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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/logging.h"
      6 #include "cc/animation/timing_function.h"
      7 
      8 namespace cc {
      9 
     10 TimingFunction::TimingFunction() {}
     11 
     12 TimingFunction::~TimingFunction() {}
     13 
     14 double TimingFunction::Duration() const {
     15   return 1.0;
     16 }
     17 
     18 scoped_ptr<CubicBezierTimingFunction> CubicBezierTimingFunction::Create(
     19     double x1, double y1, double x2, double y2) {
     20   return make_scoped_ptr(new CubicBezierTimingFunction(x1, y1, x2, y2));
     21 }
     22 
     23 CubicBezierTimingFunction::CubicBezierTimingFunction(double x1,
     24                                                      double y1,
     25                                                      double x2,
     26                                                      double y2)
     27     : bezier_(x1, y1, x2, y2) {}
     28 
     29 CubicBezierTimingFunction::~CubicBezierTimingFunction() {}
     30 
     31 float CubicBezierTimingFunction::GetValue(double x) const {
     32   return static_cast<float>(bezier_.Solve(x));
     33 }
     34 
     35 scoped_ptr<AnimationCurve> CubicBezierTimingFunction::Clone() const {
     36   return make_scoped_ptr(
     37       new CubicBezierTimingFunction(*this)).PassAs<AnimationCurve>();
     38 }
     39 
     40 void CubicBezierTimingFunction::Range(float* min, float* max) const {
     41   double min_d = 0;
     42   double max_d = 1;
     43   bezier_.Range(&min_d, &max_d);
     44   *min = static_cast<float>(min_d);
     45   *max = static_cast<float>(max_d);
     46 }
     47 
     48 // These numbers come from
     49 // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag.
     50 scoped_ptr<TimingFunction> EaseTimingFunction::Create() {
     51   return CubicBezierTimingFunction::Create(
     52       0.25, 0.1, 0.25, 1.0).PassAs<TimingFunction>();
     53 }
     54 
     55 scoped_ptr<TimingFunction> EaseInTimingFunction::Create() {
     56   return CubicBezierTimingFunction::Create(
     57       0.42, 0.0, 1.0, 1.0).PassAs<TimingFunction>();
     58 }
     59 
     60 scoped_ptr<TimingFunction> EaseOutTimingFunction::Create() {
     61   return CubicBezierTimingFunction::Create(
     62       0.0, 0.0, 0.58, 1.0).PassAs<TimingFunction>();
     63 }
     64 
     65 scoped_ptr<TimingFunction> EaseInOutTimingFunction::Create() {
     66   return CubicBezierTimingFunction::Create(
     67       0.42, 0.0, 0.58, 1).PassAs<TimingFunction>();
     68 }
     69 
     70 }  // namespace cc
     71