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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "content/renderer/web_ui_mojo.h"
      6 
      7 #include "content/common/view_messages.h"
      8 #include "content/public/renderer/render_frame.h"
      9 #include "content/public/renderer/render_view.h"
     10 #include "content/renderer/web_ui_mojo_context_state.h"
     11 #include "gin/per_context_data.h"
     12 #include "third_party/WebKit/public/web/WebKit.h"
     13 #include "third_party/WebKit/public/web/WebLocalFrame.h"
     14 #include "third_party/WebKit/public/web/WebView.h"
     15 #include "v8/include/v8.h"
     16 
     17 namespace content {
     18 
     19 namespace {
     20 
     21 const char kWebUIMojoContextStateKey[] = "WebUIMojoContextState";
     22 
     23 struct WebUIMojoContextStateData : public base::SupportsUserData::Data {
     24   scoped_ptr<WebUIMojoContextState> state;
     25 };
     26 
     27 }  // namespace
     28 
     29 WebUIMojo::MainFrameObserver::MainFrameObserver(WebUIMojo* web_ui_mojo)
     30     : RenderFrameObserver(RenderFrame::FromWebFrame(
     31           web_ui_mojo->render_view()->GetWebView()->mainFrame())),
     32       web_ui_mojo_(web_ui_mojo) {
     33 }
     34 
     35 WebUIMojo::MainFrameObserver::~MainFrameObserver() {
     36 }
     37 
     38 void WebUIMojo::MainFrameObserver::WillReleaseScriptContext(
     39     v8::Handle<v8::Context> context,
     40     int world_id) {
     41   web_ui_mojo_->DestroyContextState(context);
     42 }
     43 
     44 void WebUIMojo::MainFrameObserver::DidFinishDocumentLoad() {
     45   web_ui_mojo_->OnDidFinishDocumentLoad();
     46 }
     47 
     48 WebUIMojo::WebUIMojo(RenderView* render_view)
     49     : RenderViewObserver(render_view),
     50       RenderViewObserverTracker<WebUIMojo>(render_view),
     51       main_frame_observer_(this),
     52       did_finish_document_load_(false) {
     53   CreateContextState();
     54 }
     55 
     56 void WebUIMojo::SetBrowserHandle(mojo::ScopedMessagePipeHandle handle) {
     57   if (did_finish_document_load_)
     58     SetHandleOnContextState(handle.Pass());
     59   else
     60     pending_handle_ = handle.Pass();
     61 }
     62 
     63 WebUIMojo::~WebUIMojo() {
     64 }
     65 
     66 void WebUIMojo::CreateContextState() {
     67   v8::HandleScope handle_scope(blink::mainThreadIsolate());
     68   blink::WebLocalFrame* frame =
     69       render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
     70   v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
     71   gin::PerContextData* context_data = gin::PerContextData::From(context);
     72   WebUIMojoContextStateData* data = new WebUIMojoContextStateData;
     73   data->state.reset(new WebUIMojoContextState(
     74                         render_view()->GetWebView()->mainFrame(), context));
     75   context_data->SetUserData(kWebUIMojoContextStateKey, data);
     76 }
     77 
     78 void WebUIMojo::DestroyContextState(v8::Handle<v8::Context> context) {
     79   gin::PerContextData* context_data = gin::PerContextData::From(context);
     80   if (!context_data)
     81     return;
     82   context_data->RemoveUserData(kWebUIMojoContextStateKey);
     83 }
     84 
     85 void WebUIMojo::OnDidFinishDocumentLoad() {
     86   did_finish_document_load_ = true;
     87   if (pending_handle_.is_valid())
     88     SetHandleOnContextState(pending_handle_.Pass());
     89 }
     90 
     91 void WebUIMojo::SetHandleOnContextState(mojo::ScopedMessagePipeHandle handle) {
     92   DCHECK(did_finish_document_load_);
     93   v8::HandleScope handle_scope(blink::mainThreadIsolate());
     94   WebUIMojoContextState* state = GetContextState();
     95   if (state)
     96     state->SetHandle(handle.Pass());
     97 }
     98 
     99 WebUIMojoContextState* WebUIMojo::GetContextState() {
    100   blink::WebLocalFrame* frame =
    101       render_view()->GetWebView()->mainFrame()->toWebLocalFrame();
    102   v8::HandleScope handle_scope(blink::mainThreadIsolate());
    103   v8::Handle<v8::Context> context = frame->mainWorldScriptContext();
    104   gin::PerContextData* context_data = gin::PerContextData::From(context);
    105   if (!context_data)
    106     return NULL;
    107   WebUIMojoContextStateData* context_state =
    108       static_cast<WebUIMojoContextStateData*>(
    109           context_data->GetUserData(kWebUIMojoContextStateKey));
    110   return context_state ? context_state->state.get() : NULL;
    111 }
    112 
    113 void WebUIMojo::DidClearWindowObject(blink::WebLocalFrame* frame) {
    114   if (frame != render_view()->GetWebView()->mainFrame())
    115     return;
    116 
    117   // NOTE: this function may be called early on twice. From the constructor
    118   // mainWorldScriptContext() may trigger this to be called. If we are created
    119   // before the page is loaded (which is very likely), then on first load this
    120   // is called. In the case of the latter we may have already supplied the
    121   // handle to the context state so that if we destroy now the handle is
    122   // lost. If this is the result of the first load then the contextstate should
    123   // be empty and we don't need to destroy it.
    124   WebUIMojoContextState* state = GetContextState();
    125   if (state && !state->module_added())
    126     return;
    127 
    128   v8::HandleScope handle_scope(blink::mainThreadIsolate());
    129   DestroyContextState(frame->mainWorldScriptContext());
    130   CreateContextState();
    131 }
    132 
    133 }  // namespace content
    134