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      1 /*
      2  * Copyright (C) 1997 Martin Jones (mjones (at) kde.org)
      3  *           (C) 1997 Torben Weis (weis (at) kde.org)
      4  *           (C) 1998 Waldo Bastian (bastian (at) kde.org)
      5  *           (C) 1999 Lars Knoll (knoll (at) kde.org)
      6  *           (C) 1999 Antti Koivisto (koivisto (at) kde.org)
      7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 #include "core/rendering/RenderTableCell.h"
     27 
     28 #include "core/HTMLNames.h"
     29 #include "core/css/StylePropertySet.h"
     30 #include "core/html/HTMLTableCellElement.h"
     31 #include "core/rendering/PaintInfo.h"
     32 #include "core/rendering/RenderTableCol.h"
     33 #include "core/rendering/RenderView.h"
     34 #include "core/rendering/SubtreeLayoutScope.h"
     35 #include "core/rendering/style/CollapsedBorderValue.h"
     36 #include "platform/geometry/FloatQuad.h"
     37 #include "platform/geometry/TransformState.h"
     38 #include "platform/graphics/GraphicsContextStateSaver.h"
     39 
     40 using namespace std;
     41 
     42 namespace WebCore {
     43 
     44 using namespace HTMLNames;
     45 
     46 struct SameSizeAsRenderTableCell : public RenderBlockFlow {
     47     unsigned bitfields;
     48     int paddings[2];
     49 };
     50 
     51 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
     52 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
     53 
     54 RenderTableCell::RenderTableCell(Element* element)
     55     : RenderBlockFlow(element)
     56     , m_column(unsetColumnIndex)
     57     , m_cellWidthChanged(false)
     58     , m_intrinsicPaddingBefore(0)
     59     , m_intrinsicPaddingAfter(0)
     60 {
     61     // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
     62     // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
     63     updateColAndRowSpanFlags();
     64 }
     65 
     66 void RenderTableCell::willBeRemovedFromTree()
     67 {
     68     RenderBlockFlow::willBeRemovedFromTree();
     69 
     70     section()->setNeedsCellRecalc();
     71     section()->removeCachedCollapsedBorders(this);
     72 }
     73 
     74 unsigned RenderTableCell::parseColSpanFromDOM() const
     75 {
     76     ASSERT(node());
     77     if (isHTMLTableCellElement(*node()))
     78         return min<unsigned>(toHTMLTableCellElement(*node()).colSpan(), maxColumnIndex);
     79     return 1;
     80 }
     81 
     82 unsigned RenderTableCell::parseRowSpanFromDOM() const
     83 {
     84     ASSERT(node());
     85     if (isHTMLTableCellElement(*node()))
     86         return min<unsigned>(toHTMLTableCellElement(*node()).rowSpan(), maxRowIndex);
     87     return 1;
     88 }
     89 
     90 void RenderTableCell::updateColAndRowSpanFlags()
     91 {
     92     // The vast majority of table cells do not have a colspan or rowspan,
     93     // so we keep a bool to know if we need to bother reading from the DOM.
     94     m_hasColSpan = node() && parseColSpanFromDOM() != 1;
     95     m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
     96 }
     97 
     98 void RenderTableCell::colSpanOrRowSpanChanged()
     99 {
    100     ASSERT(node());
    101     ASSERT(isHTMLTableCellElement(*node()));
    102 
    103     updateColAndRowSpanFlags();
    104 
    105     // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
    106 
    107     setNeedsLayoutAndPrefWidthsRecalcAndFullPaintInvalidation();
    108     if (parent() && section())
    109         section()->setNeedsCellRecalc();
    110 }
    111 
    112 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
    113 {
    114     ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
    115     RenderTableCol* tableCol = firstColForThisCell;
    116 
    117     unsigned colSpanCount = colSpan();
    118     int colWidthSum = 0;
    119     for (unsigned i = 1; i <= colSpanCount; i++) {
    120         Length colWidth = tableCol->style()->logicalWidth();
    121 
    122         // Percentage value should be returned only for colSpan == 1.
    123         // Otherwise we return original width for the cell.
    124         if (!colWidth.isFixed()) {
    125             if (colSpanCount > 1)
    126                 return widthFromStyle;
    127             return colWidth;
    128         }
    129 
    130         colWidthSum += colWidth.value();
    131         tableCol = tableCol->nextColumn();
    132         // If no next <col> tag found for the span we just return what we have for now.
    133         if (!tableCol)
    134             break;
    135     }
    136 
    137     // Column widths specified on <col> apply to the border box of the cell, see bug 8126.
    138     // FIXME: Why is border/padding ignored in the negative width case?
