/external/deqp/framework/delibs/decpp/ |
deSharedPtr.hpp | 447 } while (deAtomicCompareExchange32((deUint32 volatile*)&state->strongRefCount, (deUint32)oldCount, (deUint32)newCount) != (deUint32)oldCount);
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deRandom.cpp | 72 static const deUint32 expected[] = { 3694588092u, 3135240271u, 882874943u, 2108407657u, 376640368u, 1395362929u, 2611849801u, 3151830690u, 901476922u, 989608184u };
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/external/deqp/framework/delibs/depool/ |
deMemPool.c | 88 deUint32 flags; /*!< Flags. */ 241 deMemPool* deMemPool_createRoot (const deMemPoolUtil* util, deUint32 flags) 426 DE_INLINE void* deMemPool_allocInternal (deMemPool* pool, int numBytes, deUint32 alignBytes) 517 void* deMemPool_alignedAlloc (deMemPool* pool, int numBytes, deUint32 alignBytes)
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/external/deqp/framework/opengl/ |
gluObjectWrapper.cpp | 44 const deUint32 err = gl.getError();
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gluShaderUtil.hpp | 192 DataType getDataTypeFromGLType (deUint32 glType); 219 template <> struct DataTypeTraits<deUint32> { enum { DATATYPE = TYPE_UINT }; };
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gluVarType.hpp | 256 VariableDeclaration (const VarType& varType_, const std::string& name_, Storage storage_ = STORAGE_LAST, Interpolation interpolation_ = INTERPOLATION_LAST, const Layout& layout_ = Layout(), deUint32 memoryAccessQualifierBits_ = 0); 265 deUint32 memoryAccessQualifierBits;
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/external/deqp/framework/platform/null/ |
tcuNullRenderContext.cpp | 53 deUint32 allocate (void) 55 deUint32 object = ++m_lastObject; 61 void free (deUint32 object) 67 deUint32 m_lastObject;
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/external/deqp/modules/egl/ |
teglNativeCoordMappingTests.cpp | 84 deUint32 createGLES2Program (const glw::Functions& gl, TestLog& log) 99 deUint32 program = 0; 100 deUint32 vertexShader = 0; 101 deUint32 fragmentShader = 0; 224 void render (const glw::Functions& gl, deUint32 program, int targetWidth, int targetHeight, int x, int y, int width, int height) 237 deUint32 posLocation; 369 deUint32 program = 0; 415 deUint32 program = 0; 459 deUint32 program = 0;
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teglTestCase.hpp | 89 typedef std::map<deUint32, tcu::FunctionLibrary*> GLLibraryMap;
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teglTestCase.cpp | 233 static deUint32 makeKey (glu::ApiType apiType) 241 const deUint32 key = makeKey(apiType);
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teglImageFormatTests.cpp | 85 const deUint32 shader = ndx ? m_fragmentShader : m_vertexShader; 127 deUint32 getProgram (void) const {return m_program; } 130 deUint32 m_program; 131 deUint32 m_vertexShader; 132 deUint32 m_fragmentShader; 463 deUint32 srcTex = 0; 718 deUint32 srcTex = 0; 814 deUint32 framebuffer; 819 deUint32 renderbufferColor = 0; 826 deUint32 renderbufferDepth = 0 [all...] |
teglRenderTests.cpp | 445 static deUint32 createShader (deUint32 shaderType, const char* source) 447 deUint32 shader = glCreateShader(shaderType); 463 static deUint32 createProgram (deUint32 vertexShader, deUint32 fragmentShader) 465 deUint32 program = glCreateProgram(); 530 deUint32 m_program; 531 deUint32 m_vertexShader; 532 deUint32 m_fragmentShader [all...] |
/external/deqp/modules/gles3/stress/ |
es3sSpecialFloatTests.cpp | 57 static const deUint32 s_specialFloats[] = 625 const deUint32 one = 0x3F800000; 889 const deUint32 one = 0x3F800000; [all...] |
/external/deqp/modules/gles3/functional/ |
es3fTextureUnitTests.cpp | 333 MultiTexShader (deUint32 randSeed, 341 void setUniforms (sglr::Context& context, deUint32 program) const; 356 MultiTexShader::MultiTexShader (deUint32 randSeed, 543 void MultiTexShader::setUniforms (sglr::Context& ctx, deUint32 program) const 697 TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits /* \note If non-positive, use all units */, CaseType caseType, deUint32 randSeed); 727 const deUint32 m_randSeed; 743 TextureUnitCase::TextureUnitCase (Context& context, const char* name, const char* desc, int numUnits, CaseType caseType, deUint32 randSeed) 853 tcu::TextureFormat texFormat = glu::mapGLInternalFormat((deUint32)params.internalFormat); 887 deUint32 rgb = rnd.getUint32() & 0x00ffffff; 888 deUint32 alpha = 0xff000000 [all...] |
