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      1 /*
      2  * Copyright (C) 2011 Apple Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1. Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2. Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 #include "core/rendering/RenderGrid.h"
     28 
     29 #include "core/rendering/FastTextAutosizer.h"
     30 #include "core/rendering/LayoutRepainter.h"
     31 #include "core/rendering/RenderLayer.h"
     32 #include "core/rendering/RenderView.h"
     33 #include "core/rendering/style/GridCoordinate.h"
     34 #include "platform/LengthFunctions.h"
     35 
     36 namespace WebCore {
     37 
     38 static const int infinity = -1;
     39 
     40 class GridTrack {
     41 public:
     42     GridTrack()
     43         : m_usedBreadth(0)
     44         , m_maxBreadth(0)
     45     {
     46     }
     47 
     48     void growUsedBreadth(LayoutUnit growth)
     49     {
     50         ASSERT(growth >= 0);
     51         m_usedBreadth += growth;
     52     }
     53     LayoutUnit usedBreadth() const { return m_usedBreadth; }
     54 
     55     void growMaxBreadth(LayoutUnit growth)
     56     {
     57         if (m_maxBreadth == infinity)
     58             m_maxBreadth = m_usedBreadth + growth;
     59         else
     60             m_maxBreadth += growth;
     61     }
     62     LayoutUnit maxBreadthIfNotInfinite() const
     63     {
     64         return (m_maxBreadth == infinity) ? m_usedBreadth : m_maxBreadth;
     65     }
     66 
     67     LayoutUnit m_usedBreadth;
     68     LayoutUnit m_maxBreadth;
     69 };
     70 
     71 struct GridTrackForNormalization {
     72     GridTrackForNormalization(const GridTrack& track, double flex)
     73         : m_track(&track)
     74         , m_flex(flex)
     75         , m_normalizedFlexValue(track.m_usedBreadth / flex)
     76     {
     77     }
     78 
     79     // Required by std::sort.
     80     GridTrackForNormalization& operator=(const GridTrackForNormalization& o)
     81     {
     82         m_track = o.m_track;
     83         m_flex = o.m_flex;
     84         m_normalizedFlexValue = o.m_normalizedFlexValue;
     85         return *this;
     86     }
     87 
     88     const GridTrack* m_track;
     89     double m_flex;
     90     LayoutUnit m_normalizedFlexValue;
     91 };
     92 
     93 class RenderGrid::GridIterator {
     94     WTF_MAKE_NONCOPYABLE(GridIterator);
     95 public:
     96     // |direction| is the direction that is fixed to |fixedTrackIndex| so e.g
     97     // GridIterator(m_grid, ForColumns, 1) will walk over the rows of the 2nd column.
     98     GridIterator(const GridRepresentation& grid, GridTrackSizingDirection direction, size_t fixedTrackIndex)
     99         : m_grid(grid)
    100         , m_direction(direction)
    101         , m_rowIndex((direction == ForColumns) ? 0 : fixedTrackIndex)
    102         , m_columnIndex((direction == ForColumns) ? fixedTrackIndex : 0)
    103         , m_childIndex(0)
    104     {
    105         ASSERT(m_rowIndex < m_grid.size());
    106         ASSERT(m_columnIndex < m_grid[0].size());
    107     }
    108 
    109     RenderBox* nextGridItem()
    110     {
    111         ASSERT(!m_grid.isEmpty());
    112 
    113         size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
    114         const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
    115         for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
    116             const GridCell& children = m_grid[m_rowIndex][m_columnIndex];
    117             if (m_childIndex < children.size())
    118                 return children[m_childIndex++];
    119 
    120             m_childIndex = 0;
    121         }
    122         return 0;
    123     }
    124 
    125     bool checkEmptyCells(size_t rowSpan, size_t columnSpan) const
    126     {
    127         // Ignore cells outside current grid as we will grow it later if needed.
    128         size_t maxRows = std::min(m_rowIndex + rowSpan, m_grid.size());
    129         size_t maxColumns = std::min(m_columnIndex + columnSpan, m_grid[0].size());
    130 
    131         // This adds a O(N^2) behavior that shouldn't be a big deal as we expect spanning areas to be small.
    132         for (size_t row = m_rowIndex; row < maxRows; ++row) {
    133             for (size_t column = m_columnIndex; column < maxColumns; ++column) {
    134                 const GridCell& children = m_grid[row][column];
    135                 if (!children.isEmpty())
    136                     return false;
    137             }
    138         }
    139 
    140         return true;
    141     }
    142 
    143     PassOwnPtr<GridCoordinate> nextEmptyGridArea(size_t fixedTrackSpan, size_t varyingTrackSpan)
    144     {
    145         ASSERT(!m_grid.isEmpty());
    146         ASSERT(fixedTrackSpan >= 1 && varyingTrackSpan >= 1);
    147 
    148         size_t rowSpan = (m_direction == ForColumns) ? varyingTrackSpan : fixedTrackSpan;
    149         size_t columnSpan = (m_direction == ForColumns) ? fixedTrackSpan : varyingTrackSpan;
    150 
    151         size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
    152         const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
    153         for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
    154             if (checkEmptyCells(rowSpan, columnSpan)) {
    155                 OwnPtr<GridCoordinate> result = adoptPtr(new GridCoordinate(GridSpan(m_rowIndex, m_rowIndex + rowSpan - 1), GridSpan(m_columnIndex, m_columnIndex + columnSpan - 1)));
    156                 // Advance the iterator to avoid an infinite loop where we would return the same grid area over and over.
    157                 ++varyingTrackIndex;
    158                 return result.release();
    159             }
    160         }
    161         return nullptr;
    162     }
    163 
    164 private:
    165     const GridRepresentation& m_grid;
    166     GridTrackSizingDirection m_direction;
    167     size_t m_rowIndex;
    168     size_t m_columnIndex;
    169     size_t m_childIndex;
    170 };
    171 
    172 struct RenderGrid::GridSizingData {
    173     WTF_MAKE_NONCOPYABLE(GridSizingData);
    174 public:
    175     GridSizingData(size_t gridColumnCount, size_t gridRowCount)
    176         : columnTracks(gridColumnCount)
    177         , rowTracks(gridRowCount)
    178     {
    179     }
    180 
    181     Vector<GridTrack> columnTracks;
    182     Vector<GridTrack> rowTracks;
    183     Vector<size_t> contentSizedTracksIndex;
    184 
    185     // Performance optimization: hold onto these Vectors until the end of Layout to avoid repeated malloc / free.
    186     Vector<LayoutUnit> distributeTrackVector;
    187     Vector<GridTrack*> filteredTracks;
    188 };
    189 
    190 RenderGrid::RenderGrid(Element* element)
    191     : RenderBlock(element)
    192     , m_gridIsDirty(true)
    193     , m_orderIterator(this)
    194 {
    195     // All of our children must be block level.