    139     if (colWidthSum > 0)
    140         return Length(max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
    141     return Length(colWidthSum, Fixed);
    142 }
    143 
    144 void RenderTableCell::computePreferredLogicalWidths()
    145 {
    146     // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work.  Normally the sections are set up early, as table
    147     // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
    148     // grids.  We must refresh those grids before the child cells try to use them.
    149     table()->recalcSectionsIfNeeded();
    150 
    151     RenderBlockFlow::computePreferredLogicalWidths();
    152     if (node() && style()->autoWrap()) {
    153         // See if nowrap was set.
    154         Length w = styleOrColLogicalWidth();
    155         const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
    156         if (!nowrap.isNull() && w.isFixed())
    157             // Nowrap is set, but we didn't actually use it because of the
    158             // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
    159             // to make the minwidth of the cell into the fixed width.  They do this
    160             // even in strict mode, so do not make this a quirk.  Affected the top
    161             // of hiptop.com.
    162             m_minPreferredLogicalWidth = max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
    163     }
    164 }
    165 
    166 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
    167 {
    168     LayoutPoint adjustedLayerOffset = layerOffset;
    169     // RenderTableCell's location includes the offset of it's containing RenderTableRow, so
    170     // we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
    171     if (parent())
    172         adjustedLayerOffset -= parentBox()->locationOffset();
    173     RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
    174 }
    175 
    176 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
    177 {
    178     int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
    179     int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
    180     int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
    181 
    182     int intrinsicPaddingBefore = 0;
    183     switch (style()->verticalAlign()) {
    184     case SUB:
    185     case SUPER:
    186     case TEXT_TOP:
    187     case TEXT_BOTTOM:
    188     case LENGTH:
    189     case BASELINE: {
    190         LayoutUnit baseline = cellBaselinePosition();
    191         if (baseline > borderBefore() + paddingBefore())
    192             intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
    193         break;
    194     }
    195     case TOP:
    196         break;
    197     case MIDDLE:
    198         intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
    199         break;
    200     case BOTTOM:
    201         intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
    202         break;
    203     case BASELINE_MIDDLE:
    204         break;
    205     }
    206 
    207     int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
    208     setIntrinsicPaddingBefore(intrinsicPaddingBefore);
    209     setIntrinsicPaddingAfter(intrinsicPaddingAfter);
    210 
    211     // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
    212     // doesn't change the logical height.
    213     if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
    214         layouter.setNeedsLayout(this);
    215 }
    216 
    217 void RenderTableCell::updateLogicalWidth()
    218 {
    219 }
    220 
    221 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
    222 {
    223     if (tableLayoutLogicalWidth == logicalWidth())
    224         return;
    225 
    226     layouter.setNeedsLayout(this);
    227 
    228     if (!table()->selfNeedsLayout() && checkForPaintInvalidationDuringLayout())
    229         paintInvalidationForWholeRenderer();
    230 
    231     setLogicalWidth(tableLayoutLogicalWidth);
    232     setCellWidthChanged(true);
    233 }
    234 
    235 void RenderTableCell::layout()
    236 {
    237     ASSERT(needsLayout());
    238 
    239     updateFirstLetter();
    240 
    241     int oldCellBaseline = cellBaselinePosition();
    242     layoutBlock(cellWidthChanged());
    243 
    244     // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
    245     // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
    246     // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
    247     // table and row layout can use the correct baseline and height for this cell.
    248     if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
    249         int newIntrinsicPaddingBefore = max<LayoutUnit>(0, intrinsicPaddingBefore() - max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
    250         setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
    251         SubtreeLayoutScope layouter(*this);
    252         layouter.setNeedsLayout(this);
    253         layoutBlock(cellWidthChanged());
    254     }
    255 
    256     // FIXME: This value isn't the intrinsic content logical height, but we need
    257     // to update the value as its used by flexbox layout. crbug.com/367324
    258     updateIntrinsicContentLogicalHeight(contentLogicalHeight());
    259 
    260     setCellWidthChanged(false);
    261 }
    262 
    263 LayoutUnit RenderTableCell::paddingTop() const
    264 {
    265     int result = computedCSSPaddingTop();
    266     if (!isHorizontalWritingMode())
    267         return result;
    268     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
    269 }
    270 
    271 LayoutUnit RenderTableCell::paddingBottom() const
    272 {
    273     int result = computedCSSPaddingBottom();
    274     if (!isHorizontalWritingMode())
    275         return result;
    276     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
    277 }
    278 
    279 LayoutUnit RenderTableCell::paddingLeft() const
    280 {
    281     int result = computedCSSPaddingLeft();
    282     if (isHorizontalWritingMode())
    283         return result;
    284     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
    285 }
    286 
    287 LayoutUnit RenderTableCell::paddingRight() const
    288 {
    289     int result = computedCSSPaddingRight();
    290     if (isHorizontalWritingMode())
    291         return result;
    292     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
    293 }
    294 
    295 LayoutUnit RenderTableCell::paddingBefore() const
    296 {
    297     return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
    298 }
    299 
    300 LayoutUnit RenderTableCell::paddingAfter() const
    301 {
    302     return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
    303 }
    304 
    305 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
    306 {
    307     clearIntrinsicPadding();
    308     setOverrideLogicalContentHeight(max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
    309 }
    310 
    311 LayoutSize RenderTableCell::offsetFromContainer(const RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
    312 {
    313     ASSERT(o == container());
    314 
    315     LayoutSize offset = RenderBlockFlow::offsetFromContainer(o, point, offsetDependsOnPoint);
    316     if (parent())
    317         offset -= parentBox()->locationOffset();
    318 
    319     return offset;
    320 }
    321 
    322 LayoutRect RenderTableCell::clippedOverflowRectForPaintInvalidation(const RenderLayerModelObject* paintInvalidationContainer) const
    323 {
    324     // If the table grid is dirty, we cannot get reliable information about adjoining cells,
    325     // so we ignore outside borders. This should not be a problem because it means that
    326     // the table is going to recalculate the grid, relayout and repaint its current rect, which
    327     // includes any outside borders of this cell.
