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  /frameworks/native/include/ui/
mat4.h 134 static tmat44 ortho(T left, T right, T bottom, T top, T near, T far);
136 static tmat44 frustum(T left, T right, T bottom, T top, T near, T far);
232 tmat44<T> tmat44<T>::ortho(T left, T right, T bottom, T top, T near, T far) {
236 m[2][2] = -2 / (far - near);
239 m[3][2] = -(far + near) / (far - near);
244 tmat44<T> tmat44<T>::frustum(T left, T right, T bottom, T top, T near, T far) {
248 T C = (far + near) / (far - near);
249 T D = (2 * far * near) / (far - near)
    [all...]
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixTrackingGL.java 192 public void glDepthRangef(float near, float far) {
193 mgl.glDepthRangef(near, far);
196 public void glDepthRangex(int near, int far) {
197 mgl.glDepthRangex(near, far);
261 float near, float far) {
262 mCurrent.glFrustumf(left, right, bottom, top, near, far);
263 mgl.glFrustumf(left, right, bottom, top, near, far);
268 int far) {
269 mCurrent.glFrustumx(left, right, bottom, top, near, far);
270 mgl.glFrustumx(left, right, bottom, top, near, far);
    [all...]
  /external/llvm/test/MC/MachO/ARM/
long-call-branch-island-relocation.s 21 @ Make the _foo symbol sufficiently far away to force the 'bl' relocation
  /external/valgrind/main/gdbserver_tests/
mssnapshot.stderrB.exp 6 v.info all_errors : show all errors found so far
9 v.info n_errs_found [msg] : show the nr of errors found so far and the given msg
  /frameworks/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsMatrix4x4.h 49 void loadPerspective(float fovy, float aspect, float near, float far);
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js 160 Triangle.prototype.intersect = function(orig, dir, near, far) {
165 if (t < near || t > far)
189 Scene.prototype.intersect = function(origin, dir, near, far) {
193 var d = triangle.intersect(origin, dir, near, far);
194 if (d == null || d > far || d < near)
196 far = d;
204 var hit = add(origin, scale(dir, far));
244 Scene.prototype.blocked = function(O, D, far) {
249 var d = triangle.intersect(O, D, near, far);
250 if (d == null || d > far || d < near
    [all...]
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/arch/x86/tests/
genopcode.asm 168 jmp far [label]
169 jmp far dword [label]
170 call far word [label]
  /frameworks/rs/scriptc/
rs_matrix.rsh 344 * near, far</em> into a unit cube with a corner at
358 * @param far
361 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
368 * near, far</em>.
379 * @param far
382 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
396 * @param far The far clipping plane.
399 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_matrix.rsh 240 * @param far
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
254 * @param far
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
266 * @param far
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_matrix.rsh 240 * @param far
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
254 * @param far
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
266 * @param far
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_matrix.rsh 240 * @param far
243 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
254 * @param far
257 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
266 * @param far
269 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 344 * near, far</em> into a unit cube with a corner at
358 * @param far
361 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
368 * near, far</em>.
379 * @param far
382 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
396 * @param far The far clipping plane.
399 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /prebuilts/sdk/tools/darwin/renderscript/include/
rs_matrix.rsh 344 * near, far</em> into a unit cube with a corner at
358 * @param far
361 rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
368 * near, far</em>.
379 * @param far
382 rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
396 * @param far The far clipping plane.
399 rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
  /cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp 140 float far = 2.0f; local
142 mProjectionMatrix = Matrix::newFrustum(left, right, bottom, top, near, far);
  /development/ndk/platforms/android-3/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /external/chromium_org/sdch/open-vcdiff/src/zlib/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilts/ndk/4/platforms/android-3/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilts/ndk/4/platforms/android-4/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/
zconf.h 174 /* The following definitions for FAR are needed only for MSDOS mixed
175 * model programming (small or medium model with some far allocations).
178 * just define FAR to be empty.
185 # define FAR _far
187 # define FAR far
194 # define FAR _far
196 # define FAR far
219 # ifdef FAR
    [all...]

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