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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "OpenGLRenderer"
     18 #define ATRACE_TAG ATRACE_TAG_VIEW
     19 
     20 #include <GLES2/gl2.h>
     21 
     22 #include <SkCanvas.h>
     23 
     24 #include <utils/Mutex.h>
     25 
     26 #include "Caches.h"
     27 #include "TextureCache.h"
     28 #include "Properties.h"
     29 
     30 namespace android {
     31 namespace uirenderer {
     32 
     33 ///////////////////////////////////////////////////////////////////////////////
     34 // Constructors/destructor
     35 ///////////////////////////////////////////////////////////////////////////////
     36 
     37 TextureCache::TextureCache():
     38         mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
     39         mSize(0), mMaxSize(MB(DEFAULT_TEXTURE_CACHE_SIZE)),
     40         mFlushRate(DEFAULT_TEXTURE_CACHE_FLUSH_RATE) {
     41     char property[PROPERTY_VALUE_MAX];
     42     if (property_get(PROPERTY_TEXTURE_CACHE_SIZE, property, NULL) > 0) {
     43         INIT_LOGD("  Setting texture cache size to %sMB", property);
     44         setMaxSize(MB(atof(property)));
     45     } else {
     46         INIT_LOGD("  Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
     47     }
     48 
     49     if (property_get(PROPERTY_TEXTURE_CACHE_FLUSH_RATE, property, NULL) > 0) {
     50         float flushRate = atof(property);
     51         INIT_LOGD("  Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
     52         setFlushRate(flushRate);
     53     } else {
     54         INIT_LOGD("  Using default texture cache flush rate of %.2f%%",
     55                 DEFAULT_TEXTURE_CACHE_FLUSH_RATE * 100.0f);
     56     }
     57 
     58     init();
     59 }
     60 
     61 TextureCache::TextureCache(uint32_t maxByteSize):
     62         mCache(LruCache<const SkPixelRef*, Texture*>::kUnlimitedCapacity),
     63         mSize(0), mMaxSize(maxByteSize) {
     64     init();
     65 }
     66 
     67 TextureCache::~TextureCache() {
     68     mCache.clear();
     69 }
     70 
     71 void TextureCache::init() {
     72     mCache.setOnEntryRemovedListener(this);
     73 
     74     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     75     INIT_LOGD("    Maximum texture dimension is %d pixels", mMaxTextureSize);
     76 
     77     mDebugEnabled = readDebugLevel() & kDebugCaches;
     78 }
     79 
     80 ///////////////////////////////////////////////////////////////////////////////
     81 // Size management
     82 ///////////////////////////////////////////////////////////////////////////////
     83 
     84 uint32_t TextureCache::getSize() {
     85     return mSize;
     86 }
     87 
     88 uint32_t TextureCache::getMaxSize() {
     89     return mMaxSize;
     90 }
     91 
     92 void TextureCache::setMaxSize(uint32_t maxSize) {
     93     mMaxSize = maxSize;
     94     while (mSize > mMaxSize) {
     95         mCache.removeOldest();
     96     }
     97 }
     98 
     99 void TextureCache::setFlushRate(float flushRate) {
    100     mFlushRate = fmaxf(0.0f, fminf(1.0f, flushRate));
    101 }
    102 
    103 ///////////////////////////////////////////////////////////////////////////////
    104 // Callbacks
    105 ///////////////////////////////////////////////////////////////////////////////
    106 
    107 void TextureCache::operator()(const SkPixelRef*&, Texture*& texture) {
    108     // This will be called already locked
    109     if (texture) {
    110         mSize -= texture->bitmapSize;
    111         TEXTURE_LOGD("TextureCache::callback: name, removed size, mSize = %d, %d, %d",
    112                 texture->id, texture->bitmapSize, mSize);
    113         if (mDebugEnabled) {
    114             ALOGD("Texture deleted, size = %d", texture->bitmapSize);
    115         }
    116         texture->deleteTexture();
    117         delete texture;
    118     }
    119 }
    120 
    121 ///////////////////////////////////////////////////////////////////////////////
    122 // Caching
    123 ///////////////////////////////////////////////////////////////////////////////
    124 
    125 void TextureCache::resetMarkInUse() {
    126     LruCache<const SkPixelRef*, Texture*>::Iterator iter(mCache);
    127     while (iter.next()) {
    128         iter.value()->isInUse = false;
    129     }
    130 }
    131 
    132 bool TextureCache::canMakeTextureFromBitmap(const SkBitmap* bitmap) {
    133     if (bitmap->width() > mMaxTextureSize || bitmap->height() > mMaxTextureSize) {
    134         ALOGW("Bitmap too large to be uploaded into a texture (%dx%d, max=%dx%d)",
    135                 bitmap->width(), bitmap->height(), mMaxTextureSize, mMaxTextureSize);
    136         return false;
    137     }
    138     return true;
    139 }
    140 
    141 // Returns a prepared Texture* that either is already in the cache or can fit
    142 // in the cache (and is thus added to the cache)