    328     if (!table()->collapseBorders() || table()->needsSectionRecalc())
    329         return RenderBlockFlow::clippedOverflowRectForPaintInvalidation(paintInvalidationContainer);
    330 
    331     bool rtl = !styleForCellFlow()->isLeftToRightDirection();
    332     int outlineSize = style()->outlineSize();
    333     int left = max(borderHalfLeft(true), outlineSize);
    334     int right = max(borderHalfRight(true), outlineSize);
    335     int top = max(borderHalfTop(true), outlineSize);
    336     int bottom = max(borderHalfBottom(true), outlineSize);
    337     if ((left && !rtl) || (right && rtl)) {
    338         if (RenderTableCell* before = table()->cellBefore(this)) {
    339             top = max(top, before->borderHalfTop(true));
    340             bottom = max(bottom, before->borderHalfBottom(true));
    341         }
    342     }
    343     if ((left && rtl) || (right && !rtl)) {
    344         if (RenderTableCell* after = table()->cellAfter(this)) {
    345             top = max(top, after->borderHalfTop(true));
    346             bottom = max(bottom, after->borderHalfBottom(true));
    347         }
    348     }
    349     if (top) {
    350         if (RenderTableCell* above = table()->cellAbove(this)) {
    351             left = max(left, above->borderHalfLeft(true));
    352             right = max(right, above->borderHalfRight(true));
    353         }
    354     }
    355     if (bottom) {
    356         if (RenderTableCell* below = table()->cellBelow(this)) {
    357             left = max(left, below->borderHalfLeft(true));
    358             right = max(right, below->borderHalfRight(true));
    359         }
    360     }
    361     LayoutPoint location(max<LayoutUnit>(left, -visualOverflowRect().x()), max<LayoutUnit>(top, -visualOverflowRect().y()));
    362     LayoutRect r(-location.x(), -location.y(), location.x() + max(width() + right, visualOverflowRect().maxX()), location.y() + max(height() + bottom, visualOverflowRect().maxY()));
    363 
    364     if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled()) {
    365         if (RenderView* v = view()) {
    366             // FIXME: layoutDelta needs to be applied in parts before/after transforms and
    367             // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
    368             r.move(v->layoutDelta());
    369         }
    370     }
    371     mapRectToPaintInvalidationBacking(paintInvalidationContainer, r);
    372     return r;
    373 }
    374 
    375 void RenderTableCell::mapRectToPaintInvalidationBacking(const RenderLayerModelObject* paintInvalidationContainer, LayoutRect& r, bool fixed) const
    376 {
    377     if (paintInvalidationContainer == this)
    378         return;
    379     r.setY(r.y());
    380     RenderView* v = view();
    381     if ((!v || !v->canMapUsingLayoutStateForContainer(paintInvalidationContainer)) && parent())
    382         r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
    383     RenderBlockFlow::mapRectToPaintInvalidationBacking(paintInvalidationContainer, r, fixed);
    384 }
    385 
    386 LayoutUnit RenderTableCell::cellBaselinePosition() const
    387 {
    388     // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
    389     // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
    390     // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
    391     LayoutUnit firstLineBaseline = firstLineBoxBaseline();
    392     if (firstLineBaseline != -1)
    393         return firstLineBaseline;
    394     return paddingBefore() + borderBefore() + contentLogicalHeight();
    395 }
    396 
    397 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
    398 {
    399     ASSERT(style()->display() == TABLE_CELL);
    400     ASSERT(!row() || row()->rowIndexWasSet());
    401 
    402     RenderBlockFlow::styleDidChange(diff, oldStyle);
    403     setHasBoxDecorations(true);
    404 
    405     if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
    406         section()->rowLogicalHeightChanged(rowIndex());
    407 
    408     // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
    409     // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
    410     if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
    411         clearIntrinsicPadding();
    412 
    413     // If border was changed, notify table.
