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  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.h 138 * targets should bypass this. An exception is bindTexture(), which should
167 // For accurate error detection, bindTexture should be called for *all*
169 GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse);
GLClientState.cpp 300 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
  /system/core/include/pixelflinger/
pixelflinger.h 218 void (*bindTexture)(void* c, const GGLSurface* surface);
  /external/deqp/modules/gles31/functional/
es31fTextureMultisampleTests.cpp 213 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
355 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
477 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
640 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID);
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es31fLayoutBindingTests.cpp 880 m_context.getRenderContext().getFunctions().bindTexture(m_textureType, 0);
962 gl.bindTexture(m_textureType, textureName);
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  /external/chromium_org/content/renderer/media/android/
webmediaplayer_android.cc 498 web_graphics_context->bindTexture(mailbox_holder->texture_target,
521 web_graphics_context->bindTexture(GL_TEXTURE_EXTERNAL_OES, 0);
523 web_graphics_context->bindTexture(GL_TEXTURE_2D, texture);
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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 303 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
  /external/chromium_org/cc/test/
test_gles2_interface.cc 76 void TestGLES2Interface::BindTexture(GLenum target, GLuint texture) {
77 test_context_->bindTexture(target, texture);
test_web_graphics_context_3d.h 52 virtual void bindTexture(GLenum target, GLuint texture_id);
356 void BindTexture(GLenum target, GLuint id);
test_web_graphics_context_3d.cc 309 void TestWebGraphicsContext3D::bindTexture(
323 texture_targets_.BindTexture(target, texture_id);
674 void TestWebGraphicsContext3D::TextureTargets::BindTexture(
  /external/deqp/framework/opengl/simplereference/
sglrContext.hpp 52 virtual void bindTexture (deUint32 target, deUint32 texture) = DE_NULL;
sglrContextWrapper.cpp 71 m_curCtx->bindTexture(target, texture);
sglrGLContext.hpp 64 virtual void bindTexture (deUint32 target, deUint32 texture);
  /external/deqp/modules/gles2/functional/
es2fTextureMipmapTests.cpp 289 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
606 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
832 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
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es2fTextureWrapTests.cpp 176 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
  /external/deqp/modules/gles3/functional/
es3fTextureSwizzleTests.cpp 171 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
es3fTextureMipmapTests.cpp 335 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
647 gl.bindTexture (GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
873 gl.bindTexture (GL_TEXTURE_2D, m_texture->getGLTexture());
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es3fTextureShadowTests.cpp 349 gl.bindTexture (GL_TEXTURE_2D, curCase.texture->getGLTexture());
608 gl.bindTexture (GL_TEXTURE_CUBE_MAP, curCase.texture->getGLTexture());
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  /external/deqp/framework/opengl/wrapper/
glwInitES20.inl 10 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
glwInitES30Direct.inl 10 gl->bindTexture = &glBindTexture;
  /external/deqp/modules/gles2/accuracy/
es2aTextureMipmapTests.cpp 296 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
561 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /external/deqp/modules/gles3/accuracy/
es3aTextureMipmapTests.cpp 289 gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
550 gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
  /frameworks/base/libs/hwui/
FontRenderer.cpp 450 caches.bindTexture(lastTextureId);
514 caches.bindTexture(texture->getTextureId());
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.cpp 918 webContext()->bindTexture(GL_TEXTURE_2D, objectOrZero(m_textureUnits[m_activeTextureUnit].m_texture2DBinding.get()));
    [all...]
  /external/chromium_org/content/common/gpu/client/
gl_helper_unittest.cc 614 context_->bindTexture(GL_TEXTURE_2D, src_texture);
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