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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/layers/ui_resource_layer_impl.h"
      6 
      7 #include "base/strings/stringprintf.h"
      8 #include "base/values.h"
      9 #include "cc/base/math_util.h"
     10 #include "cc/layers/quad_sink.h"
     11 #include "cc/quads/texture_draw_quad.h"
     12 #include "cc/trees/layer_tree_impl.h"
     13 #include "ui/gfx/rect_f.h"
     14 
     15 namespace cc {
     16 
     17 UIResourceLayerImpl::UIResourceLayerImpl(LayerTreeImpl* tree_impl, int id)
     18     : LayerImpl(tree_impl, id),
     19       ui_resource_id_(0),
     20       uv_top_left_(0.f, 0.f),
     21       uv_bottom_right_(1.f, 1.f) {
     22   vertex_opacity_[0] = 1.0f;
     23   vertex_opacity_[1] = 1.0f;
     24   vertex_opacity_[2] = 1.0f;
     25   vertex_opacity_[3] = 1.0f;
     26 }
     27 
     28 UIResourceLayerImpl::~UIResourceLayerImpl() {}
     29 
     30 scoped_ptr<LayerImpl> UIResourceLayerImpl::CreateLayerImpl(
     31     LayerTreeImpl* tree_impl) {
     32   return UIResourceLayerImpl::Create(tree_impl, id()).PassAs<LayerImpl>();
     33 }
     34 
     35 void UIResourceLayerImpl::PushPropertiesTo(LayerImpl* layer) {
     36   LayerImpl::PushPropertiesTo(layer);
     37   UIResourceLayerImpl* layer_impl = static_cast<UIResourceLayerImpl*>(layer);
     38 
     39   layer_impl->SetUIResourceId(ui_resource_id_);
     40   layer_impl->SetImageBounds(image_bounds_);
     41   layer_impl->SetUV(uv_top_left_, uv_bottom_right_);
     42   layer_impl->SetVertexOpacity(vertex_opacity_);
     43 }
     44 
     45 void UIResourceLayerImpl::SetUIResourceId(UIResourceId uid) {
     46   if (uid == ui_resource_id_)
     47     return;
     48   ui_resource_id_ = uid;
     49   NoteLayerPropertyChanged();
     50 }
     51 
     52 void UIResourceLayerImpl::SetImageBounds(const gfx::Size& image_bounds) {
     53   // This check imposes an ordering on the call sequence.  An UIResource must
     54   // exist before SetImageBounds can be called.
     55   DCHECK(ui_resource_id_);
     56 
     57   if (image_bounds_ == image_bounds)
     58     return;
     59 
     60   image_bounds_ = image_bounds;
     61 
     62   NoteLayerPropertyChanged();
     63 }
     64 
     65 void UIResourceLayerImpl::SetUV(const gfx::PointF& top_left,
     66                                 const gfx::PointF& bottom_right) {
     67   if (uv_top_left_ == top_left && uv_bottom_right_ == bottom_right)
     68     return;
     69   uv_top_left_ = top_left;
     70   uv_bottom_right_ = bottom_right;
     71   NoteLayerPropertyChanged();
     72 }
     73 
     74 void UIResourceLayerImpl::SetVertexOpacity(const float vertex_opacity[4]) {
     75   if (vertex_opacity_[0] == vertex_opacity[0] &&
     76       vertex_opacity_[1] == vertex_opacity[1] &&
     77       vertex_opacity_[2] == vertex_opacity[2] &&
     78       vertex_opacity_[3] == vertex_opacity[3])
     79     return;
     80   vertex_opacity_[0] = vertex_opacity[0];
     81   vertex_opacity_[1] = vertex_opacity[1];
     82   vertex_opacity_[2] = vertex_opacity[2];
     83   vertex_opacity_[3] = vertex_opacity[3];
     84   NoteLayerPropertyChanged();
     85 }
     86 
     87 bool UIResourceLayerImpl::WillDraw(DrawMode draw_mode,
     88                                   ResourceProvider* resource_provider) {
     89   if (!ui_resource_id_ || draw_mode == DRAW_MODE_RESOURCELESS_SOFTWARE)
     90     return false;
     91   return LayerImpl::WillDraw(draw_mode, resource_provider);
     92 }
     93 
     94 void UIResourceLayerImpl::AppendQuads(QuadSink* quad_sink,
     95                                      AppendQuadsData* append_quads_data) {
     96   SharedQuadState* shared_quad_state = quad_sink->CreateSharedQuadState();
     97   PopulateSharedQuadState(shared_quad_state);
     98 
     99   AppendDebugBorderQuad(
    100       quad_sink, content_bounds(), shared_quad_state, append_quads_data);
    101 
    102   if (!ui_resource_id_)
    103     return;
    104 
    105   ResourceProvider::ResourceId resource =
    106       layer_tree_impl()->ResourceIdForUIResource(ui_resource_id_);
    107 
    108   if (!resource)
    109     return;
    110 
    111   static const bool flipped = false;
    112   static const bool premultiplied_alpha = true;
    113 
    114   DCHECK(!bounds().IsEmpty());
    115 
    116   bool opaque = layer_tree_impl()->IsUIResourceOpaque(ui_resource_id_) ||
    117                 contents_opaque();
    118 
    119   gfx::Rect quad_rect(bounds());
    120   gfx::Rect opaque_rect(opaque ? quad_rect : gfx::Rect());
    121   gfx::Rect visible_quad_rect = quad_sink->UnoccludedContentRect(
    122       quad_rect, draw_properties().target_space_transform);
    123   if (visible_quad_rect.IsEmpty())
    124     return;
    125 
    126   scoped_ptr<TextureDrawQuad> quad = TextureDrawQuad::Create();
    127   quad->SetNew(shared_quad_state,
    128                quad_rect,
    129                opaque_rect,
    130                visible_quad_rect,
    131                resource,
    132                premultiplied_alpha,
    133                uv_top_left_,
    134                uv_bottom_right_,
    135                SK_ColorTRANSPARENT,
    136                vertex_opacity_,
    137                flipped);
    138   quad_sink->Append(quad.PassAs<DrawQuad>());
    139 }
    140 
    141 const char* UIResourceLayerImpl::LayerTypeAsString() const {
    142   return "cc::UIResourceLayerImpl";
    143 }
    144 
    145 base::DictionaryValue* UIResourceLayerImpl::LayerTreeAsJson() const {
    146   base::DictionaryValue* result = LayerImpl::LayerTreeAsJson();
    147 
    148   result->Set("ImageBounds", MathUtil::AsValue(image_bounds_).release());
    149 
    150   base::ListValue* list = new base::ListValue;
    151   list->AppendDouble(vertex_opacity_[0]);
    152   list->AppendDouble(vertex_opacity_[1]);
    153   list->AppendDouble(vertex_opacity_[2]);
    154   list->AppendDouble(vertex_opacity_[3]);
    155   result->Set("VertexOpacity", list);
    156 
    157   result->Set("UVTopLeft", MathUtil::AsValue(uv_top_left_).release());
    158   result->Set("UVBottomRight", MathUtil::AsValue(uv_bottom_right_).release());
    159 
    160   return result;
    161 }
    162 
    163 }  // namespace cc
    164