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      1 /*
      2  * Copyright (C) 2011 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *     notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *     notice, this list of conditions and the following disclaimer in the
     11  *     documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 #include "bindings/v8/custom/V8ArrayBufferViewCustom.h"
     27 
     28 #include "bindings/v8/custom/V8DataViewCustom.h"
     29 #include "bindings/v8/custom/V8Float32ArrayCustom.h"
     30 #include "bindings/v8/custom/V8Float64ArrayCustom.h"
     31 #include "bindings/v8/custom/V8Int16ArrayCustom.h"
     32 #include "bindings/v8/custom/V8Int32ArrayCustom.h"
     33 #include "bindings/v8/custom/V8Int8ArrayCustom.h"
     34 #include "bindings/v8/custom/V8Uint16ArrayCustom.h"
     35 #include "bindings/v8/custom/V8Uint32ArrayCustom.h"
     36 #include "bindings/v8/custom/V8Uint8ArrayCustom.h"
     37 #include "bindings/v8/custom/V8Uint8ClampedArrayCustom.h"
     38 #include <v8.h>
     39 
     40 namespace WebCore {
     41 
     42 using namespace WTF;
     43 
     44 ArrayBufferView* V8ArrayBufferView::toNative(v8::Handle<v8::Object> object)
     45 {
     46     ASSERT(object->IsArrayBufferView());
     47     void* viewPtr = object->GetAlignedPointerFromInternalField(v8DOMWrapperObjectIndex);
     48     if (viewPtr)
     49         return reinterpret_cast<ArrayBufferView*>(viewPtr);
     50 
     51     if (object->IsUint8Array()) {
     52         return V8Uint8Array::toNative(object);
     53     }
     54     if (object->IsInt8Array()) {
     55         return V8Int8Array::toNative(object);
     56     }
     57     if (object->IsUint16Array()) {
     58         return V8Uint16Array::toNative(object);
     59     }
     60     if (object->IsInt16Array()) {
     61         return V8Int16Array::toNative(object);
     62     }
     63     if (object->IsUint32Array()) {
     64         return V8Uint32Array::toNative(object);
     65     }
     66     if (object->IsInt32Array()) {
     67         return V8Int32Array::toNative(object);
     68     }
     69     if (object->IsFloat32Array()) {
     70         return V8Float32Array::toNative(object);
     71     }
     72     if (object->IsFloat64Array()) {
     73         return V8Float64Array::toNative(object);
     74     }
     75     if (object->IsUint8ClampedArray()) {
     76         return V8Uint8ClampedArray::toNative(object);
     77     }
     78     if (object->IsDataView()) {
     79         return V8DataView::toNative(object);
     80     }
     81     ASSERT_NOT_REACHED();
     82     return 0;
     83 }
     84 
     85 ArrayBufferView* V8ArrayBufferView::toNativeWithTypeCheck(v8::Isolate* isolate, v8::Handle<v8::Value> value)
     86 {
     87     return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::toNative(v8::Handle<v8::Object>::Cast(value)) : 0;
     88 }
     89 
     90 } // namespace WebCore
     91