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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 //
      5 // Audio rendering unit utilizing audio output stream provided by browser
      6 // process through IPC.
      7 //
      8 // Relationship of classes.
      9 //
     10 //  AudioOutputController                AudioOutputDevice
     11 //           ^                                ^
     12 //           |                                |
     13 //           v               IPC              v
     14 //    AudioRendererHost  <---------> AudioOutputIPC (AudioMessageFilter)
     15 //
     16 // Transportation of audio samples from the render to the browser process
     17 // is done by using shared memory in combination with a sync socket pair
     18 // to generate a low latency transport. The AudioOutputDevice user registers an
     19 // AudioOutputDevice::RenderCallback at construction and will be polled by the
     20 // AudioOutputDevice for audio to be played out by the underlying audio layers.
     21 //
     22 // State sequences.
     23 //
     24 //            Task [IO thread]                  IPC [IO thread]
     25 //
     26 // Start -> CreateStreamOnIOThread -----> CreateStream ------>
     27 //       <- OnStreamCreated <- AudioMsg_NotifyStreamCreated <-
     28 //       ---> PlayOnIOThread -----------> PlayStream -------->
     29 //
     30 // Optionally Play() / Pause() sequences may occur:
     31 // Play -> PlayOnIOThread --------------> PlayStream --------->
     32 // Pause -> PauseOnIOThread ------------> PauseStream -------->
     33 // (note that Play() / Pause() sequences before OnStreamCreated are
     34 //  deferred until OnStreamCreated, with the last valid state being used)
     35 //
     36 // AudioOutputDevice::Render => audio transport on audio thread =>
     37 //                               |
     38 // Stop --> ShutDownOnIOThread -------->  CloseStream -> Close
     39 //
     40 // This class utilizes several threads during its lifetime, namely:
     41 // 1. Creating thread.
     42 //    Must be the main render thread.
     43 // 2. Control thread (may be the main render thread or another thread).
     44 //    The methods: Start(), Stop(), Play(), Pause(), SetVolume()
     45 //    must be called on the same thread.
     46 // 3. IO thread (internal implementation detail - not exposed to public API)
     47 //    The thread within which this class receives all the IPC messages and
     48 //    IPC communications can only happen in this thread.
     49 // 4. Audio transport thread (See AudioDeviceThread).
     50 //    Responsible for calling the AudioThreadCallback implementation that in
     51 //    turn calls AudioRendererSink::RenderCallback which feeds audio samples to
     52 //    the audio layer in the browser process using sync sockets and shared
     53 //    memory.
     54 //
     55 // Implementation notes:
     56 // - The user must call Stop() before deleting the class instance.
     57 
     58 #ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
     59 #define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
     60 
     61 #include "base/basictypes.h"
     62 #include "base/bind.h"
     63 #include "base/memory/scoped_ptr.h"
     64 #include "base/memory/shared_memory.h"
     65 #include "media/audio/audio_device_thread.h"
     66 #include "media/audio/audio_output_ipc.h"
     67 #include "media/audio/audio_parameters.h"
     68 #include "media/audio/scoped_task_runner_observer.h"
     69 #include "media/base/audio_renderer_sink.h"
     70 #include "media/base/media_export.h"
     71 
     72 namespace media {
     73 
     74 class MEDIA_EXPORT AudioOutputDevice
     75     : NON_EXPORTED_BASE(public AudioRendererSink),
     76       NON_EXPORTED_BASE(public AudioOutputIPCDelegate),
     77       NON_EXPORTED_BASE(public ScopedTaskRunnerObserver) {
     78  public:
     79   // NOTE: Clients must call Initialize() before using.
     80   AudioOutputDevice(
     81       scoped_ptr<AudioOutputIPC> ipc,
     82       const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner);
     83 
     84   // Initialize function for clients wishing to have unified input and
     85   // output, |params| may specify |input_channels| > 0, representing a
     86   // number of input channels which will be at the same sample-rate
     87   // and buffer-size as the output as specified in |params|. |session_id| is
     88   // used for the browser to select the correct input device.
     89   void InitializeWithSessionId(const AudioParameters& params,
     90                                RenderCallback* callback,
     91                                int session_id);
     92 
     93   // AudioRendererSink implementation.
