/frameworks/base/libs/hwui/ |
Texture.h | 38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false, 40 setWrapST(wrap, wrap, bindTexture, force, renderTarget); 43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false, 48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget); 51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
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Texture.cpp | 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, 50 if (bindTexture) { 51 mCaches.bindTexture(renderTarget, id); 59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, 68 if (bindTexture) { 69 mCaches.bindTexture(renderTarget, id);
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Dither.cpp | 35 mCaches->bindTexture(mDitherTexture); 74 mCaches->bindTexture(mDitherTexture);
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AssetAtlas.cpp | 94 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false, 96 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget); 99 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false, 101 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
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Image.cpp | 42 Caches::getInstance().bindTexture(mTexture);
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Layer.h | 213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) { 214 texture.setWrap(wrap, bindTexture, force, renderTarget); 217 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) { 218 texture.setFilter(filter, bindTexture, force, renderTarget); 257 void bindTexture() const;
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/external/chromium_org/cc/test/ |
test_web_graphics_context_3d_unittest.cc | 39 context->bindTexture(GL_TEXTURE_2D, texture); 49 context->bindTexture(GL_TEXTURE_2D, texture); 63 context->bindTexture(GL_TEXTURE_2D, first_texture); 75 context->bindTexture(GL_TEXTURE_2D, second_texture); 88 context->bindTexture(GL_TEXTURE_2D, first_texture);
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/external/replicaisland/src/com/replica/replicaisland/ |
OpenGLSystem.java | 53 public static final void bindTexture(int target, int texture) {
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/external/deqp/modules/glshared/ |
glsRandomShaderCase.hpp | 67 void bindTexture (int unit, const glu::Texture2D* tex2D); 68 void bindTexture (int unit, const glu::TextureCube* texCube);
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glsSamplerObjectTest.cpp | 390 gl.bindTexture(GL_TEXTURE_2D, texture); 399 gl.bindTexture(GL_TEXTURE_2D, 0); 416 gl.bindTexture(GL_TEXTURE_3D, texture); 425 gl.bindTexture(GL_TEXTURE_3D, 0); 450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); 462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 495 gl.bindTexture(m_target, texture); 530 gl.bindTexture(m_target, texture); 900 gl.bindTexture(GL_TEXTURE_2D, texture); 909 gl.bindTexture(GL_TEXTURE_2D, 0) [all...] |
/external/deqp/modules/gles3/performance/ |
es3pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
es3pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
WebGLDrawBuffers.cpp | 125 context->bindTexture(GL_TEXTURE_2D, depthStencil); 131 context->bindTexture(GL_TEXTURE_2D, depth); 141 context->bindTexture(GL_TEXTURE_2D, color);
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/external/deqp/modules/gles2/functional/ |
es2fFboRenderTest.cpp | 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer); 518 context.bindTexture(GL_TEXTURE_2D, name); 530 context.bindTexture(GL_TEXTURE_2D, name); 708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex); 790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex); 801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer()); 881 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer()); 902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer()) [all...] |
es2fFboApiTest.cpp | 148 context.bindTexture(GL_TEXTURE_2D, tex); 168 context.bindTexture(GL_TEXTURE_2D, tex); 195 context.bindTexture(GL_TEXTURE_2D, tex2D); 225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 262 context.bindTexture(GL_TEXTURE_2D, tex2D); 281 context.bindTexture(GL_TEXTURE_2D, tex2D); 297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 389 ctx.bindTexture(GL_TEXTURE_2D, 1); 402 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); 433 ctx.bindTexture(GL_TEXTURE_2D, tex2D) [all...] |
/external/deqp/modules/gles3/functional/ |
es3fFboApiTests.cpp | 144 context.bindTexture(GL_TEXTURE_2D, tex); 171 context.bindTexture(GL_TEXTURE_2D, tex2D); 201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 238 context.bindTexture(GL_TEXTURE_2D, tex2D); 257 context.bindTexture(GL_TEXTURE_2D, tex2D); 273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 365 ctx.bindTexture(GL_TEXTURE_2D, 1); 378 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2); 409 ctx.bindTexture(GL_TEXTURE_2D, tex2D); 425 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube) [all...] |
es3fFboRenderTest.cpp | 338 m_context.bindTexture(GL_TEXTURE_2D, name); 382 context.bindTexture(GL_TEXTURE_2D, name); 394 context.bindTexture(GL_TEXTURE_2D, name); 575 context.bindTexture(GL_TEXTURE_2D, quadsTex); 581 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); 671 context.bindTexture(GL_TEXTURE_2D, quadsTex); 690 context.bindTexture(GL_TEXTURE_2D, metaballsTex); 696 context.bindTexture(GL_TEXTURE_2D, quadsTex); 725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()) [all...] |
/external/deqp/modules/gles2/performance/ |
es2pStateChangeTests.cpp | 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
es2pRedundantStateChangeTests.cpp | 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]); 524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]) [all...] |
/frameworks/rs/ |
rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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/prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/ |
rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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/prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/ |
rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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/prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/ |
rsProgram.h | 70 void bindTexture(Context *, uint32_t slot, Allocation *);
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/external/deqp/framework/opengl/ |
gluStateReset.cpp | 135 gl.bindTexture(GL_TEXTURE_2D, 0); 160 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); 192 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); 215 gl.bindTexture(GL_TEXTURE_3D, 0); 239 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); 242 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0); 597 gl.bindTexture (GL_TEXTURE_1D, 0); 620 gl.bindTexture (GL_TEXTURE_2D, 0); 644 gl.bindTexture (GL_TEXTURE_CUBE_MAP, 0); 673 gl.bindTexture (GL_TEXTURE_1D_ARRAY, 0) [all...] |
/external/chromium_org/cc/resources/ |
resource_provider_unittest.cc | 81 MOCK_METHOD2(bindTexture, void(GLenum target, GLuint texture)); 346 context->bindTexture(GL_TEXTURE_2D, lock_gl.texture_id()); 442 child_context_->bindTexture(GL_TEXTURE_2D, texture); 616 child_context_->bindTexture(GL_TEXTURE_EXTERNAL_OES, external_texture_id); 759 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); 767 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); 775 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id()); [all...] |