renderer = NULL;
     48     renderNode = NULL;
     49     fbo = 0;
     50     stencil = NULL;
     51     debugDrawUpdate = false;
     52     hasDrawnSinceUpdate = false;
     53     forceFilter = false;
     54     deferredList = NULL;
     55     convexMask = NULL;
     56     caches.resourceCache.incrementRefcount(this);
     57     rendererLightPosDirty = true;
     58     wasBuildLayered = false;
     59     if (!isTextureLayer()) {
     60         // track only non-texture layer lifecycles in renderstate,
     61         // because texture layers are destroyed via finalizer
     62         renderState.registerLayer(this);
     63     }
     64 }
     65 
     66 Layer::~Layer() {
     67     if (!isTextureLayer()) {
     68         renderState.unregisterLayer(this);
     69     }
     70     SkSafeUnref(colorFilter);
     71     removeFbo();
     72     deleteTexture();
     73 
     74     delete[] mesh;
     75     delete deferredList;
     76     delete renderer;
     77 }
     78 
     79 uint32_t Layer::computeIdealWidth(uint32_t layerWidth) {
     80     return uint32_t(ceilf(layerWidth / float(LAYER_SIZE)) * LAYER_SIZE);
     81 }
     82 
     83 uint32_t Layer::computeIdealHeight(uint32_t layerHeight) {
     84     return uint32_t(ceilf(layerHeight / float(LAYER_SIZE)) * LAYER_SIZE);
     85 }
     86 
     87 void Layer::requireRenderer() {
     88     if (!renderer) {
     89         renderer = new LayerRenderer(renderState, this);
     90         renderer->initProperties();
     91     }
     92 }
     93 
     94 void Layer::updateLightPosFromRenderer(const OpenGLRenderer& rootRenderer) {
     95     if (renderer && rendererLightPosDirty) {
     96         // re-init renderer's light position, based upon last cached location in window
     97         Vector3 lightPos = rootRenderer.getLightCenter();
     98         cachedInvTransformInWindow.mapPoint3d(lightPos);
     99         renderer->initLight(lightPos, rootRenderer.getLightRadius(),
    100                 rootRenderer.getAmbientShadowAlpha(), rootRenderer.getSpotShadowAlpha());
    101         rendererLightPosDirty = false;
    102     }
    103 }
    104 
    105 bool Layer::resize(const uint32_t width, const uint32_t height) {
    106     uint32_t desiredWidth = computeIdealWidth(width);
    107     uint32_t desiredHeight = computeIdealWidth(height);
    108 
    109     if (desiredWidth <= getWidth() && desiredHeight <= getHeight()) {
    110         return true;
    111     }
    112 
    113     ATRACE_NAME("resizeLayer");
    114 
    115     const uint32_t maxTextureSize = caches.maxTextureSize;
    116     if (desiredWidth > maxTextureSize || desiredHeight > maxTextureSize) {
    117         ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
    118                 desiredWidth, desiredHeight, maxTextureSize, maxTextureSize);
    119         return false;
    120     }
    121 
    122     uint32_t oldWidth = getWidth();
    123     uint32_t oldHeight = getHeight();
    124 
    125     setSize(desiredWidth, desiredHeight);
    126 
    127     if (fbo) {
    128         caches.activeTexture(0);
    129         bindTexture();
    130         allocateTexture();
    131 
    132         if (glGetError() != GL_NO_ERROR) {
    133             setSize(oldWidth, oldHeight);
    134             return false;
    135         }
    136     }
    137 
    138     if (stencil) {
    139         stencil->bind();
    140         stencil->resize(desiredWidth, desiredHeight);
    141 
    142         if (glGetError() != GL_NO_ERROR) {
    143             setSize(oldWidth, oldHeight);
    144             return false;
    145         }
    146     }
    147 
    148     return true;
    149 }
    150 
    151 void Layer::removeFbo(bool flush) {
    152     if (stencil) {
    153         GLuint previousFbo = renderState.getFramebuffer();
    154         renderState.bindFramebuffer(fbo);
    155         glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
    156         renderState.bindFramebuffer(previousFbo);
    157 
    158         caches.renderBufferCache.put(stencil);
    159         stencil = NULL;
    160     }
    161 
    162     if (fbo) {
    163         if (flush) LayerRenderer::flushLayer(renderState, this);
    164         // If put fails the cache will delete the FBO
    165         caches.fboCache.put(fbo);
    166         fbo = 0;
    167     }
    168 }
    169 
