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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/display/display_configurator_animation.h"
      6 
      7 #include "ash/shell.h"
      8 #include "ash/shell_window_ids.h"
      9 #include "base/bind.h"
     10 #include "base/stl_util.h"
     11 #include "base/time/time.h"
     12 #include "ui/aura/window.h"
     13 #include "ui/aura/window_event_dispatcher.h"
     14 #include "ui/compositor/layer.h"
     15 #include "ui/compositor/layer_animation_observer.h"
     16 #include "ui/compositor/layer_animation_sequence.h"
     17 #include "ui/compositor/layer_animator.h"
     18 #include "ui/compositor/scoped_layer_animation_settings.h"
     19 
     20 namespace ash {
     21 namespace {
     22 
     23 const int kFadingAnimationDurationInMS = 200;
     24 const int kFadingTimeoutDurationInSeconds = 10;
     25 
     26 // CallbackRunningObserver accepts multiple layer animations and
     27 // runs the specified |callback| when all of the animations have finished.
     28 class CallbackRunningObserver {
     29  public:
     30   CallbackRunningObserver(base::Closure callback)
     31       : completed_counter_(0),
     32         animation_aborted_(false),
     33         callback_(callback) {}
     34 
     35   void AddNewAnimator(ui::LayerAnimator* animator) {
     36     Observer* observer = new Observer(animator, this);
     37     animator->AddObserver(observer);
     38     observer_list_.push_back(observer);
     39   }
     40 
     41  private:
     42   void OnSingleTaskCompleted() {
     43     completed_counter_++;
     44     if (completed_counter_ >= observer_list_.size()) {
     45       base::MessageLoopForUI::current()->DeleteSoon(FROM_HERE, this);
     46       if (!animation_aborted_)
     47         base::MessageLoopForUI::current()->PostTask(FROM_HERE, callback_);
     48     }
     49   }
     50 
     51   void OnSingleTaskAborted() {
     52     animation_aborted_ = true;
     53     OnSingleTaskCompleted();
     54   }
     55 
     56   // The actual observer to listen each animation completion.
     57   class Observer : public ui::LayerAnimationObserver {
     58    public:
     59     Observer(ui::LayerAnimator* animator,
     60              CallbackRunningObserver* observer)
     61         : animator_(animator),
     62           observer_(observer) {}
     63 
     64    protected:
     65     // ui::LayerAnimationObserver overrides:
     66     virtual void OnLayerAnimationEnded(
     67         ui::LayerAnimationSequence* sequence) OVERRIDE {
     68       animator_->RemoveObserver(this);
     69       observer_->OnSingleTaskCompleted();
     70     }
     71     virtual void OnLayerAnimationAborted(
     72         ui::LayerAnimationSequence* sequence) OVERRIDE {
     73       animator_->RemoveObserver(this);
     74       observer_->OnSingleTaskAborted();
     75     }
     76     virtual void OnLayerAnimationScheduled(
     77         ui::LayerAnimationSequence* sequence) OVERRIDE {
     78     }
     79     virtual bool RequiresNotificationWhenAnimatorDestroyed() const OVERRIDE {
     80       return true;
     81     }
     82 
     83    private:
     84     ui::LayerAnimator* animator_;
     85     CallbackRunningObserver* observer_;
     86 
     87     DISALLOW_COPY_AND_ASSIGN(Observer);
     88   };
     89 
     90   size_t completed_counter_;
     91   bool animation_aborted_;
     92   ScopedVector<Observer> observer_list_;
     93   base::Closure callback_;
     94 
     95   DISALLOW_COPY_AND_ASSIGN(CallbackRunningObserver);
     96 };
     97 
     98 }  // namespace
     99 
    100 DisplayConfiguratorAnimation::DisplayConfiguratorAnimation()
    101     : weak_ptr_factory_(this) {
    102 }
    103 
    104 DisplayConfiguratorAnimation::~DisplayConfiguratorAnimation() {
    105   ClearHidingLayers();
    106 }
    107 
    108 void DisplayConfiguratorAnimation::StartFadeOutAnimation(
    109     base::Closure callback) {
    110   CallbackRunningObserver* observer = new CallbackRunningObserver(callback);
    111   ClearHidingLayers();
    112 
    113   // Make the fade-out animation for all root windows.  Instead of actually
    114   // hiding the root windows, we put a black layer over a root window for
    115   // safety.  These layers remain to hide root windows and will be deleted
    116   // after the animation of OnDisplayModeChanged().