    143 Texture* TextureCache::getCachedTexture(const SkBitmap* bitmap) {
    144     Texture* texture = mCache.get(bitmap->pixelRef());
    145 
    146     if (!texture) {
    147         if (!canMakeTextureFromBitmap(bitmap)) {
    148             return NULL;
    149         }
    150 
    151         const uint32_t size = bitmap->rowBytes() * bitmap->height();
    152         bool canCache = size < mMaxSize;
    153         // Don't even try to cache a bitmap that's bigger than the cache
    154         while (canCache && mSize + size > mMaxSize) {
    155             Texture* oldest = mCache.peekOldestValue();
    156             if (oldest && !oldest->isInUse) {
    157                 mCache.removeOldest();
    158             } else {
    159                 canCache = false;
    160             }
    161         }
    162 
    163         if (canCache) {
    164             texture = new Texture();
    165             texture->bitmapSize = size;
    166             generateTexture(bitmap, texture, false);
    167 
    168             mSize += size;
    169             TEXTURE_LOGD("TextureCache::get: create texture(%p): name, size, mSize = %d, %d, %d",
    170                      bitmap, texture->id, size, mSize);
    171             if (mDebugEnabled) {
    172                 ALOGD("Texture created, size = %d", size);
    173             }
    174             mCache.put(bitmap->pixelRef(), texture);
    175         }
    176     } else if (!texture->isInUse && bitmap->getGenerationID() != texture->generation) {
    177         // Texture was in the cache but is dirty, re-upload
    178         // TODO: Re-adjust the cache size if the bitmap's dimensions have changed
    179         generateTexture(bitmap, texture, true);
    180     }
    181 
    182     return texture;
    183 }
    184 
    185 bool TextureCache::prefetchAndMarkInUse(const SkBitmap* bitmap) {
    186     Texture* texture = getCachedTexture(bitmap);
    187     if (texture) {
    188         texture->isInUse = true;
    189     }
    190     return texture;
    191 }
    192 
    193 Texture* TextureCache::get(const SkBitmap* bitmap) {
    194     Texture* texture = getCachedTexture(bitmap);
    195 
    196     if (!texture) {
    197         if (!canMakeTextureFromBitmap(bitmap)) {
    198             return NULL;
    199         }
    200 
    201         const uint32_t size = bitmap->rowBytes() * bitmap->height();
    202         texture = new Texture();
    203         texture->bitmapSize = size;
    204         generateTexture(bitmap, texture, false);
    205         texture->cleanup = true;
    206     }
    207 
    208     return texture;
    209 }
    210 
    211 Texture* TextureCache::getTransient(const SkBitmap* bitmap) {
    212     Texture* texture = new Texture();
    213     texture->bitmapSize = bitmap->rowBytes() * bitmap->height();
    214     texture->cleanup = true;
    215 
    216     generateTexture(bitmap, texture, false);
    217 
    218     return texture;
    219 }
    220 
    221 void TextureCache::remove(const SkBitmap* bitmap) {
    222     mCache.remove(bitmap->pixelRef());
    223 }
    224 
    225 void TextureCache::removeDeferred(const SkBitmap* bitmap) {
    226     Mutex::Autolock _l(mLock);
    227     mGarbage.push(bitmap);
    228 }
    229 
    230 void TextureCache::clearGarbage() {
    231     Mutex::Autolock _l(mLock);
    232     size_t count = mGarbage.size();
    233     for (size_t i = 0; i < count; i++) {
    234         const SkBitmap* bitmap = mGarbage.itemAt(i);
    235         mCache.remove(bitmap->pixelRef());
    236         delete bitmap;
    237     }
    238     mGarbage.clear();
    239 }
    240 
    241 void TextureCache::clear() {
    242     mCache.clear();
    243     TEXTURE_LOGD("TextureCache:clear(), mSize = %d", mSize);
    244 }
    245 
    246 void TextureCache::flush() {
    247     if (mFlushRate >= 1.0f || mCache.size() == 0) return;
    248     if (mFlushRate <= 0.0f) {
    249         clear();
    250         return;
    251     }
    252 
    253     uint32_t targetSize = uint32_t(mSize * mFlushRate);
    254     TEXTURE_LOGD("TextureCache::flush: target size: %d", targetSize);
    255 
    256     while (mSize > targetSize) {
    257         mCache.removeOldest();
    258     }
    259 }
    260 
    261 void TextureCache::generateTexture(const SkBitmap* bitmap, Texture* texture, bool regenerate) {
    262     SkAutoLockPixels alp(*bitmap);
    263 
    264     if (!bitmap->readyToDraw()) {
    265         ALOGE("Cannot generate texture from bitmap");
    266         return;
    267     }
    268 
    269     ATRACE_CALL();
    270 
    271     // We could also enable mipmapping if both bitmap dimensions are powers
    272     // of 2 but we'd have to deal with size changes. Let's keep this simple
    273     const bool canMipMap = Extensions::getInstance().hasNPot();
    274 
    275     // If the texture had mipmap enabled but not anymore,
    276     // force a glTexImage2D to discard the mipmap levels
