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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/window_state.h"
      6 
      7 #include "ash/ash_switches.h"
      8 #include "ash/root_window_controller.h"
      9 #include "ash/screen_util.h"
     10 #include "ash/shell_window_ids.h"
     11 #include "ash/wm/default_state.h"
     12 #include "ash/wm/window_animations.h"
     13 #include "ash/wm/window_properties.h"
     14 #include "ash/wm/window_state_delegate.h"
     15 #include "ash/wm/window_state_observer.h"
     16 #include "ash/wm/window_util.h"
     17 #include "ash/wm/wm_event.h"
     18 #include "base/auto_reset.h"
     19 #include "base/command_line.h"
     20 #include "ui/aura/client/aura_constants.h"
     21 #include "ui/aura/layout_manager.h"
     22 #include "ui/aura/window.h"
     23 #include "ui/aura/window_delegate.h"
     24 #include "ui/compositor/layer_tree_owner.h"
     25 #include "ui/compositor/scoped_layer_animation_settings.h"
     26 #include "ui/gfx/display.h"
     27 #include "ui/gfx/screen.h"
     28 #include "ui/wm/core/window_util.h"
     29 
     30 namespace ash {
     31 namespace wm {
     32 
     33 namespace {
     34 
     35 // A tentative class to set the bounds on the window.
     36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
     37 // manager with proper friendship.
     38 class BoundsSetter : public aura::LayoutManager {
     39  public:
     40   BoundsSetter() {}
     41   virtual ~BoundsSetter() {}
     42 
     43   // aura::LayoutManager overrides:
     44   virtual void OnWindowResized() OVERRIDE {}
     45   virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
     46   virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
     47   virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
     48   virtual void OnChildWindowVisibilityChanged(
     49       aura::Window* child, bool visible) OVERRIDE {}
     50   virtual void SetChildBounds(
     51       aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
     52 
     53   void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
     54     SetChildBoundsDirect(window, bounds);
     55   }
     56 
     57  private:
     58   DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
     59 };
     60 
     61 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
     62   switch (requested_show_state) {
     63     case ui::SHOW_STATE_DEFAULT:
     64     case ui::SHOW_STATE_NORMAL:
     65       return WM_EVENT_NORMAL;
     66     case ui::SHOW_STATE_MINIMIZED:
     67       return WM_EVENT_MINIMIZE;
     68     case ui::SHOW_STATE_MAXIMIZED:
     69       return WM_EVENT_MAXIMIZE;
     70     case ui::SHOW_STATE_FULLSCREEN:
     71       return WM_EVENT_FULLSCREEN;
     72     case ui::SHOW_STATE_INACTIVE:
     73       return WM_EVENT_SHOW_INACTIVE;
     74     case ui::SHOW_STATE_DETACHED:
     75     case ui::SHOW_STATE_END:
     76       NOTREACHED() << "No WMEvent defined for the show state:"
     77                    << requested_show_state;
     78   }
     79   return WM_EVENT_NORMAL;
     80 }
     81 
     82 }  // namespace
     83 
     84 WindowState::~WindowState() {
     85   // WindowState is registered as an owned property of |window_|, and window
     86   // unregisters all of its observers in its d'tor before destroying its
     87   // properties. As a result, window_->RemoveObserver() doesn't need to (and
     88   // shouldn't) be called here.
