1 /*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL (ES) Module 3 * ----------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief GLES Scissor tests 22 *//*--------------------------------------------------------------------*/ 23 24 #include "glsScissorTests.hpp" 25 #include "glsTextureTestUtil.hpp" 26 27 #include "deMath.h" 28 #include "deRandom.hpp" 29 #include "deUniquePtr.hpp" 30 31 #include "tcuTestCase.hpp" 32 #include "tcuImageCompare.hpp" 33 #include "tcuVector.hpp" 34 #include "tcuVectorUtil.hpp" 35 #include "tcuTexture.hpp" 36 #include "tcuStringTemplate.hpp" 37 38 #include "gluStrUtil.hpp" 39 #include "gluDrawUtil.hpp" 40 #include "gluPixelTransfer.hpp" 41 #include "gluObjectWrapper.hpp" 42 43 #include "glwEnums.hpp" 44 #include "glwFunctions.hpp" 45 46 #include <map> 47 48 namespace deqp 49 { 50 namespace gls 51 { 52 namespace Functional 53 { 54 namespace 55 { 56 57 using namespace ScissorTestInternal; 58 using namespace glw; // GL types 59 60 using tcu::ConstPixelBufferAccess; 61 using tcu::PixelBufferAccess; 62 using tcu::TestLog; 63 64 using std::vector; 65 using std::string; 66 using std::map; 67 using tcu::Vec3; 68 using tcu::Vec4; 69 using tcu::IVec4; 70 using tcu::UVec4; 71 72 void drawQuad (const glw::Functions& gl, deUint32 program, const Vec3& p0, const Vec3& p1) 73 { 74 // Vertex data. 75 const float hz = (p0.z() + p1.z()) * 0.5f; 76 const float position[] = 77 { 78 p0.x(), p0.y(), p0.z(), 1.0f, 79 p0.x(), p1.y(), hz, 1.0f, 80 p1.x(), p0.y(), hz, 1.0f, 81 p1.x(), p1.y(), p1.z(), 1.0f 82 }; 83 84 const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; 85 86 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); 87 88 gl.useProgram(program); 89 gl.enableVertexAttribArray(posLoc); 90 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 91 92 gl.drawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]); 93 94 gl.disableVertexAttribArray(posLoc); 95 96 } 97 98 void drawPrimitives (const glw::Functions& gl, deUint32 program, const deUint32 type, const vector<float>& vertices, const vector<deUint16>& indices) 99 { 100 const deInt32 posLoc = gl.getAttribLocation(program, "a_position"); 101 102 TCU_CHECK(posLoc >= 0); 103 104 gl.useProgram(program); 105 gl.enableVertexAttribArray(posLoc); 106 gl.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &vertices[0]); 107 108 gl.drawElements(type, GLsizei(indices.size()), GL_UNSIGNED_SHORT, &indices[0]); 109 110 gl.disableVertexAttribArray(posLoc); 111 } 112 113 template<typename T> 114 void clearEdges(const tcu::PixelBufferAccess& access, const T& color, const IVec4& scissorArea) 115 { 116 for (int y = 0; y < access.getHeight(); y++) 117 for (int x = 0; x < access.getWidth(); x++) 118 { 119 if (y < scissorArea.y() || 120 y >= scissorArea.y() + scissorArea.w() || 121 x < scissorArea.x() || 122 x >= scissorArea.x()+ scissorArea.z()) 123 access.setPixel(color, x, y); 124 } 125 } 126 127 glu::ProgramSources genShaders(glu::GLSLVersion version) 128 { 129 const string vtxSource = "${VERSION}\n" 130 "${IN} highp vec4 a_position;\n" 131 "void main(){\n" 132 " gl_Position = a_position;\n" 133 "}\n"; 134 135 const string frgSource = "${VERSION}\n" 136 "${OUT_DECL}" 137 "uniform highp vec4 u_color;\n" 138 "void main(){\n" 139 " ${OUTPUT} = u_color;\n" 140 "}\n"; 141 142 map<string, string> params; 143 144 switch(version) 145 { 146 case glu::GLSL_VERSION_100_ES: 147 params["VERSION"] = "#version 