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  /external/chromium_org/content/shell/renderer/test_runner/
WebTestThemeEngineMock.cpp 103 retval.fTop = rect.fTop + (rect.height() / 2) - (controlSize / 2);
104 retval.fBottom = retval.fTop + controlSize - 1;
194 int top = irect.fTop;
221 irect.fTop + indentTop,
236 irect.fTop + indentTop,
246 int top = irect.fTop;
336 int top = irect.fTop;
544 irect.fTop = extraParams->menuList.arrowY - (extraParams->menuList.arrowHeight) / 2;
553 irect.fLeft + quarterWidth, irect.fTop,
    [all...]
  /external/chromium_org/third_party/skia/samplecode/
SampleArc.cpp 58 canvas->drawLine(r.fLeft, r.fTop, r.fRight, r.fBottom, p);
59 canvas->drawLine(r.fLeft, r.fBottom, r.fRight, r.fTop, p);
61 canvas->drawLine(r.centerX(), r.fTop, r.centerX(), r.fBottom, p);
SampleLayers.cpp 50 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
75 r.fTop = SkIntToScalar(80);
118 r.fTop = SkIntToScalar(80);
  /external/chromium_org/third_party/skia/src/core/
SkPath.cpp 27 dst->fTop = SkMinScalar(dst->fTop, src.fTop);
221 SkScalar xT = SkScalarMul(v.fX, rect.fTop - edgeBegin->fY);
831 this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
902 pts[0].set(oval.fRight, oval.fTop);
955 path->lineTo(rect.fLeft, rect.fTop + ry); 0 upper left
956 path->quadTo(rect.fLeft, rect.fTop + offPtY,
957 rect.fLeft + midPtX, rect.fTop + midPtY);
958 path->quadTo(rect.fLeft + offPtX, rect.fTop,
    [all...]
SkQuadTree.cpp 43 } else if(query.fTop >= split.fY) {
94 node->fBounds.fLeft, node->fBounds.fTop,
97 node->fSplitPoint.fX, node->fBounds.fTop,
SkRTree.cpp 241 {&SkIRect::fTop, &SkIRect::fBottom}
461 SkMax32(0, SkMin32(rect1.fBottom, rect2.fBottom) - SkMax32(rect1.fTop, rect2.fTop));
479 if (joinWith.fTop < out->fTop) { out->fTop = joinWith.fTop; }
SkRegion_path.cpp 41 SkDebugf("SkRgnBuilder: Top = %d\n", fTop);
82 SkRegion::RunType fTop; // first Y value
153 fTop = (SkRegion::RunType)(y);
210 r->set(line->firstX()[0], fTop, line->firstX()[1], line->fLastY + 1);
220 *runs++ = fTop;
492 edge[0].set(r.fLeft, r.fBottom, r.fTop);
493 edge[1].set(r.fRight, r.fTop, r.fBottom);
SkRegion.cpp 155 return this->setRect(r.fLeft, r.fTop, r.fRight, r.fBottom);
204 count += sprintf(result+count, "(%d,%d,%d,%d)", r.fLeft, r.fTop, r.fRight, r.fBottom);
223 *itop = fBounds.fTop;
302 runs[0] = bounds.fTop;
380 const RunType* scanline = fRunHead->findScanline(r.fTop);
465 const RunType* scanline = fRunHead->findScanline(sect.fTop);
542 dst->setRect(fBounds.fLeft + dx, fBounds.fTop + dy,
767 fTop = (SkRegion::RunType)(top); // just a first guess, we might update this
790 fTop = (SkRegion::RunType)(bottom); // just update our bottom
801 fStartDst[0] = fTop;
    [all...]
SkAAClip.cpp 46 return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
121 int top() const { return fTop; }
131 int fTop, fBottom;
138 fTop = fBottom = clip.fBounds.fBottom;
151 fTop = clip.fBounds.fTop;
152 fBottom = clip.fBounds.fTop + fCurrYOff->fY + 1;
162 fTop = fBottom;
503 // adjust fRowCount and fBounds.fTop, and slide all the data up
515 fBounds.fTop += dy
    [all...]
SkScalerContext.cpp 36 mask->fBounds.set(fLeft, fTop, fLeft + fWidth, fTop + fHeight);
57 fTop = 0;
317 glyph->fTop = 0;
336 glyph->fTop = mask.fBounds.fTop;
351 glyph->fTop = ir.fTop;
393 glyph->fTop = dst.fBounds.fTop;
    [all...]
SkEdge.cpp 62 if (NULL != clip && (top >= clip->fBottom || bot <= clip->fTop)) {
125 if (top < clip.fTop)
127 SkASSERT(fLastY >= clip.fTop);
128 fX += fDX * (clip.fTop - top);
129 fFirstY = clip.fTop;
353 if (clip && (top >= clip->fBottom || bot <= clip->fTop))
SkRRect.cpp 186 y < fRect.fTop + fRadii[kUpperLeft_Corner].fY) {
190 y - (fRect.fTop + fRadii[kUpperLeft_Corner].fY));
200 y < fRect.fTop + fRadii[kUpperRight_Corner].fY) {
204 y - (fRect.fTop + fRadii[kUpperRight_Corner].fY));
252 return this->checkCornerContainment(rect.fLeft, rect.fTop) &&
253 this->checkCornerContainment(rect.fRight, rect.fTop) &&
  /external/skia/samplecode/
SampleArc.cpp 58 canvas->drawLine(r.fLeft, r.fTop, r.fRight, r.fBottom, p);
59 canvas->drawLine(r.fLeft, r.fBottom, r.fRight, r.fTop, p);
61 canvas->drawLine(r.centerX(), r.fTop, r.centerX(), r.fBottom, p);
SampleLayers.cpp 50 clip.fLeft, clip.fTop, clip.fRight, clip.fBottom,
75 r.fTop = SkIntToScalar(80);
118 r.fTop = SkIntToScalar(80);
  /external/skia/src/core/
SkPath.cpp 27 dst->fTop = SkMinScalar(dst->fTop, src.fTop);
221 SkScalar xT = SkScalarMul(v.fX, rect.fTop - edgeBegin->fY);
831 this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
902 pts[0].set(oval.fRight, oval.fTop);
955 path->lineTo(rect.fLeft, rect.fTop + ry); 0 upper left
956 path->quadTo(rect.fLeft, rect.fTop + offPtY,
957 rect.fLeft + midPtX, rect.fTop + midPtY);
958 path->quadTo(rect.fLeft + offPtX, rect.fTop,
    [all...]
