1 // Copyright 2014 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // It's formatted by clang-format using chromium coding style: 8 // clang-format -i -style=chromium filename 9 // DO NOT EDIT! 10 11 // It is included by gles2_cmd_decoder_unittest_base.cc 12 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 13 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 14 15 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { 16 ExpectEnableDisable(GL_BLEND, false); 17 ExpectEnableDisable(GL_CULL_FACE, false); 18 ExpectEnableDisable(GL_DEPTH_TEST, false); 19 ExpectEnableDisable(GL_DITHER, true); 20 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false); 21 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false); 22 ExpectEnableDisable(GL_SAMPLE_COVERAGE, false); 23 ExpectEnableDisable(GL_SCISSOR_TEST, false); 24 ExpectEnableDisable(GL_STENCIL_TEST, false); 25 } 26 27 void GLES2DecoderTestBase::SetupInitStateExpectations() { 28 EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f)) 29 .Times(1) 30 .RetiresOnSaturation(); 31 EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)) 32 .Times(1) 33 .RetiresOnSaturation(); 34 EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO)) 35 .Times(1) 36 .RetiresOnSaturation(); 37 EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f)) 38 .Times(1) 39 .RetiresOnSaturation(); 40 EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation(); 41 EXPECT_CALL(*gl_, ClearStencil(0)).Times(1).RetiresOnSaturation(); 42 EXPECT_CALL(*gl_, ColorMask(true, true, true, true)) 43 .Times(1) 44 .RetiresOnSaturation(); 45 EXPECT_CALL(*gl_, CullFace(GL_BACK)).Times(1).RetiresOnSaturation(); 46 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)).Times(1).RetiresOnSaturation(); 47 EXPECT_CALL(*gl_, DepthMask(true)).Times(1).RetiresOnSaturation(); 48 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)).Times(1).RetiresOnSaturation(); 49 EXPECT_CALL(*gl_, FrontFace(GL_CCW)).Times(1).RetiresOnSaturation(); 50 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) 51 .Times(1) 52 .RetiresOnSaturation(); 53 EXPECT_CALL(*gl_, LineWidth(1.0f)).Times(1).RetiresOnSaturation(); 54 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) 55 .Times(1) 56 .RetiresOnSaturation(); 57 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) 58 .Times(1) 59 .RetiresOnSaturation(); 60 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)).Times(1).RetiresOnSaturation(); 61 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)).Times(1).RetiresOnSaturation(); 62 EXPECT_CALL(*gl_, 63 Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 64 .Times(1) 65 .RetiresOnSaturation(); 66 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU)) 67 .Times(1) 68 .RetiresOnSaturation(); 69 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU)) 70 .Times(1) 71 .RetiresOnSaturation(); 72 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) 73 .Times(1) 74 .RetiresOnSaturation(); 75 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU)) 76 .Times(1) 77 .RetiresOnSaturation(); 78 EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP)) 79 .Times(1) 80 .RetiresOnSaturation(); 81 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) 82 .Times(1) 83 .RetiresOnSaturation(); 84 EXPECT_CALL(*gl_, 85 Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 86 .Times(1) 87 .RetiresOnSaturation(); 88 } 89 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 90