    196     setChildrenInline(false);
    197 }
    198 
    199 RenderGrid::~RenderGrid()
    200 {
    201 }
    202 
    203 void RenderGrid::addChild(RenderObject* newChild, RenderObject* beforeChild)
    204 {
    205     RenderBlock::addChild(newChild, beforeChild);
    206 
    207     if (gridIsDirty())
    208         return;
    209 
    210     if (!newChild->isBox()) {
    211         dirtyGrid();
    212         return;
    213     }
    214 
    215     if (style()->gridAutoFlow() != AutoFlowNone) {
    216         // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
    217         dirtyGrid();
    218         return;
    219     }
    220 
    221     RenderBox* newChildBox = toRenderBox(newChild);
    222     OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *newChildBox, ForRows);
    223     OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *newChildBox, ForColumns);
    224     if (!rowPositions || !columnPositions) {
    225         // The new child requires the auto-placement algorithm to run so we need to recompute the grid fully.
    226         dirtyGrid();
    227         return;
    228     } else {
    229         insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPositions));
    230         addChildToIndexesMap(newChildBox);
    231     }
    232 }
    233 
    234 void RenderGrid::addChildToIndexesMap(RenderBox* child)
    235 {
    236     ASSERT(!m_gridItemsIndexesMap.contains(child));
    237     RenderBox* sibling = child->nextSiblingBox();
    238     bool lastSibling = !sibling;
    239 
    240     if (lastSibling)
    241         sibling = child->previousSiblingBox();
    242 
    243     size_t index = 0;
    244     if (sibling)
    245         index = lastSibling ? m_gridItemsIndexesMap.get(sibling) + 1 : m_gridItemsIndexesMap.get(sibling);
    246 
    247     if (sibling && !lastSibling) {
    248         for (; sibling; sibling = sibling->nextSiblingBox())
    249             m_gridItemsIndexesMap.set(sibling, m_gridItemsIndexesMap.get(sibling) + 1);
    250     }
    251 
    252     m_gridItemsIndexesMap.set(child, index);
    253 }
    254 
    255 void RenderGrid::removeChild(RenderObject* child)
    256 {
    257     RenderBlock::removeChild(child);
    258 
    259     if (gridIsDirty())
    260         return;
    261 
    262     ASSERT(child->isBox());
    263 
    264     if (style()->gridAutoFlow() != AutoFlowNone) {
    265         // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
    266         dirtyGrid();
    267         return;
    268     }
    269 
    270     const RenderBox* childBox = toRenderBox(child);
    271     GridCoordinate coordinate = m_gridItemCoordinate.take(childBox);
    272 
    273     for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
    274         for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column) {
    275             GridCell& cell = m_grid[row.toInt()][column.toInt()];
    276             cell.remove(cell.find(childBox));
    277         }
    278     }
    279 
    280     m_gridItemsIndexesMap.remove(childBox);
    281 }
    282 
    283 void RenderGrid::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    284 {
    285     RenderBlock::styleDidChange(diff, oldStyle);
    286     if (!oldStyle)
    287         return;
    288 
    289     // FIXME: The following checks could be narrowed down if we kept track of which type of grid items we have:
    290     // - explicit grid size changes impact negative explicitely positioned and auto-placed grid items.
    291     // - named grid lines only impact grid items with named grid lines.
    292     // - auto-flow changes only impacts auto-placed children.
    293 
    294     if (explicitGridDidResize(oldStyle)
    295         || namedGridLinesDefinitionDidChange(oldStyle)
    296         || oldStyle->gridAutoFlow() != style()->gridAutoFlow())
    297         dirtyGrid();
    298 }
    299 
    300 bool RenderGrid::explicitGridDidResize(const RenderStyle* oldStyle) const
    301 {
    302     return oldStyle->gridTemplateColumns().size() != style()->gridTemplateColumns().size()
    303         || oldStyle->gridTemplateRows().size() != style()->gridTemplateRows().size();
    304 }
    305 
    306 bool RenderGrid::namedGridLinesDefinitionDidChange(const RenderStyle* oldStyle) const
    307 {
    308     return oldStyle->namedGridRowLines() != style()->namedGridRowLines()
    309         || oldStyle->namedGridColumnLines() != style()->namedGridColumnLines();
    310 }
    311 
    312 void RenderGrid::layoutBlock(bool relayoutChildren)
    313 {
    314     ASSERT(needsLayout());
    315 
    316     if (!relayoutChildren && simplifiedLayout())
    317         return;
    318 
    319     // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
    320     // It would be nice to refactor some of the duplicate code.
    321     LayoutRepainter repainter(*this, checkForPaintInvalidationDuringLayout());
    322     LayoutState state(*this, locationOffset());
    323 
    324     LayoutSize previousSize = size();
    325 
    326     setLogicalHeight(0);
    327     updateLogicalWidth();
    328 
    329     FastTextAutosizer::LayoutScope fastTextAutosizerLayoutScope(this);
    330 
    331     layoutGridItems();
    332 
    333     LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    334     updateLogicalHeight();
    335 
    336     if (size() != previousSize)
    337         relayoutChildren = true;
    338 
    339     layoutPositionedObjects(relayoutChildren || isDocumentElement());
    340 
    341     computeRegionRangeForBlock(flowThreadContainingBlock());
    342 
    343     computeOverflow(oldClientAfterEdge);
    344 
    345     updateLayerTransformAfterLayout();
    346 
    347     // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    348     // we overflow or not.
    349     if (hasOverflowClip())
    350         layer()->scrollableArea()->updateAfterLayout();
    351 
    352     repainter.repaintAfterLayout();
    353 
    354     clearNeedsLayout();
    355 }
    356 
    357 void RenderGrid::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
    358 {
    359     const_cast<RenderGrid*>(this)->placeItemsOnGrid();
    360 
    361     GridSizingData sizingData(gridColumnCount(), gridRowCount());
    362     LayoutUnit availableLogicalSpace = 0;
    363     const_cast<RenderGrid*>(this)->computeUsedBreadthOfGridTracks(ForColumns, sizingData, availableLogicalSpace);
    364 
    365     for (size_t i = 0; i < sizingData.columnTracks.size(); ++i) {
    366         LayoutUnit minTrackBreadth = sizingData.columnTracks[i].m_usedBreadth;
    367         LayoutUnit maxTrackBreadth = sizingData.columnTracks[i].m_maxBreadth;
    368         maxTrackBreadth = std::max(maxTrackBreadth, minTrackBreadth);
    369 
    370         minLogicalWidth += minTrackBreadth;
    371         maxLogicalWidth += maxTrackBreadth;
    372 
    373         // FIXME: This should add in the scrollbarWidth (e.g. see RenderFlexibleBox).
    374     }
    375 }
    376 
    377 void RenderGrid::computePreferredLogicalWidths()
    378 {
    379     ASSERT(preferredLogicalWidthsDirty());
    380 
    381     m_minPreferredLogicalWidth = 0;
    382     m_maxPreferredLogicalWidth = 0;
    383 
    384     // FIXME: We don't take our own logical width into account. Once we do, we need to make sure
    385     // we apply (and test the interaction with) min-width / max-width.
