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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /**
      7  * Defines the PPB_MessageLoop interface.
      8  */
      9 label Chrome {
     10   M25 = 1.0
     11 };
     12 
     13 /**
     14  * A message loop allows PPAPI calls to be issued on a thread. You may not
     15  * issue any API calls on a thread without creating a message loop. It also
     16  * allows you to post work to the message loop for a thread.
     17  *
     18  * To process work posted to the message loop, as well as completion callbacks
     19  * for asynchronous operations, you must run the message loop via Run().
     20  *
     21  * Note the system manages the lifetime of the instance (and all associated
     22  * resources). If the instance is deleted from the page, background threads may
     23  * suddenly see their PP_Resource handles become invalid. In this case, calls
     24  * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated
     25  * with your instance, you will probably want to create some kind of threadsafe
     26  * proxy object that can handle asynchronous destruction of the instance object.
     27  *
     28  * Typical usage:
     29  *   On the main thread:
     30  *    - Create the thread yourself (using pthreads).
     31  *    - Create the message loop resource.
     32  *    - Pass the message loop resource to your thread's main function.
     33  *    - Call PostWork() on the message loop to run functions on the thread.
     34  *
     35  *   From the background thread's main function:
     36  *    - Call AttachToCurrentThread() with the message loop resource.
     37  *    - Call Run() with the message loop resource.
     38  *
     39  *   Your callbacks should look like this:
     40  *   @code
     41  *   void DoMyWork(void* user_data, int32_t status) {
     42  *     if (status != PP_OK) {
     43  *       Cleanup();  // e.g. free user_data.
     44  *       return;
     45  *     }
     46  *     ... do your work...
     47  *   }
     48  *   @endcode
     49  * For a C++ example, see ppapi/utility/threading/simple_thread.h
     50  *
     51  * (You can also create the message loop resource on the background thread,
     52  * but then the main thread will have no reference to it should you want to
     53  * call PostWork()).
     54  *
     55  *
     56  * THREAD HANDLING
     57  *
     58  * The main thread has an implicitly created message loop. The main thread is
     59  * the thread where PPP_InitializeModule and PPP_Instance functions are called.
     60  * You can retrieve a reference to this message loop by calling
     61  * GetForMainThread() or, if your code is on the main thread, GetCurrent() will
     62  * also work.
     63  *
     64  * Some special threads created by the system can not have message loops. In
     65  * particular, the background thread created for audio processing has this
     66  * requirement because it's intended to be highly responsive to keep up with
     67  * the realtime requirements of audio processing. You can not make PPAPI calls
     68  * from these threads.
     69  *
     70  * Once you associate a message loop with a thread, you don't have to keep a
     71  * reference to it. The system will hold a reference to the message loop for as
     72  * long as the thread is running. The current message loop can be retrieved
     73  * using the GetCurrent() function.
     74  *
     75  * It is legal to create threads in your plugin without message loops, but
     76  * PPAPI calls will fail unless explicitly noted in the documentation.
     77  *
     78  * You can create a message loop object on a thread and never actually run the
     79  * message loop. This will allow you to call blocking PPAPI calls (via
     80  * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks
     81  * from those calls will be queued in the message loop and never run. The same
     82  * thing will happen if work is scheduled after the message loop exits and
     83  * the message loop is not run again.
     84  *
     85  *
     86  * DESTRUCTION AND ERROR HANDLING
     87  *
     88  * Often, your application will associate memory with completion callbacks. For
     89  * example, the C++ CompletionCallbackFactory has a small amount of
     90  * heap-allocated memory for each callback. This memory will be leaked if the
     91  * callback is never run. To avoid this memory leak, you need to be careful
     92  * about error handling and shutdown.
     93  *
     94  * There are a number of cases where posted callbacks will never be run:
     95  *
     96  *  - You tear down the thread (via pthreads) without "destroying" the message
     97  *    loop (via PostQuit with should_destroy = PP_TRUE). In this case, any
     98  *    tasks in the message queue will be lost.
     99  *
    100  *  - You create a message loop, post callbacks to it, and never run it.
    101  *
    102  *  - You quit the message loop via PostQuit with should_destroy set to
    103  *    PP_FALSE. In this case, the system will assume the message loop will be
    104  *    run again later and keep your tasks.
    105  *
    106  * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This
    107  * will prohibit future work from being posted, and will allow the message loop
    108  * to run until all pending tasks are run.
    109  *
    110  * If you post a callback to a message loop that's been destroyed, or to an
    111  * invalid message loop, PostWork will return an error and will not run the
    112  * callback. This is true even for callbacks with the "required" flag set,
    113  * since the system may not even know what thread to issue the error callback
    114  * on.
    115  *
    116  * Therefore, you should check for errors from PostWork and destroy any
    117  * associated memory to avoid leaks. If you're using the C++
    118  * CompletionCallbackFactory, use the following pattern:
    119  * @code
    120  * pp::CompletionCallback callback = factory_.NewOptionalCallback(...);
    121  * int32_t result = message_loop.PostWork(callback);
    122  * if (result != PP_OK)
    123  *   callback.Run(result);
    124  * @endcode
    125  * This will run the callback with an error value, and assumes that the
    126  * implementation of your callback checks the "result" argument and returns
    127  * immediately on error.
    128  */
    129 interface PPB_MessageLoop {
    130   /**
    131    * Creates a message loop resource.
    132    *
    133    * This may be called from any thread. After your thread starts but before
    134    * issuing any other PPAPI calls on it, you must associate it with a message
    135    * loop by calling AttachToCurrentThread.