    414     if (parent()) {
    415         RenderTable* table = this->table();
    416         if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
    417             table->invalidateCollapsedBorders();
    418     }
    419 }
    420 
    421 // The following rules apply for resolving conflicts and figuring out which border
    422 // to use.
    423 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
    424 // borders. Any border with this value suppresses all borders at this location.
    425 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
    426 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
    427 // the default value for the border style.)
    428 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
    429 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
    430 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
    431 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
    432 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
    433 // is used when two elements of the same type disagree.
    434 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
    435 {
    436     // Sanity check the values passed in. The null border have lowest priority.
    437     if (!border2.exists()) {
    438         if (!border1.exists())
    439             return 0;
    440         return 1;
    441     }
    442     if (!border1.exists())
    443         return -1;
    444 
    445     // Rule #1 above.
    446     if (border2.style() == BHIDDEN) {
    447         if (border1.style() == BHIDDEN)
    448             return 0;
    449         return -1;
    450     }
    451     if (border1.style() == BHIDDEN)
    452         return 1;
    453 
    454     // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
    455     if (border2.style() == BNONE) {
    456         if (border1.style() == BNONE)
    457             return 0;
    458         return 1;
    459     }
    460     if (border1.style() == BNONE)
    461         return -1;
    462 
    463     // The first part of rule #3 above. Wider borders win.
    464     if (border1.width() != border2.width())
    465         return border1.width() < border2.width() ? -1 : 1;
    466 
    467     // The borders have equal width.  Sort by border style.
    468     if (border1.style() != border2.style())
    469         return border1.style() < border2.style() ? -1 : 1;
    470 
    471     // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
    472     if (border1.precedence() == border2.precedence())
    473         return 0;
    474     return border1.precedence() < border2.precedence() ? -1 : 1;
    475 }
    476 
    477 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
    478 {
    479     const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
    480     return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
    481 }
    482 
    483 bool RenderTableCell::hasStartBorderAdjoiningTable() const
    484 {
    485     bool isStartColumn = !col();
    486     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
    487     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
    488 
    489     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
    490     // we have a common border with the table (think a ltr table with rtl start cell).
    491     return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
    492 }
    493 
    494 bool RenderTableCell::hasEndBorderAdjoiningTable() const
    495 {
    496     bool isStartColumn = !col();
    497     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
    498     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
    499 
    500     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
    501     // we have a common border with the table (think a ltr table with ltr end cell).
    502     return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
    503 }
    504 
    505 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
    506 {
    507     CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
    508     if (includeColor)
    509         section()->setCachedCollapsedBorder(this, CBSStart, result);
    510     return result;
    511 }
    512 
    513 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
    514 {
    515     RenderTable* table = this->table();
    516 
    517     // For the start border, we need to check, in order of precedence:
    518     // (1) Our start border.
    519     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    520     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    521     CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
    522 
    523     // (2) The end border of the preceding cell.
    524     RenderTableCell* cellBefore = table->cellBefore(this);
    525     if (cellBefore) {
    526         CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
    527         // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
    528         result = chooseBorder(cellBeforeAdjoiningBorder, result);
    529         if (!result.exists())
    530             return result;
    531     }
    532 
    533     bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
    534     if (startBorderAdjoinsTable) {
    535         // (3) Our row's start border.
    536         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
    537         if (!result.exists())
    538             return result;
    539 
    540         // (4) Our row group's start border.
    541         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
    542         if (!result.exists())
    543             return result;
    544     }
    545 
    546     // (5) Our column and column group's start borders.
    547     bool startColEdge;
    548     bool endColEdge;
    549     if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
    550         if (colElt->isTableColumnGroup() && startColEdge) {
    551             // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
    552             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    553             if (!result.exists())
    554                 return result;
    555         } else if (!colElt->isTableColumnGroup()) {
    556             // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
    557             // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
    558             // the col element is expected to be treated as if it was present as many times as its span attribute specifies".
    559             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
    560             if (!result.exists())
    561                 return result;
    562             // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
    563             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
    564                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    565                 if (!result.exists())
    566                     return result;
    567             }
    568         }
    569     }
    570 
    571     // (6) The end border of the preceding column.
