/external/deqp/modules/gles3/functional/ |
es3fFlushFinishTests.cpp | 228 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 229 const int posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 243 gl.viewport(0, 0, viewportW, viewportH); 244 gl.useProgram(m_program->getProgram()); 245 gl.enableVertexAttribArray(posLoc); 246 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); 247 gl.enable(GL_BLEND); 248 gl.blendFunc(GL_ONE, GL_ONE); 249 gl.blendEquation(GL_FUNC_ADD); 250 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set up render state") 255 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 261 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 273 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
es3fFragDepthTests.cpp | 126 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 141 gl.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); 142 gl.enable(GL_DEPTH_TEST); 171 gl.useProgram(basicQuadProgram.getProgram()); 172 gl.uniform4f(gl.getUniformLocation(basicQuadProgram.getProgram(), "u_color"), 0.0f, 0.0f, 1.0f, 1.0f); 173 gl.depthFunc(GL_ALWAYS); 187 GLU_EXPECT_NO_ERROR(gl.getError(), "Draw base quads"); 213 gl.useProgram(program.getProgram()) 297 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
es3fLifetimeTests.cpp | 89 const Functions& gl = m_renderCtx.getFunctions(); local 91 m_scaleLoc = gl.getUniformLocation(getProgram(), "scale"); 92 m_posLoc = gl.getAttribLocation(getProgram(), "pos"); 128 const Functions& gl = m_renderCtx.getFunctions(); local 133 gl.clearColor(0, 0, 0, 1); 134 gl.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 136 gl.bindVertexArray(vao); 137 gl.enableVertexAttribArray(m_posLoc); 138 GLU_CHECK_CALL_ERROR(gl.useProgram(getProgram()), 139 gl.getError()) 157 const Functions& gl = m_renderCtx.getFunctions(); local [all...] |
es3fTextureWrapTests.cpp | 293 const glw::Functions& gl = m_renderCtx.getFunctions(); local 306 gl.activeTexture(GL_TEXTURE0); 307 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 310 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 311 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); 312 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 313 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); 315 GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); 324 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
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/external/deqp/modules/gles31/functional/ |
es31fIndirectComputeDispatchTests.cpp | 159 static int getResultBlockAlignedSize (const glw::Functions& gl) 163 gl.getIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &alignment); 184 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 201 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 202 gl.bufferData(GL_DISPATCH_INDIRECT_BUFFER, (glw::GLsizeiptr)data.size(), &data[0], GL_STATIC_DRAW); 241 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 248 gl.useProgram(program.getProgram()); 250 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, buffer); 251 gl.bufferData(GL_DISPATCH_INDIRECT_BUFFER, (glw::GLsizeiptr)m_bufferSize, DE_NULL, GL_STATIC_DRAW); 252 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, buffer) 265 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 294 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 342 const glw::Functions& gl = renderCtx.getFunctions(); local [all...] |
es31fTessellationGeometryInteractionTests.cpp | 187 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 189 gl.genBuffers(1, &m_patchBuffer); 190 gl.bindBuffer(GL_ARRAY_BUFFER, m_patchBuffer); 191 gl.bufferData(GL_ARRAY_BUFFER, sizeof(patchBufferData), patchBufferData, GL_STATIC_DRAW); 192 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buffer"); 209 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 225 gl.viewport(0, 0, RENDER_SIZE, RENDER_SIZE); 226 gl.clearColor(0.0f, 0.0f, 0.0f, 1.0f); 227 GLU_EXPECT_NO_ERROR(gl.getError(), "set viewport"); 229 gl.enable(GL_BLEND) 488 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 508 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
/external/deqp/modules/gles31/stress/ |
es31sVertexAttributeBindingTests.cpp | 316 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); 317 const int positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); 318 const int colorLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_color"); 319 const int colorUniformLoc = gl.glGetUniformLocation(m_program->getProgram(), "u_color"); 321 gl.enableLogging(true); 323 gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 324 gl.glClear(GL_COLOR_BUFFER_BIT); 325 gl.glViewport(0, 0, dst.getWidth(), dst.getHeight()); 326 gl.glBindVertexArray(m_vao); 327 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao") 442 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 547 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
