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      1 /*
      2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1. Redistributions of source code must retain the above
      9  *    copyright notice, this list of conditions and the following
     10  *    disclaimer.
     11  * 2. Redistributions in binary form must reproduce the above
     12  *    copyright notice, this list of conditions and the following
     13  *    disclaimer in the documentation and/or other materials
     14  *    provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     17  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     18  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
     19  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
     20  * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
     21  * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
     23  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     24  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     25  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     26  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
     27  * OF THE POSSIBILITY OF SUCH DAMAGE.
     28  */
     29 
     30 #include "config.h"
     31 #include "core/rendering/shapes/RectangleShape.h"
     32 
     33 #include "wtf/MathExtras.h"
     34 
     35 namespace WebCore {
     36 
     37 static inline float ellipseXIntercept(float y, float rx, float ry)
     38 {
     39     ASSERT(ry > 0);
     40     return rx * sqrt(1 - (y * y) / (ry * ry));
     41 }
     42 
     43 FloatRect RectangleShape::shapeMarginBounds() const
     44 {
     45     ASSERT(shapeMargin() >= 0);
     46     if (!shapeMargin())
     47         return m_bounds;
     48 
     49     float boundsX = x() - shapeMargin();
     50     float boundsY = y() - shapeMargin();
     51     float boundsWidth = width() + shapeMargin() * 2;
     52     float boundsHeight = height() + shapeMargin() * 2;
     53     return FloatRect(boundsX, boundsY, boundsWidth, boundsHeight);
     54 }
     55 
     56 void RectangleShape::getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList& result) const
     57 {
     58     const FloatRect& bounds = shapeMarginBounds();
     59     if (bounds.isEmpty())
     60         return;
     61 
     62     float y1 = logicalTop.toFloat();
     63     float y2 = (logicalTop + logicalHeight).toFloat();
     64 
     65     if (y2 < bounds.y() || y1 >= bounds.maxY())
     66         return;
     67 
     68     float x1 = bounds.x();
     69     float x2 = bounds.maxX();
     70 
     71     float marginRadiusX = rx() + shapeMargin();
     72     float marginRadiusY = ry() + shapeMargin();
     73 
     74     if (marginRadiusY > 0) {
     75         if (y2 < bounds.y() + marginRadiusY) {
     76             float yi = y2 - bounds.y() - marginRadiusY;
     77             float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
     78             x1 = bounds.x() + marginRadiusX - xi;
     79             x2 = bounds.maxX() - marginRadiusX + xi;
     80         } else if (y1 > bounds.maxY() - marginRadiusY) {
     81             float yi =  y1 - (bounds.maxY() - marginRadiusY);
     82             float xi = ellipseXIntercept(yi, marginRadiusX, marginRadiusY);
     83             x1 = bounds.x() + marginRadiusX - xi;
     84             x2 = bounds.maxX() - marginRadiusX + xi;
     85         }
     86     }
     87 
     88     result.append(LineSegment(x1, x2));
     89 }
     90 
     91 void RectangleShape::buildDisplayPaths(DisplayPaths& paths) const
     92 {
     93     paths.shape.addRoundedRect(m_bounds, m_radii);
     94     if (shapeMargin())
     95         paths.marginShape.addRoundedRect(shapeMarginBounds(), FloatSize(m_radii.width() + shapeMargin(), m_radii.height() + shapeMargin()));
     96 }
     97 
     98 } // namespace WebCore
     99