    572     if (cellBefore) {
    573         if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
    574             if (colElt->isTableColumnGroup() && endColEdge) {
    575                 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
    576                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
    577                 if (!result.exists())
    578                     return result;
    579             } else if (colElt->isTableColumn()) {
    580                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
    581                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
    582                 if (!result.exists())
    583                     return result;
    584                 // Next, if the previous col has a parent colgroup then its end border should be applied
    585                 // but only if it is adjacent to the cell's edge.
    586                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
    587                     result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
    588                     if (!result.exists())
    589                         return result;
    590                 }
    591             }
    592         }
    593     }
    594 
    595     if (startBorderAdjoinsTable) {
    596         // (7) The table's start border.
    597         result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
    598         if (!result.exists())
    599             return result;
    600     }
    601 
    602     return result;
    603 }
    604 
    605 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
    606 {
    607     CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
    608     if (includeColor)
    609         section()->setCachedCollapsedBorder(this, CBSEnd, result);
    610     return result;
    611 }
    612 
    613 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
    614 {
    615     RenderTable* table = this->table();
    616     // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
    617     // have to be regular (any row can have less cells than the total cell count).
    618     bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
    619 
    620     // For end border, we need to check, in order of precedence:
    621     // (1) Our end border.
    622     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    623     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    624     CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
    625 
    626     // (2) The start border of the following cell.
    627     if (!isEndColumn) {
    628         if (RenderTableCell* cellAfter = table->cellAfter(this)) {
    629             CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
    630             result = chooseBorder(result, cellAfterAdjoiningBorder);
    631             if (!result.exists())
    632                 return result;
    633         }
    634     }
    635 
    636     bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
    637     if (endBorderAdjoinsTable) {
    638         // (3) Our row's end border.
    639         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
    640         if (!result.exists())
    641             return result;
    642 
    643         // (4) Our row group's end border.
    644         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
    645         if (!result.exists())
    646             return result;
    647     }
    648 
    649     // (5) Our column and column group's end borders.
    650     bool startColEdge;
    651     bool endColEdge;
    652     if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
    653         if (colElt->isTableColumnGroup() && endColEdge) {
    654             // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
    655             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
    656             if (!result.exists())
    657                 return result;
    658         } else if (!colElt->isTableColumnGroup()) {
    659             // First apply the end border of the column irrespective of whether it is spanned or not. This is as per
    660             // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
    661             // treated as if it was present as many times as its span attribute specifies".
    662             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
    663             if (!result.exists())
    664                 return result;
    665             // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
    666             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
    667                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
    668                 if (!result.exists())
    669                     return result;
    670             }
    671         }
    672     }
    673 
    674     // (6) The start border of the next column.
    675     if (!isEndColumn) {
    676         if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
    677             if (colElt->isTableColumnGroup() && startColEdge) {
    678                 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
    679                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    680                 if (!result.exists())
    681                     return result;
    682             } else if (colElt->isTableColumn()) {
    683                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
    684                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
    685                 if (!result.exists())
    686                     return result;
    687                 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
    688                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
    689                     result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
    690                     if (!result.exists())
    691                         return result;
    692                 }
    693             }
    694         }
    695     }
    696 
    697     if (endBorderAdjoinsTable) {
    698         // (7) The table's end border.
    699         result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
    700         if (!result.exists())
    701             return result;
    702     }
    703 
    704     return result;
    705 }
    706 
    707 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
    708 {
    709     CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
    710     if (includeColor)
    711         section()->setCachedCollapsedBorder(this, CBSBefore, result);
    712     return result;
    713 }
    714 
    715 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
    716 {
    717     RenderTable* table = this->table();
    718 
    719     // For before border, we need to check, in order of precedence:
    720     // (1) Our before border.
    721     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    722     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    723     CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
    724 
    725     RenderTableCell* prevCell = table->cellAbove(this);
    726     if (prevCell) {
    727         // (2) A before cell's after border.
    728         result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
    729         if (!result.exists())
    730             return result;
    731     }
    732 
    733     // (3) Our row's before border.
    734     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
    735     if (!result.exists())
    736         return result;
    737 
    738     // (4) The previous row's after border.
    739     if (prevCell) {
    740         RenderObject* prevRow = 0;
    741         if (prevCell->section() == section())
    742             prevRow = parent()->previousSibling();
    743         else
    744             prevRow = prevCell->section()->lastRow();
    745 
    746         if (prevRow) {
    747             result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
    748             if (!result.exists())
    749                 return result;
    750         }
    751     }
    752 
    753     // Now check row groups.
    754     RenderTableSection* currSection = section();
    755     if (!rowIndex()) {
    756         // (5) Our row group's before border.
    757         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
    758         if (!result.exists())
    759             return result;
    760 
    761         // (6) Previous row group's after border.
