Home | History | Annotate | Download | only in Canvas
      1 <!DOCTYPE html>
      2 <html>
      3 <body>
      4 <video id="video" loop></video>
      5 <script src="../resources/runner.js"></script>
      6 <script src="resources/canvas_runner.js"></script>
      7 <script>
      8 var videoElement = document.getElementById("video");
      9 var canvas3D = document.createElement('canvas');
     10 var gl = canvas3D.getContext('experimental-webgl');
     11 if(!gl)
     12     CanvasRunner.logFatalError("\nWebGL is not supported or enabled on this platform!\n");
     13 
     14 function setSize(width, height) {
     15     canvas3D.width = width;
     16     canvas3D.height = height;
     17 }
     18 
     19 function addPlayCallback(videoElement) {
     20     // This logic makes sure this perf test starts after playing the video.
     21     videoElement.addEventListener("canplaythrough", startVideo, true);
     22     videoElement.addEventListener("play", startPerfTest, true);
     23     videoElement.addEventListener('error', function(ev) {
     24         CanvasRunner.logFatalError("\nmp4 codec is not supported on this platform. Received error event:" + ev.target.error.code + "\n");
     25     }, false);
     26     videoElement.src = "../resources/bear-1280x720.mp4";
     27 }
     28 
     29 function startVideo() {
     30     // loop can emit this event again.
     31     videoElement.removeEventListener("canplaythrough", startVideo, true);
     32     videoElement.play();
     33 }
     34 
     35 function startPerfTest() {
     36     CanvasRunner.start({
     37         description: "This bench test checks the speed on texImage2D(Video) on Webgl.",
     38         preRun: preRun,
     39         doRun: doRun,
     40         ensureComplete: ensureComplete,
     41         postRun: postRun});
     42 }
     43 
     44 var flipYAndPremultipyAlphas =
     45   [[ false, false ],
     46    [ false, true  ],
     47    [ true,  false ],
     48    [ true,  true  ]];
     49 var optionIndex = 0;
     50 var tex = null;
     51 
     52 function preRun() {
     53     tex = gl.createTexture();
     54     gl.bindTexture(gl.TEXTURE_2D, tex);
     55     optionIndex = 0;
     56 }
     57 
     58 function doRun() {
     59     var i = optionIndex++ % flipYAndPremultipyAlphas.length;
     60     gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipYAndPremultipyAlphas[i][0]);
     61     gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, flipYAndPremultipyAlphas[i][1]);
     62     gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, videoElement);
     63 }
     64 
     65 function ensureComplete() {
     66     gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
     67 }
     68 
     69 function postRun() {
     70     gl.deleteTexture(tex);
     71 }
     72 
     73 window.onload = function () {
     74     setSize(1, 1);
     75     addPlayCallback(videoElement);
     76 }
     77 
     78 </script>
     79 </body>
     80 </html>
     81