1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "content/browser/renderer_host/input/synthetic_gesture_controller.h" 6 7 #include "base/debug/trace_event.h" 8 #include "content/browser/renderer_host/input/synthetic_gesture_target.h" 9 #include "content/common/input/synthetic_smooth_scroll_gesture_params.h" 10 #include "content/common/input_messages.h" 11 #include "content/public/browser/render_widget_host.h" 12 13 namespace content { 14 15 SyntheticGestureController::SyntheticGestureController( 16 scoped_ptr<SyntheticGestureTarget> gesture_target) 17 : gesture_target_(gesture_target.Pass()) {} 18 19 SyntheticGestureController::~SyntheticGestureController() {} 20 21 void SyntheticGestureController::QueueSyntheticGesture( 22 scoped_ptr<SyntheticGesture> synthetic_gesture, 23 const OnGestureCompleteCallback& completion_callback) { 24 DCHECK(synthetic_gesture); 25 26 bool was_empty = pending_gesture_queue_.IsEmpty(); 27 28 pending_gesture_queue_.Push(synthetic_gesture.Pass(), completion_callback); 29 30 if (was_empty) 31 StartGesture(*pending_gesture_queue_.FrontGesture()); 32 } 33 34 void SyntheticGestureController::Flush(base::TimeTicks timestamp) { 35 TRACE_EVENT0("input", "SyntheticGestureController::Flush"); 36 if (pending_gesture_queue_.IsEmpty()) 37 return; 38 39 if (pending_gesture_result_) 40 return; 41 42 SyntheticGesture* gesture = pending_gesture_queue_.FrontGesture(); 43 SyntheticGesture::Result result = 44 gesture->ForwardInputEvents(timestamp, gesture_target_.get()); 45 46 if (result == SyntheticGesture::GESTURE_RUNNING) { 47 gesture_target_->SetNeedsFlush(); 48 return; 49 } 50 51 // It's possible that all events generated by the gesture have been fully 52 // dispatched at this point, in which case |OnDidFlushInput()| was called 53 // before |pending_gesture_result_| was initialized. Requesting another flush 54 // will trigger the necessary gesture-ending call to |OnDidFlushInput()|. 55 pending_gesture_result_.reset(new SyntheticGesture::Result(result)); 56 gesture_target_->SetNeedsFlush(); 57 } 58 59 void SyntheticGestureController::OnDidFlushInput() { 60 if (!pending_gesture_result_) 61 return; 62 63 DCHECK(!pending_gesture_queue_.IsEmpty()); 64 StopGesture(*pending_gesture_queue_.FrontGesture(), 65 pending_gesture_queue_.FrontCallback(), 66 *pending_gesture_result_.Pass()); 67 pending_gesture_queue_.Pop(); 68 69 if (!pending_gesture_queue_.IsEmpty()) 70 StartGesture(*pending_gesture_queue_.FrontGesture()); 71 } 72 73 void SyntheticGestureController::StartGesture(const SyntheticGesture& gesture) { 74 TRACE_EVENT_ASYNC_BEGIN0("input,benchmark", 75 "SyntheticGestureController::running", 76 &gesture); 77 gesture_target_->SetNeedsFlush(); 78 } 79 80 void SyntheticGestureController::StopGesture( 81 const SyntheticGesture& gesture, 82 const OnGestureCompleteCallback& completion_callback, 83 SyntheticGesture::Result result) { 84 DCHECK_NE(result, SyntheticGesture::GESTURE_RUNNING); 85 TRACE_EVENT_ASYNC_END0("input,benchmark", 86 "SyntheticGestureController::running", 87 &gesture); 88 89 completion_callback.Run(result); 90 } 91 92 SyntheticGestureController::GestureAndCallbackQueue::GestureAndCallbackQueue() { 93 } 94 95 SyntheticGestureController::GestureAndCallbackQueue:: 96 ~GestureAndCallbackQueue() { 97 } 98 99 } // namespace content 100