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      1 /*
      2  * Copyright (C) 2006, 2007, 2008, 2009, 2010, 2011, 2012 Apple Inc. All rights reserved.
      3  *
      4  * Portions are Copyright (C) 1998 Netscape Communications Corporation.
      5  *
      6  * Other contributors:
      7  *   Robert O'Callahan <roc+@cs.cmu.edu>
      8  *   David Baron <dbaron (at) fas.harvard.edu>
      9  *   Christian Biesinger <cbiesinger (at) web.de>
     10  *   Randall Jesup <rjesup (at) wgate.com>
     11  *   Roland Mainz <roland.mainz (at) informatik.med.uni-giessen.de>
     12  *   Josh Soref <timeless (at) mac.com>
     13  *   Boris Zbarsky <bzbarsky (at) mit.edu>
     14  *
     15  * This library is free software; you can redistribute it and/or
     16  * modify it under the terms of the GNU Lesser General Public
     17  * License as published by the Free Software Foundation; either
     18  * version 2.1 of the License, or (at your option) any later version.
     19  *
     20  * This library is distributed in the hope that it will be useful,
     21  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     22  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     23  * Lesser General Public License for more details.
     24  *
     25  * You should have received a copy of the GNU Lesser General Public
     26  * License along with this library; if not, write to the Free Software
     27  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
     28  *
     29  * Alternatively, the contents of this file may be used under the terms
     30  * of either the Mozilla Public License Version 1.1, found at
     31  * http://www.mozilla.org/MPL/ (the "MPL") or the GNU General Public
     32  * License Version 2.0, found at http://www.fsf.org/copyleft/gpl.html
     33  * (the "GPL"), in which case the provisions of the MPL or the GPL are
     34  * applicable instead of those above.  If you wish to allow use of your
     35  * version of this file only under the terms of one of those two
     36  * licenses (the MPL or the GPL) and not to allow others to use your
     37  * version of this file under the LGPL, indicate your decision by
     38  * deletingthe provisions above and replace them with the notice and
     39  * other provisions required by the MPL or the GPL, as the case may be.
     40  * If you do not delete the provisions above, a recipient may use your
     41  * version of this file under any of the LGPL, the MPL or the GPL.
     42  */
     43 
     44 #include "config.h"
     45 #include "core/rendering/RenderLayerRepainter.h"
     46 
     47 #include "core/rendering/FilterEffectRenderer.h"
     48 #include "core/rendering/RenderLayer.h"
     49 #include "core/rendering/RenderView.h"
     50 #include "core/rendering/compositing/CompositedLayerMapping.h"
     51 
     52 namespace WebCore {
     53 
     54 RenderLayerRepainter::RenderLayerRepainter(RenderLayerModelObject& renderer)
     55     : m_renderer(renderer)
     56     , m_repaintStatus(NeedsNormalRepaint)
     57 {
     58 }
     59 
     60 void RenderLayerRepainter::repaintAfterLayout(bool shouldCheckForRepaint)
     61 {
     62     if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
     63         return;
     64 
     65     // FIXME: really, we're in the repaint phase here, and the following queries are legal.
     66     // Until those states are fully fledged, I'll just disable the ASSERTS.
     67     DisableCompositingQueryAsserts disabler;
     68     if (m_renderer.layer()->hasVisibleContent()) {
     69         RenderView* view = m_renderer.view();
     70         ASSERT(view);
     71         // FIXME: LayoutState does not work with RenderLayers as there is not a 1-to-1
     72         // mapping between them and the RenderObjects. It would be neat to enable
     73         // LayoutState outside the layout() phase and use it here.