100"; 148 params["IN"] = "attribute"; 149 params["OUT_DECL"] = ""; 150 params["OUTPUT"] = "gl_FragColor"; 151 break; 152 153 case glu::GLSL_VERSION_300_ES: 154 case glu::GLSL_VERSION_310_ES: // Assumed to support 3.0 155 params["VERSION"] = "#version 300 es"; 156 params["IN"] = "in"; 157 params["OUT_DECL"] = "out mediump vec4 f_color;\n"; 158 params["OUTPUT"] = "f_color"; 159 break; 160 161 default: 162 DE_ASSERT(!"Unsupported version"); 163 } 164 165 return glu::makeVtxFragSources(tcu::StringTemplate(vtxSource).specialize(params), tcu::StringTemplate(frgSource).specialize(params)); 166 } 167 168 // Wrapper class, provides iterator & reporting logic 169 class ScissorCase : public tcu::TestCase 170 { 171 public: 172 ScissorCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char *name, const char* desc, const Vec4& scissorArea); 173 virtual ~ScissorCase (void) {} 174 175 virtual IterateResult iterate (void); 176 177 protected: 178 virtual void render (GLuint program, const IVec4& viewport) const = 0; 179 180 glu::RenderContext& m_renderCtx; 181 const Vec4 m_scissorArea; 182 }; 183 184 ScissorCase::ScissorCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char *name, const char* desc, const Vec4& scissorArea) 185 : TestCase (testCtx, name, desc) 186 , m_renderCtx (renderCtx) 187 , m_scissorArea (scissorArea) 188 { 189 } 190 191 ScissorCase::IterateResult ScissorCase::iterate (void) 192 { 193 using TextureTestUtil::RandomViewport; 194 195 const glw::Functions& gl = m_renderCtx.getFunctions(); 196 TestLog& log = m_testCtx.getLog(); 197 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType()))); 198 199 const RandomViewport viewport (m_renderCtx.getRenderTarget(), 256, 256, deStringHash(getName())); 200 const IVec4 relScissorArea (int(m_scissorArea.x()*viewport.width), 201 int(m_scissorArea.y()*viewport.height), 202 int(m_scissorArea.z()*viewport.width), 203 int(m_scissorArea.w()*viewport.height)); 204 const IVec4 absScissorArea (relScissorArea.x() + viewport.x, 205 relScissorArea.y() + viewport.y, 206 relScissorArea.z(), 207 relScissorArea.w()); 208 209 tcu::Surface refImage (viewport.width, viewport.height); 210 tcu::Surface resImage (viewport.width, viewport.height); 211 212 if (!shader.isOk()) 213 { 214 log << shader; 215 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader compile/link failed"); 216 return STOP; 217 } 218 219 log << TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewport.height) << TestLog::EndMessage; 220 log << TestLog::Message << "Scissor area is " << absScissorArea << TestLog::EndMessage; 221 222 // Render reference (no scissors) 223 { 224 log << TestLog::Message << "Rendering reference (scissors disabled)" << TestLog::EndMessage; 225 226 gl.useProgram(shader.getProgram()); 227 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 228 229 gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); 230 gl.clearDepthf(1.0f); 231 gl.clearStencil(0); 232 gl.disable(GL_DEPTH_TEST); 233 gl.disable(GL_STENCIL_TEST); 234 gl.disable(GL_SCISSOR_TEST); 235 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 236 237 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); 238 239 glu::readPixels(m_renderCtx, viewport.x, viewport.y, refImage.getAccess()); 240 GLU_CHECK_ERROR(gl.getError()); 241 } 242 243 // Render result (scissors) 244 { 245 log << TestLog::Message << "Rendering result (scissors enabled)" << TestLog::EndMessage; 