     89 }
     90 
     91 bool WindowState::HasDelegate() const {
     92   return delegate_;
     93 }
     94 
     95 void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
     96   DCHECK(!delegate_.get());
     97   delegate_ = delegate.Pass();
     98 }
     99 
    100 WindowStateType WindowState::GetStateType() const {
    101   return current_state_->GetType();
    102 }
    103 
    104 bool WindowState::IsMinimized() const {
    105   return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
    106 }
    107 
    108 bool WindowState::IsMaximized() const {
    109   return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
    110 }
    111 
    112 bool WindowState::IsFullscreen() const {
    113   return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
    114 }
    115 
    116 bool WindowState::IsMaximizedOrFullscreen() const {
    117   return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
    118       GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
    119 }
    120 
    121 bool WindowState::IsSnapped() const {
    122   return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
    123       GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
    124 }
    125 
    126 bool WindowState::IsNormalStateType() const {
    127   return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
    128       GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
    129 }
    130 
    131 bool WindowState::IsNormalOrSnapped() const {
    132   return IsNormalStateType() || IsSnapped();
    133 }
    134 
    135 bool WindowState::IsActive() const {
    136   return IsActiveWindow(window_);
    137 }
    138 
    139 bool WindowState::IsDocked() const {
    140   return window_->parent() &&
    141          window_->parent()->id() == kShellWindowId_DockedContainer;
    142 }
    143 
    144 bool WindowState::CanMaximize() const {
    145   return window_->GetProperty(aura::client::kCanMaximizeKey);
    146 }
    147 
    148 bool WindowState::CanMinimize() const {
    149   RootWindowController* controller = RootWindowController::ForWindow(window_);
    150   if (!controller)
    151     return false;
    152   aura::Window* lockscreen =
    153       controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
    154   if (lockscreen->Contains(window_))
    155     return false;
    156 
    157   return true;
    158 }
    159 
    160 bool WindowState::CanResize() const {
    161   return window_->GetProperty(aura::client::kCanResizeKey);
    162 }
    163 
    164 bool WindowState::CanActivate() const {
    165   return ::wm::CanActivateWindow(window_);
    166 }
    167 
    168 bool WindowState::CanSnap() const {
    169   if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
    170       ::wm::GetTransientParent(window_))
    171     return false;
    172   // If a window has a maximum size defined, snapping may make it too big.
    173   // TODO(oshima): We probably should snap if possible.
    174   return window_->delegate() ? window_->delegate()->GetMaximumSize().IsEmpty() :
    175                               true;
    176 }
    177 
    178 bool WindowState::HasRestoreBounds() const {
    179   return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
    180 }
    181 
    182 void WindowState::Maximize() {
    183   window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
    184 }
    185 
    186 void WindowState::Minimize() {
    187   window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
    188 }
    189 
    190 void WindowState::Unminimize() {
    191   window_->SetProperty(
    192       aura::client::kShowStateKey,
    193       window_->GetProperty(aura::client::kRestoreShowStateKey));
    194   window_->ClearProperty(aura::client::kRestoreShowStateKey);
    195 }
    196 
    197 void WindowState::Activate() {
    198   ActivateWindow(window_);
    199 }
    200 
    201 void WindowState::Deactivate() {
    202   DeactivateWindow(window_);
    203 }
    204 
    205 void WindowState::Restore() {
    206   if (!IsNormalStateType()) {
    207     const WMEvent event(WM_EVENT_NORMAL);
    208     OnWMEvent(&event);
    209   }
    210 }
    211 
    212 void WindowState::OnWMEvent(const WMEvent* event) {
    213   current_state_->OnWMEvent(this, event);
    214 }
    215 
    216 void WindowState::SaveCurrentBoundsForRestore() {
    217   gfx::Rect bounds_in_screen =
    218       ScreenUtil::ConvertRectToScreen(window_->parent(),
    219                                       window_->bounds());
    220   SetRestoreBoundsInScreen(bounds_in_screen);
    221 }
    222 
    223 gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
    224   return *window_->GetProperty(aura::client::kRestoreBoundsKey);
    225 }
    226 
    227 gfx::Rect WindowState::GetRestoreBoundsInParent() const {
    228   return ScreenUtil::ConvertRectFromScreen(window_->parent(),
    229                                           GetRestoreBoundsInScreen());
    230 }
    231 
    232 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
    233   window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
    234 }
    235 
    236 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
    237   SetRestoreBoundsInScreen(
    238       ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
    239 }
    240 
    241 void WindowState::ClearRestoreBounds() {
    242   window_->ClearProperty(aura::client::kRestoreBoundsKey);
