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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_UDP_UDP_SOCKET_WIN_H_
      6 #define NET_UDP_UDP_SOCKET_WIN_H_
      7 
      8 #include <winsock2.h>
      9 
     10 #include "base/memory/ref_counted.h"
     11 #include "base/memory/scoped_ptr.h"
     12 #include "base/threading/non_thread_safe.h"
     13 #include "base/win/object_watcher.h"
     14 #include "net/base/completion_callback.h"
     15 #include "net/base/net_export.h"
     16 #include "net/base/rand_callback.h"
     17 #include "net/base/ip_endpoint.h"
     18 #include "net/base/io_buffer.h"
     19 #include "net/base/net_log.h"
     20 #include "net/udp/datagram_socket.h"
     21 
     22 namespace net {
     23 
     24 class NET_EXPORT UDPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe) {
     25  public:
     26   UDPSocketWin(DatagramSocket::BindType bind_type,
     27                const RandIntCallback& rand_int_cb,
     28                net::NetLog* net_log,
     29                const net::NetLog::Source& source);
     30   virtual ~UDPSocketWin();
     31 
     32   // Connect the socket to connect with a certain |address|.
     33   // Returns a net error code.
     34   int Connect(const IPEndPoint& address);
     35 
     36   // Bind the address/port for this socket to |address|.  This is generally
     37   // only used on a server.
     38   // Returns a net error code.
     39   int Bind(const IPEndPoint& address);
     40 
     41   // Close the socket.
     42   void Close();
     43 
     44   // Copy the remote udp address into |address| and return a network error code.
     45   int GetPeerAddress(IPEndPoint* address) const;
     46 
     47   // Copy the local udp address into |address| and return a network error code.
     48   // (similar to getsockname)
     49   int GetLocalAddress(IPEndPoint* address) const;
     50 
     51   // IO:
     52   // Multiple outstanding read requests are not supported.
     53   // Full duplex mode (reading and writing at the same time) is supported
     54 
     55   // Read from the socket.
     56   // Only usable from the client-side of a UDP socket, after the socket
     57   // has been connected.
     58   int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
     59 
     60   // Write to the socket.
     61   // Only usable from the client-side of a UDP socket, after the socket
     62   // has been connected.
     63   int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
     64 
     65   // Read from a socket and receive sender address information.
     66   // |buf| is the buffer to read data into.
     67   // |buf_len| is the maximum amount of data to read.
     68   // |address| is a buffer provided by the caller for receiving the sender
     69   //   address information about the received data.  This buffer must be kept
     70   //   alive by the caller until the callback is placed.
     71   // |address_length| is a ptr to the length of the |address| buffer.  This
     72   //   is an input parameter containing the maximum size |address| can hold
     73   //   and also an output parameter for the size of |address| upon completion.
     74   // |callback| the callback on completion of the Recv.
     75   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
     76   // If ERR_IO_PENDING is returned, the caller must keep |buf|, |address|,
     77   // and |address_length| alive until the callback is called.
     78   int RecvFrom(IOBuffer* buf,
     79                int buf_len,
     80                IPEndPoint* address,
     81                const CompletionCallback& callback);
     82 
     83   // Send to a socket with a particular destination.
     84   // |buf| is the buffer to send
     85   // |buf_len| is the number of bytes to send
     86   // |address| is the recipient address.
     87   // |address_length| is the size of the recipient address
     88   // |callback| is the user callback function to call on complete.
     89   // Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
     90   // If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
     91   // alive until the callback is called.
     92   int SendTo(IOBuffer* buf,
     93              int buf_len,
     94              const IPEndPoint& address,
     95              const CompletionCallback& callback);
     96 
     97   // Set the receive buffer size (in bytes) for the socket.
     98   // Returns a net error code.
     99   int SetReceiveBufferSize(int32 size);
    100 
    101   // Set the send buffer size (in bytes) for the socket.
    102   // Returns a net error code.
    103   int SetSendBufferSize(int32 size);
    104 
    105   // Returns true if the socket is already connected or bound.
    106   bool is_connected() const { return socket_ != INVALID_SOCKET; }
    107 
    108   const BoundNetLog& NetLog() const { return net_log_; }
    109 
    110   // Sets corresponding flags in |socket_options_| to allow the socket
    111   // to share the local address to which the socket will be bound with
    112   // other processes. Should be called before Bind().
    113   void AllowAddressReuse();
    114 
    115   // Sets corresponding flags in |socket_options_| to allow sending
    116   // and receiving packets to and from broadcast addresses. Should be
    117   // called before Bind().
    118   void AllowBroadcast();
    119 
    120   // Join the multicast group.
    121   // |group_address| is the group address to join, could be either
    122   // an IPv4 or IPv6 address.
    123   // Return a network error code.
    124   int JoinGroup(const IPAddressNumber& group_address) const;
    125 
    126   // Leave the multicast group.
    127   // |group_address| is the group address to leave, could be either
    128   // an IPv4 or IPv6 address. If the socket hasn't joined the group,
    129   // it will be ignored.
    130   // It's optional to leave the multicast group before destroying
    131   // the socket. It will be done by the OS.
    132   // Return a network error code.
    133   int LeaveGroup(const IPAddressNumber& group_address) const;
    134 
    135   // Set interface to use for multicast. If |interface_index| set to 0, default
    136   // interface is used.
    137   // Should be called before Bind().
    138   // Returns a network error code.