246 247 gl.useProgram(shader.getProgram()); 248 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); 249 250 gl.clearColor(0.125f, 0.25f, 0.5f, 1.0f); 251 gl.clearDepthf(1.0f); 252 gl.clearStencil(0); 253 gl.disable(GL_DEPTH_TEST); 254 gl.disable(GL_STENCIL_TEST); 255 gl.disable(GL_SCISSOR_TEST); 256 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); 257 258 gl.scissor(absScissorArea.x(), absScissorArea.y(), absScissorArea.z(), absScissorArea.w()); 259 gl.enable(GL_SCISSOR_TEST); 260 261 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); 262 263 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resImage.getAccess()); 264 GLU_CHECK_ERROR(gl.getError()); 265 } 266 267 // Manual 'scissors' for reference image 268 log << TestLog::Message << "Clearing area outside scissor area from reference" << TestLog::EndMessage; 269 clearEdges(refImage.getAccess(), IVec4(32, 64, 128, 255), relScissorArea); 270 271 if (tcu::floatThresholdCompare(log, "ComparisonResult", "Image comparison result", refImage.getAccess(), resImage.getAccess(), Vec4(0.02f, 0.02f, 0.02f, 0.02f), tcu::COMPARE_LOG_RESULT)) 272 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 273 else 274 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); 275 276 return STOP; 277 } 278 279 // Tests scissoring with multiple primitive types 280 class ScissorPrimitiveCase : public ScissorCase 281 { 282 public: 283 ScissorPrimitiveCase (tcu::TestContext& testCtx, 284 glu::RenderContext& renderCtx, 285 const char* name, 286 const char* desc, 287 const Vec4& scissorArea, 288 const Vec4& renderArea, 289 PrimitiveType type, 290 int primitiveCount); 291 virtual ~ScissorPrimitiveCase (void){} 292 293 protected: 294 virtual void render (GLuint program, const IVec4& viewport) const; 295 296 private: 297 const Vec4 m_renderArea; 298 const PrimitiveType m_primitiveType; 299 const int m_primitiveCount; 300 }; 301 302 ScissorPrimitiveCase::ScissorPrimitiveCase (tcu::TestContext& testCtx, 303 glu::RenderContext& renderCtx, 304 const char* name, 305 const char* desc, 306 const Vec4& scissorArea, 307 const Vec4& renderArea, 308 PrimitiveType type, 309 int primitiveCount) 310 : ScissorCase (testCtx, renderCtx, name, desc, scissorArea) 311 , m_renderArea (renderArea) 312 , m_primitiveType (type) 313 , m_primitiveCount (primitiveCount) 314 { 315 } 316 317 void ScissorPrimitiveCase::render (GLuint program, const IVec4&) const 318 { 319 const glw::Functions& gl = m_renderCtx.getFunctions(); 320 const Vec4 white (1.0f, 1.0f, 1.0f, 1.0); 321 const Vec4 primitiveArea (m_renderArea.x()*2.0f-1.0f, 322 m_renderArea.x()*2.0f-1.0f, 323 m_renderArea.z()*2.0f, 324 m_renderArea.w()*2.0f); 325 326 static const float quadPositions[] = 327 { 328 0.0f, 1.0f, 329 0.0f, 0.0f, 330 1.0f, 1.0f, 331 1.0f, 0.0f 332 }; 333 static const float triPositions[] = 334 { 335 0.0f, 0.0f, 336 1.0f, 0.0f, 337 0.5f, 1.0f, 338 }; 339 static const float linePositions[] = 340 { 341 0.0f, 0.0f, 342 1.0f, 1.0f 343 }; 344 static const float pointPosition[] = 345 { 346 0.5f, 0.5f 347 }; 348 349 const float* positionSet[] = { pointPosition, linePositions, triPositions, quadPositions }; 350 const int vertexCountSet[]= { 1, 2, 3, 4 }; 351 const int indexCountSet[] = { 1, 2, 3, 6 }; 352 353 const deUint16 baseIndices[] = { 0, 1, 2, 2, 1, 3 }; 354 const float* basePositions = positionSet[m_primitiveType]; 355 const int vertexCount = vertexCountSet[m_primitiveType]; 356 const int indexCount = indexCountSet[m_primitiveType]; 357 358 const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density 359 vector<float> positions (4*vertexCount*m_primitiveCount); 360 vector<deUint16> indices (indexCount*m_primitiveCount); 361 de::Random rng (1234); 362 363 for (int primNdx = 0; primNdx < m_primitiveCount; primNdx++) 364 { 365 const float dx = m_primitiveCount>1 ? rng.getFloat() : 0.0f; 366 const float dy = m_primitiveCount>1 ? rng.getFloat() : 0.0f; 367 368 for (int vertNdx = 0; vertNdx < vertexCount; vertNdx++) 369 { 370 const int ndx = primNdx*4*vertexCount + vertNdx*4; 371 positions[ndx+0] = (basePositions[vertNdx*2 + 0]*scale + dx)*primitiveArea.z() + primitiveArea.x(); 372 positions[ndx+1] = (basePositions[vertNdx*2 + 1]*scale + dy)*primitiveArea.w() + primitiveArea.y(); 373 positions[ndx+2] = 0.2f; 374 positions[ndx+3] = 1.0f; 375 } 376 377 for (int ndx = 0; ndx < indexCount; ndx++) 378 indices[primNdx*indexCount + ndx] = baseIndices[ndx] + primNdx*vertexCount; 379 } 380 381 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.m_data); 382 383 switch (m_primitiveType) 384 { 385 case TRIANGLE: drawPrimitives(gl, program, GL_TRIANGLES, positions, indices); break; 386 case LINE: drawPrimitives(gl, program, GL_LINES, positions, indices); break; 387 case POINT: drawPrimitives(gl, program, GL_POINTS, positions, indices); break; 388 default: DE_ASSERT(false); break; 389 } 390 } 391 392 // Test effect of scissor on default framebuffer clears 393 class ScissorClearCase : public ScissorCase 394 { 395 public: 396 ScissorClearCase (tcu::TestContext& testCtx, 397 glu::RenderContext& renderCtx, 398 const char* name, 399 const char* desc, 400 const Vec4& scissorArea, 401 deUint32 clearMode); 402 virtual ~ScissorClearCase (void) {} 403 404 virtual void init (void); 405 406 protected: 407 virtual void render (GLuint program, const IVec4& viewport) const; 408 409 private: 410 const deUint32 m_clearMode; //!< Combination of the flags accepted by glClear 411 }; 412 413 ScissorClearCase::ScissorClearCase (tcu::TestContext& testCtx, 414 glu::RenderContext& renderCtx, 415 const char* name, 416 const char* desc, 417 const Vec4& scissorArea, 418 deUint32 clearMode) 419 : ScissorCase (testCtx, renderCtx, name, desc, scissorArea) 420 , m_clearMode (clearMode) 421 { 422 } 423 424 void ScissorClearCase::init (void) 425 { 426 if ((m_clearMode & GL_DEPTH_BUFFER_BIT) && m_renderCtx.getRenderTarget().getDepthBits() == 0) 427 throw tcu::NotSupportedError("Cannot clear depth; no depth buffer present", "", __FILE__, __LINE__); 428 else if ((m_clearMode & GL_STENCIL_BUFFER_BIT) && m_renderCtx.getRenderTarget().getStencilBits() == 0) 429 throw tcu::NotSupportedError("Cannot clear stencil; no stencil buffer present", "", __FILE__, __LINE__); 430 } 431 432 void ScissorClearCase::render (GLuint program, const IVec4&) const 433 { 434 const glw::Functions& gl = m_renderCtx.getFunctions(); 435 const Vec4 white (1.0f, 1.0f, 1.0f, 1.0); 436 437 gl.clearColor(0.6f, 0.1f, 0.1f, 1.0); 438 gl.clearDepthf(0.0f); 439 440 if (m_clearMode & GL_DEPTH_BUFFER_BIT) 441 { 442 gl.enable(GL_DEPTH_TEST); 443 gl.depthFunc(GL_GREATER); 444 } 445 446 if (m_clearMode & GL_STENCIL_BUFFER_BIT) 447 { 448 gl.clearStencil(123); 449 gl.enable(GL_STENCIL_TEST); 450 gl.stencilFunc(GL_EQUAL, 123, ~0u); 451 } 452 453 if (m_clearMode & GL_COLOR_BUFFER_BIT) 454 gl.clearColor(0.1f, 0.6f, 0.1f, 1.0); 455 456 gl.clear(m_clearMode); 457 gl.disable(GL_SCISSOR_TEST); 458 459 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, white.getPtr()); 460 461 if (!