    762         currSection = table->sectionAbove(currSection, SkipEmptySections);
    763         if (currSection) {
    764             result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
    765             if (!result.exists())
    766                 return result;
    767         }
    768     }
    769 
    770     if (!currSection) {
    771         // (8) Our column and column group's before borders.
    772         RenderTableCol* colElt = table->colElement(col());
    773         if (colElt) {
    774             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
    775             if (!result.exists())
    776                 return result;
    777             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
    778                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
    779                 if (!result.exists())
    780                     return result;
    781             }
    782         }
    783 
    784         // (9) The table's before border.
    785         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
    786         if (!result.exists())
    787             return result;
    788     }
    789 
    790     return result;
    791 }
    792 
    793 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
    794 {
    795     CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
    796     if (includeColor)
    797         section()->setCachedCollapsedBorder(this, CBSAfter, result);
    798     return result;
    799 }
    800 
    801 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
    802 {
    803     RenderTable* table = this->table();
    804 
    805     // For after border, we need to check, in order of precedence:
    806     // (1) Our after border.
    807     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    808     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
    809     CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
    810 
    811     RenderTableCell* nextCell = table->cellBelow(this);
    812     if (nextCell) {
    813         // (2) An after cell's before border.
    814         result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
    815         if (!result.exists())
    816             return result;
    817     }
    818 
    819     // (3) Our row's after border. (FIXME: Deal with rowspan!)
    820     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
    821     if (!result.exists())
    822         return result;
    823 
    824     // (4) The next row's before border.
    825     if (nextCell) {
    826         result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
    827         if (!result.exists())
    828             return result;
    829     }
    830 
    831     // Now check row groups.
    832     RenderTableSection* currSection = section();
    833     if (rowIndex() + rowSpan() >= currSection->numRows()) {
    834         // (5) Our row group's after border.
    835         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
    836         if (!result.exists())
    837             return result;
    838 
    839         // (6) Following row group's before border.
    840         currSection = table->sectionBelow(currSection, SkipEmptySections);
    841         if (currSection) {
    842             result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
    843             if (!result.exists())
    844                 return result;
    845         }
    846     }
    847 
    848     if (!currSection) {
    849         // (8) Our column and column group's after borders.
    850         RenderTableCol* colElt = table->colElement(col());
    851         if (colElt) {
    852             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
    853             if (!result.exists()) return result;
    854             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
    855                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
    856                 if (!result.exists())
    857                     return result;
    858             }
    859         }
    860 
    861         // (9) The table's after border.
    862         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
    863         if (!result.exists())
    864             return result;
    865     }
    866 
    867     return result;
    868 }
    869 
    870 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
    871 {
    872     if (styleForCellFlow->isHorizontalWritingMode())
    873         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
    874     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
    875 }
    876 
    877 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
    878 {
    879     if (styleForCellFlow->isHorizontalWritingMode())
    880         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
    881     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
    882 }
    883 
    884 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
    885 {
    886     if (styleForCellFlow->isHorizontalWritingMode())
    887         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
    888     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
    889 }
    890 
    891 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
    892 {
    893     if (styleForCellFlow->isHorizontalWritingMode())
    894         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
    895     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
    896 }
    897 
    898 int RenderTableCell::borderLeft() const
    899 {
    900     return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlockFlow::borderLeft();
    901 }
    902 
    903 int RenderTableCell::borderRight() const
    904 {
    905     return table()->collapseBorders() ? borderHalfRight(false) : RenderBlockFlow::borderRight();
    906 }
    907 
    908 int RenderTableCell::borderTop() const
    909 {
    910     return table()->collapseBorders() ? borderHalfTop(false) : RenderBlockFlow::borderTop();
    911 }
    912 
    913 int RenderTableCell::borderBottom() const
    914 {
    915     return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlockFlow::borderBottom();
    916 }
    917 
    918 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
    919 // work with different block flow values instead of being hard-coded to top-to-bottom.