    117   aura::Window::Windows root_windows =
    118       Shell::GetInstance()->GetAllRootWindows();
    119   for (aura::Window::Windows::const_iterator it = root_windows.begin();
    120        it != root_windows.end(); ++it) {
    121     aura::Window* root_window = *it;
    122     ui::Layer* hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
    123     hiding_layer->SetColor(SK_ColorBLACK);
    124     hiding_layer->SetBounds(root_window->bounds());
    125     ui::Layer* parent =
    126         ash::Shell::GetContainer(root_window,
    127                                  ash::kShellWindowId_OverlayContainer)->layer();
    128     parent->Add(hiding_layer);
    129 
    130     hiding_layer->SetOpacity(0.0);
    131 
    132     ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
    133     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
    134         kFadingAnimationDurationInMS));
    135     observer->AddNewAnimator(hiding_layer->GetAnimator());
    136     hiding_layer->SetOpacity(1.0f);
    137     hiding_layer->SetVisible(true);
    138     hiding_layers_[root_window] = hiding_layer;
    139   }
    140 
    141   // In case that OnDisplayModeChanged() isn't called or its animator is
    142   // canceled due to some unknown errors, we set a timer to clear these
    143   // hiding layers.
    144   timer_.reset(new base::OneShotTimer<DisplayConfiguratorAnimation>());
    145   timer_->Start(FROM_HERE,
    146                 base::TimeDelta::FromSeconds(kFadingTimeoutDurationInSeconds),
    147                 this,
    148                 &DisplayConfiguratorAnimation::ClearHidingLayers);
    149 }
    150 
    151 void DisplayConfiguratorAnimation::StartFadeInAnimation() {
    152   // We want to make sure clearing all of hiding layers after the animation
    153   // finished.  Note that this callback can be canceled, but the cancel only
    154   // happens when the next animation is scheduled.  Thus the hiding layers
    155   // should be deleted eventually.
    156   CallbackRunningObserver* observer = new CallbackRunningObserver(
    157       base::Bind(&DisplayConfiguratorAnimation::ClearHidingLayers,
    158                  weak_ptr_factory_.GetWeakPtr()));
    159 
    160   // Ensure that layers are not animating.
    161   for (std::map<aura::Window*, ui::Layer*>::iterator it =
    162            hiding_layers_.begin(); it != hiding_layers_.end(); ++it) {
    163     ui::LayerAnimator* animator = it->second->GetAnimator();
    164     if (animator->is_animating())
    165       animator->StopAnimating();
    166   }
    167 
    168   // Schedules the fade-in effect for all root windows.  Because we put the
    169   // black layers for fade-out, here we actually turn those black layers
    170   // invisible.
    171   aura::Window::Windows root_windows =
    172       Shell::GetInstance()->GetAllRootWindows();
    173   for (aura::Window::Windows::const_iterator it = root_windows.begin();
    174        it != root_windows.end(); ++it) {
    175     aura::Window* root_window = *it;
    176     ui::Layer* hiding_layer = NULL;
    177     if (hiding_layers_.find(root_window) == hiding_layers_.end()) {
    178       // In case of the transition from mirroring->non-mirroring, new root
    179       // windows appear and we do not have the black layers for them.  Thus
    180       // we need to create the layer and make it visible.
    181       hiding_layer = new ui::Layer(ui::LAYER_SOLID_COLOR);
    182       hiding_layer->SetColor(SK_ColorBLACK);
    183       hiding_layer->SetBounds(root_window->bounds());
    184       ui::Layer* parent =
    185           ash::Shell::GetContainer(
    186               root_window, ash::kShellWindowId_OverlayContainer)->layer();
    187       parent->Add(hiding_layer);
    188       hiding_layer->SetOpacity(1.0f);
    189       hiding_layer->SetVisible(true);
    190       hiding_layers_[root_window] = hiding_layer;
    191     } else {
    192       hiding_layer = hiding_layers_[root_window];
    193       if (hiding_layer->bounds() != root_window->bounds())
    194         hiding_layer->SetBounds(root_window->bounds());
    195     }
    196 
    197     ui::ScopedLayerAnimationSettings settings(hiding_layer->GetAnimator());
    198     settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
    199         kFadingAnimationDurationInMS));
    200     observer->AddNewAnimator(hiding_layer->GetAnimator());
    201     hiding_layer->SetOpacity(0.0f);
    202     hiding_layer->SetVisible(false);
    203   }
    204 }
    205 
    206 void DisplayConfiguratorAnimation::OnDisplayModeChanged(
    207     const ui::DisplayConfigurator::DisplayStateList& displays) {
    208   if (!hiding_layers_.empty())
    209     StartFadeInAnimation();
    210 }
    211 
    212 void DisplayConfiguratorAnimation::OnDisplayModeChangeFailed(
    213     ui::MultipleDisplayState failed_new_state) {
    214   if (!hiding_layers_.empty())
    215     StartFadeInAnimation();
    216 }
    217 
    218 void DisplayConfiguratorAnimation::ClearHidingLayers() {
    219   if (timer_) {
    220     timer_->Stop();
    221     timer_.reset();
    222   }
    223   STLDeleteContainerPairSecondPointers(
    224       hiding_layers_.begin(), hiding_layers_.end());
    225   hiding_layers_.clear();
    226 }
    227 
    228 }  // namespace ash
    229