(m_clearMode & GL_COLOR_BUFFER_BIT)) 462 drawQuad(gl, program, Vec3(-1.0f, -1.0f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); 463 464 gl.disable(GL_DEPTH_TEST); 465 gl.disable(GL_STENCIL_TEST); 466 } 467 468 class FramebufferBlitCase : public ScissorCase 469 { 470 public: 471 FramebufferBlitCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, const Vec4& scissorArea); 472 virtual ~FramebufferBlitCase (void) {} 473 474 virtual void init (void); 475 virtual void deinit (void); 476 477 protected: 478 typedef de::MovePtr<glu::Framebuffer> FramebufferP; 479 480 enum {SIZE = 64}; 481 482 virtual void render (GLuint program, const IVec4& viewport) const; 483 484 FramebufferP m_fbo; 485 }; 486 487 FramebufferBlitCase::FramebufferBlitCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, const Vec4& scissorArea) 488 : ScissorCase(testCtx, renderCtx, name, desc, scissorArea) 489 { 490 } 491 492 void FramebufferBlitCase::init (void) 493 { 494 if (m_renderCtx.getRenderTarget().getNumSamples()) 495 throw tcu::NotSupportedError("Cannot blit to multisampled framebuffer", "", __FILE__, __LINE__); 496 497 const glw::Functions& gl = m_renderCtx.getFunctions(); 498 const glu::Renderbuffer colorbuf (gl); 499 const tcu::Vec4 clearColor (1.0f, 0.5, 0.125f, 1.0f); 500 501 m_fbo = FramebufferP(new glu::Framebuffer(gl)); 502 503 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, **m_fbo); 504 505 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorbuf); 506 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, SIZE, SIZE); 507 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 508 509 gl.clearBufferfv(GL_COLOR, 0, clearColor.getPtr()); 510 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, m_renderCtx.getDefaultFramebuffer()); 511 } 512 513 void FramebufferBlitCase::deinit (void) 514 { 515 m_fbo.clear(); 516 } 517 518 void FramebufferBlitCase::render(GLuint program, const IVec4& viewport) const 519 { 520 const glw::Functions& gl = m_renderCtx.getFunctions(); 521 522 const int width = viewport.z(); 523 const int height = viewport.w(); 524 const deInt32 defaultFramebuffer = m_renderCtx.getDefaultFramebuffer(); 525 526 DE_UNREF(program); 527 528 // blit to default framebuffer 529 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); 530 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, defaultFramebuffer); 531 532 gl.blitFramebuffer(0, 0, SIZE, SIZE, viewport.x(), viewport.y(), viewport.x() + width, viewport.y() + height, GL_COLOR_BUFFER_BIT, GL_NEAREST); 533 534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); 535 } 536 537 struct BufferFmtDesc 538 { 539 tcu::TextureFormat texFmt; 540 GLenum colorFmt; 541 }; 542 543 struct Color 544 { 545 enum Type {FLOAT, INT, UINT}; 546 547 Type type; 548 549 union 550 { 551 float f[4]; 552 deInt32 i[4]; 553 deUint32 u[4]; 554 }; 555 556 Color(const float f_[4]) : type(FLOAT) { f[0] = f_[0]; f[1] = f_[1]; f[2] = f_[2]; f[3] = f_[3]; } 557 Color(const deInt32 i_[4]) : type(INT) { i[0] = i_[0]; i[1] = i_[1]; i[2] = i_[2]; i[3] = i_[3]; } 558 Color(const deUint32 u_[4]) : type(UINT) { u[0] = u_[0]; u[1] = u_[1]; u[2] = u_[2]; u[3] = u_[3]; } 559 }; 560 561 class FramebufferClearCase : public tcu::TestCase 562 { 563 