    386 
    387     computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
    388 
    389     LayoutUnit borderAndPaddingInInlineDirection = borderAndPaddingLogicalWidth();
    390     m_minPreferredLogicalWidth += borderAndPaddingInInlineDirection;
    391     m_maxPreferredLogicalWidth += borderAndPaddingInInlineDirection;
    392 
    393     clearPreferredLogicalWidthsDirty();
    394 }
    395 
    396 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection direction, GridSizingData& sizingData)
    397 {
    398     LayoutUnit availableLogicalSpace = (direction == ForColumns) ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding);
    399     computeUsedBreadthOfGridTracks(direction, sizingData, availableLogicalSpace);
    400 }
    401 
    402 bool RenderGrid::gridElementIsShrinkToFit()
    403 {
    404     return isFloatingOrOutOfFlowPositioned();
    405 }
    406 
    407 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
    408 {
    409     Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
    410     Vector<size_t> flexibleSizedTracksIndex;
    411     sizingData.contentSizedTracksIndex.shrink(0);
    412 
    413     // 1. Initialize per Grid track variables.
    414     for (size_t i = 0; i < tracks.size(); ++i) {
    415         GridTrack& track = tracks[i];
    416         const GridTrackSize& trackSize = gridTrackSize(direction, i);
    417         const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
    418         const GridLength& maxTrackBreadth = trackSize.maxTrackBreadth();
    419 
    420         track.m_usedBreadth = computeUsedBreadthOfMinLength(direction, minTrackBreadth);
    421         track.m_maxBreadth = computeUsedBreadthOfMaxLength(direction, maxTrackBreadth, track.m_usedBreadth);
    422 
    423         track.m_maxBreadth = std::max(track.m_maxBreadth, track.m_usedBreadth);
    424 
    425         if (trackSize.isContentSized())
    426             sizingData.contentSizedTracksIndex.append(i);
    427         if (trackSize.maxTrackBreadth().isFlex())
    428             flexibleSizedTracksIndex.append(i);
    429     }
    430 
    431     // 2. Resolve content-based TrackSizingFunctions.
    432     if (!sizingData.contentSizedTracksIndex.isEmpty())
    433         resolveContentBasedTrackSizingFunctions(direction, sizingData, availableLogicalSpace);
    434 
    435     for (size_t i = 0; i < tracks.size(); ++i) {
    436         ASSERT(tracks[i].m_maxBreadth != infinity);
    437         availableLogicalSpace -= tracks[i].m_usedBreadth;
    438     }
    439 
    440     const bool hasUndefinedRemainingSpace = (direction == ForRows) ? style()->logicalHeight().isAuto() : gridElementIsShrinkToFit();
    441 
    442     if (!hasUndefinedRemainingSpace && availableLogicalSpace <= 0)
    443         return;
    444 
    445     // 3. Grow all Grid tracks in GridTracks from their UsedBreadth up to their MaxBreadth value until
    446     // availableLogicalSpace (RemainingSpace in the specs) is exhausted.
    447     const size_t tracksSize = tracks.size();
    448     if (!hasUndefinedRemainingSpace) {
    449         Vector<GridTrack*> tracksForDistribution(tracksSize);
    450         for (size_t i = 0; i < tracksSize; ++i)
    451             tracksForDistribution[i] = tracks.data() + i;
    452 
    453         distributeSpaceToTracks(tracksForDistribution, 0, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth, sizingData, availableLogicalSpace);
    454     } else {
    455         for (size_t i = 0; i < tracksSize; ++i)
    456             tracks[i].m_usedBreadth = tracks[i].m_maxBreadth;
    457     }
    458 
    459     if (flexibleSizedTracksIndex.isEmpty())
    460         return;
    461 
    462     // 4. Grow all Grid tracks having a fraction as the MaxTrackSizingFunction.
    463     double normalizedFractionBreadth = 0;
    464     if (!hasUndefinedRemainingSpace) {
    465         normalizedFractionBreadth = computeNormalizedFractionBreadth(tracks, GridSpan(0, tracks.size() - 1), direction, availableLogicalSpace);
    466     } else {
    467         for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
    468             const size_t trackIndex = flexibleSizedTracksIndex[i];
    469             const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
    470             normalizedFractionBreadth = std::max(normalizedFractionBreadth, tracks[trackIndex].m_usedBreadth / trackSize.maxTrackBreadth().flex());
    471         }
    472 
    473         for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
    474             GridIterator iterator(m_grid, direction, flexibleSizedTracksIndex[i]);
    475             while (RenderBox* gridItem = iterator.nextGridItem()) {
    476                 const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
    477                 const GridSpan span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
    478 
    479                 // Do not include already processed items.
    480                 if (i > 0 && span.resolvedInitialPosition.toInt() <= flexibleSizedTracksIndex[i - 1])
    481                     continue;
    482 
    483                 double itemNormalizedFlexBreadth = computeNormalizedFractionBreadth(tracks, span, direction, maxContentForChild(gridItem, direction, sizingData.columnTracks));
    484                 normalizedFractionBreadth = std::max(normalizedFractionBreadth, itemNormalizedFlexBreadth);
    485             }
    486         }
    487     }
    488 
    489     for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
    490         const size_t trackIndex = flexibleSizedTracksIndex[i];
    491         const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
    492 
    493         tracks[trackIndex].m_usedBreadth = std::max<LayoutUnit>(tracks[trackIndex].m_usedBreadth, normalizedFractionBreadth * trackSize.maxTrackBreadth().flex());
    494     }
    495 }
    496 
    497 LayoutUnit RenderGrid::computeUsedBreadthOfMinLength(GridTrackSizingDirection direction, const GridLength& gridLength) const
    498 {
    499     if (gridLength.isFlex())
    500         return 0;
    501 
    502     const Length& trackLength = gridLength.length();
    503     ASSERT(!trackLength.isAuto());
    504     if (trackLength.isSpecified())
    505         return computeUsedBreadthOfSpecifiedLength(direction, trackLength);
    506 
    507     ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
    508     return 0;
    509 }
    510 
    511 LayoutUnit RenderGrid::computeUsedBreadthOfMaxLength(GridTrackSizingDirection direction, const GridLength& gridLength, LayoutUnit usedBreadth) const
    512 {
    513     if (gridLength.isFlex())
    514         return usedBreadth;
    515 
    516     const Length& trackLength = gridLength.length();
    517     ASSERT(!trackLength.isAuto());
    518     if (trackLength.isSpecified()) {
    519         LayoutUnit computedBreadth = computeUsedBreadthOfSpecifiedLength(direction, trackLength);
    520         ASSERT(computedBreadth != infinity);
    521         return computedBreadth;
    522     }
    523 
    524     ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
    525     return infinity;
    526 }
    527 
    528 LayoutUnit RenderGrid::computeUsedBreadthOfSpecifiedLength(GridTrackSizingDirection direction, const Length& trackLength) const
    529 {
    530     ASSERT(trackLength.isSpecified());
    531     // FIXME: The -1 here should be replaced by whatever the intrinsic height of the grid is.
    532     return valueForLength(trackLength, direction == ForColumns ? logicalWidth() : computeContentLogicalHeight(style()->logicalHeight(), -1));
    533 }
    534 
    535 static bool sortByGridNormalizedFlexValue(const GridTrackForNormalization& track1, const GridTrackForNormalization& track2)
    536 {
    537     return track1.m_normalizedFlexValue < track2.m_normalizedFlexValue;
    538 }
    539 
    540 double RenderGrid::computeNormalizedFractionBreadth(Vector<GridTrack>& tracks, const GridSpan& tracksSpan, GridTrackSizingDirection direction, LayoutUnit availableLogicalSpace) const
    541 {
    542     // |availableLogicalSpace| already accounts for the used breadths so no need to remove it here.