/external/deqp/modules/glshared/ |
glsBufferTestUtil.cpp | 454 const glw::Functions& gl = m_renderCtx.getFunctions(); local 455 m_posLoc = gl.getAttribLocation(m_program->getProgram(), "a_position"); 456 m_byteVecLoc = gl.getAttribLocation(m_program->getProgram(), "a_byteVec"); 458 gl.genVertexArrays(1, &m_vao); 459 gl.genBuffers(1, &m_positionBuf); 460 gl.genBuffers(1, &m_indexBuf); 461 GLU_EXPECT_NO_ERROR(gl.getError(), "Initialization failed"); 466 const glw::Functions& gl = m_renderCtx.getFunctions(); local 468 if (m_vao) gl.deleteVertexArrays(1, &m_vao); 469 if (m_positionBuf) gl.deleteBuffers(1, &m_positionBuf) [all...] |
glsStateChangePerfTestCases.cpp | 234 const glw::Functions& gl = m_renderCtx.getFunctions(); local 248 gl.genBuffers(1, &buffer); 249 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()"); 251 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); 252 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); 253 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(indices.size() * sizeof(GLushort)), &(indices[0]), GL_STATIC_DRAW); 254 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()"); 255 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); 256 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); 264 const glw::Functions& gl = m_renderCtx.getFunctions() local 333 const glw::Functions& gl = m_renderCtx.getFunctions(); local 379 const glw::Functions& gl = m_renderCtx.getFunctions(); local 416 const glw::Functions& gl = m_renderCtx.getFunctions(); local 445 const glw::Functions& gl = m_renderCtx.getFunctions(); local 463 const glw::Functions& gl = m_renderCtx.getFunctions(); local 486 const glw::Functions& gl = m_renderCtx.getFunctions(); local 577 const glw::Functions& gl = m_renderCtx.getFunctions(); local 600 const glw::Functions& gl = m_renderCtx.getFunctions(); local 656 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
Grid.java | 205 public static void beginDrawing(GL10 gl, boolean useTexture) { 206 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); 209 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 210 gl.glEnable(GL10.GL_TEXTURE_2D); 212 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); 213 gl.glDisable(GL10.GL_TEXTURE_2D); 217 public void beginDrawingStrips(GL10 gl, boolean useTexture) { 218 beginDrawing(gl, useTexture); 220 gl.glVertexPointer(3, mCoordinateType, 0, mVertexBuffer); 223 gl.glTexCoordPointer(2, mCoordinateType, 0, mTexCoordBuffer) [all...] |
/ndk/sources/host-tools/ndk-stack/regex/ |
engine.c | 137 const sopno gl = g->laststate; local 181 endp = fast(m, start, stop, gf, gl); 195 endp = slow(m, m->coldp, stop, gf, gl); 216 dp = dissect(m, m->coldp, endp, gf, gl); 227 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0); 239 endp = slow(m, m->coldp, endp-1, gf, gl); 250 dp = backref(m, m->coldp, endp, gf, gl, (sopno)0, 0);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/manifest/model/ |
UiPackageAttributeNode.java | 115 GridLayout gl = new GridLayout(2, false); local 116 gl.marginHeight = gl.marginWidth = 0; 117 composite.setLayout(gl);
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/export/ |
KeyCheckPage.java | 99 GridLayout gl = new GridLayout(3, false); local 100 gl.verticalSpacing *= 3; 101 composite.setLayout(gl);
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KeyCreationPage.java | 70 GridLayout gl = new GridLayout(2, false); local 71 composite.setLayout(gl);
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/system/core/include/pixelflinger/ |
format.h | 114 uint8_t gl; // green low bit position member in struct:__anon81239::__anon81241::__anon81242
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/external/chromium_org/cc/output/ |
gl_renderer_unittest.cc | 1708 gpu::gles2::GLES2Interface* gl = local 1740 gpu::gles2::GLES2Interface* gl = local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_decoder_unittest.cc | 27 #include "ui/gl/gl_implementation.h" 28 #include "ui/gl/gl_mock.h" 29 #include "ui/gl/gl_surface_stub.h" 689 ::testing::StrictMock< ::gfx::MockGLInterface>* gl = test->GetGLMock(); local 696 EXPECT_CALL(*gl, GenQueriesARB(1, _)) 699 EXPECT_CALL(*gl, BeginQueryARB(query_type.type, service_id)) 709 EXPECT_CALL(*gl, EndQueryARB(query_type.type)) 714 EXPECT_CALL(*gl, GetError()) 720 EXPECT_CALL(*gl, Flush()).RetiresOnSaturation(); 721 EXPECT_CALL(*gl, FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0) [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