    136    */
    137   PP_Resource Create(PP_Instance instance);
    138 
    139   /**
    140    * Returns a resource identifying the message loop for the main thread. The
    141    * main thread always has a message loop created by the system.
    142    */
    143   PP_Resource GetForMainThread();
    144 
    145   /**
    146    * Returns a reference to the PPB_MessageLoop object attached to the current
    147    * thread. If there is no attached message loop, the return value will be 0.
    148    */
    149   PP_Resource GetCurrent();
    150 
    151   /**
    152    * Sets the given message loop resource as being the associated message loop
    153    * for the currently running thread.
    154    *
    155    * You must call this function exactly once on a thread before making any
    156    * PPAPI calls. A message loop can only be attached to one thread, and the
    157    * message loop can not be changed later. The message loop will be attached
    158    * as long as the thread is running or until you quit with should_destroy
    159    * set to PP_TRUE.
    160    *
    161    * If this function fails, attempting to run the message loop will fail.
    162    * Note that you can still post work to the message loop: it will get queued
    163    * up should the message loop eventually be successfully attached and run.
    164    *
    165    * @return
    166    *   - PP_OK: The message loop was successfully attached to the thread and is
    167    *     ready to use.
    168    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    169    *   - PP_ERROR_INPROGRESS: The current thread already has a message loop
    170    *     attached. This will always be the case for the main thread, which has
    171    *     an implicit system-created message loop attached.
    172    *   - PP_ERROR_WRONG_THREAD: The current thread type can not have a message
    173    *     loop attached to it. See the interface level discussion about these
    174    *     special threads, which include realtime audio threads.
    175    */
    176   int32_t AttachToCurrentThread([in] PP_Resource message_loop);
    177 
    178   /**
    179    * Runs the thread message loop. Running the message loop is required for you
    180    * to get issued completion callbacks on the thread.
    181    *
    182    * The message loop identified by the argument must have been previously
    183    * successfully attached to the current thread.
    184    *
    185    * You may not run nested message loops. Since the main thread has an
    186    * implicit message loop that the system runs, you may not call Run on the
    187    * main thread.
    188    *
    189    * @return
    190    *   - PP_OK: The message loop was successfully run. Note that on
    191    *     success, the message loop will only exit when you call PostQuit().
    192    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    193    *   - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that
    194    *     has not been successfully attached to the current thread. Call
    195    *     AttachToCurrentThread().
    196    *   - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested
    197    *     fashion (Run is already on the stack). This will occur if you attempt
    198    *     to call run on the main thread's message loop (see above).
    199    */
    200   int32_t Run([in] PP_Resource message_loop);
    201 
    202   /**
    203    * Schedules work to run on the given message loop. This may be called from
    204    * any thread. Posted work will be executed in the order it was posted when
    205    * the message loop is Run().
    206    *
    207    * @param message_loop The message loop resource.
    208    *
    209    * @param callback The completion callback to execute from the message loop.
    210    *
    211    * @param delay_ms The number of milliseconds to delay execution of the given
    212    * completion callback. Passing 0 means it will get queued normally and
    213    * executed in order.
    214    *
    215    *
    216    * The completion callback will be called with PP_OK as the "result" parameter
    217    * if it is run normally. It is good practice to check for PP_OK and return
    218    * early otherwise.
    219    *
    220    * The "required" flag on the completion callback is ignored. If there is an
    221    * error posting your callback, the error will be returned from PostWork and
    222    * the callback will never be run (because there is no appropriate place to
    223    * run your callback with an error without causing unexpected threading
    224    * problems). If you associate memory with the completion callback (for
    225    * example, you're using the C++ CompletionCallbackFactory), you will need to
    226    * free this or manually run the callback. See "Destruction and error
    227    * handling" above.
    228    *
    229    *
    230    * You can call this function before the message loop has started and the
    231    * work will get queued until the message loop is run. You can also post
    232    * work after the message loop has exited as long as should_destroy was
    233    * PP_FALSE. It will be queued until the next invocation of Run().
    234    *
    235    * @return
    236    *   - PP_OK: The work was posted to the message loop's queue. As described
    237    *     above, this does not mean that the work has been or will be executed
    238    *     (if you never run the message loop after posting).
    239    *   - PP_ERROR_BADRESOURCE: The given message loop resource is invalid.
    240    *   - PP_ERROR_BADARGUMENT: The function pointer for the completion callback
    241    *     is null (this will be the case if you pass PP_BlockUntilComplete()).
    242    *   - PP_ERROR_FAILED: The message loop has been destroyed.
    243    */
    244   int32_t PostWork([in] PP_Resource message_loop,
    245                    [in] PP_CompletionCallback callback,
    246                    [in] int64_t delay_ms);
    247 
    248   /**
    249    * Posts a quit message to the given message loop's work queue. Work posted
    250    * before that point will be processed before quitting.
    251    *
    252    * This may be called on the message loop registered for the current thread,
    253    * or it may be called on the message loop registered for another thread. It
    254    * is an error to attempt to PostQuit() the main thread loop.
    255    *
    256    * @param should_destroy Marks the message loop as being in a destroyed state
    257    * and prevents further posting of messages.
    258    *
    259    * If you quit a message loop without setting should_destroy, it will still
    260    * be attached to the thread and you can still run it again by calling Run()
    261    * again. If you destroy it, it will be detached from the current thread.
    262    *
    263    * @return
    264    *   - PP_OK: The request to quit was successfully posted.
    265    *   - PP_ERROR_BADRESOURCE: The message loop was invalid.
    266    *   - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread.
    267    *     The main thread's message loop is managed by the system and can't be
    268    *     quit.
    269    */
    270   int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy);
    271 };
    272