    543 
    544     Vector<GridTrackForNormalization> tracksForNormalization;
    545     for (GridSpan::iterator resolvedPosition = tracksSpan.begin(); resolvedPosition != tracksSpan.end(); ++resolvedPosition) {
    546         const GridTrackSize& trackSize = gridTrackSize(direction, resolvedPosition.toInt());
    547         if (!trackSize.maxTrackBreadth().isFlex())
    548             continue;
    549 
    550         tracksForNormalization.append(GridTrackForNormalization(tracks[resolvedPosition.toInt()], trackSize.maxTrackBreadth().flex()));
    551     }
    552 
    553     // The function is not called if we don't have <flex> grid tracks
    554     ASSERT(!tracksForNormalization.isEmpty());
    555 
    556     std::sort(tracksForNormalization.begin(), tracksForNormalization.end(), sortByGridNormalizedFlexValue);
    557 
    558     // These values work together: as we walk over our grid tracks, we increase fractionValueBasedOnGridItemsRatio
    559     // to match a grid track's usedBreadth to <flex> ratio until the total fractions sized grid tracks wouldn't
    560     // fit into availableLogicalSpaceIgnoringFractionTracks.
    561     double accumulatedFractions = 0;
    562     LayoutUnit fractionValueBasedOnGridItemsRatio = 0;
    563     LayoutUnit availableLogicalSpaceIgnoringFractionTracks = availableLogicalSpace;
    564 
    565     for (size_t i = 0; i < tracksForNormalization.size(); ++i) {
    566         const GridTrackForNormalization& track = tracksForNormalization[i];
    567         if (track.m_normalizedFlexValue > fractionValueBasedOnGridItemsRatio) {
    568             // If the normalized flex value (we ordered |tracksForNormalization| by increasing normalized flex value)
    569             // will make us overflow our container, then stop. We have the previous step's ratio is the best fit.
    570             if (track.m_normalizedFlexValue * accumulatedFractions > availableLogicalSpaceIgnoringFractionTracks)
    571                 break;
    572 
    573             fractionValueBasedOnGridItemsRatio = track.m_normalizedFlexValue;
    574         }
    575 
    576         accumulatedFractions += track.m_flex;
    577         // This item was processed so we re-add its used breadth to the available space to accurately count the remaining space.
    578         availableLogicalSpaceIgnoringFractionTracks += track.m_track->m_usedBreadth;
    579     }
    580 
    581     return availableLogicalSpaceIgnoringFractionTracks / accumulatedFractions;
    582 }
    583 
    584 const GridTrackSize& RenderGrid::gridTrackSize(GridTrackSizingDirection direction, size_t i) const
    585 {
    586     const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style()->gridTemplateColumns() : style()->gridTemplateRows();
    587     if (i >= trackStyles.size())
    588         return (direction == ForColumns) ? style()->gridAutoColumns() : style()->gridAutoRows();
    589 
    590     const GridTrackSize& trackSize = trackStyles[i];
    591     // If the logical width/height of the grid container is indefinite, percentage values are treated as <auto>.
    592     if (trackSize.isPercentage()) {
    593         Length logicalSize = direction == ForColumns ? style()->logicalWidth() : style()->logicalHeight();
    594         if (logicalSize.isIntrinsicOrAuto()) {
    595             DEFINE_STATIC_LOCAL(GridTrackSize, autoTrackSize, (Length(Auto)));
    596             return autoTrackSize;
    597         }
    598     }
    599 
    600     return trackSize;
    601 }
    602 
    603 LayoutUnit RenderGrid::logicalHeightForChild(RenderBox* child, Vector<GridTrack>& columnTracks)
    604 {
    605     SubtreeLayoutScope layoutScope(*child);
    606     LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
    607     LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChild(child, ForColumns, columnTracks);
    608     if (child->style()->logicalHeight().isPercent() || oldOverrideContainingBlockContentLogicalWidth != overrideContainingBlockContentLogicalWidth)
    609         layoutScope.setNeedsLayout(child);
    610 
    611     child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
    612     // If |child| has a percentage logical height, we shouldn't let it override its intrinsic height, which is
    613     // what we are interested in here. Thus we need to set the override logical height to -1 (no possible resolution).
    614     child->setOverrideContainingBlockContentLogicalHeight(-1);
    615     child->layoutIfNeeded();
    616     return child->logicalHeight() + child->marginLogicalHeight();
    617 }
    618 
    619 LayoutUnit RenderGrid::minContentForChild(RenderBox* child, GridTrackSizingDirection direction, Vector<GridTrack>& columnTracks)
    620 {
    621     bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
    622     // FIXME: Properly support orthogonal writing mode.
    623     if (hasOrthogonalWritingMode)
    624         return 0;
    625 
    626     if (direction == ForColumns) {
    627         // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
    628         // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
    629         return child->minPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
    630     }
    631 
    632     return logicalHeightForChild(child, columnTracks);
    633 }
    634 
    635 LayoutUnit RenderGrid::maxContentForChild(RenderBox* child, GridTrackSizingDirection direction, Vector<GridTrack>& columnTracks)
    636 {
    637     bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
    638     // FIXME: Properly support orthogonal writing mode.
    639     if (hasOrthogonalWritingMode)
    640         return LayoutUnit();
    641 
    642     if (direction == ForColumns) {
    643         // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
    644         // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
    645         return child->maxPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
    646     }
    647 
    648     return logicalHeightForChild(child, columnTracks);
    649 }
    650 
    651 void RenderGrid::resolveContentBasedTrackSizingFunctions(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
    652 {
    653     // FIXME: Split the grid tracks into groups that doesn't overlap a <flex> grid track (crbug.com/235258).
    654 
    655     // FIXME: Per step 2 of the specification, we should order the grid items by increasing span.
    656 
    657     for (size_t i = 0; i < sizingData.contentSizedTracksIndex.size(); ++i) {
    658         GridIterator iterator(m_grid, direction, sizingData.contentSizedTracksIndex[i]);
    659         while (RenderBox* gridItem = iterator.nextGridItem()) {
    660             resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMinOrMaxContentMinTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
    661             resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMaxContentMinTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
    662             resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMinOrMaxContentMaxTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
    663             resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMaxContentMaxTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
    664         }
    665 
    666         GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[i] : sizingData.rowTracks[i];
    667         if (track.m_maxBreadth == infinity)
    668             track.m_maxBreadth = track.m_usedBreadth;
    669     }
    670 }
    671 
    672 void RenderGrid::resolveContentBasedTrackSizingFunctionsForItems(GridTrackSizingDirection direction, GridSizingData& sizingData, RenderBox* gridItem, FilterFunction filterFunction, SizingFunction sizingFunction, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction)
    673 {
    674     const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
    675     const GridResolvedPosition initialTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedInitialPosition : coordinate.rows.resolvedInitialPosition;
    676     const GridResolvedPosition finalTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedFinalPosition : coordinate.rows.resolvedFinalPosition;
    677 
    678     sizingData.filteredTracks.shrink(0);
    679     for (GridResolvedPosition trackPosition = initialTrackPosition; trackPosition <= finalTrackPosition; ++trackPosition) {
    680         const GridTrackSize& trackSize = gridTrackSize(direction, trackPosition.toInt());
    681         if (!(trackSize.*filterFunction)())
    682             continue;
    683 
    684         GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackPosition.toInt()] : sizingData.rowTracks[trackPosition.toInt()];
    685         sizingData.filteredTracks.append(&track);
    686     }
    687 
    688     if (sizingData.filteredTracks.isEmpty())
    689         return;
    690 
    691     LayoutUnit additionalBreadthSpace = (this->*sizingFunction)(gridItem, direction, sizingData.columnTracks);
    692     for (GridResolvedPosition trackIndexForSpace = initialTrackPosition; trackIndexForSpace <= finalTrackPosition; ++trackIndexForSpace) {
    693         GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackIndexForSpace.toInt()] : sizingData.rowTracks[trackIndexForSpace.toInt()];
    694         additionalBreadthSpace -= (track.*trackGetter)();
    695     }
    696 
    697     // FIXME: We should pass different values for |tracksForGrowthAboveMaxBreadth|.