SkQuadTree.cpp 43 } else if(query.fTop >= split.fY) {
94 node->fBounds.fLeft, node->fBounds.fTop,
97 node->fSplitPoint.fX, node->fBounds.fTop,
SkRTree.cpp 241 {&SkIRect::fTop, &SkIRect::fBottom}
461 SkMax32(0, SkMin32(rect1.fBottom, rect2.fBottom) - SkMax32(rect1.fTop, rect2.fTop));
479 if (joinWith.fTop < out->fTop) { out->fTop = joinWith.fTop; }
SkRegion_path.cpp 50 SkDebugf("SkRgnBuilder: Top = %d\n", fTop);
91 SkRegion::RunType fTop; // first Y value
160 fTop = (SkRegion::RunType)(y);
217 r->set(line->firstX()[0], fTop, line->firstX()[1], line->fLastY + 1);
227 *runs++ = fTop;
499 edge[0].set(r.fLeft, r.fBottom, r.fTop);
500 edge[1].set(r.fRight, r.fTop, r.fBottom);
SkRegion.cpp 155 return this->setRect(r.fLeft, r.fTop, r.fRight, r.fBottom);
204 count += sprintf(result+count, "(%d,%d,%d,%d)", r.fLeft, r.fTop, r.fRight, r.fBottom);
223 *itop = fBounds.fTop;
302 runs[0] = bounds.fTop;
380 const RunType* scanline = fRunHead->findScanline(r.fTop);
465 const RunType* scanline = fRunHead->findScanline(sect.fTop);
542 dst->setRect(fBounds.fLeft + dx, fBounds.fTop + dy,
767 fTop = (SkRegion::RunType)(top); // just a first guess, we might update this
790 fTop = (SkRegion::RunType)(bottom); // just update our bottom
801 fStartDst[0] = fTop;
    [all...]
SkAAClip.cpp 46 return (unsigned)(y - rect.fTop) < (unsigned)rect.height();
121 int top() const { return fTop; }
131 int fTop, fBottom;
138 fTop = fBottom = clip.fBounds.fBottom;
151 fTop = clip.fBounds.fTop;
152 fBottom = clip.fBounds.fTop + fCurrYOff->fY + 1;
162 fTop = fBottom;
503 // adjust fRowCount and fBounds.fTop, and slide all the data up
515 fBounds.fTop += dy
    [all...]
SkScalerContext.cpp 36 mask->fBounds.set(fLeft, fTop, fLeft + fWidth, fTop + fHeight);
57 fTop = 0;
317 glyph->fTop = 0;
336 glyph->fTop = mask.fBounds.fTop;
351 glyph->fTop = ir.fTop;
393 glyph->fTop = dst.fBounds.fTop;
    [all...]
  /external/chromium_org/third_party/skia/src/pdf/
SkPDFImage.cpp 55 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
79 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
123 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
150 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
178 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
384 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
412 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
  /external/skia/src/pdf/
SkPDFImage.cpp 55 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
79 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
123 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
150 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
178 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
384 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
412 for (int y = srcRect.fTop; y < srcRect.fBottom; y++) {
  /external/chromium_org/third_party/skia/bench/
PathBench.cpp 246 fRandom.nextRangeScalar(bounds->fTop, bounds->fBottom));
601 r.fTop = rand.nextUScalar1() * 300;
603 r.fBottom = r.fTop + 2 * radius;
667 arcRect.offset(rect.fLeft - arcRect.fLeft, rect.fTop - arcRect.fTop);
670 arcRect.offset(rect.fRight - arcRect.fRight, rect.fTop - arcRect.fTop);
705 r.fTop = rand.nextUScalar1() * 300;
707 r.fBottom = r.fTop + 2 * size;
782 xy.fY = rand.nextRangeScalar(kBounds.fTop, kBounds.fBottom - size.fHeight)
    [all...]
  /external/skia/bench/
PathBench.cpp 246 fRandom.nextRangeScalar(bounds->fTop, bounds->fBottom));
601 r.fTop = rand.nextUScalar1() * 300;
603 r.fBottom = r.fTop + 2 * radius;
667 arcRect.offset(rect.fLeft - arcRect.fLeft, rect.fTop - arcRect.fTop);
670 arcRect.offset(rect.fRight - arcRect.fRight, rect.fTop - arcRect.fTop);
705 r.fTop = rand.nextUScalar1() * 300;
707 r.fBottom = r.fTop + 2 * size;
782 xy.fY = rand.nextRangeScalar(kBounds.fTop, kBounds.fBottom - size.fHeight)
    [all...]

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