    920 int RenderTableCell::borderStart() const
    921 {
    922     return table()->collapseBorders() ? borderHalfStart(false) : RenderBlockFlow::borderStart();
    923 }
    924 
    925 int RenderTableCell::borderEnd() const
    926 {
    927     return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlockFlow::borderEnd();
    928 }
    929 
    930 int RenderTableCell::borderBefore() const
    931 {
    932     return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlockFlow::borderBefore();
    933 }
    934 
    935 int RenderTableCell::borderAfter() const
    936 {
    937     return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlockFlow::borderAfter();
    938 }
    939 
    940 int RenderTableCell::borderHalfLeft(bool outer) const
    941 {
    942     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    943     if (styleForCellFlow->isHorizontalWritingMode())
    944         return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
    945     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
    946 }
    947 
    948 int RenderTableCell::borderHalfRight(bool outer) const
    949 {
    950     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    951     if (styleForCellFlow->isHorizontalWritingMode())
    952         return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
    953     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
    954 }
    955 
    956 int RenderTableCell::borderHalfTop(bool outer) const
    957 {
    958     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    959     if (styleForCellFlow->isHorizontalWritingMode())
    960         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
    961     return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
    962 }
    963 
    964 int RenderTableCell::borderHalfBottom(bool outer) const
    965 {
    966     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
    967     if (styleForCellFlow->isHorizontalWritingMode())
    968         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
    969     return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
    970 }
    971 
    972 int RenderTableCell::borderHalfStart(bool outer) const
    973 {
    974     CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
    975     if (border.exists())
    976         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
    977     return 0;
    978 }
    979 
    980 int RenderTableCell::borderHalfEnd(bool outer) const
    981 {
    982     CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
    983     if (border.exists())
    984         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
    985     return 0;
    986 }
    987 
    988 int RenderTableCell::borderHalfBefore(bool outer) const
    989 {
    990     CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
    991     if (border.exists())
    992         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
    993     return 0;
    994 }
    995 
    996 int RenderTableCell::borderHalfAfter(bool outer) const
    997 {
    998     CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
    999     if (border.exists())
   1000         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
   1001     return 0;
   1002 }
   1003 
   1004 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1005 {
   1006     ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
   1007     RenderBlockFlow::paint(paintInfo, paintOffset);
   1008 }
   1009 
   1010 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
   1011 {
   1012     if (style == OUTSET)
   1013         return GROOVE;
   1014     if (style == INSET)
   1015         return RIDGE;
   1016     return style;
   1017 }
   1018 
   1019 struct CollapsedBorder {
   1020     CollapsedBorderValue borderValue;
   1021     BoxSide side;
   1022     bool shouldPaint;
   1023     int x1;
   1024     int y1;
   1025     int x2;
   1026     int y2;
   1027     EBorderStyle style;
   1028 };
   1029 
   1030 class CollapsedBorders {
   1031 public:
   1032     CollapsedBorders()
   1033         : m_count(0)
   1034     {
   1035     }
   1036 
   1037     void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
   1038                    int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
   1039     {
   1040         if (borderValue.exists() && shouldPaint) {
   1041             m_borders[m_count].borderValue = borderValue;
   1042             m_borders[m_count].side = borderSide;
   1043             m_borders[m_count].shouldPaint = shouldPaint;
   1044             m_borders[m_count].x1 = x1;
   1045             m_borders[m_count].x2 = x2;
   1046             m_borders[m_count].y1 = y1;
   1047             m_borders[m_count].y2 = y2;
   1048             m_borders[m_count].style = borderStyle;
   1049             m_count++;
   1050         }
   1051     }
   1052 
   1053     CollapsedBorder* nextBorder()
   1054     {
   1055         for (unsigned i = 0; i < m_count; i++) {
   1056             if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
   1057                 m_borders[i].shouldPaint = false;
   1058                 return &m_borders[i];
   1059             }
   1060         }
   1061 
   1062         return 0;
   1063     }
   1064 
   1065     CollapsedBorder m_borders[4];
   1066     unsigned m_count;
   1067 };
   1068 
   1069 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
   1070                            CollapsedBorderValue borderValue)
   1071 {
   1072     if (!borderValue.exists())
   1073         return;
   1074     size_t count = borderValues.size();
   1075     for (size_t i = 0; i < count; ++i)
   1076         if (borderValues[i].isSameIgnoringColor(borderValue))
   1077             return;
   1078     borderValues.append(borderValue);
   1079 }
   1080 
   1081 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
   1082 {
   1083     addBorderStyle(borderValues, collapsedStartBorder());
   1084     addBorderStyle(borderValues, collapsedEndBorder());
   1085     addBorderStyle(borderValues, collapsedBeforeBorder());
   1086     addBorderStyle(borderValues, collapsedAfterBorder());
   1087 }
   1088 
   1089 static int compareBorderValuesForQSort(const void* pa, const void* pb)
   1090 {
   1091     const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
   1092     const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
   1093     if (a->isSameIgnoringColor(*b))
   1094         return 0;
   1095     return compareBorders(*a, *b);
   1096 }
   1097 
   1098 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
   1099 {
   1100     qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
   1101         compareBorderValuesForQSort);
   1102 }
   1103 
   1104 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1105 {
   1106     ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
   1107 
   1108     if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
   1109         return;
   1110 
   1111     LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
   1112     if (paintRect.y() - table()->outerBorderTop() >= paintInfo.rect.maxY())
   1113         return;
   1114 
   1115     if (paintRect.maxY() + table()->outerBorderBottom() <= paintInfo.rect.y())
   1116         return;
   1117 
   1118     GraphicsContext* graphicsContext = paintInfo.context;
   1119     if (!table()->currentBorderValue() || graphicsContext->paintingDisabled())
   1120         return;
   1121 
   1122     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
   1123     CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
   1124     CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
   1125     CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
   1126     CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
   1127 
   1128     // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
   1129     int topWidth = topVal.width();
   1130     int bottomWidth = bottomVal.width();
   1131     int leftWidth = leftVal.width();
   1132     int rightWidth = rightVal.width();
   1133 
   1134     IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
   1135             paintRect.y() - topWidth / 2,
   1136             paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
   1137             paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
   1138 
   1139     EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
   1140     EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
   1141     EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
   1142     EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
   1143 
   1144     bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
   1145     bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
   1146     bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
   1147     bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
   1148 
   1149     // We never paint diagonals at the joins.  We simply let the border with the highest
   1150     // precedence paint on top of borders with lower precedence.
