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    Searched refs:bindTexture (Results 1 - 25 of 165) sorted by null

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  /frameworks/base/libs/hwui/
Texture.h 38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
40 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
Texture.cpp 41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force,
50 if (bindTexture) {
51 mCaches.bindTexture(renderTarget, id);
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force,
68 if (bindTexture) {
69 mCaches.bindTexture(renderTarget, id);
Dither.cpp 35 mCaches->bindTexture(mDitherTexture);
74 mCaches->bindTexture(mDitherTexture);
AssetAtlas.cpp 94 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
96 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
99 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
101 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
Image.cpp 42 Caches::getInstance().bindTexture(mTexture);
Layer.h 213 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
214 texture.setWrap(wrap, bindTexture, force, renderTarget);
217 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
218 texture.setFilter(filter, bindTexture, force, renderTarget);
257 void bindTexture() const;
  /external/chromium_org/cc/test/
test_web_graphics_context_3d_unittest.cc 39 context->bindTexture(GL_TEXTURE_2D, texture);
49 context->bindTexture(GL_TEXTURE_2D, texture);
63 context->bindTexture(GL_TEXTURE_2D, first_texture);
75 context->bindTexture(GL_TEXTURE_2D, second_texture);
88 context->bindTexture(GL_TEXTURE_2D, first_texture);
  /external/replicaisland/src/com/replica/replicaisland/
OpenGLSystem.java 53 public static final void bindTexture(int target, int texture) {
  /external/deqp/modules/glshared/
glsRandomShaderCase.hpp 67 void bindTexture (int unit, const glu::Texture2D* tex2D);
68 void bindTexture (int unit, const glu::TextureCube* texCube);
glsSamplerObjectTest.cpp 390 gl.bindTexture(GL_TEXTURE_2D, texture);
399 gl.bindTexture(GL_TEXTURE_2D, 0);
416 gl.bindTexture(GL_TEXTURE_3D, texture);
425 gl.bindTexture(GL_TEXTURE_3D, 0);
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture);
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
495 gl.bindTexture(m_target, texture);
530 gl.bindTexture(m_target, texture);
900 gl.bindTexture(GL_TEXTURE_2D, texture);
909 gl.bindTexture(GL_TEXTURE_2D, 0)
    [all...]
  /external/deqp/modules/gles3/performance/
es3pStateChangeTests.cpp 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
484 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
526 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
572 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
es3pRedundantStateChangeTests.cpp 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
440 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
477 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
518 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLDrawBuffers.cpp 125 context->bindTexture(GL_TEXTURE_2D, depthStencil);
131 context->bindTexture(GL_TEXTURE_2D, depth);
141 context->bindTexture(GL_TEXTURE_2D, color);
  /external/deqp/modules/gles2/functional/
es2fFboRenderTest.cpp 429 context.bindTexture(GL_TEXTURE_2D, m_colorbuffer);
518 context.bindTexture(GL_TEXTURE_2D, name);
530 context.bindTexture(GL_TEXTURE_2D, name);
708 context.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
787 ctx.bindTexture(GL_TEXTURE_2D, metaballsTex);
790 ctx.bindTexture(GL_TEXTURE_2D, quadsTex);
801 ctx.bindTexture(GL_TEXTURE_2D, fbo.getColorbuffer());
881 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
900 context.bindTexture(GL_TEXTURE_2D, fboA.getColorbuffer());
902 context.bindTexture(GL_TEXTURE_2D, fboB.getColorbuffer())
    [all...]
es2fFboApiTest.cpp 148 context.bindTexture(GL_TEXTURE_2D, tex);
168 context.bindTexture(GL_TEXTURE_2D, tex);
195 context.bindTexture(GL_TEXTURE_2D, tex2D);
225 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
262 context.bindTexture(GL_TEXTURE_2D, tex2D);
281 context.bindTexture(GL_TEXTURE_2D, tex2D);
297 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
389 ctx.bindTexture(GL_TEXTURE_2D, 1);
402 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2);
433 ctx.bindTexture(GL_TEXTURE_2D, tex2D)
    [all...]
  /external/deqp/modules/gles3/functional/
es3fFboApiTests.cpp 144 context.bindTexture(GL_TEXTURE_2D, tex);
171 context.bindTexture(GL_TEXTURE_2D, tex2D);
201 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
238 context.bindTexture(GL_TEXTURE_2D, tex2D);
257 context.bindTexture(GL_TEXTURE_2D, tex2D);
273 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube);
365 ctx.bindTexture(GL_TEXTURE_2D, 1);
378 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, 2);
409 ctx.bindTexture(GL_TEXTURE_2D, tex2D);
425 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube)
    [all...]
es3fFboRenderTest.cpp 338 m_context.bindTexture(GL_TEXTURE_2D, name);
382 context.bindTexture(GL_TEXTURE_2D, name);
394 context.bindTexture(GL_TEXTURE_2D, name);
575 context.bindTexture(GL_TEXTURE_2D, quadsTex);
581 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
592 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer());
671 context.bindTexture(GL_TEXTURE_2D, quadsTex);
690 context.bindTexture(GL_TEXTURE_2D, metaballsTex);
696 context.bindTexture(GL_TEXTURE_2D, quadsTex);
725 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer())
    [all...]
  /external/deqp/modules/gles2/performance/
es2pStateChangeTests.cpp 164 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
208 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
253 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
307 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
352 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
394 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
442 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
488 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
536 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
578 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
es2pRedundantStateChangeTests.cpp 155 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
194 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
234 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
283 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
323 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
360 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
403 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
444 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
487 gl.bindTexture(GL_TEXTURE_2D, m_textures[0]);
524 gl.bindTexture(GL_TEXTURE_2D, m_textures[0])
    [all...]
  /frameworks/rs/
rsProgram.h 70 void bindTexture(Context *, uint32_t slot, Allocation *);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsProgram.h 70 void bindTexture(Context *, uint32_t slot, Allocation *);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsProgram.h 70 void bindTexture(Context *, uint32_t slot, Allocation *);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsProgram.h 70 void bindTexture(Context *, uint32_t slot, Allocation *);
  /external/deqp/framework/opengl/
gluStateReset.cpp 135 gl.bindTexture(GL_TEXTURE_2D, 0);
160 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
192 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
215 gl.bindTexture(GL_TEXTURE_3D, 0);
239 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
242 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 0);
597 gl.bindTexture (GL_TEXTURE_1D, 0);
620 gl.bindTexture (GL_TEXTURE_2D, 0);
644 gl.bindTexture (GL_TEXTURE_CUBE_MAP, 0);
673 gl.bindTexture (GL_TEXTURE_1D_ARRAY, 0)
    [all...]
  /external/chromium_org/cc/resources/
resource_provider_unittest.cc 81 MOCK_METHOD2(bindTexture, void(GLenum target, GLuint texture));
346 context->bindTexture(GL_TEXTURE_2D, lock_gl.texture_id());
442 child_context_->bindTexture(GL_TEXTURE_2D, texture);
616 child_context_->bindTexture(GL_TEXTURE_EXTERNAL_OES, external_texture_id);
759 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
767 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
775 child_context_->bindTexture(GL_TEXTURE_2D, lock.texture_id());
    [all...]

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