    277     const bool resize = !regenerate || bitmap->width() != int(texture->width) ||
    278             bitmap->height() != int(texture->height) ||
    279             (regenerate && canMipMap && texture->mipMap && !bitmap->hasHardwareMipMap());
    280 
    281     if (!regenerate) {
    282         glGenTextures(1, &texture->id);
    283     }
    284 
    285     texture->generation = bitmap->getGenerationID();
    286     texture->width = bitmap->width();
    287     texture->height = bitmap->height();
    288 
    289     Caches::getInstance().bindTexture(texture->id);
    290 
    291     switch (bitmap->colorType()) {
    292     case kAlpha_8_SkColorType:
    293         glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
    294         uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    295                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
    296         texture->blend = true;
    297         break;
    298     case kRGB_565_SkColorType:
    299         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    300         uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    301                 texture->width, texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels());
    302         texture->blend = false;
    303         break;
    304     case kN32_SkColorType:
    305         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    306         uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), bitmap->bytesPerPixel(),
    307                 texture->width, texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels());
    308         // Do this after calling getPixels() to make sure Skia's deferred
    309         // decoding happened
    310         texture->blend = !bitmap->isOpaque();
    311         break;
    312     case kARGB_4444_SkColorType:
    313     case kIndex_8_SkColorType:
    314         glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel());
    315         uploadLoFiTexture(resize, bitmap, texture->width, texture->height);
    316         texture->blend = !bitmap->isOpaque();
    317         break;
    318     default:
    319         ALOGW("Unsupported bitmap colorType: %d", bitmap->colorType());
    320         break;
    321     }
    322 
    323     if (canMipMap) {
    324         texture->mipMap = bitmap->hasHardwareMipMap();
    325         if (texture->mipMap) {
    326             glGenerateMipmap(GL_TEXTURE_2D);
    327         }
    328     }
    329 
    330     if (!regenerate) {
    331         texture->setFilter(GL_NEAREST);
    332         texture->setWrap(GL_CLAMP_TO_EDGE);
    333     }
    334 }
    335 
    336 void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
    337         uint32_t width, uint32_t height) {
    338     SkBitmap rgbaBitmap;
    339     rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
    340     rgbaBitmap.eraseColor(0);
    341 
    342     SkCanvas canvas(rgbaBitmap);
    343     canvas.drawBitmap(*bitmap, 0.0f, 0.0f, NULL);
    344 
    345     uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
    346             width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
    347 }
    348 
    349 void TextureCache::uploadToTexture(bool resize, GLenum format, GLsizei stride, GLsizei bpp,
    350         GLsizei width, GLsizei height, GLenum type, const GLvoid * data) {
    351     const bool useStride = stride != width && Extensions::getInstance().hasUnpackRowLength();
    352     if ((stride == width) || useStride) {
    353         if (useStride) {
    354             glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
    355         }
    356 
    357         if (resize) {
    358             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, data);
    359         } else {
    360             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, data);
    361         }
    362 
    363         if (useStride) {
    364             glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
    365         }
    366     } else {
    367         //  With OpenGL ES 2.0 we need to copy the bitmap in a temporary buffer
    368         //  if the stride doesn't match the width
    369 
    370         GLvoid * temp = (GLvoid *) malloc(width * height * bpp);
    371         if (!temp) return;
    372 
    373         uint8_t * pDst = (uint8_t *)temp;
    374         uint8_t * pSrc = (uint8_t *)data;
    375         for (GLsizei i = 0; i < height; i++) {
    376             memcpy(pDst, pSrc, width * bpp);
    377             pDst += width * bpp;
    378             pSrc += stride * bpp;
    379         }
    380 
    381         if (resize) {
    382             glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, temp);
    383         } else {
    384             glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, type, temp);
    385         }
    386 
    387         free(temp);
    388     }
    389 }
    390 
    391 }; // namespace uirenderer
    392 }; // namespace android
    393