es3fShaderOperatorTests.cpp | 83 inline deUint32 rightShift (deUint32 value, int amount) { return value >> amount; } 163 inline deUint32 addOne (deUint32 v) { return v + 1; }; 164 inline deUint32 subOne (deUint32 v) { return v - 1; }; 170 template<int Size> inline Vector<deUint32, Size> addOne (const Vector<deUint32, Size>& v) { return v + 1U; }; 171 template<int Size> inline Vector<deUint32, Size> subOne (const Vector<deUint32, Size>& v) { return (v.asInt() - 1).asUint(); } [all...] |
es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1167 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) 1174 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) 1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | 114 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name) 282 deUint32 uintV[4]; 291 deUint32 uintV[4]; 659 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); 680 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; 833 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features); 899 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL); 901 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd); 909 const deUint32 m_features; 936 vector<deUint32> m_filledTextureUnits [all...] |
es31fFboTestUtil.cpp | 184 void Texture2DShader::setUniforms (sglr::Context& gl, deUint32 program) const 254 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 353 void TextureCubeArrayShader::setUniforms (sglr::Context& gl, deUint32 program) const 403 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); 460 static const char* getFboIncompleteReasonName (deUint32 reason) 473 FboIncompleteException::FboIncompleteException (deUint32 reason, const char* file, int line) 479 const char* getFormatName (deUint32 format) 612 tcu::RGBA getFormatThreshold (deUint32 glFormat)
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es31fShaderHelperInvocationTests.cpp | 117 static int getInteger (const glw::Functions& gl, deUint32 pname) 125 static Vec2 getRange (const glw::Functions& gl, deUint32 pname) 133 static void drawRandomPrimitives (const glu::RenderContext& renderCtx, deUint32 program, PrimitiveType primType, int numPrimitives, de::Random* rnd) 174 FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples); 190 FboHelper::FboHelper (const glu::RenderContext& renderCtx, int width, int height, deUint32 format, int numSamples)
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es31fSampleVariableTests.cpp | [all...] |
/external/deqp/modules/gles2/functional/ |
es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 158 deUint32 m_requirements; 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) 360 deUint32 requirements = 0; 473 deUint32 requirements = 0; 621 deUint32 requirements = 0; 807 deUint32 requirements = 0; 979 deUint32 requirements = 0; [all...] |
/external/deqp/modules/gles2/stress/ |
es2sSpecialFloatTests.cpp | 57 static const deUint32 s_specialFloats[] = 613 const deUint32 one = 0x3F800000; 874 const deUint32 one = 0x3F800000; [all...] |
/external/deqp/modules/glshared/ |
glsShaderLibrary.cpp | 186 deUint32 getShaderStageLiteralFlag (void); 187 deUint32 getGLEnumFromName (const std::string& enumName); 192 deUint32 parseShaderStageList (void); 690 deUint32 ShaderParser::getShaderStageLiteralFlag (void) 706 deUint32 ShaderParser::getGLEnumFromName (const std::string& enumName) 711 deUint32 value; 898 deUint32 ShaderParser::parseShaderStageList (void) 900 deUint32 mask = 0; 915 deUint32 stageFlag; 943 deUint32 affectedCasesFlags = -1; // by default all stage [all...] |
/external/deqp/framework/common/ |
tcuTexVerifierUtil.cpp | 35 const deUint32 mask = (1u<<numGarbageBits)-1u;
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/external/deqp/framework/egl/ |
egluConfigInfo.cpp | 30 deInt32 ConfigInfo::getAttribute (deUint32 attribute) const
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