    139   int SetMulticastInterface(uint32 interface_index);
    140 
    141   // Set the time-to-live option for UDP packets sent to the multicast
    142   // group address. The default value of this option is 1.
    143   // Cannot be negative or more than 255.
    144   // Should be called before Bind().
    145   int SetMulticastTimeToLive(int time_to_live);
    146 
    147   // Set the loopback flag for UDP socket. If this flag is true, the host
    148   // will receive packets sent to the joined group from itself.
    149   // The default value of this option is true.
    150   // Should be called before Bind().
    151   //
    152   // Note: the behavior of |SetMulticastLoopbackMode| is slightly
    153   // different between Windows and Unix-like systems. The inconsistency only
    154   // happens when there are more than one applications on the same host
    155   // joined to the same multicast group while having different settings on
    156   // multicast loopback mode. On Windows, the applications with loopback off
    157   // will not RECEIVE the loopback packets; while on Unix-like systems, the
    158   // applications with loopback off will not SEND the loopback packets to
    159   // other applications on the same host. See MSDN: http://goo.gl/6vqbj
    160   int SetMulticastLoopbackMode(bool loopback);
    161 
    162   // Set the differentiated services flags on outgoing packets. May not
    163   // do anything on some platforms.
    164   int SetDiffServCodePoint(DiffServCodePoint dscp);
    165 
    166   // Resets the thread to be used for thread-safety checks.
    167   void DetachFromThread();
    168 
    169  private:
    170   enum SocketOptions {
    171     SOCKET_OPTION_REUSE_ADDRESS  = 1 << 0,
    172     SOCKET_OPTION_BROADCAST      = 1 << 1,
    173     SOCKET_OPTION_MULTICAST_LOOP = 1 << 2
    174   };
    175 
    176   class Core;
    177 
    178   void DoReadCallback(int rv);
    179   void DoWriteCallback(int rv);
    180   void DidCompleteRead();
    181   void DidCompleteWrite();
    182 
    183   // Handles stats and logging. |result| is the number of bytes transferred, on
    184   // success, or the net error code on failure. LogRead retrieves the address
    185   // from |recv_addr_storage_|, while LogWrite takes it as an optional argument.
    186   void LogRead(int result, const char* bytes) const;
    187   void LogWrite(int result, const char* bytes, const IPEndPoint* address) const;
    188 
    189   // Returns the OS error code (or 0 on success).
    190   int CreateSocket(int addr_family);
    191 
    192   // Same as SendTo(), except that address is passed by pointer
    193   // instead of by reference. It is called from Write() with |address|
    194   // set to NULL.
    195   int SendToOrWrite(IOBuffer* buf,
    196                     int buf_len,
    197                     const IPEndPoint* address,
    198                     const CompletionCallback& callback);
    199 
    200   int InternalConnect(const IPEndPoint& address);
    201   int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
    202   int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
    203 
    204   // Applies |socket_options_| to |socket_|. Should be called before
    205   // Bind().
    206   int SetSocketOptions();
    207   int DoBind(const IPEndPoint& address);
    208   // Binds to a random port on |address|.
    209   int RandomBind(const IPAddressNumber& address);
    210 
    211   // Attempts to convert the data in |recv_addr_storage_| and |recv_addr_len_|
    212   // to an IPEndPoint and writes it to |address|. Returns true on success.
    213   bool ReceiveAddressToIPEndpoint(IPEndPoint* address) const;
    214 
    215   SOCKET socket_;
    216   int addr_family_;
    217 
    218   // Bitwise-or'd combination of SocketOptions. Specifies the set of
    219   // options that should be applied to |socket_| before Bind().
    220   int socket_options_;
    221 
    222   // Multicast interface.
    223   uint32 multicast_interface_;
    224 
    225   // Multicast socket options cached for SetSocketOption.
    226   // Cannot be used after Bind().
    227   int multicast_time_to_live_;
    228 
    229   // How to do source port binding, used only when UDPSocket is part of
    230   // UDPClientSocket, since UDPServerSocket provides Bind.
    231   DatagramSocket::BindType bind_type_;
    232 
    233   // PRNG function for generating port numbers.
    234   RandIntCallback rand_int_cb_;
    235 
    236   // These are mutable since they're just cached copies to make
    237   // GetPeerAddress/GetLocalAddress smarter.
    238   mutable scoped_ptr<IPEndPoint> local_address_;
    239   mutable scoped_ptr<IPEndPoint> remote_address_;
    240 
    241   // The core of the socket that can live longer than the socket itself. We pass
    242   // resources to the Windows async IO functions and we have to make sure that
    243   // they are not destroyed while the OS still references them.
    244   scoped_refptr<Core> core_;
    245 
    246   IPEndPoint* recv_from_address_;
    247 
    248   // Cached copy of the current address we're sending to, if any.  Used for
    249   // logging.
    250   scoped_ptr<IPEndPoint> send_to_address_;
    251 
    252   // External callback; called when read is complete.
    253   CompletionCallback read_callback_;
    254 
    255   // External callback; called when write is complete.
    256   CompletionCallback write_callback_;
    257 
    258   BoundNetLog net_log_;
    259 
    260   DISALLOW_COPY_AND_ASSIGN(UDPSocketWin);
    261 };
    262 
    263 }  // namespace net
    264 
    265 #endif  // NET_UDP_UDP_SOCKET_WIN_H_
    266