    698     distributeSpaceToTracks(sizingData.filteredTracks, &sizingData.filteredTracks, trackGetter, trackGrowthFunction, sizingData, additionalBreadthSpace);
    699 }
    700 
    701 static bool sortByGridTrackGrowthPotential(const GridTrack* track1, const GridTrack* track2)
    702 {
    703     return (track1->m_maxBreadth - track1->m_usedBreadth) < (track2->m_maxBreadth - track2->m_usedBreadth);
    704 }
    705 
    706 void RenderGrid::distributeSpaceToTracks(Vector<GridTrack*>& tracks, Vector<GridTrack*>* tracksForGrowthAboveMaxBreadth, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
    707 {
    708     std::sort(tracks.begin(), tracks.end(), sortByGridTrackGrowthPotential);
    709 
    710     size_t tracksSize = tracks.size();
    711     sizingData.distributeTrackVector.resize(tracksSize);
    712 
    713     for (size_t i = 0; i < tracksSize; ++i) {
    714         GridTrack& track = *tracks[i];
    715         LayoutUnit availableLogicalSpaceShare = availableLogicalSpace / (tracksSize - i);
    716         LayoutUnit trackBreadth = (tracks[i]->*trackGetter)();
    717         LayoutUnit growthShare = std::min(availableLogicalSpaceShare, track.m_maxBreadth - trackBreadth);
    718         sizingData.distributeTrackVector[i] = trackBreadth;
    719         // We should never shrink any grid track or else we can't guarantee we abide by our min-sizing function.
    720         if (growthShare > 0) {
    721             sizingData.distributeTrackVector[i] += growthShare;
    722             availableLogicalSpace -= growthShare;
    723         }
    724     }
    725 
    726     if (availableLogicalSpace > 0 && tracksForGrowthAboveMaxBreadth) {
    727         tracksSize = tracksForGrowthAboveMaxBreadth->size();
    728         for (size_t i = 0; i < tracksSize; ++i) {
    729             LayoutUnit growthShare = availableLogicalSpace / (tracksSize - i);
    730             sizingData.distributeTrackVector[i] += growthShare;
    731             availableLogicalSpace -= growthShare;
    732         }
    733     }
    734 
    735     for (size_t i = 0; i < tracksSize; ++i) {
    736         LayoutUnit growth = sizingData.distributeTrackVector[i] - (tracks[i]->*trackGetter)();
    737         if (growth >= 0)
    738             (tracks[i]->*trackGrowthFunction)(growth);
    739     }
    740 }
    741 
    742 #ifndef NDEBUG
    743 bool RenderGrid::tracksAreWiderThanMinTrackBreadth(GridTrackSizingDirection direction, const Vector<GridTrack>& tracks)
    744 {
    745     for (size_t i = 0; i < tracks.size(); ++i) {
    746         const GridTrackSize& trackSize = gridTrackSize(direction, i);
    747         const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
    748         if (computeUsedBreadthOfMinLength(direction, minTrackBreadth) > tracks[i].m_usedBreadth)
    749             return false;
    750     }
    751     return true;
    752 }
    753 #endif
    754 
    755 void RenderGrid::ensureGridSize(size_t maximumRowIndex, size_t maximumColumnIndex)
    756 {
    757     const size_t oldRowSize = gridRowCount();
    758     if (maximumRowIndex >= oldRowSize) {
    759         m_grid.grow(maximumRowIndex + 1);
    760         for (size_t row = oldRowSize; row < gridRowCount(); ++row)
    761             m_grid[row].grow(gridColumnCount());
    762     }
    763 
    764     if (maximumColumnIndex >= gridColumnCount()) {
    765         for (size_t row = 0; row < gridRowCount(); ++row)
    766             m_grid[row].grow(maximumColumnIndex + 1);
    767     }
    768 }
    769 
    770 void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coordinate)
    771 {
    772     ensureGridSize(coordinate.rows.resolvedFinalPosition.toInt(), coordinate.columns.resolvedFinalPosition.toInt());
    773 
    774     for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
    775         for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column)
    776             m_grid[row.toInt()][column.toInt()].append(child);
    777     }
    778 
    779     m_gridItemCoordinate.set(child, coordinate);
    780 }
    781 
    782 void RenderGrid::placeItemsOnGrid()
    783 {
    784     if (!gridIsDirty())
    785         return;
    786 
    787     ASSERT(m_gridItemCoordinate.isEmpty());
    788 
    789     populateExplicitGridAndOrderIterator();
    790 
    791     // We clear the dirty bit here as the grid sizes have been updated, this means
    792     // that we can safely call gridRowCount() / gridColumnCount().
    793     m_gridIsDirty = false;
    794 
    795     Vector<RenderBox*> autoMajorAxisAutoGridItems;
    796     Vector<RenderBox*> specifiedMajorAxisAutoGridItems;
    797     GridAutoFlow autoFlow = style()->gridAutoFlow();
    798     for (RenderBox* child = m_orderIterator.first(); child; child = m_orderIterator.next()) {
    799         // FIXME: We never re-resolve positions if the grid is grown during auto-placement which may lead auto / <integer>
    800         // positions to not match the author's intent. The specification is unclear on what should be done in this case.
    801         OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForRows);
    802         OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForColumns);
    803         if (!rowPositions || !columnPositions) {
    804             GridSpan* majorAxisPositions = (autoPlacementMajorAxisDirection() == ForColumns) ? columnPositions.get() : rowPositions.get();
    805             if (!majorAxisPositions)
    806                 autoMajorAxisAutoGridItems.append(child);
    807             else
    808                 specifiedMajorAxisAutoGridItems.append(child);
    809             continue;
    810         }
    811         insertItemIntoGrid(child, GridCoordinate(*rowPositions, *columnPositions));
    812     }
    813 
    814     ASSERT(gridRowCount() >= style()->gridTemplateRows().size());
    815     ASSERT(gridColumnCount() >= style()->gridTemplateColumns().size());
    816 
    817     if (autoFlow == AutoFlowNone) {
    818         // If we did collect some grid items, they won't be placed thus never laid out.