Renderer11.h | 22 namespace gl namespace 62 virtual void generateSwizzle(gl::Texture *texture); 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 68 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
Renderer9.h | 20 namespace gl namespace 62 virtual void generateSwizzle(gl::Texture *texture); 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture); 66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]); 68 virtual void setRasterizerState(const gl::RasterizerState &rasterState); 69 virtual void setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor [all...] |
/external/chromium_org/ui/gfx/ |
color_analysis.cc | 545 float gl = t0 + tr * r + tg * g + tb * b; local 546 if (gl < 0) 547 gl = 0; 548 if (gl > 0xFF) 549 gl = 0xFF; 550 target_color_row[x] = static_cast<uint8_t>(gl);
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/external/deqp/framework/opengl/simplereference/ |
sglrReferenceContext.cpp | 248 const glw::Functions& gl = renderCtx.getFunctions(); local 250 gl.getIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits); 251 gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexture2DSize); 252 gl.getIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTextureCubeSize); 253 gl.getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &maxRenderbufferSize); 254 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs); 258 gl.getIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTexture2DArrayLayers); 259 gl.getIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTexture3DSize); 267 GLU_EXPECT_NO_ERROR(gl.getError(), GL_NO_ERROR); [all...] |
/external/deqp/modules/gles2/accuracy/ |
es2aTextureFilteringTests.cpp | 194 const glw::Functions& gl = m_renderCtx.getFunctions(); local 219 gl.activeTexture(GL_TEXTURE0); 222 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 223 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 224 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); 225 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 226 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_magFilter); 237 gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight); 248 gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight); 262 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()) 517 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
es2aTextureMipmapTests.cpp | 249 const glw::Functions& gl = m_renderCtx.getFunctions(); local 293 gl.activeTexture(GL_TEXTURE0); 296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 297 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrapS); 298 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrapT); 299 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, m_minFilter); 300 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); 302 GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup"); 343 // Render with GL. 344 gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH) 535 const glw::Functions& gl = m_renderCtx.getFunctions(); local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fPolygonOffsetTests.cpp | 48 using namespace glw; // GLint and other GL types 182 void verifyError (tcu::TestContext& testCtx, const glw::Functions& gl, GLenum expected) 184 deUint32 got = gl.getError(); 295 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 303 gl.genRenderbuffers(1, &colorRboId); 304 gl.bindRenderbuffer(GL_RENDERBUFFER, colorRboId); 305 gl.renderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, m_targetSize, m_targetSize); 306 verifyError(m_testCtx, gl, GL_NO_ERROR); 308 gl.genRenderbuffers(1, &depthRboId); 309 gl.bindRenderbuffer(GL_RENDERBUFFER, depthRboId) 367 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 495 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 614 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 764 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 877 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 994 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local 1116 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local [all...] |
es2fShaderIndexingTests.cpp | 200 const glw::Functions& gl = m_renderCtx.getFunctions(); local 204 int arrLoc = gl.getUniformLocation(programID, "u_arr"); 215 gl.uniform1fv(arrLoc, 4, &arr[0]); 224 gl.uniform2fv(arrLoc, 4, arr[0].getPtr()); 233 gl.uniform3fv(arrLoc, 4, arr[0].getPtr()); 242 gl.uniform4fv(arrLoc, 4, arr[0].getPtr()); [all...] |