    170 void Layer::updateDeferred(RenderNode* renderNode, int left, int top, int right, int bottom) {
    171     requireRenderer();
    172     this->renderNode = renderNode;
    173     const Rect r(left, top, right, bottom);
    174     dirtyRect.unionWith(r);
    175     deferredUpdateScheduled = true;
    176 }
    177 
    178 void Layer::setPaint(const SkPaint* paint) {
    179     OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode);
    180     setColorFilter((paint) ? paint->getColorFilter() : NULL);
    181 }
    182 
    183 void Layer::setColorFilter(SkColorFilter* filter) {
    184     SkRefCnt_SafeAssign(colorFilter, filter);
    185 }
    186 
    187 void Layer::bindTexture() const {
    188     if (texture.id) {
    189         caches.bindTexture(renderTarget, texture.id);
    190     }
    191 }
    192 
    193 void Layer::bindStencilRenderBuffer() const {
    194     if (stencil) {
    195         stencil->bind();
    196     }
    197 }
    198 
    199 void Layer::generateTexture() {
    200     if (!texture.id) {
    201         glGenTextures(1, &texture.id);
    202     }
    203 }
    204 
    205 void Layer::deleteTexture() {
    206     if (texture.id) {
    207         texture.deleteTexture();
    208         texture.id = 0;
    209     }
    210 }
    211 
    212 void Layer::clearTexture() {
    213     caches.unbindTexture(texture.id);
    214     texture.id = 0;
    215 }
    216 
    217 void Layer::allocateTexture() {
    218 #if DEBUG_LAYERS
    219     ALOGD("  Allocate layer: %dx%d", getWidth(), getHeight());
    220 #endif
    221     if (texture.id) {
    222         glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
    223         glTexImage2D(renderTarget, 0, GL_RGBA, getWidth(), getHeight(), 0,
    224                 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    225     }
    226 }
    227 
    228 void Layer::defer(const OpenGLRenderer& rootRenderer) {
    229     updateLightPosFromRenderer(rootRenderer);
    230     const float width = layer.getWidth();
    231     const float height = layer.getHeight();
    232 
    233     if (dirtyRect.isEmpty() || (dirtyRect.left <= 0 && dirtyRect.top <= 0 &&
    234             dirtyRect.right >= width && dirtyRect.bottom >= height)) {
    235         dirtyRect.set(0, 0, width, height);
    236     }
    237 
    238     delete deferredList;
    239     deferredList = new DeferredDisplayList(dirtyRect);
    240 
    241     DeferStateStruct deferredState(*deferredList, *renderer,
    242             RenderNode::kReplayFlag_ClipChildren);
    243 
    244     renderer->setViewport(width, height);
    245     renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
    246             dirtyRect.right, dirtyRect.bottom, !isBlend());
    247 
    248     renderNode->computeOrdering();
    249     renderNode->defer(deferredState, 0);
    250 
    251     deferredUpdateScheduled = false;
    252 }
    253 
    254 void Layer::cancelDefer() {
    255     renderNode = NULL;
    256     deferredUpdateScheduled = false;
    257     if (deferredList) {
    258         delete deferredList;
    259         deferredList = NULL;
    260     }
    261 }
    262 
    263 void Layer::flush() {
    264     // renderer is checked as layer may be destroyed/put in layer cache with flush scheduled
    265     if (deferredList && renderer) {
    266         renderer->setViewport(layer.getWidth(), layer.getHeight());
    267         renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    268                 !isBlend());
    269 
    270         deferredList->flush(*renderer, dirtyRect);
    271 
    272         renderer->finish();
    273 
    274         dirtyRect.setEmpty();
    275         renderNode = NULL;
    276     }
    277 }
    278 
    279 void Layer::render(const OpenGLRenderer& rootRenderer) {
    280     updateLightPosFromRenderer(rootRenderer);
    281     renderer->setViewport(layer.getWidth(), layer.getHeight());
    282     renderer->prepareDirty(dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom,
    283             !isBlend());
    284 
    285     renderer->drawRenderNode(renderNode.get(), dirtyRect, RenderNode::kReplayFlag_ClipChildren);
    286 
    287     renderer->finish();
    288 
    289     dirtyRect.setEmpty();
    290 
    291     deferredUpdateScheduled = false;
    292     renderNode = NULL;
    293 }
    294 
    295 }; // namespace uirenderer
    296 }; // namespace android
    297