HomeSort by relevance Sort by last modified time
    Searched full:rsmatrixrotate (Results 1 - 25 of 25) sorted by null

  /packages/wallpapers/HoloSpiral/src/com/android/wallpaper/holospiral/
holo_spiral.rs 102 rsMatrixRotate(&modelView, gXOffset * -SPIRAL_ROTATE_SPEED, 0.0f, 1.0f, 0.0f);
106 rsMatrixRotate(&rotateModelView, -gOuterRotateAngle, 0.0f, 0.0f, 1.0f);
117 rsMatrixRotate(&rotateModelView, gInnerRotateAngle, 0.0f, 0.0f, 1.0f);
144 rsMatrixRotate(&gTransformedModelView, 20.0f, 0.0f, 1.0f, 0.0f);
145 rsMatrixRotate(&gTransformedModelView, -10.0f, 1.0f, 0.0f, 0.0f);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
test_app.rs 65 rsMatrixRotate(&matrix, 20.0f, 1.0f, 0.0f, 0.0f);
66 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
  /frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
fbosync.rs 162 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
163 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
224 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
225 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
fbotest.rs 161 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
162 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
212 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
213 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis5/
many.rs 61 rsMatrixRotate(&mat1, 0.f, 0.f, 0.f, 1.f);
103 rsMatrixRotate(&mat1, gAngle - 90.f, 0.f, 0.f, 1.f);
120 rsMatrixRotate(&mat1, 0.f, 0.f, 0.f, 1.f);
256 rsMatrixRotate(ident, 60.f, 0.f, 1.f, 0.f);
282 rsMatrixRotate(&ident, gTilt, 1.f, 0.f, 0.f);
283 rsMatrixRotate(&ident, autorotation + gRotate, 0.f, 1.f, 0.f);
  /frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
simplemodel.rs 164 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
165 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
  /frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
torus_test.rs 76 rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
84 rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
89 rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
104 rsMatrixRotate(matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
ui_test.rs 227 rsMatrixRotate(&matrix, absoluteAngle, 1.0f, 0.0f, 0.0f);
228 rsMatrixRotate(&matrix, a, 0.0f, 0.4f, 0.1f);
  /frameworks/base/tests/RenderScriptTests/MiscSamples/src/com/example/android/rs/miscsamples/
rsrenderstates.rs 355 rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
362 rsMatrixRotate(&matrix, gTorusRotation, 1.0f, 0.0f, 0.0f);
451 rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
452 rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
488 rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 1.0f, 0.0f, 0.0f);
489 rsMatrixRotate(&gVSConstants2->model[0], gTorusRotation, 0.0f, 0.0f, 1.0f);
524 rsMatrixRotate(&gVSConstants->model, gTorusRotation, 1.0f, 0.0f, 0.0f);
525 rsMatrixRotate(&gVSConstants->model, gTorusRotation, 0.0f, 0.0f, 1.0f);
593 rsMatrixRotate(&matrix, -80, 1.0f, 0.0f, 0.0f);
  /frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
shaderstest.rs 155 rsMatrixRotate(&matrix, gRotateX, 1.0f, 0.0f, 0.0f);
156 rsMatrixRotate(&matrix, gRotateY, 0.0f, 1.0f, 0.0f);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/vis4/
vu.rs 87 rsMatrixRotate(&mat1, gAngle - 90.f, 0.f, 0.f, 1.f);
  /packages/wallpapers/MusicVisualization/src/com/android/musicvis/
waveform.rs 147 rsMatrixRotate(&mat1, yrot, 0.f, 0.f, 1.f);
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/scriptc/
rs_matrix.rsh 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/scriptc/
rs_matrix.rsh 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/scriptc/
rs_matrix.rsh 207 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /frameworks/rs/cpu_ref/
rsCpuRuntimeMath.cpp 177 void __attribute__((overloadable)) rsMatrixRotate(rs_matrix4x4 *m, float rot,
  /cts/tests/tests/renderscript/src/android/renderscript/cts/
MatrixTest.rs 731 rsMatrixRotate(&m4, rotation, x, y, z);
740 // Verify that rsMatrixRotate does what we expect on something simple to understand.
  /frameworks/rs/scriptc/
rs_matrix.rsh 301 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /prebuilts/sdk/renderscript/include/
rs_matrix.rsh 301 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /prebuilts/sdk/tools/darwin/renderscript/include/
rs_matrix.rsh 301 rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
  /frameworks/base/docs/html/reference/renderscript/
globals_func.html 563 <li>rsMatrixRotate()
rs__matrix_8rsh_source.html 100 <a name="l00301"></a>00301 <a class="code" href="rs__matrix_8rsh.html#ad5ed05ca4880397fb29615e3c6798de1">rsMatrixRotate</a>(<a class="code" href="structrs__matrix4x4.html" title="4x4 float matrix">rs_matrix4x4</a> *m, <span class="keywordtype">float</span> rot, <span class="keywordtype">float</span> x, <span class="keywordtype">float</span> y, <span class="keywordtype">float</span> z);
rs__matrix_8rsh.html 62 <tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="rs__matrix_8rsh.html#ad5ed05ca4880397fb29615e3c6798de1">rsMatrixRotate</a> (<a class="el" href="structrs__matrix4x4.html">rs_matrix4x4</a> *m, float rot, float x, float y, float z)</td></tr>
    [all...]
globals.html 696 <li>rsMatrixRotate()
    [all...]
  /frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/
apitest.rs     [all...]

Completed in 5089 milliseconds