1 page.title=Audio 2 @jd:body 3 4 <!-- 5 Copyright 2013 The Android Open Source Project 6 7 Licensed under the Apache License, Version 2.0 (the "License"); 8 you may not use this file except in compliance with the License. 9 You may obtain a copy of the License at 10 11 http://www.apache.org/licenses/LICENSE-2.0 12 13 Unless required by applicable law or agreed to in writing, software 14 distributed under the License is distributed on an "AS IS" BASIS, 15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 See the License for the specific language governing permissions and 17 limitations under the License. 18 --> 19 <div id="qv-wrapper"> 20 <div id="qv"> 21 <h2>In this document</h2> 22 <ol id="auto-toc"> 23 </ol> 24 </div> 25 </div> 26 27 <p> 28 This page exlains how to implement the audio Hardware Abstraction Layer (HAL) 29 and configure the shared library. 30 </p> 31 32 <h2 id="implementing"> 33 Implementing the HAL 34 </h2> 35 <p> 36 The audio HAL is composed of three different interfaces that you must implement: 37 </p> 38 <ul> 39 <li> 40 <code>hardware/libhardware/include/hardware/audio.h</code> - represents the main functions of 41 an audio device. 42 </li> 43 <li> 44 <code>hardware/libhardware/include/hardware/audio_policy.h</code> - represents the audio policy 45 manager, which handles things like audio routing and volume control policies. 46 </li> 47 <li> 48 <code>hardware/libhardware/include/hardware/audio_effect.h</code> - represents effects that can 49 be applied to audio such as downmixing, echo, or noise suppression. 50 </li> 51 </ul> 52 <p>See the implementation for the Galaxy Nexus at <code>device/samsung/tuna/audio</code> for an example.</p> 53 54 <p>In addition to implementing the HAL, you need to create a 55 <code>device/<company_name>/<device_name>/audio/audio_policy.conf</code> file 56 that declares the audio devices present on your product. For an example, see the file for 57 the Galaxy Nexus audio hardware in <code>device/samsung/tuna/audio/audio_policy.conf</code>. 58 Also, see 59 the <code>system/core/include/system/audio.h</code> and <code>system/core/include/system/audio_policy.h</code> 60 header files for a reference of the properties that you can define. 61 </p> 62 <h3 id="multichannel">Multi-channel support</h3> 63 <p>If your hardware and driver supports multichannel audio via HDMI, you can output the audio stream 64 directly to the audio hardware. This bypasses the AudioFlinger mixer so it doesn't get downmixed to two channels. 65 66 <p> 67 The audio HAL must expose whether an output stream profile supports multichannel audio capabilities. 68 If the HAL exposes its capabilities, the default policy manager allows multichannel playback over 69 HDMI.</p> 70 <p>For more implementation details, see the 71 <code>device/samsung/tuna/audio/audio_hw.c</code> in the Android 4.1 release.</p> 72 73 <p> 74 To specify that your product contains a multichannel audio output, edit the <code>audio_policy.conf</code> file to describe the multichannel 75 output for your product. The following is an example from the Galaxy Nexus that shows a "dynamic" channel mask, which means the audio policy manager 76 queries the actual channel masks supported by the HDMI sink after connection. You can also specify a static channel mask like <code>AUDIO_CHANNEL_OUT_5POINT1</code> 77 </p> 78 <pre> 79 audio_hw_modules { 80 primary { 81 outputs { 82 ... 83 hdmi { 84 sampling_rates 44100|48000 85 channel_masks dynamic 86 formats AUDIO_FORMAT_PCM_16_BIT 87 devices AUDIO_DEVICE_OUT_AUX_DIGITAL 88 flags AUDIO_OUTPUT_FLAG_DIRECT 89 } 90 ... 91 } 92 ... 93 } 94 ... 95 } 96 </pre> 97 98 99 <p>AudioFlinger's mixer downmixes the content to stereo 100 automatically when sent to an audio device that does not support multichannel audio.