    819         ASSERT(!autoMajorAxisAutoGridItems.size());
    820         ASSERT(!specifiedMajorAxisAutoGridItems.size());
    821         return;
    822     }
    823 
    824     placeSpecifiedMajorAxisItemsOnGrid(specifiedMajorAxisAutoGridItems);
    825     placeAutoMajorAxisItemsOnGrid(autoMajorAxisAutoGridItems);
    826 
    827     m_grid.shrinkToFit();
    828 }
    829 
    830 void RenderGrid::populateExplicitGridAndOrderIterator()
    831 {
    832     OrderIteratorPopulator populator(m_orderIterator);
    833 
    834     size_t maximumRowIndex = std::max<size_t>(1, GridResolvedPosition::explicitGridRowCount(*style()));
    835     size_t maximumColumnIndex = std::max<size_t>(1, GridResolvedPosition::explicitGridColumnCount(*style()));
    836 
    837     ASSERT(m_gridItemsIndexesMap.isEmpty());
    838     size_t childIndex = 0;
    839     for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
    840         populator.collectChild(child);
    841         m_gridItemsIndexesMap.set(child, childIndex++);
    842 
    843         // This function bypasses the cache (cachedGridCoordinate()) as it is used to build it.
    844         OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForRows);
    845         OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForColumns);
    846 
    847         // |positions| is 0 if we need to run the auto-placement algorithm.
    848         if (rowPositions) {
    849             maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->resolvedFinalPosition.next().toInt());
    850         } else {
    851             // Grow the grid for items with a definite row span, getting the largest such span.
    852             GridSpan positions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *child, ForRows, GridResolvedPosition(0));
    853             maximumRowIndex = std::max<size_t>(maximumRowIndex, positions.resolvedFinalPosition.next().toInt());
    854         }
    855 
    856         if (columnPositions) {
    857             maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPositions->resolvedFinalPosition.next().toInt());
    858         } else {
    859             // Grow the grid for items with a definite column span, getting the largest such span.
    860             GridSpan positions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *child, ForColumns, GridResolvedPosition(0));
    861             maximumColumnIndex = std::max<size_t>(maximumColumnIndex, positions.resolvedFinalPosition.next().toInt());
    862         }
    863     }
    864 
    865     m_grid.grow(maximumRowIndex);
    866     for (size_t i = 0; i < m_grid.size(); ++i)
    867         m_grid[i].grow(maximumColumnIndex);
    868 }
    869 
    870 PassOwnPtr<GridCoordinate> RenderGrid::createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(const RenderBox* gridItem, GridTrackSizingDirection specifiedDirection, const GridSpan& specifiedPositions) const
    871 {
    872     GridTrackSizingDirection crossDirection = specifiedDirection == ForColumns ? ForRows : ForColumns;
    873     const size_t endOfCrossDirection = crossDirection == ForColumns ? gridColumnCount() : gridRowCount();
    874     GridSpan crossDirectionPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, crossDirection, GridResolvedPosition(endOfCrossDirection));
    875     return adoptPtr(new GridCoordinate(specifiedDirection == ForColumns ? crossDirectionPositions : specifiedPositions, specifiedDirection == ForColumns ? specifiedPositions : crossDirectionPositions));
    876 }
    877 
    878 void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
    879 {
    880     for (size_t i = 0; i < autoGridItems.size(); ++i) {
    881         OwnPtr<GridSpan> majorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *autoGridItems[i], autoPlacementMajorAxisDirection());
    882         GridSpan minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *autoGridItems[i], autoPlacementMinorAxisDirection(), GridResolvedPosition(0));
    883 
    884         GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisPositions->resolvedInitialPosition.toInt());
    885         OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea(majorAxisPositions->integerSpan(), minorAxisPositions.integerSpan());
    886         if (!emptyGridArea)
    887             emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(autoGridItems[i], autoPlacementMajorAxisDirection(), *majorAxisPositions);
    888         insertItemIntoGrid(autoGridItems[i], *emptyGridArea);
    889     }
    890 }
    891 
    892 void RenderGrid::placeAutoMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
    893 {
    894     for (size_t i = 0; i < autoGridItems.size(); ++i)
    895         placeAutoMajorAxisItemOnGrid(autoGridItems[i]);
    896 }
    897 
    898 void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem)
    899 {
    900     OwnPtr<GridSpan> minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMinorAxisDirection());
    901     ASSERT(!GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMajorAxisDirection()));
    902     GridSpan majorAxisPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, autoPlacementMajorAxisDirection(), GridResolvedPosition(0));
    903     OwnPtr<GridCoordinate> emptyGridArea;
    904     if (minorAxisPositions) {
    905         GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), minorAxisPositions->resolvedInitialPosition.toInt());
    906         emptyGridArea = iterator.nextEmptyGridArea(minorAxisPositions->integerSpan(), majorAxisPositions.integerSpan());
    907         if (!emptyGridArea)
    908             emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), *minorAxisPositions);
    909     } else {
    910         GridSpan minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, autoPlacementMinorAxisDirection(), GridResolvedPosition(0));
    911 
    912         const size_t endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : gridRowCount();
    913         for (size_t majorAxisIndex = 0; majorAxisIndex < endOfMajorAxis; ++majorAxisIndex) {
    914             GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisIndex);
    915             emptyGridArea = iterator.nextEmptyGridArea(majorAxisPositions.integerSpan(), minorAxisPositions.integerSpan());
    916 
    917             if (emptyGridArea) {
    918                 // Check that it fits in the minor axis direction, as we shouldn't grow in that direction here (it was already managed in populateExplicitGridAndOrderIterator()).
    919                 GridResolvedPosition minorAxisFinalPositionIndex = autoPlacementMinorAxisDirection() == ForColumns ? emptyGridArea->columns.resolvedFinalPosition : emptyGridArea->rows.resolvedFinalPosition;
    920                 const size_t endOfMinorAxis = autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount();
    921                 if (minorAxisFinalPositionIndex.toInt() < endOfMinorAxis)
    922                     break;
    923 
    924                 // Discard empty grid area as it does not fit in the minor axis direction.
    925                 // We don't need to create a new empty grid area yet as we might find a valid one in the next iteration.
    926                 emptyGridArea = nullptr;
    927             }
    928         }
    929 
    930         if (!emptyGridArea)
    931             emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), minorAxisPositions);
    932     }
    933 
    934     insertItemIntoGrid(gridItem, *emptyGridArea);
    935 }
    936 
    937 GridTrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
    938 {
    939     GridAutoFlow flow = style()->gridAutoFlow();
    940     ASSERT(flow != AutoFlowNone);
    941     return (flow == AutoFlowColumn) ? ForColumns : ForRows;
    942 }
    943 
    944 GridTrackSizingDirection RenderGrid::autoPlacementMinorAxisDirection() const
    945 {
    946     GridAutoFlow flow = style()->gridAutoFlow();
    947     ASSERT(flow != AutoFlowNone);
    948     return (flow == AutoFlowColumn) ? ForRows : ForColumns;
    949 }
    950 
    951 void RenderGrid::dirtyGrid()
    952 {
    953     m_grid.resize(0);
    954     m_gridItemCoordinate.clear();
    955     m_gridIsDirty = true;
    956     m_gridItemsOverflowingGridArea.resize(0);
    957     m_gridItemsIndexesMap.clear();
    958 }
    959 
    960 void RenderGrid::layoutGridItems()
    961 {
    962     placeItemsOnGrid();
    963 
    964     GridSizingData sizingData(gridColumnCount(), gridRowCount());
    965     computeUsedBreadthOfGridTracks(ForColumns, sizingData);
    966     ASSERT(tracksAreWiderThanMinTrackBreadth(ForColumns, sizingData.columnTracks));
    967     computeUsedBreadthOfGridTracks(ForRows, sizingData);
    968     ASSERT(tracksAreWiderThanMinTrackBreadth(ForRows, sizingData.rowTracks));
    969 
    970     populateGridPositions(sizingData);
    971     m_gridItemsOverflowingGridArea.resize(0);
    972 
    973     for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
    974         // Because the grid area cannot be styled, we don't need to adjust
    975         // the grid breadth to account for 'box-sizing'.