public: 564 FramebufferClearCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, ClearType clearType); 565 virtual ~FramebufferClearCase (void) {} 566 567 virtual IterateResult iterate (void); 568 569 private: 570 static void clearBuffers (const glw::Functions& gl, Color color, float depth, int stencil); 571 static Color getBaseColor (const BufferFmtDesc& bufferFmt); 572 static Color getMainColor (const BufferFmtDesc& bufferFmt); 573 static BufferFmtDesc getBufferFormat (ClearType type); 574 575 virtual void render (GLuint program) const; 576 577 glu::RenderContext& m_renderCtx; 578 const ClearType m_clearType; 579 }; 580 581 FramebufferClearCase::FramebufferClearCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* desc, ClearType clearType) 582 : tcu::TestCase (testCtx, name, desc) 583 , m_renderCtx (renderCtx) 584 , m_clearType (clearType) 585 { 586 } 587 588 void FramebufferClearCase::clearBuffers (const glw::Functions& gl, Color color, float depth, int stencil) 589 { 590 switch(color.type) 591 { 592 case Color::FLOAT: gl.clearBufferfv (GL_COLOR, 0, color.f); break; 593 case Color::INT: gl.clearBufferiv (GL_COLOR, 0, color.i); break; 594 case Color::UINT: gl.clearBufferuiv(GL_COLOR, 0, color.u); break; 595 default: 596 DE_ASSERT(false); 597 } 598 599 gl.clearBufferfv(GL_DEPTH, 0, &depth); 600 gl.clearBufferiv(GL_STENCIL, 0, &stencil); 601 } 602 603 FramebufferClearCase::IterateResult FramebufferClearCase::iterate (void) 604 { 605 TestLog& log = m_testCtx.getLog(); 606 const glw::Functions& gl = m_renderCtx.getFunctions(); 607 const glu::ShaderProgram shader (m_renderCtx, genShaders(glu::getContextTypeGLSLVersion(m_renderCtx.getType()))); 608 609 const glu::Framebuffer fbo (gl); 610 const glu::Renderbuffer colorbuf (gl); 611 const glu::Renderbuffer depthbuf (gl); 612 613 const BufferFmtDesc bufferFmt = getBufferFormat(m_clearType); 614 const Color baseColor = getBaseColor(bufferFmt); 615 616 const int width = 64; 617 const int height = 64; 618 619 const IVec4 scissorArea (8, 8, 48, 48); 620 621 vector<deUint8> refData (width*height*bufferFmt.texFmt.getPixelSize()); 622 vector<deUint8> resData (width*height*bufferFmt.texFmt.getPixelSize()); 623 624 tcu::PixelBufferAccess refAccess (bufferFmt.texFmt, width, height, 1, &refData[0]); 625 tcu::PixelBufferAccess resAccess (bufferFmt.texFmt, width, height, 1, &resData[0]); 626 627 if (!shader.isOk()) 628 { 629 log << shader; 630 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Shader compile/link failed"); 631 return STOP; 632 } 633 634 gl.bindFramebuffer(GL_DRAW_FRAMEBUFFER, *fbo); 635 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); 636 637 // Color 638 gl.bindRenderbuffer(GL_RENDERBUFFER, *colorbuf); 639 gl.renderbufferStorage(GL_RENDERBUFFER, bufferFmt.colorFmt, width, height); 640 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *colorbuf); 641 642 // Depth/stencil 643 gl.bindRenderbuffer(GL_RENDERBUFFER, *depthbuf); 644 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); 645 gl.framebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, *depthbuf); 646 647 log << TestLog::Message << "Scissor area is " << scissorArea << TestLog::EndMessage; 648 649 // Render reference 650 { 651 log << TestLog::Message << "Rendering reference (scissors disabled)" << TestLog::EndMessage; 652 653 gl.useProgram(shader.getProgram()); 654 gl.viewport(0, 0, width, height); 655 656 gl.disable(GL_DEPTH_TEST); 