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  /frameworks/base/libs/hwui/
TessellationCache.cpp 24 #include "TessellationCache.h"
37 TessellationCache::Description::Description()
48 TessellationCache::Description::Description(Type type, const Matrix4& transform, const SkPaint& paint)
58 hash_t TessellationCache::Description::hash() const {
70 void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
78 TessellationCache::ShadowDescription::ShadowDescription()
83 TessellationCache::ShadowDescription::ShadowDescription(const void* nodeKey, const Matrix4* drawTransform)
88 hash_t TessellationCache::ShadowDescription::hash() const {
98 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
111 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*>
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TessellationCache.h 44 class TessellationCache {
87 TessellationCache();
88 ~TessellationCache();
187 }; // class TessellationCache
Caches.h 48 #include "TessellationCache.h"
340 TessellationCache tessellationCache;
Android.mk 58 TessellationCache.cpp \
Caches.cpp 282 log.appendFormat(" TessellationCache %8d / %8d\n",
283 tessellationCache.getSize(), tessellationCache.getMaxSize());
306 total += tessellationCache.getSize();
371 tessellationCache.clear();
DisplayListOp.h     [all...]
OpenGLRenderer.cpp 318 mCaches.tessellationCache.trim();
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