    243 }
    244 
    245 scoped_ptr<WindowState::State> WindowState::SetStateObject(
    246     scoped_ptr<WindowState::State> new_state) {
    247   current_state_->DetachState(this);
    248   scoped_ptr<WindowState::State> old_object = current_state_.Pass();
    249   current_state_ = new_state.Pass();
    250   current_state_->AttachState(this, old_object.get());
    251   return old_object.Pass();
    252 }
    253 
    254 void WindowState::SetPreAutoManageWindowBounds(
    255     const gfx::Rect& bounds) {
    256   pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
    257 }
    258 
    259 void WindowState::AddObserver(WindowStateObserver* observer) {
    260   observer_list_.AddObserver(observer);
    261 }
    262 
    263 void WindowState::RemoveObserver(WindowStateObserver* observer) {
    264   observer_list_.RemoveObserver(observer);
    265 }
    266 
    267 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
    268   bounds_changed_by_user_ = bounds_changed_by_user;
    269   if (bounds_changed_by_user)
    270     pre_auto_manage_window_bounds_.reset();
    271 }
    272 
    273 void WindowState::CreateDragDetails(aura::Window* window,
    274                                     const gfx::Point& point_in_parent,
    275                                     int window_component,
    276                                     aura::client::WindowMoveSource source) {
    277   drag_details_.reset(
    278       new DragDetails(window, point_in_parent, window_component, source));
    279 }
    280 
    281 void WindowState::DeleteDragDetails() {
    282   drag_details_.reset();
    283 }
    284 
    285 void WindowState::SetAndClearRestoreBounds() {
    286   DCHECK(HasRestoreBounds());
    287   SetBoundsInScreen(GetRestoreBoundsInScreen());
    288   ClearRestoreBounds();
    289 }
    290 
    291 void WindowState::OnWindowPropertyChanged(aura::Window* window,
    292                                           const void* key,
    293                                           intptr_t old) {
    294   DCHECK_EQ(window, window_);
    295   if (key == aura::client::kShowStateKey && !ignore_property_change_) {
    296     WMEvent event(WMEventTypeFromShowState(GetShowState()));
    297     OnWMEvent(&event);
    298   }
    299 }
    300 
    301 WindowState::WindowState(aura::Window* window)
    302     : window_(window),
    303       window_position_managed_(false),
    304       bounds_changed_by_user_(false),
    305       panel_attached_(true),
    306       ignored_by_shelf_(false),
    307       can_consume_system_keys_(false),
    308       top_row_keys_are_function_keys_(false),
    309       unminimize_to_restore_bounds_(false),
    310       in_immersive_fullscreen_(false),
    311       hide_shelf_when_fullscreen_(true),
    312       minimum_visibility_(false),
    313       can_be_dragged_(true),
    314       ignore_property_change_(false),
    315       current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
    316   window_->AddObserver(this);
    317 }
    318 
    319 ui::WindowShowState WindowState::GetShowState() const {
    320   return window_->GetProperty(aura::client::kShowStateKey);
    321 }
    322 
    323 void WindowState::SetBoundsInScreen(
    324     const gfx::Rect& bounds_in_screen) {
    325   gfx::Rect bounds_in_parent =
    326       ScreenUtil::ConvertRectFromScreen(window_->parent(),
    327                                        bounds_in_screen);
    328   window_->SetBounds(bounds_in_parent);
    329 }
    330 
    331 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
    332   if (is_dragged() || !IsSnapped())
    333     return;
    334   gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
    335       window_);
    336   if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
    337     bounds->set_x(maximized_bounds.x());
    338   else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
    339     bounds->set_x(maximized_bounds.right() - bounds->width());
    340   bounds->set_y(maximized_bounds.y());
    341   bounds->set_height(maximized_bounds.height());
    342 }
    343 
    344 void WindowState::UpdateWindowShowStateFromStateType() {
    345   ui::WindowShowState new_window_state =
    346       ToWindowShowState(current_state_->GetType());
    347   if (new_window_state != GetShowState()) {
    348     base::AutoReset<bool> resetter(&ignore_property_change_, true);
    349     window_->SetProperty(aura::client::kShowStateKey, new_window_state);
    350   }
    351 }
    352 
    353 void WindowState::NotifyPreStateTypeChange(
    354     WindowStateType old_window_state_type) {
    355   FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
    356                     OnPreWindowStateTypeChange(this, old_window_state_type));
    357 }
    358 
    359 void WindowState::NotifyPostStateTypeChange(
    360     WindowStateType old_window_state_type) {
    361   FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
    362                     OnPostWindowStateTypeChange(this, old_window_state_type));
    363 }
    364 
    365 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
    366   gfx::Rect actual_new_bounds(bounds);
    367   // Ensure we don't go smaller than our minimum bounds in "normal" window
    368   // modes
    369   if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
    370     // Get the minimum usable size of the minimum size and the screen size.
