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    Searched refs:deUint32 (Results 276 - 300 of 393) sorted by null

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  /external/deqp/framework/delibs/decpp/
deSharedPtr.hpp 447 } while (deAtomicCompareExchange32((deUint32 volatile*)&state->strongRefCount, (deUint32)oldCount, (deUint32)newCount) != (deUint32)oldCount);
deRandom.cpp 72 static const deUint32 expected[] = { 3694588092u, 3135240271u, 882874943u, 2108407657u, 376640368u, 1395362929u, 2611849801u, 3151830690u, 901476922u, 989608184u };
  /external/deqp/framework/delibs/depool/
deMemPool.c 88 deUint32 flags; /*!< Flags. */
241 deMemPool* deMemPool_createRoot (const deMemPoolUtil* util, deUint32 flags)
426 DE_INLINE void* deMemPool_allocInternal (deMemPool* pool, int numBytes, deUint32 alignBytes)
517 void* deMemPool_alignedAlloc (deMemPool* pool, int numBytes, deUint32 alignBytes)
  /external/deqp/framework/opengl/
gluObjectWrapper.cpp 44 const deUint32 err = gl.getError();
gluShaderUtil.hpp 192 DataType getDataTypeFromGLType (deUint32 glType);
219 template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; };
gluVarType.hpp 256 VariableDeclaration (const VarType& varType_, const std::string& name_, Storage storage_ = STORAGE_LAST, Interpolation interpolation_ = INTERPOLATION_LAST, const Layout& layout_ = Layout(), deUint32 memoryAccessQualifierBits_ = 0);
265 deUint32 memoryAccessQualifierBits;
  /external/deqp/framework/platform/null/
tcuNullRenderContext.cpp 53 deUint32 allocate (void)
55 deUint32 object = ++m_lastObject;
61 void free (deUint32 object)
67 deUint32 m_lastObject;
  /external/deqp/modules/egl/
teglNativeCoordMappingTests.cpp 84 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log)
99 deUint32 program = 0;
100 deUint32 vertexShader = 0;
101 deUint32 fragmentShader = 0;
224 void render (const glw::Functions& gl, deUint32 program, int targetWidth, int targetHeight, int x, int y, int width, int height)
237 deUint32 posLocation;
369 deUint32 program = 0;
415 deUint32 program = 0;
459 deUint32 program = 0;
teglTestCase.hpp 89 typedef std::map<deUint32, tcu::FunctionLibrary*> GLLibraryMap;
teglTestCase.cpp 233 static deUint32 makeKey (glu::ApiType apiType)
241 const deUint32 key = makeKey(apiType);
teglImageFormatTests.cpp 85 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader;
127 deUint32 getProgram (void) const {return m_program; }
130 deUint32 m_program;
131 deUint32 m_vertexShader;
132 deUint32 m_fragmentShader;
463 deUint32 srcTex = 0;
718 deUint32 srcTex = 0;
814 deUint32 framebuffer;
819 deUint32 renderbufferColor = 0;
826 deUint32 renderbufferDepth = 0
    [all...]
teglRenderTests.cpp 445 static deUint32 createShader (deUint32 shaderType, const char* source)
447 deUint32 shader = glCreateShader(shaderType);
463 static deUint32 createProgram (deUint32 vertexShader, deUint32 fragmentShader)
465 deUint32 program = glCreateProgram();
530 deUint32 m_program;
531 deUint32 m_vertexShader;
532 deUint32 m_fragmentShader
    [all...]
  /external/deqp/modules/gles3/stress/
es3sSpecialFloatTests.cpp 57 static const deUint32 s_specialFloats[] =
625 const deUint32 one = 0x3F800000;
889 const deUint32 one = 0x3F800000;
    [all...]
  /external/deqp/modules/gles3/functional/
es3fTextureUnitTests.cpp 333 MultiTexShader (deUint32 randSeed,
341 void setUniforms (sglr::Context& context, deUint32 program) const;
356 MultiTexShader::MultiTexShader (deUint32 randSeed,
543 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const
697 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed);
727 const deUint32 m_randSeed;
743 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed)
853 tcu::TextureFormat texFormat = glu::mapGLInternalFormat((deUint32)params.internalFormat);
887 deUint32 rgb = rnd.getUint32() & 0x00ffffff;
888 deUint32 alpha = 0xff000000
    [all...]
es3fShaderOperatorTests.cpp 83 inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; }
163 inline deUint32 addOne (deUint32 v) { return v + 1; };
164 inline deUint32 subOne (deUint32 v) { return v - 1; };
170 template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; };
171 template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); }
    [all...]
es3fShaderStructTests.cpp 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value)
1174 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value)
1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize)
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  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 114 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
282 deUint32 uintV[4];
291 deUint32 uintV[4];
659 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10);
680 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break;
833 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
901 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
909 const deUint32 m_features;
936 vector<deUint32> m_filledTextureUnits
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es31fFboTestUtil.cpp 184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const
254 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
353 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const
403 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color);
460 static const char* getFboIncompleteReasonName (deUint32 reason)
473 FboIncompleteException::FboIncompleteException (deUint32 reason, const char* file, int line)
479 const char* getFormatName (deUint32 format)
612 tcu::RGBA getFormatThreshold (deUint32 glFormat)
es31fShaderHelperInvocationTests.cpp 117 static int getInteger (const glw::Functions& gl, deUint32 pname)
125 static Vec2 getRange (const glw::Functions& gl, deUint32 pname)
133 static void drawRandomPrimitives (const glu::RenderContext& renderCtx, deUint32 program, PrimitiveType primType, int numPrimitives, de::Random* rnd)
174 FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples);
190 FboHelper::FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples)
es31fSampleVariableTests.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderIndexingTests.cpp 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource);
158 deUint32 m_requirements;
161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource)
360 deUint32 requirements = 0;
473 deUint32 requirements = 0;
621 deUint32 requirements = 0;
807 deUint32 requirements = 0;
979 deUint32 requirements = 0;
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  /external/deqp/modules/gles2/stress/
es2sSpecialFloatTests.cpp 57 static const deUint32 s_specialFloats[] =
613 const deUint32 one = 0x3F800000;
874 const deUint32 one = 0x3F800000;
    [all...]
  /external/deqp/modules/glshared/
glsShaderLibrary.cpp 186 deUint32 getShaderStageLiteralFlag (void);
187 deUint32 getGLEnumFromName (const std::string& enumName);
192 deUint32 parseShaderStageList (void);
690 deUint32 ShaderParser::getShaderStageLiteralFlag (void)
706 deUint32 ShaderParser::getGLEnumFromName (const std::string& enumName)
711 deUint32 value;
898 deUint32 ShaderParser::parseShaderStageList (void)
900 deUint32 mask = 0;
915 deUint32 stageFlag;
943 deUint32 affectedCasesFlags = -1; // by default all stage
    [all...]
  /external/deqp/framework/common/
tcuTexVerifierUtil.cpp 35 const deUint32 mask = (1u<<numGarbageBits)-1u;
  /external/deqp/framework/egl/
egluConfigInfo.cpp 30 deInt32 ConfigInfo::getAttribute (deUint32 attribute) const

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