     74         ASSERT(!view->layoutStateCachedOffsetsEnabled());
     75 
     76         const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation();
     77         LayoutRect oldRepaintRect = m_repaintRect;
     78         LayoutPoint oldOffset = m_offset;
     79         computeRepaintRects();
     80         shouldCheckForRepaint &= shouldRepaintLayer();
     81 
     82         if (shouldCheckForRepaint) {
     83             if (view && !view->document().printing()) {
     84                 if (m_repaintStatus & NeedsFullRepaint) {
     85                     m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldRepaintRect), InvalidationLayer);
     86                     if (m_repaintRect != oldRepaintRect)
     87                         m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_repaintRect), InvalidationLayer);
     88                 } else {
     89                     m_renderer.invalidatePaintAfterLayoutIfNeeded(repaintContainer, m_renderer.selfNeedsLayout(), oldRepaintRect, oldOffset, &m_repaintRect, &m_offset);
     90                 }
     91             }
     92         }
     93     } else {
     94         clearRepaintRects();
     95     }
     96 
     97     m_repaintStatus = NeedsNormalRepaint;
     98 
     99 }
    100 
    101 void RenderLayerRepainter::clearRepaintRects()
    102 {
    103     ASSERT(!m_renderer.layer()->hasVisibleContent());
    104 
    105     m_repaintRect = IntRect();
    106 }
    107 
    108 void RenderLayerRepainter::computeRepaintRects()
    109 {
    110     const RenderLayerModelObject* repaintContainer = m_renderer.containerForPaintInvalidation();
    111     LayoutRect repaintRect = m_renderer.boundsRectForPaintInvalidation(repaintContainer);
    112     if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
    113         // FIXME: We want RenderLayerRepainter to go away when
    114         // repaint-after-layout is on by default so we need to figure out how to
    115         // handle this update.
    116         m_renderer.setPreviousPaintInvalidationRect(repaintRect);
    117     } else {
    118         m_repaintRect = repaintRect;
    119         m_offset = RenderLayer::positionFromPaintInvalidationContainer(&m_renderer, repaintContainer);
    120     }
    121 }
    122 
    123 void RenderLayerRepainter::computeRepaintRectsIncludingNonCompositingDescendants()
    124 {
    125     // FIXME: computeRepaintRects() has to walk up the parent chain for every layer to compute the rects.
    126     // We should make this more efficient.
    127     // FIXME: it's wrong to call this when layout is not up-to-date, which we do.
    128     computeRepaintRects();
    129 
    130     for (RenderLayer* layer = m_renderer.layer()->firstChild(); layer; layer = layer->nextSibling()) {
    131         if (layer->compositingState() != PaintsIntoOwnBacking && layer->compositingState() != PaintsIntoGroupedBacking)
    132             layer->repainter().computeRepaintRectsIncludingNonCompositingDescendants();
    133     }
    134 }
    135 
    136 inline bool RenderLayerRepainter::shouldRepaintLayer() const
    137 {
    138     if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    139         return false;
    140 
    141     if (m_repaintStatus != NeedsFullRepaintForPositionedMovementLayout)
    142         return true;
    143 
    144     // Composited layers that were moved during a positioned movement only
    145     // layout, don't need to be repainted. They just need to be recomposited.
    146     return m_renderer.compositingState() != PaintsIntoOwnBacking;
    147 }
    148 
    149 // Since we're only painting non-composited layers, we know that they all share the same repaintContainer.
    150 void RenderLayerRepainter::repaintIncludingNonCompositingDescendants()
    151 {
    152     repaintIncludingNonCompositingDescendantsInternal(m_renderer.containerForPaintInvalidation());
    153 }
    154 
    155 void RenderLayerRepainter::repaintIncludingNonCompositingDescendantsInternal(const RenderLayerModelObject* repaintContainer)
    156 {
    157     m_renderer.invalidatePaintUsingContainer(repaintContainer, pixelSnappedIntRect(m_renderer.boundsRectForPaintInvalidation(repaintContainer)), InvalidationLayer);
    158 
    159     // FIXME: Repaints can be issued during style recalc at present, via RenderLayerModelObject::styleWillChange. This happens in scenarios when
    160     // repaint is needed but not layout.
    161     DisableCompositingQueryAsserts disabler;
    162 
    163     for (RenderLayer* curr = m_renderer.layer()->firstChild(); curr; curr = curr->nextSibling()) {
    164         if (curr->compositingState() != PaintsIntoOwnBacking && curr->compositingState() != PaintsIntoGroupedBacking)
    165             curr->repainter().repaintIncludingNonCompositingDescendantsInternal(repaintContainer);
    166     }
    167 }
    168 
    169 LayoutRect RenderLayerRepainter::repaintRectIncludingNonCompositingDescendants() const
    170 {
    171     LayoutRect repaintRect;
    172     if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
    173         repaintRect = m_renderer.previousPaintInvalidationRect();
    174     else
    175         repaintRect = m_repaintRect;
    176 
    177     for (RenderLayer* child = m_renderer.layer()->firstChild(); child; child = child->nextSibling()) {
    178         // Don't include repaint rects for composited child layers; they will paint themselves and have a different origin.
