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  /external/deqp/modules/gles2/performance/
es2pDrawCallBatchingTests.cpp 77 int triangleCount;
176 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
188 for (int triangleNdx = 0; triangleNdx < m_spec.triangleCount; triangleNdx++)
274 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
276 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++)
278 int sign = (m_spec.triangleCount % 2 == 1 || i % 2 == 0 ? 1 : -1);
298 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
300 for (int i = 0; i < 4 * 3 * m_spec.triangleCount * m_spec.drawCallCount; i++)
314 data.reserve(4 * 3 * m_spec.triangleCount * m_spec.drawCallCount);
316 for (int i = 0; i < m_spec.triangleCount * m_spec.drawCallCount; i++
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es2pRedundantStateChangeTests.cpp 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
64 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
108 RedundantStateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
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es2pStateChangeTests.cpp 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
65 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
117 StateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
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  /external/deqp/modules/egl/
teglGLES2SharedRenderingPerfTests.cpp 76 int triangleCount;
195 data.reserve(config.triangleCount * 3 * 2);
197 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
240 for (int triangleNdx = 0; triangleNdx < config.triangleCount; triangleNdx++)
705 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, 0);
708 m_gl.drawElements(GL_TRIANGLES, m_config.triangleCount, GL_UNSIGNED_SHORT, &(m_indexData[0]));
711 m_gl.drawArrays(GL_TRIANGLES, 0, m_config.triangleCount);
1000 log << TestLog::Message << "Total triangles rendered: : " << config.triangleCount * config.drawCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::EndMessage;
1005 log << TestLog::Message << "Number of triangles rendered by each draw call: " << config.triangleCount << TestLog::EndMessage;
1109 basicConfig.triangleCount = 100
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  /external/deqp/modules/glshared/
glsStateChangePerfTestCases.cpp 104 void genIndices (vector<GLushort>& indices, int triangleCount)
106 indices.reserve(triangleCount*3);
108 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
116 void genCoords (vector<GLfloat>& coords, int triangleCount)
118 coords.reserve(triangleCount * 3 * 2);
120 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
211 StateChangePerformanceCase::StateChangePerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount)
217 , m_triangleCount (triangleCount)
glsStateChangePerfTestCases.hpp 55 StateChangePerformanceCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, DrawType drawType, int drawCallCount, int triangleCount);
glsTextureBufferCase.cpp 579 int triangleCount,
631 gl.drawElements(GL_TRIANGLES, triangleCount * 3, GL_UNSIGNED_BYTE, DE_NULL);
635 gl.drawArrays(GL_TRIANGLES, 0, triangleCount * 3);
659 int triangleCount,
699 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, rr::DrawIndices((const void*)texture.getRefBuffer(), rr::INDEXTYPE_UINT8));
706 const rr::PrimitiveList primitives(rr::PRIMITIVETYPE_TRIANGLES, triangleCount * 3, 0);
764 const int triangleCount = 8;
769 renderGL(renderContext, renderBits, coordSeed, triangleCount, program, texture);
770 renderReference(renderBits, coordSeed, triangleCount, texture, target);
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  /development/ndk/platforms/android-4/samples/san-angeles/jni/
demo.c 206 const long triangleCount = longitudeCount * latitudeCount * 2;
207 const long vertices = triangleCount * 3;
350 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
351 const long vertices = triangleCount * 3;
  /frameworks/native/opengl/tests/angeles/
demo.c 206 const long triangleCount = longitudeCount * latitudeCount * 2;
207 const long vertices = triangleCount * 3;
350 const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2;
351 const long vertices = triangleCount * 3;
  /external/deqp/modules/gles3/functional/
es3fPixelBufferObjectTests.cpp 452 int triangleCount = m_random.getInt(minTriangleCount, maxTriangleCount);
454 for (int triangleNdx = 0; triangleNdx < triangleCount; triangleNdx++)
  /external/deqp/modules/gles3/performance/
es3pRedundantStateChangeTests.cpp 51 RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
60 RedundantStateChangeCase::RedundantStateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
64 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
108 RedundantStateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
109 : RedundantStateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
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es3pStateChangeTests.cpp 51 StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description);
61 StateChangeCase::StateChangeCase (Context& context, int drawCallCount, int triangleCount, bool drawArrays, bool useIndexBuffer, const char* name, const char* description)
65 DRAWTYPE_INDEXED_USER_PTR), drawCallCount, triangleCount)
117 StateChangeCase_ ## NAME (Context& context, int drawCallCount, int triangleCount, const char* name, const char* description)\
118 : StateChangeCase(context, drawCallCount, triangleCount, (DRAWARRAYS), (INDEXBUFFER), name, description)\
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  /external/deqp/modules/gles31/functional/
es31fDrawTests.cpp     [all...]

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