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  /frameworks/base/libs/hwui/
SkiaShader.cpp 183 mat4 textureTransform;
184 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
195 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
196 GL_FALSE, &textureTransform.data[0]);
284 mat4 textureTransform;
285 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
293 glUniformMatrix4fv(program->getUniform("textureTransform"), 1,
294 GL_FALSE, &textureTransform.data[0]);
LayerRenderer.h 61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
LayerRenderer.cpp 292 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) {
300 layer->getTexTransform().load(textureTransform);
ProgramCache.cpp 59 "uniform mat4 textureTransform;\n"
120 " outBitmapTexCoords = (textureTransform * position).xy * textureDimension;\n";
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
625 drawTextureRect(texture, textureTransform, mTempTargetRect);
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
625 drawTextureRect(texture, textureTransform, mTempTargetRect);
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  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w,
625 drawTextureRect(texture, textureTransform, mTempTargetRect);
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