    179         if (child->compositingState() == PaintsIntoOwnBacking || child->compositingState() == PaintsIntoGroupedBacking)
    180             continue;
    181 
    182         repaintRect.unite(child->repainter().repaintRectIncludingNonCompositingDescendants());
    183     }
    184     return repaintRect;
    185 }
    186 
    187 void RenderLayerRepainter::setBackingNeedsRepaintInRect(const LayoutRect& r)
    188 {
    189     // https://bugs.webkit.org/show_bug.cgi?id=61159 describes an unreproducible crash here,
    190     // so assert but check that the layer is composited.
    191     ASSERT(m_renderer.compositingState() != NotComposited);
    192     if (m_renderer.compositingState() == NotComposited) {
    193         // If we're trying to repaint the placeholder document layer, propagate the
    194         // repaint to the native view system.
    195         LayoutRect absRect(r);
    196         LayoutPoint delta;
    197         m_renderer.layer()->convertToLayerCoords(m_renderer.layer()->root(), delta);
    198         absRect.moveBy(delta);
    199 
    200         if (absRect.isEmpty())
    201             return;
    202 
    203         RenderView* view = m_renderer.view();
    204         if (view)
    205             view->repaintViewRectangle(absRect);
    206         return;
    207     }
    208     IntRect repaintRect = pixelSnappedIntRect(r);
    209     // FIXME: generalize accessors to backing GraphicsLayers so that this code is squashing-agnostic.
    210     if (m_renderer.groupedMapping()) {
    211         if (GraphicsLayer* squashingLayer = m_renderer.groupedMapping()->squashingLayer())
    212             squashingLayer->setNeedsDisplayInRect(repaintRect);
    213     } else {
    214         m_renderer.compositedLayerMapping()->setContentsNeedDisplayInRect(repaintRect);
    215     }
    216 }
    217 
    218 void RenderLayerRepainter::setFilterBackendNeedsRepaintingInRect(const LayoutRect& rect)
    219 {
    220     if (rect.isEmpty())
    221         return;
    222     LayoutRect rectForRepaint = rect;
    223     m_renderer.style()->filterOutsets().expandRect(rectForRepaint);
    224 
    225     RenderLayerFilterInfo* filterInfo = m_renderer.layer()->filterInfo();
    226     ASSERT(filterInfo);
    227     filterInfo->expandDirtySourceRect(rectForRepaint);
    228 
    229     RenderLayer* parentLayer = enclosingFilterRepaintLayer();
    230     ASSERT(parentLayer);
    231     FloatQuad repaintQuad(rectForRepaint);
    232     LayoutRect parentLayerRect = m_renderer.localToContainerQuad(repaintQuad, parentLayer->renderer()).enclosingBoundingBox();
    233 
    234     if (parentLayerRect.isEmpty())
    235         return;
    236 
    237     if (parentLayer->hasCompositedLayerMapping()) {
    238         parentLayer->repainter().setBackingNeedsRepaintInRect(parentLayerRect);
    239         return;
    240     }
    241 
    242     if (parentLayer->paintsWithFilters()) {
    243         parentLayer->repainter().setFilterBackendNeedsRepaintingInRect(parentLayerRect);
    244         return;
    245     }
    246 
    247     if (parentLayer->isRootLayer()) {
    248         RenderView* view = toRenderView(parentLayer->renderer());
    249         view->repaintViewRectangle(parentLayerRect);
    250         return;
    251     }
    252 
    253     ASSERT_NOT_REACHED();
    254 }
    255 
    256 RenderLayer* RenderLayerRepainter::enclosingFilterRepaintLayer() const
    257 {
    258     for (const RenderLayer* curr = m_renderer.layer(); curr; curr = curr->parent()) {
    259         if ((curr != m_renderer.layer() && curr->requiresFullLayerImageForFilters()) || curr->compositingState() == PaintsIntoOwnBacking || curr->isRootLayer())
    260             return const_cast<RenderLayer*>(curr);
    261     }
    262     return 0;
    263 }
    264 
    265 } // Namespace WebCore
    266