657 gl.disable(GL_STENCIL_TEST); 658 gl.disable(GL_SCISSOR_TEST); 659 660 clearBuffers(gl, baseColor, 1.0f, 0); 661 662 render(shader.getProgram()); 663 664 glu::readPixels(m_renderCtx, 0, 0, refAccess); 665 GLU_CHECK_ERROR(gl.getError()); 666 } 667 668 // Render result 669 { 670 log << TestLog::Message << "Rendering result (scissors enabled)" << TestLog::EndMessage; 671 672 gl.useProgram(shader.getProgram()); 673 gl.viewport(0, 0, width, height); 674 675 gl.disable(GL_DEPTH_TEST); 676 gl.disable(GL_STENCIL_TEST); 677 gl.disable(GL_SCISSOR_TEST); 678 679 clearBuffers(gl, baseColor, 1.0f, 0); 680 681 gl.enable(GL_SCISSOR_TEST); 682 gl.scissor(scissorArea.x(), scissorArea.y(), scissorArea.z(), scissorArea.w()); 683 684 render(shader.getProgram()); 685 686 glu::readPixels(m_renderCtx, 0, 0, resAccess); 687 GLU_CHECK_ERROR(gl.getError()); 688 } 689 690 { 691 bool resultOk = false; 692 693 switch (baseColor.type) 694 { 695 case Color::FLOAT: 696 clearEdges(refAccess, Vec4(baseColor.f[0], baseColor.f[1], baseColor.f[2], baseColor.f[3]), scissorArea); 697 resultOk = tcu::floatThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, Vec4(0.02f, 0.02f, 0.02f, 0.02f), tcu::COMPARE_LOG_RESULT); 698 break; 699 700 case Color::INT: 701 clearEdges(refAccess, IVec4(baseColor.i[0], baseColor.i[1], baseColor.i[2], baseColor.i[3]), scissorArea); 702 resultOk = tcu::intThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, UVec4(2, 2, 2, 2), tcu::COMPARE_LOG_RESULT); 703 break; 704 705 case Color::UINT: 706 clearEdges(refAccess, UVec4(baseColor.u[0], baseColor.u[1], baseColor.u[2], baseColor.u[3]), scissorArea); 707 resultOk = tcu::intThresholdCompare(log, "ComparisonResult", "Image comparison result", refAccess, resAccess, UVec4(2, 2, 2, 2), tcu::COMPARE_LOG_RESULT); 708 break; 709 } 710 711 if (resultOk) 712 m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); 713 else 714 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); 715 } 716 717 return STOP; 718 } 719 720 Color FramebufferClearCase::getBaseColor (const BufferFmtDesc& bufferFmt) 721 { 722 const float f[4] = {0.125f, 0.25f, 0.5f, 1.0f}; 723 const deInt32 i[4] = {0, 0, 0, 0}; 724 const deUint32 u[4] = {0, 0, 0, 0}; 725 726 switch(bufferFmt.colorFmt) 727 { 728 case GL_RGBA8: return Color(f); 729 case GL_RGBA8I: return Color(i); 730 case GL_RGBA8UI: return Color(u); 731 default: 732 DE_ASSERT(false); 733 } 734 735 return Color(f); 736 } 737 738 Color FramebufferClearCase::getMainColor (const BufferFmtDesc& bufferFmt) 739 { 740 const float f[4] = {1.0f, 1.0f, 0.5f, 1.0f}; 741 const deInt32 i[4] = {127, -127, 0, 127}; 742 const deUint32 u[4] = {255, 255, 0, 255}; 743 744 switch(bufferFmt.colorFmt) 745 { 746 case GL_RGBA8: return Color(f); 747 case GL_RGBA8I: return Color(i); 748 case GL_RGBA8UI: return Color(u); 749 default: 750 DE_ASSERT(false); 751 } 752 753 return Color(f); 754 } 755 756 BufferFmtDesc FramebufferClearCase::getBufferFormat (ClearType type) 757 { 758 BufferFmtDesc retval; 759 760 switch (type) 761 { 762 case CLEAR_COLOR_FLOAT: 763 retval.colorFmt = GL_RGBA16F; 764 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::HALF_FLOAT); 765 DE_ASSERT(!"Floating point clear not implemented");// \todo [2014-1-23 otto] pixel read format & type, nothing guaranteed, need extension... 