</p> 101 102 <h3 id="codecs">Media codecs</h3> 103 104 <p>Ensure the audio codecs your hardware and drivers support are properly declared for your product. See 105 <a href="media.html#expose"> Exposing Codecs to the Framework</a> for information on how to do this. 106 </p> 107 108 <h2 id="configuring"> 109 Configuring the shared library 110 </h2> 111 <p> 112 You need to package the HAL implementation into a shared library and copy it to the 113 appropriate location by creating an <code>Android.mk</code> file: 114 </p> 115 <ol> 116 <li>Create a <code>device/<company_name>/<device_name>/audio</code> directory 117 to contain your library's source files. 118 </li> 119 <li>Create an <code>Android.mk</code> file to build the shared library. Ensure that the 120 Makefile contains the following line: 121 <pre> 122 LOCAL_MODULE := audio.primary.<device_name> 123 </pre> 124 <p> 125 Notice your library must be named <code>audio_primary.<device_name>.so</code> so 126 that Android can correctly load the library. The "<code>primary</code>" portion of this 127 filename indicates that this shared library is for the primary audio hardware located on the 128 device. The module names <code>audio.a2dp.<device_name></code> and 129 <code>audio.usb.<device_name></code> are also available for bluetooth and USB audio 130 interfaces. Here is an example of an <code>Android.mk</code> from the Galaxy 131 Nexus audio hardware: 132 </p> 133 <pre> 134 LOCAL_PATH := $(call my-dir) 135 136 include $(CLEAR_VARS) 137 138 LOCAL_MODULE := audio.primary.tuna 139 LOCAL_MODULE_RELATIVE_PATH := hw 140 LOCAL_SRC_FILES := audio_hw.c ril_interface.c 141 LOCAL_C_INCLUDES += \ 142 external/tinyalsa/include \ 143 $(call include-path-for, audio-utils) \ 144 $(call include-path-for, audio-effects) 145 LOCAL_SHARED_LIBRARIES := liblog libcutils libtinyalsa libaudioutils libdl 146 LOCAL_MODULE_TAGS := optional 147 148 include $(BUILD_SHARED_LIBRARY) 149 </pre> 150 </li> 151 <li>If your product supports low latency audio as specified by the Android CDD, copy the 152 corresponding XML feature file into your product. For example, in your product's 153 <code>device/<company_name>/<device_name>/device.mk</code> 154 Makefile: 155 <pre> 156 PRODUCT_COPY_FILES := ... 157 158 PRODUCT_COPY_FILES += \ 159 frameworks/native/data/etc/android.android.hardware.audio.low_latency.xml:system/etc/permissions/android.hardware.audio.low_latency.xml \ 160 </pre> 161 </li> 162 163 <li>Copy the <code>audio_policy.conf</code> file that you created earlier to the <code>system/etc/</code> directory 164 in your product's <code>device/<company_name>/<device_name>/device.mk</code> 165 Makefile. For example: 166 <pre> 167 PRODUCT_COPY_FILES += \ 168 device/samsung/tuna/audio/audio_policy.conf:system/etc/audio_policy.conf 169 </pre> 170 </li> 171 <li>Declare the shared modules of your audio HAL that are required by your product in the product's 172 <code>device/<company_name>/<device_name>/device.mk</code> Makefile. For example, the 173 Galaxy Nexus requires the primary and bluetooth audio HAL modules: 174 <pre> 175 PRODUCT_PACKAGES += \ 176 audio.primary.tuna \ 177 audio.a2dp.default 178 </pre> 179 </li> 180 </ol> 181 182 <h2 id="preprocessing">Audio pre-processing effects</h2> 183 <p> 184 The Android platform provides audio effects on supported devices in the 185 <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx</a> 186 package, which is available for developers to access. For example, on the Nexus 10, the following pre-processing effects are supported: </p> 187 <ul> 188 <li><a 189 href="http://developer.android.com/reference/android/media/audiofx/AcousticEchoCanceler.html">Acoustic Echo Cancellation</a></li> 190 <li><a 191 href="http://developer.android.com/reference/android/media/audiofx/AutomaticGainControl.html">Automatic Gain Control</a></li> 192 <li><a 193 href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">Noise Suppression</a></li> 194 </ul> 195 196 197 <p>Pre-processing effects are always paired with the use case mode in which the pre-processing is requested. In Android 198 app development, a use case is referred to as an <code>AudioSource</code>; and app developers 199 request to use the <code>AudioSource</code> abstraction instead of the actual audio hardware device. 