    371     gfx::Size min_size = window_->delegate()->GetMinimumSize();
    372     min_size.SetToMin(gfx::Screen::GetScreenFor(
    373         window_)->GetDisplayNearestWindow(window_).work_area().size());
    374 
    375     actual_new_bounds.set_width(
    376         std::max(min_size.width(), actual_new_bounds.width()));
    377     actual_new_bounds.set_height(
    378         std::max(min_size.height(), actual_new_bounds.height()));
    379   }
    380   BoundsSetter().SetBounds(window_, actual_new_bounds);
    381 }
    382 
    383 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
    384   gfx::Rect work_area_in_parent =
    385       ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
    386   gfx::Rect child_bounds(bounds);
    387   AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
    388   SetBoundsDirect(child_bounds);
    389 }
    390 
    391 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
    392   const int kBoundsChangeSlideDurationMs = 120;
    393 
    394   ui::Layer* layer = window_->layer();
    395   ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
    396   slide_settings.SetPreemptionStrategy(
    397       ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
    398   slide_settings.SetTransitionDuration(
    399       base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
    400   SetBoundsDirect(bounds);
    401 }
    402 
    403 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
    404   // Some test results in invoking CrossFadeToBounds when window is not visible.
    405   // No animation is necessary in that case, thus just change the bounds and
    406   // quit.
    407   if (!window_->TargetVisibility()) {
    408     SetBoundsConstrained(new_bounds);
    409     return;
    410   }
    411 
    412   const gfx::Rect old_bounds = window_->bounds();
    413 
    414   // Create fresh layers for the window and all its children to paint into.
    415   // Takes ownership of the old layer and all its children, which will be
    416   // cleaned up after the animation completes.
    417   // Specify |set_bounds| to true here to keep the old bounds in the child
    418   // windows of |window|.
    419   scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
    420       ::wm::RecreateLayers(window_);
    421   ui::Layer* old_layer = old_layer_owner->root();
    422   DCHECK(old_layer);
    423   ui::Layer* new_layer = window_->layer();
    424 
    425   // Resize the window to the new size, which will force a layout and paint.
    426   SetBoundsDirect(new_bounds);
    427 
    428   // Ensure the higher-resolution layer is on top.
    429   bool old_on_top = (old_bounds.width() > new_bounds.width());
    430   if (old_on_top)
    431     old_layer->parent()->StackBelow(new_layer, old_layer);
    432   else
    433     old_layer->parent()->StackAbove(new_layer, old_layer);
    434 
    435   CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
    436 }
    437 
    438 WindowState* GetActiveWindowState() {
    439   aura::Window* active = GetActiveWindow();
    440   return active ? GetWindowState(active) : NULL;
    441 }
    442 
    443 WindowState* GetWindowState(aura::Window* window) {
    444   if (!window)
    445     return NULL;
    446   WindowState* settings = window->GetProperty(kWindowStateKey);
    447   if(!settings) {
    448     settings = new WindowState(window);
    449     window->SetProperty(kWindowStateKey, settings);
    450   }
    451   return settings;
    452 }
    453 
    454 const WindowState* GetWindowState(const aura::Window* window) {
    455   return GetWindowState(const_cast<aura::Window*>(window));
    456 }
    457 
    458 }  // namespace wm
    459 }  // namespace ash
    460