766 break; 767 768 case CLEAR_COLOR_INT: 769 retval.colorFmt = GL_RGBA8I; 770 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32); 771 break; 772 773 case CLEAR_COLOR_UINT: 774 retval.colorFmt = GL_RGBA8UI; 775 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32); 776 break; 777 778 default: 779 retval.colorFmt = GL_RGBA8; 780 retval.texFmt = tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8); 781 break; 782 } 783 784 return retval; 785 } 786 787 void FramebufferClearCase::render (GLuint program) const 788 { 789 const glw::Functions& gl = m_renderCtx.getFunctions(); 790 791 const BufferFmtDesc bufferFmt = getBufferFormat(m_clearType); 792 const Color clearColor = getMainColor(bufferFmt); 793 794 const int clearStencil = 123; 795 const float clearDepth = 0.5f; 796 797 switch (m_clearType) 798 { 799 case CLEAR_COLOR_FIXED: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; 800 case CLEAR_COLOR_FLOAT: gl.clearBufferfv (GL_COLOR, 0, clearColor.f); break; 801 case CLEAR_COLOR_INT: gl.clearBufferiv (GL_COLOR, 0, clearColor.i); break; 802 case CLEAR_COLOR_UINT: gl.clearBufferuiv(GL_COLOR, 0, clearColor.u); break; 803 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; 804 case CLEAR_STENCIL: gl.clearBufferiv (GL_STENCIL, 0, &clearStencil); break; 805 case CLEAR_DEPTH_STENCIL: gl.clearBufferfi (GL_DEPTH_STENCIL, 0, clearDepth, clearStencil); break; 806 807 default: 808 DE_ASSERT(false); 809 } 810 811 const bool useDepth = (m_clearType == CLEAR_DEPTH || m_clearType == CLEAR_DEPTH_STENCIL); 812 const bool useStencil = (m_clearType == CLEAR_STENCIL || m_clearType == CLEAR_DEPTH_STENCIL); 813 814 // Render something to expose changes to depth/stencil buffer 815 if (useDepth || useStencil) 816 { 817 if (useDepth) 818 gl.enable(GL_DEPTH_TEST); 819 820 if (useStencil) 821 gl.enable(GL_STENCIL_TEST); 822 823 gl.stencilFunc(GL_EQUAL, clearStencil, ~0u); 824 gl.depthFunc(GL_GREATER); 825 gl.disable(GL_SCISSOR_TEST); 826 827 gl.uniform4fv(gl.getUniformLocation(program, "u_color"), 1, clearColor.f); 828 drawQuad(gl, program, tcu::Vec3(-1.0f, -1.0f, 0.6f), tcu::Vec3(1.0f, 1.0f, 0.6f)); 829 } 830 } 831 832 } // Anonymous 833 834 namespace ScissorTestInternal 835 { 836 837 tcu::TestNode* createPrimitiveTest (tcu::TestContext& testCtx, 838 glu::RenderContext& renderCtx, 839 const char* name, 840 const char* desc, 841 const Vec4& scissorArea, 842 const Vec4& renderArea, 843 PrimitiveType type, 844 int primitiveCount) 845 { 846 return new ScissorPrimitiveCase(testCtx, renderCtx, name, desc, scissorArea, renderArea, type, primitiveCount); 847 } 848 849 tcu::TestNode* createClearTest (tcu::TestContext& testCtx, 850 glu::RenderContext& renderCtx, 851 const char* name, 852 const char* desc, 853 const Vec4& scissorArea, 854 deUint32 clearMode) 855 { 856 return new ScissorClearCase(testCtx, renderCtx, name, desc, scissorArea, clearMode); 857 } 858 859 tcu::TestNode* createFramebufferClearTest (tcu::TestContext& testCtx, 860 glu::RenderContext& renderCtx, 861 const char* name, 862 const char* desc, 863 ClearType clearType) 864 { 865 return new FramebufferClearCase(testCtx, renderCtx, name, desc, clearType); 866 } 867 868 tcu::TestNode* createFramebufferBlitTest (tcu::TestContext& testCtx, 869 glu::RenderContext& renderCtx, 870 const char* name, 871 const char* desc, 872 const Vec4& scissorArea) 873 { 874 return new FramebufferBlitCase(testCtx, renderCtx, name, desc, scissorArea); 875 } 876 877 } // ScissorTestInternal 878 } // Functional 879 } // gls 880 } // deqp 881