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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /**
      7  * This file defines the <code>PPB_Gamepad</code> interface, which
      8  * provides access to gamepad devices.
      9  */
     10 
     11 [generate_thunk]
     12 
     13 label Chrome {
     14   M19 = 1.0
     15 };
     16 
     17 /**
     18  * The data for one gamepad device.
     19  */
     20 [assert_size(472)]
     21 struct PP_GamepadSampleData {
     22     /**
     23      * Number of valid elements in the |axes| array.
     24      */
     25     uint32_t axes_length;
     26 
     27     /**
     28      * Normalized values for the axes, indices valid up to |axes_length|-1. Axis
     29      * values range from -1..1, and are in order of "importance".
     30      */
     31     float_t[16] axes;
     32 
     33     /**
     34      * Number of valid elements in the |buttons| array.
     35      */
     36     uint32_t buttons_length;
     37 
     38     /**
     39      * Normalized values for the buttons, indices valid up to |buttons_length|
     40      * - 1. Button values range from 0..1, and are in order of importance.
     41      */
     42     float_t[32] buttons;
     43 
     44     /**
     45      * Monotonically increasing value that is incremented when the data have
     46      * been updated.
     47      */
     48     double_t timestamp;
     49 
     50     /**
     51      * Identifier for the type of device/manufacturer.
     52      */
     53     uint16_t[128] id;
     54 
     55     /**
     56      * Is there a gamepad connected at this index? If this is false, no other
     57      * data in this structure is valid.
     58      */
     59     PP_Bool connected;
     60 
     61     /* Padding to make the struct the same size between 64 and 32. */
     62     char[4] unused_pad_;
     63 };
     64 
     65 /**
     66  * The data for all gamepads connected to the system.
     67  */
     68 [assert_size(1896)]
     69 struct PP_GamepadsSampleData {
     70     /**
     71      * Number of valid elements in the |items| array.
     72      */
     73     uint32_t length;
     74 
     75     /* Padding to make the struct the same size between 64 and 32. */
     76     char[4] unused_pad_;
     77 
     78     /**
     79      * Data for an individual gamepad device connected to the system.
     80      */
     81     PP_GamepadSampleData[4] items;
     82 };
     83 
     84 /**
     85  * The <code>PPB_Gamepad</code> interface allows retrieving data from
     86  * gamepad/joystick devices that are connected to the system.
     87  */
     88 [version=1.0, macro="PPB_GAMEPAD_INTERFACE", singleton]
     89 interface PPB_Gamepad {
     90   /**
     91    * Samples the current state of the available gamepads.
     92    */
     93   [always_set_output_parameters]
     94   void Sample(
     95       [in] PP_Instance instance,
     96       [out] PP_GamepadsSampleData data);
     97 };
     98