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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
      6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
      7 
      8 #include "build/build_config.h"
      9 
     10 #ifndef WIN32_LEAN_AND_MEAN
     11 #define WIN32_LEAN_AND_MEAN
     12 #endif
     13 #include <stdlib.h>
     14 #include <Unknwn.h>
     15 #include <WinDef.h>
     16 #include <windows.h>
     17 #include <XInput.h>
     18 
     19 #include "base/basictypes.h"
     20 #include "base/compiler_specific.h"
     21 #include "base/memory/scoped_ptr.h"
     22 #include "base/memory/weak_ptr.h"
     23 #include "base/message_loop/message_loop.h"
     24 #include "base/scoped_native_library.h"
     25 #include "content/browser/gamepad/gamepad_data_fetcher.h"
     26 #include "content/browser/gamepad/gamepad_standard_mappings.h"
     27 #include "content/browser/gamepad/raw_input_data_fetcher_win.h"
     28 #include "third_party/WebKit/public/platform/WebGamepads.h"
     29 
     30 namespace content {
     31 
     32 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher {
     33  public:
     34   GamepadPlatformDataFetcherWin();
     35   virtual ~GamepadPlatformDataFetcherWin();
     36   virtual void GetGamepadData(blink::WebGamepads* pads,
     37                               bool devices_changed_hint) OVERRIDE;
     38   virtual void PauseHint(bool paused) OVERRIDE;
     39 
     40  private:
     41   // XInput-specific implementation for GetGamepadData.
     42   bool GetXInputGamepadData(blink::WebGamepads* pads,
     43                             bool devices_changed_hint);
     44 
     45   // The three function types we use from xinput1_3.dll.
     46   typedef void (WINAPI *XInputEnableFunc)(BOOL enable);
     47   typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)(
     48     DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities);
     49   typedef DWORD (WINAPI *XInputGetStateFunc)(
     50       DWORD dwUserIndex, XINPUT_STATE* pState);
     51 
     52   // Get functions from dynamically loaded xinput1_3.dll. We don't use
     53   // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which
     54   // isn't redistributable. Returns true if loading was successful. We include
     55   // xinput1_3.dll with Chrome.
     56   bool GetXInputDllFunctions();
     57 
     58   // Scan for connected XInput and DirectInput gamepads.
     59   void EnumerateDevices(blink::WebGamepads* pads);
     60   bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const;
     61 
     62   void GetXInputPadData(int i, blink::WebGamepad* pad);
     63   void GetRawInputPadData(int i, blink::WebGamepad* pad);
     64 
     65   int FirstAvailableGamepadId() const;
     66   bool HasXInputGamepad(int index) const;
     67   bool HasRawInputGamepad(const HANDLE handle) const;
     68 
     69   base::ScopedNativeLibrary xinput_dll_;
     70   bool xinput_available_;
     71 
     72   // Function pointers to XInput functionality, retrieved in
     73   // |GetXinputDllFunctions|.
     74   XInputEnableFunc xinput_enable_;
     75   XInputGetCapabilitiesFunc xinput_get_capabilities_;
     76   XInputGetStateFunc xinput_get_state_;
     77 
     78   enum PadConnectionStatus {
     79     DISCONNECTED,
     80     XINPUT_CONNECTED,
     81     RAWINPUT_CONNECTED
     82   };
     83 
     84   struct PadState {
     85     PadConnectionStatus status;
     86     GamepadStandardMappingFunction mapper;
     87 
     88     int xinput_index; // XInput-only
     89     HANDLE raw_input_handle;  // RawInput-only fields.
     90   };
     91   PadState pad_state_[blink::WebGamepads::itemsLengthCap];
     92 
     93   scoped_ptr<RawInputDataFetcher> raw_input_fetcher_;
     94 
     95   DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin);
     96 };
     97 
     98 }  // namespace content
     99 
    100 #endif  // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_
    101