   1151     CollapsedBorders borders;
   1152     borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
   1153     borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
   1154     borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
   1155     borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
   1156 
   1157     bool antialias = shouldAntialiasLines(graphicsContext);
   1158 
   1159     for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
   1160         if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
   1161             drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
   1162                 border->borderValue.color().resolve(style()->visitedDependentColor(CSSPropertyColor)), border->style, 0, 0, antialias);
   1163         }
   1164     }
   1165 }
   1166 
   1167 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
   1168 {
   1169     if (!paintInfo.shouldPaintWithinRoot(this))
   1170         return;
   1171 
   1172     if (!backgroundObject)
   1173         return;
   1174 
   1175     if (style()->visibility() != VISIBLE)
   1176         return;
   1177 
   1178     RenderTable* tableElt = table();
   1179     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1180         return;
   1181 
   1182     LayoutPoint adjustedPaintOffset = paintOffset;
   1183     if (backgroundObject != this)
   1184         adjustedPaintOffset.moveBy(location());
   1185 
   1186     Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
   1187     const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
   1188 
   1189     if (bgLayer->hasImage() || c.alpha()) {
   1190         // We have to clip here because the background would paint
   1191         // on top of the borders otherwise.  This only matters for cells and rows.
   1192         bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
   1193         GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
   1194         if (shouldClip) {
   1195             LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
   1196                 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
   1197             paintInfo.context->clip(clipRect);
   1198         }
   1199         paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
   1200     }
   1201 }
   1202 
   1203 void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1204 {
   1205     if (!paintInfo.shouldPaintWithinRoot(this))
   1206         return;
   1207 
   1208     RenderTable* tableElt = table();
   1209     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1210         return;
   1211 
   1212     LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
   1213     paintBoxShadow(paintInfo, paintRect, style(), Normal);
   1214 
   1215     // Paint our cell background.
   1216     paintBackgroundsBehindCell(paintInfo, paintOffset, this);
   1217 
   1218     paintBoxShadow(paintInfo, paintRect, style(), Inset);
   1219 
   1220     if (!style()->hasBorder() || tableElt->collapseBorders())
   1221         return;
   1222 
   1223     paintBorder(paintInfo, paintRect, style());
   1224 }
   1225 
   1226 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
   1227 {
   1228     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
   1229         return;
   1230 
   1231     RenderTable* tableElt = table();
   1232     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
   1233         return;
   1234 
   1235     paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
   1236 }
   1237 
   1238 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
   1239 {
   1240     return false;
   1241 }
   1242 
   1243 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
   1244 {
   1245     LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
   1246     if (!scrollbarHeight)
   1247         return; // Not sure if we should be doing something when a scrollbar goes away or not.
   1248 
   1249     // We only care if the scrollbar that affects our intrinsic padding has been added.
   1250     if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
   1251         (!isHorizontalWritingMode() && !verticalScrollbarChanged))
   1252         return;
   1253 
   1254     // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
   1255     if (style()->verticalAlign() == MIDDLE) {
   1256         LayoutUnit totalHeight = logicalHeight();
   1257         LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
   1258         totalHeight -= scrollbarHeight;
   1259         LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
   1260         LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
   1261         setIntrinsicPaddingBefore(newBeforePadding);
   1262         setIntrinsicPaddingAfter(newAfterPadding);
   1263     } else
   1264         setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
   1265 }
   1266 
   1267 RenderTableCell* RenderTableCell::createAnonymous(Document* document)
   1268 {
   1269     RenderTableCell* renderer = new RenderTableCell(0);
   1270     renderer->setDocumentForAnonymous(document);
   1271     return renderer;
   1272 }
   1273 
   1274 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
   1275 {
   1276     RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
   1277     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
   1278     newCell->setStyle(newStyle.release());
   1279     return newCell;
   1280 }
   1281 
   1282 } // namespace WebCore
   1283