     94   virtual void Initialize(const AudioParameters& params,
     95                           RenderCallback* callback) OVERRIDE;
     96   virtual void Start() OVERRIDE;
     97   virtual void Stop() OVERRIDE;
     98   virtual void Play() OVERRIDE;
     99   virtual void Pause() OVERRIDE;
    100   virtual bool SetVolume(double volume) OVERRIDE;
    101 
    102   // Methods called on IO thread ----------------------------------------------
    103   // AudioOutputIPCDelegate methods.
    104   virtual void OnStateChanged(AudioOutputIPCDelegate::State state) OVERRIDE;
    105   virtual void OnStreamCreated(base::SharedMemoryHandle handle,
    106                                base::SyncSocket::Handle socket_handle,
    107                                int length) OVERRIDE;
    108   virtual void OnIPCClosed() OVERRIDE;
    109 
    110  protected:
    111   // Magic required by ref_counted.h to avoid any code deleting the object
    112   // accidentally while there are references to it.
    113   friend class base::RefCountedThreadSafe<AudioOutputDevice>;
    114   virtual ~AudioOutputDevice();
    115 
    116  private:
    117   // Note: The ordering of members in this enum is critical to correct behavior!
    118   enum State {
    119     IPC_CLOSED,  // No more IPCs can take place.
    120     IDLE,  // Not started.
    121     CREATING_STREAM,  // Waiting for OnStreamCreated() to be called back.
    122     PAUSED,  // Paused.  OnStreamCreated() has been called.  Can Play()/Stop().
    123     PLAYING,  // Playing back.  Can Pause()/Stop().
    124   };
    125 
    126   // Methods called on IO thread ----------------------------------------------
    127   // The following methods are tasks posted on the IO thread that need to
    128   // be executed on that thread.  They use AudioOutputIPC to send IPC messages
    129   // upon state changes.
    130   void CreateStreamOnIOThread(const AudioParameters& params);
    131   void PlayOnIOThread();
    132   void PauseOnIOThread();
    133   void ShutDownOnIOThread();
    134   void SetVolumeOnIOThread(double volume);
    135 
    136   // base::MessageLoop::DestructionObserver implementation for the IO loop.
    137   // If the IO loop dies before we do, we shut down the audio thread from here.
    138   virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
    139 
    140   AudioParameters audio_parameters_;
    141 
    142   RenderCallback* callback_;
    143 
    144   // A pointer to the IPC layer that takes care of sending requests over to
    145   // the AudioRendererHost.  Only valid when state_ != IPC_CLOSED and must only
    146   // be accessed on the IO thread.
    147   scoped_ptr<AudioOutputIPC> ipc_;
    148 
    149   // Current state (must only be accessed from the IO thread).  See comments for
    150   // State enum above.
    151   State state_;
    152 
    153   // State of Play() / Pause() calls before OnStreamCreated() is called.
    154   bool play_on_start_;
    155 
    156   // The media session ID used to identify which input device to be started.
    157   // Only used by Unified IO.
    158   int session_id_;
    159 
    160   // Our audio thread callback class.  See source file for details.
    161   class AudioThreadCallback;
    162 
    163   // In order to avoid a race between OnStreamCreated and Stop(), we use this
    164   // guard to control stopping and starting the audio thread.
    165   base::Lock audio_thread_lock_;
    166   AudioDeviceThread audio_thread_;
    167   scoped_ptr<AudioOutputDevice::AudioThreadCallback> audio_callback_;
    168 
    169   // Temporary hack to ignore OnStreamCreated() due to the user calling Stop()
    170   // so we don't start the audio thread pointing to a potentially freed
    171   // |callback_|.
    172   //
    173   // TODO(scherkus): Replace this by changing AudioRendererSink to either accept
    174   // the callback via Start(). See http://crbug.com/151051 for details.
    175   bool stopping_hack_;
    176 
    177   DISALLOW_COPY_AND_ASSIGN(AudioOutputDevice);
    178 };
    179 
    180 }  // namespace media
    181 
    182 #endif  // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_H_
    183