    976         LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
    977         LayoutUnit oldOverrideContainingBlockContentLogicalHeight = child->hasOverrideContainingBlockLogicalHeight() ? child->overrideContainingBlockContentLogicalHeight() : LayoutUnit();
    978 
    979         LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChild(child, ForColumns, sizingData.columnTracks);
    980         LayoutUnit overrideContainingBlockContentLogicalHeight = gridAreaBreadthForChild(child, ForRows, sizingData.rowTracks);
    981 
    982         SubtreeLayoutScope layoutScope(*child);
    983         if (oldOverrideContainingBlockContentLogicalWidth != overrideContainingBlockContentLogicalWidth || (oldOverrideContainingBlockContentLogicalHeight != overrideContainingBlockContentLogicalHeight && child->hasRelativeLogicalHeight()))
    984             layoutScope.setNeedsLayout(child);
    985 
    986         child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
    987         child->setOverrideContainingBlockContentLogicalHeight(overrideContainingBlockContentLogicalHeight);
    988 
    989         LayoutRect oldChildRect = child->frameRect();
    990 
    991         // FIXME: Grid items should stretch to fill their cells. Once we
    992         // implement grid-{column,row}-align, we can also shrink to fit. For
    993         // now, just size as if we were a regular child.
    994         child->layoutIfNeeded();
    995 
    996 #ifndef NDEBUG
    997         const GridCoordinate& coordinate = cachedGridCoordinate(child);
    998         ASSERT(coordinate.columns.resolvedInitialPosition.toInt() < sizingData.columnTracks.size());
    999         ASSERT(coordinate.rows.resolvedInitialPosition.toInt() < sizingData.rowTracks.size());
   1000 #endif
   1001         child->setLogicalLocation(findChildLogicalPosition(child));
   1002 
   1003         // Keep track of children overflowing their grid area as we might need to paint them even if the grid-area is
   1004         // not visible
   1005         if (child->logicalHeight() > overrideContainingBlockContentLogicalHeight
   1006             || child->logicalWidth() > overrideContainingBlockContentLogicalWidth)
   1007             m_gridItemsOverflowingGridArea.append(child);
   1008 
   1009         // If the child moved, we have to repaint it as well as any floating/positioned
   1010         // descendants. An exception is if we need a layout. In this case, we know we're going to
   1011         // repaint ourselves (and the child) anyway.
   1012         if (!selfNeedsLayout() && child->checkForPaintInvalidationDuringLayout())
   1013             child->repaintDuringLayoutIfMoved(oldChildRect);
   1014     }
   1015 
   1016     for (size_t i = 0; i < sizingData.rowTracks.size(); ++i)
   1017         setLogicalHeight(logicalHeight() + sizingData.rowTracks[i].m_usedBreadth);
   1018 
   1019     // Min / max logical height is handled by the call to updateLogicalHeight in layoutBlock.
   1020 
   1021     setLogicalHeight(logicalHeight() + borderAndPaddingLogicalHeight());
   1022 }
   1023 
   1024 GridCoordinate RenderGrid::cachedGridCoordinate(const RenderBox* gridItem) const
   1025 {
   1026     ASSERT(m_gridItemCoordinate.contains(gridItem));
   1027     return m_gridItemCoordinate.get(gridItem);
   1028 }
   1029 
   1030 LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox* child, GridTrackSizingDirection direction, const Vector<GridTrack>& tracks) const
   1031 {
   1032     const GridCoordinate& coordinate = cachedGridCoordinate(child);
   1033     const GridSpan& span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
   1034     LayoutUnit gridAreaBreadth = 0;
   1035     for (GridSpan::iterator trackPosition = span.begin(); trackPosition != span.end(); ++trackPosition)
   1036         gridAreaBreadth += tracks[trackPosition.toInt()].m_usedBreadth;
   1037     return gridAreaBreadth;
   1038 }
   1039 
   1040 void RenderGrid::populateGridPositions(const GridSizingData& sizingData)
   1041 {
   1042     m_columnPositions.resize(sizingData.columnTracks.size() + 1);
   1043     m_columnPositions[0] = borderAndPaddingStart();
   1044     for (size_t i = 0; i < m_columnPositions.size() - 1; ++i)
   1045         m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTracks[i].m_usedBreadth;
   1046 
   1047     m_rowPositions.resize(sizingData.rowTracks.size() + 1);
   1048     m_rowPositions[0] = borderAndPaddingBefore();
   1049     for (size_t i = 0; i < m_rowPositions.size() - 1; ++i)
   1050         m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_usedBreadth;
   1051 }
   1052 
   1053 LayoutUnit RenderGrid::startOfColumnForChild(const RenderBox* child) const
   1054 {
   1055     const GridCoordinate& coordinate = cachedGridCoordinate(child);
   1056     LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
   1057     // The grid items should be inside the grid container's border box, that's why they need to be shifted.
   1058     // FIXME: This should account for the grid item's <overflow-position>.
   1059     return startOfColumn + marginStartForChild(child);
   1060 }
   1061 
   1062 LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox* child) const
   1063 {
   1064     const GridCoordinate& coordinate = cachedGridCoordinate(child);
   1065     LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
   1066     // The grid items should be inside the grid container's border box, that's why they need to be shifted.
   1067     LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
   1068 
   1069     LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
   1070     // FIXME: This should account for the grid item's <overflow-position>.
   1071     return columnPosition + std::max<LayoutUnit>(0, endOfColumn - m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()] - child->logicalWidth());
   1072 }
   1073 
   1074 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderBox* child) const
   1075 {
   1076     if (style()->isLeftToRightDirection())
   1077         return startOfColumnForChild(child);
   1078 
   1079     return endOfColumnForChild(child);
   1080 }
   1081 
   1082 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox* child) const
   1083 {
   1084     if (!style()->isLeftToRightDirection())
   1085         return startOfColumnForChild(child);
   1086 
   1087     return endOfColumnForChild(child);
   1088 }
   1089 
   1090 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) const
   1091 {
   1092     const GridCoordinate& coordinate = cachedGridCoordinate(child);
   1093     LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
   1094     LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
   1095     LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
   1096     return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
   1097 }
   1098 
   1099 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const
   1100 {
   1101     ItemPosition childJustifySelf = child->style()->justifySelf();
   1102     switch (childJustifySelf) {
   1103     case ItemPositionSelfStart:
   1104         // self-start is based on the child's direction. That's why we need to check against the grid container's direction.