200 The Android Audio Policy Manager maps an <code>AudioSource</code> to the actual hardware with <code>AudioPolicyManagerBase::getDeviceForInputSource(int 201 inputSource)</code>. The following sources are exposed to developers: 202 </p> 203 <ul> 204 <li><code>android.media.MediaRecorder.AudioSource.CAMCORDER</code></li> 205 <li><code>android.media.MediaRecorder.AudioSource.VOICE_COMMUNICATION</code></li> 206 <li><code>android.media.MediaRecorder.AudioSource.VOICE_CALL</code></li> 207 <li><code>android.media.MediaRecorder.AudioSource.VOICE_DOWNLINK</code></li> 208 <li><code>android.media.MediaRecorder.AudioSource.VOICE_UPLINK</code></li> 209 <li><code>android.media.MediaRecorder.AudioSource.VOICE_RECOGNITION</code></li> 210 <li><code>android.media.MediaRecorder.AudioSource.MIC</code></li> 211 <li><code>android.media.MediaRecorder.AudioSource.DEFAULT</code></li> 212 </ul> 213 214 <p>The default pre-processing effects that are applied for each <code>AudioSource</code> are 215 specified in the <code>/system/etc/audio_effects.conf</code> file. To specify 216 your own default effects for every <code>AudioSource</code>, create a <code>/system/vendor/etc/audio_effects.conf</code> file 217 and specify any pre-processing effects that you need to turn on. For an example, 218 see the implementation for the Nexus 10 in <code>device/samsung/manta/audio_effects.conf</code></p> 219 220 <p class="warning"><strong>Warning:</strong> For the <code>VOICE_RECOGNITION</code> use case, do not enable 221 the noise suppression pre-processing effect. It should not be turned on by default when recording from this audio source, 222 and you should not enable it in your own audio_effects.conf file. Turning on the effect by default will cause the device to fail 223 the <a href="/compatibility/index.html">compatibility requirement</a> regardless of whether this was on by default due to 224 configuration file, or the audio HAL implementation's default behavior.</p> 225 226 <p>The following example enables pre-processing for the VoIP <code>AudioSource</code> and Camcorder <code>AudioSource</code>. 227 By declaring the <code>AudioSource</code> configuration in this manner, the 228 framework will automatically request from the audio HAL the use of those 229 effects.</p> 230 231 <pre> 232 pre_processing { 233 voice_communication { 234 aec {} 235 ns {} 236 } 237 camcorder { 238 agc {} 239 } 240 } 241 </pre> 242 243 <h3 id="tuning">Source tuning</h3> 244 <p>For <code>AudioSource</code> tuning, there are no explicit requirements on audio gain or audio processing 245 with the exception of voice recognition (<code>VOICE_RECOGNITION</code>).</p> 246 247 <p>The following are the requirements for voice recognition:</p> 248 249 <ul> 250 <li>"flat" frequency response (+/- 3dB) from 100Hz to 4kHz</li> 251 <li>close-talk config: 90dB SPL reads RMS of 2500 (16bit samples)</li> 252 <li>level tracks linearly from -18dB to +12dB relative to 90dB SPL</li> 253 <li>THD < 1% (90dB SPL in 100 to 4000Hz range)</li> 254 <li>8kHz sampling rate (anti-aliasing)</li> 255 <li>Effects / pre-processing must be disabled by default</li> 256 </ul> 257 258 <p>Examples of tuning different effects for different sources are:</p> 259 260 <ul> 261 <li>Noise Suppressor 262 <ul> 263 <li>Tuned for wind noise suppressor for <code>CAMCORDER</code></li> 264 <li>Tuned for stationary noise suppressor for <code>VOICE_COMMUNICATION</code></li> 265 </ul> 266 </li> 267 <li>Automatic Gain Control 268 <ul> 269 <li>Tuned for close-talk for <code>VOICE_COMMUNICATION</code> and main phone mic</li> 270 <li>Tuned for far-talk for <code>CAMCORDER</code></li> 271 </ul> 272 </li> 273 </ul> 274 275 <h3 id="more">More information</h3> 276 <p>For more information, see:</p> 277 <ul> 278 <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/package-summary.html">audiofx 279 package</a> 280 281 <li>Android documentation for <a href="http://developer.android.com/reference/android/media/audiofx/NoiseSuppressor.html">Noise Suppression audio effect</a></li> 282 <li><code>device/samsung/manta/audio_effects.conf</code> file for the Nexus 10</li> 283 </ul> 284