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    Searched full:shaderstodelete (Results 1 - 2 of 2) sorted by null

  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 667 SkTDArray<GrGLuint> shadersToDelete;
669 if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) {
714 for (int i = 0; i < shadersToDelete.count(); ++i) {
715 GL_CALL(DeleteShader(shadersToDelete[i]));
    [all...]
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 667 SkTDArray<GrGLuint> shadersToDelete;
669 if (!this->compileAndAttachShaders(fOutput.fProgramID, &shadersToDelete)) {
714 for (int i = 0; i < shadersToDelete.count(); ++i) {
715 GL_CALL(DeleteShader(shadersToDelete[i]));
    [all...]

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