   1105         if (child->style()->direction() != style()->direction())
   1106             return columnPositionAlignedWithGridContainerEnd(child);
   1107 
   1108         return columnPositionAlignedWithGridContainerStart(child);
   1109     case ItemPositionSelfEnd:
   1110         // self-end is based on the child's direction. That's why we need to check against the grid container's direction.
   1111         if (child->style()->direction() != style()->direction())
   1112             return columnPositionAlignedWithGridContainerStart(child);
   1113 
   1114         return columnPositionAlignedWithGridContainerEnd(child);
   1115 
   1116     case ItemPositionFlexStart:
   1117     case ItemPositionFlexEnd:
   1118         // Only used in flex layout, for other layout, it's equivalent to 'start'.
   1119         return columnPositionAlignedWithGridContainerStart(child);
   1120 
   1121     case ItemPositionLeft:
   1122         // If the property's axis is not parallel with the inline axis, this is equivalent to start.
   1123         if (!isHorizontalWritingMode())
   1124             return columnPositionAlignedWithGridContainerStart(child);
   1125 
   1126         if (style()->isLeftToRightDirection())
   1127             return columnPositionAlignedWithGridContainerStart(child);
   1128 
   1129         return columnPositionAlignedWithGridContainerEnd(child);
   1130     case ItemPositionRight:
   1131         // If the property's axis is not parallel with the inline axis, this is equivalent to start.
   1132         if (!isHorizontalWritingMode())
   1133             return columnPositionAlignedWithGridContainerStart(child);
   1134 
   1135         if (style()->isLeftToRightDirection())
   1136             return columnPositionAlignedWithGridContainerEnd(child);
   1137 
   1138         return columnPositionAlignedWithGridContainerStart(child);
   1139 
   1140     case ItemPositionCenter:
   1141         return centeredColumnPositionForChild(child);
   1142     case ItemPositionStart:
   1143         return columnPositionAlignedWithGridContainerStart(child);
   1144     case ItemPositionEnd:
   1145         return columnPositionAlignedWithGridContainerEnd(child);
   1146 
   1147     case ItemPositionAuto:
   1148     case ItemPositionStretch:
   1149     case ItemPositionBaseline:
   1150         // FIXME: Implement the previous values. For now, we always start align the child.
   1151         return startOfColumnForChild(child);
   1152     }
   1153 
   1154     ASSERT_NOT_REACHED();
   1155     return 0;
   1156 }
   1157 
   1158 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const
   1159 {
   1160     const GridCoordinate& coordinate = cachedGridCoordinate(child);
   1161 
   1162     // The grid items should be inside the grid container's border box, that's why they need to be shifted.
   1163     LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPosition.toInt()];
   1164     LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
   1165 
   1166     // FIXME: This function should account for 'align-self'.
   1167 
   1168     return rowPosition;
   1169 }
   1170 
   1171 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const
   1172 {
   1173     return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child));
   1174 }
   1175 
   1176 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUnit start, LayoutUnit end)
   1177 {
   1178     // This function does a binary search over the coordinates.
   1179     // This doesn't work with grid items overflowing their grid areas, but that is managed with m_gridItemsOverflowingGridArea.
   1180 
   1181     size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinates.end() - 1, start) - coordinates.begin();
   1182     if (startGridAreaIndex > 0)
   1183         --startGridAreaIndex;
   1184 
   1185     size_t endGridAreaIndex = std::upper_bound(coordinates.begin() + startGridAreaIndex, coordinates.end() - 1, end) - coordinates.begin();
   1186     if (endGridAreaIndex > 0)
   1187         --endGridAreaIndex;
   1188 
   1189     return GridSpan(startGridAreaIndex, endGridAreaIndex);
   1190 }
   1191 
   1192 class GridItemsSorter {
   1193 public:
   1194     bool operator()(const std::pair<RenderBox*, size_t> firstChild, const std::pair<RenderBox*, size_t> secondChild) const
   1195     {
   1196         if (firstChild.first->style()->order() != secondChild.first->style()->order())
   1197             return firstChild.first->style()->order() < secondChild.first->style()->order();
   1198 
   1199         return firstChild.second < secondChild.second;
   1200     }
   1201 };
   1202 
   1203 void RenderGrid::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1204 {
   1205     ASSERT_WITH_SECURITY_IMPLICATION(!gridIsDirty());
   1206 
   1207     LayoutRect localRepaintRect = paintInfo.rect;
   1208     localRepaintRect.moveBy(-paintOffset);
   1209 
   1210     GridSpan dirtiedColumns = dirtiedGridAreas(m_columnPositions, localRepaintRect.x(), localRepaintRect.maxX());
   1211     GridSpan dirtiedRows = dirtiedGridAreas(m_rowPositions, localRepaintRect.y(), localRepaintRect.maxY());
   1212 
   1213     Vector<std::pair<RenderBox*, size_t> > gridItemsToBePainted;
   1214 
   1215     for (GridSpan::iterator row = dirtiedRows.begin(); row != dirtiedRows.end(); ++row) {
   1216         for (GridSpan::iterator column = dirtiedColumns.begin(); column != dirtiedColumns.end(); ++column) {
   1217             const Vector<RenderBox*, 1>& children = m_grid[row.toInt()][column.toInt()];
   1218             for (size_t j = 0; j < children.size(); ++j)
   1219                 gridItemsToBePainted.append(std::make_pair(children[j], m_gridItemsIndexesMap.get(children[j])));
   1220         }
   1221     }
   1222 
   1223     for (Vector<RenderBox*>::const_iterator it = m_gridItemsOverflowingGridArea.begin(); it != m_gridItemsOverflowingGridArea.end(); ++it) {
   1224         if ((*it)->frameRect().intersects(localRepaintRect))
   1225             gridItemsToBePainted.append(std::make_pair(*it, m_gridItemsIndexesMap.get(*it)));
   1226     }
   1227 
   1228     // Sort grid items following order-modified document order.
   1229     // See http://www.w3.org/TR/css-flexbox/#order-modified-document-order
   1230     std::stable_sort(gridItemsToBePainted.begin(), gridItemsToBePainted.end(), GridItemsSorter());
   1231 
   1232     RenderBox* previous = 0;
   1233     for (Vector<std::pair<RenderBox*, size_t> >::const_iterator it = gridItemsToBePainted.begin(); it != gridItemsToBePainted.end(); ++it) {
   1234         // We might have duplicates because of spanning children are included in all cells they span.
   1235         // Skip them here to avoid painting items several times.
   1236         RenderBox* current = (*it).first;
   1237         if (current == previous)
   1238             continue;
   1239 
   1240         paintChild(current, paintInfo, paintOffset);
   1241         previous = current;
   1242     }
   1243 }
   1244 
   1245 const char* RenderGrid::renderName() const
   1246 {
   1247     if (isFloating())
   1248         return "RenderGrid (floating)";
   1249     if (isOutOfFlowPositioned())
   1250         return "RenderGrid (positioned)";
   1251     if (isAnonymous())
   1252         return "RenderGrid (generated)";
   1253     if (isRelPositioned())
   1254         return "RenderGrid (relative positioned)";
   1255     return "RenderGrid";
   1256 }
   1257 
   1258 } // namespace WebCore
   1259