/external/deqp/modules/gles2/performance/ |
es2pTextureCases.cpp | 218 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
|
/external/deqp/modules/gles3/accuracy/ |
es3aTextureFilteringTests.cpp | 213 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 253 gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture()); 567 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture()); 599 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
|
/external/deqp/modules/gles3/performance/ |
es3pTextureCases.cpp | 245 gl.bindTexture(GL_TEXTURE_2D, m_textures[texNdx]->getGLTexture());
|
/external/deqp/modules/gles31/functional/ |
es31fMultisampleShaderRenderCase.cpp | 173 gl.bindTexture(textureTarget, m_fboTexture); 241 gl.bindTexture(GL_TEXTURE_2D, m_resolveFboTexture); 573 gl.bindTexture(textureTarget, m_fboTexture); 630 gl.bindTexture(textureTarget, m_fboTexture);
|
es31fTextureFormatTests.cpp | 204 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); 341 gl.bindTexture(GL_TEXTURE_BUFFER, m_texture->getGLTexture());
|
/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 186 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name);
|
/frameworks/base/libs/hwui/ |
TextDropShadowCache.cpp | 208 caches.bindTexture(texture->id);
|
GradientCache.cpp | 288 Caches::getInstance().bindTexture(texture->id);
|
TextureCache.cpp | 289 Caches::getInstance().bindTexture(texture->id);
|
/frameworks/base/rs/java/android/renderscript/ |
Program.java | 164 public void bindTexture(Allocation va, int slot)
|
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 277 gl.bindTexture(GL_TEXTURE_2D, textureID); 448 gl.bindTexture(GL_TEXTURE_2D, m_texID); [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 285 gl.bindTexture(GL_TEXTURE_2D, textureID); 460 gl.bindTexture(GL_TEXTURE_2D, m_texID); [all...] |
/external/deqp/modules/egl/ |
teglGLES2SharedRenderingPerfTests.cpp | 299 gl.bindTexture(GL_TEXTURE_2D, texture); 311 gl.bindTexture(GL_TEXTURE_2D, 0); 641 m_gl.bindTexture(GL_TEXTURE_2D, texture); 643 m_gl.bindTexture(GL_TEXTURE_2D, 0); 696 m_gl.bindTexture(GL_TEXTURE_2D, m_texture); 715 m_gl.bindTexture(GL_TEXTURE_2D, 0); [all...] |
/frameworks/native/opengl/libagl/ |
texture.cpp | 80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); 299 ggl->bindTexture(ggl, &src); 787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface)); [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureFormatTests.cpp | 192 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); 375 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); 532 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); 685 gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); 828 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); [all...] |
/external/deqp/modules/glshared/ |
glsFboUtil.cpp | 252 gl.bindTexture(glTarget(*tex), ret); 254 gl.bindTexture(glTarget(*tex), 0);
|
glsStateChangePerfTestCases.cpp | 355 gl.bindTexture(GL_TEXTURE_2D, texture); 370 gl.bindTexture(GL_TEXTURE_2D, 0);
|
glsTextureBufferCase.cpp | 614 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); 623 gl.bindTexture(GL_TEXTURE_BUFFER, texture.getGLTexture()); 640 gl.bindTexture(GL_TEXTURE_BUFFER, 0); 646 gl.bindTexture(GL_TEXTURE_BUFFER, 0); [all...] |
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.h | 138 * targets should bypass this. An exception is bindTexture(), which should 167 // For accurate error detection, bindTexture should be called for *all* 169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
|
/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLProgram.cpp | 130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
|
GrGpuGL.h | 49 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);
|
/external/deqp/framework/opengl/ |
gluES3PlusWrapperFuncs.inl | 10 dst->bindTexture = src.bindTexture;
|
/external/skia/src/gpu/gl/ |
GrGLProgram.cpp | 130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
|
GrGpuGL.h | 49 void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);
|
/frameworks/rs/ |
rsScriptC_LibGL.cpp | 52 pf->bindTexture(rsc, slot, a);
|